|
|
Line 613: |
Line 613: |
| | | | | |
| * Standing low. | | * Standing low. |
| | * Causes stagger if used as the first move in a chain. |
| }} | | }} |
|
| |
|
Revision as of 17:05, 11 April 2021
Notice
This page will be either be updated semi-frequently or only include things that won't change (i.e move names, images, maybe mid/low). Please do not swarm this page as it will essentially be WIP until her full release. Thank you. - Seen
Story
Basics
For more guides and resources jump to the External Links section.
Strengths |
Weaknesses
|
|
- Is a new and relatively unexplored character compared to the rest of the cast. Has the most barebones wiki page by far.
- Can't swear.
- Costs more than any other dlc
|
Important Moves
Stats
Chains
Standing
|
4 Buttons: or → → → or
|
Crouching
|
4 Buttons: or → → → or
|
Air
|
6 Buttons: → → → → →
|
Movement
Weight
|
Dash
|
Double Jump
|
Airdash
|
IAD Lockout
|
Light
|
Run
|
No
|
Yes
|
8
|
Wakeup Time
Forward Tech
|
Backward Tech
|
Sliding KD
|
Hard KD
|
Crumple
|
38
|
35
|
4
|
39
|
39
|
Move List
Standing Normals
Ceres Toggle Hitboxes Toggle Hitboxes
|
5LP
|
s.
|
|
x1
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Chains Into Self
|
300
|
2.5 %
|
+1
|
+4
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
6
|
2
|
14
|
16
|
19
|
7
|
N/A
|
|
|
x2
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
300
|
2.5 %
|
+1
|
+4
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
11
|
2
|
14
|
16
|
19
|
7
|
N/A
|
|
|
- Can chain into 2LP instead of 5LP x2.
|
|
Main Sequence Toggle Hitboxes Toggle Hitboxes
|
5MP
|
s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
500
|
7.5%
|
-2
|
-11
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
14
|
3
|
25
|
25
|
16
|
9
|
N/A
|
|
|
|
Binary System Toggle Hitboxes Toggle Hitboxes
|
5HP
|
s.
|
|
x1
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Chains Into Self
|
700
|
4.5%
|
-4
|
-11
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
17
|
2
|
33
|
30
|
23
|
11
|
N/A
|
|
|
x2
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
700
|
4.5%
|
|
-1
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
19
|
2
|
16
|
27
|
16
|
11
|
N/A
|
|
|
- Follow-up is airborne on frame 7.
- Can use the airborne state to kara into divekicks or have them followup the combo.
|
|
Kuiper Belt Toggle Hitboxes Toggle Hitboxes
|
5LK
|
s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
700
|
2.7% x2, 3.6%
|
+6
|
±0
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
8
|
4, 4, 4
|
15
|
25 x2, 24
|
17 x2, 18
|
4 x2, 9
|
N/A
|
|
|
|
Cassiopeian Gambit Toggle Hitboxes Toggle Hitboxes
|
5MK
|
s.
|
|
x1
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Chains Into Self
|
400
|
3.75%
|
+5
|
+3
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
11
|
6
|
20
|
24
|
19
|
10
|
N/A
|
|
|
x2
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
500
|
7.5%
|
-2
|
-7
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
10
|
3
|
24
|
24
|
19
|
9
|
N/A
|
|
|
|
Liftoff Toggle Hitboxes Toggle Hitboxes
|
5HK
|
s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Launcher
|
950
|
10%
|
-3
|
-14
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
17
|
6
|
28
|
30
|
23
|
14 (10 on block)
|
N/A
|
|
|
- Main combo tool with H DP in the corner.
|
|
Crouching Normals
Sedna Toggle Hitboxes Toggle Hitboxes
|
2LP
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Chains Into Self
|
300 x2
|
2.5% x2
|
+2
|
+1
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
6
|
3
|
15
|
19 x2
|
18 x2
|
7 x2
|
N/A
|
|
|
- Can chain to sLP instead of cLP x2.
- Is head invul during active frames, similar to Guilty Gear 6P's.
|
|
Meathook Galaxy Toggle Hitboxes Toggle Hitboxes
|
2MP
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
600
|
7.5%
|
-2
|
-6
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
10
|
4
|
27
|
28
|
24
|
9
|
N/A
|
|
|
|
Retrograde Slice Toggle Hitboxes Toggle Hitboxes
|
2HP
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
1300
|
10%
|
KD
|
-13
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
12
|
3
|
34
|
22
|
25
|
9
|
N/A
|
|
|
- Very quick anti-air that hits high up, pick up with M Crescent for conversions.
|
|
Boötes Void Toggle Hitboxes Toggle Hitboxes
|
2LK
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Low
|
-
|
250
|
2.5%
|
+2
|
±0
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
7
|
3
|
15
|
19
|
17
|
7
|
N/A
|
|
|
|
Hobble Telescope Toggle Hitboxes Toggle Hitboxes
|
2MK
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Low
|
|
575
|
7.5%
|
-2
|
-6
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
14
|
3
|
22
|
22
|
18
|
9
|
N/A
|
|
|
|
|
Big Dipper Toggle Hitboxes Toggle Hitboxes
|
2HK
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Low
|
Sweep
|
700, 900
|
7.5% x2
|
Soft KD (Invuln.)
|
-11
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
12
|
17, (Varies), 3
|
10 (whiff) 24(hit)
|
38, 14
|
24, 15
|
7, 9
|
N/A
|
|
|
- Unlike other sweeps, you can not combo after this sweep on OTG. But you can combo after it while in install, regardless of on OTG or not..
|
|
Jumping Normals
Yaw Breaker Toggle Hitboxes Toggle Hitboxes
|
jLP
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
250
|
2.5%
|
+12
|
+14
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
7
|
3
|
7
|
21
|
24
|
7
|
N/A
|
|
|
- Quick, yet stubby air jab with great advantage.
|
|
Pitch a Fit Toggle Hitboxes Toggle Hitboxes
|
jMP
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
250 x4
|
2% x4
|
+16
|
+7
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
15
|
1, 2, 3, 3
|
9
|
25 x4
|
18 x4
|
3 x4
|
N/A
|
|
|
|
Rolling Maneuver Toggle Hitboxes Toggle Hitboxes
|
jHP
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
875
|
10%
|
-2
|
-2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
16
|
2
|
25
|
27
|
22
|
12
|
N/A
|
|
|
|
Eris Toggle Hitboxes Toggle Hitboxes
|
jLK
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
300
|
2.5%
|
+9
|
+12
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
8
|
3
|
8
|
19
|
22
|
7
|
N/A
|
|
|
|
Canopus Kick Toggle Hitboxes Toggle Hitboxes
|
jMK
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
|
625
|
2.50%
|
+3
|
±0
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
8, (34), 6
|
4
|
20
|
26
|
29
|
9
|
N/A
|
|
|
- Hold to extend startup frames to float. Carries air momentum.
|
|
Dogleg Maneuver Toggle Hitboxes Toggle Hitboxes
|
jHK
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High, Mid
|
-
|
800, 900
|
7.5% x2
|
KD
|
-9
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
18
|
Until ground, 3
|
20
|
20+ (Varies), 50
|
22, 16
|
9, 15
|
N/A
|
|
|
- Causes a Ground Bounce while install is active.
- Helmbreaker.
- Can steer while falling.
|
|
Command Normals
Andromeda Toggle Hitboxes Toggle Hitboxes
|
6MP
|
+
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Low
|
-
|
500
|
7.50%
|
-4
|
-8
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
16
|
3
|
24
|
22
|
18
|
0
|
N/A
|
|
|
- Standing low.
- Causes stagger if used as the first move in a chain.
|
|
Luminous Supergiant Toggle Hitboxes Toggle Hitboxes
|
6HP
|
+
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
1500
|
10%
|
Ground Bounce
|
-13
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
28
|
4
|
30
|
28
|
20
|
16
|
N/A
|
|
|
|
|
Universal Mechanics
Sagan's Paradox Toggle Hitboxes Toggle Hitboxes
|
Throw
|
+
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Throw
|
50% Damage Scaling
|
900
|
5%
|
KD
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
7
|
1
|
28
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
- Far reaching throw, convert with M Knuckle outside of the corner.
|
|
Gimbal Lock Toggle Hitboxes Toggle Hitboxes
|
Air Throw
|
+ (in air)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Air Throw
|
50% Damage Scaling
|
1100
|
5%, 9%
|
KD
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
7
|
3
|
18
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
|
Falling Star Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Tag
|
750
|
7.50%
|
Ground Bounce
|
-31
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
43
|
3
|
42
|
10
|
13
|
12
|
N/A
|
|
|
|
|
Saturn Slash Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Snapback
|
0
|
-100%
|
-100%
|
-17
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
12+3
|
3
|
32
|
14
|
17
|
(9) 13
|
9
|
|
|
- Snap with above average range.
|
|
Specials
"First stage. Second stage. Splashdown!" Toggle Hitboxes Toggle Hitboxes
|
Re Entry
|
(Air Only) +
|
|
x1
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
400 (100)
|
(2.5%) 7.5%
|
+11
|
-5
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
15 (16 as a perfect TK)
|
Until ground
|
24
|
33
|
20
|
13 (10 on block)
|
N/A
|
|
|
x2
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
|
500 (100)
|
(2.5%) 7.5%
|
+11
|
-5
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
15
|
Until ground
|
24
|
33
|
20
|
13 (10 on block)
|
N/A
|
|
|
x3
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
|
700 (200)
|
(2.5%) 7.5%
|
KD
|
-8 (At Best)
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
15
|
Until ground
|
24
|
33
|
20
|
13 (10 on block)
|
N/A
|
|
|
- Annie does up to three divekicks, with the strength determining the angle of her dive.
- L versions dives at a 30° angle, M at a 45° angle, and H at a 50° angle (rough estimates).
- Not a rekka and will do the next followup in the chain. After the second dive, only the third dive will happen afterwards.
|
|
Supers
"Pale blue beam!" Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Projectile, Invuln. (Full) (Frames 9-15)
|
280 x23 (40 x23)
|
0%
|
KD
|
-26 (-18 in Air)
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
9+6
|
1, (2), - xN
|
104
|
34 x23
|
27 x23
|
1 x23
|
3
|
|
|
- Annie fires a fullscreen beam from Sagan.
- After the first projectile is made, another is made 2f later.
|
|
"Orion's... BELT!" Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Invuln. (Full) (Frames 1-17)
|
2250 (350)
|
-100%
|
KD
|
-25
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
6+2
|
25
|
42
|
21
|
24
|
20
|
7
|
|
|
- Annie lunges forward with a fierce sword strike.
|
|
"Evil will never escape cosmic justice!"
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Invuln. (Full) (Frame 12)
|
N/A
|
-0% (activation), -0.14% / frame (post-flash)
|
N/A
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
12
|
N/A
|
12
|
N/A
|
N/A
|
N/A
|
1
|
|
|
- Annie powers up, allowing some of her attacks to shoot additional star projectiles.
- Drains 0.14% meter per frame until emptied or a star power super is used. Drain is cut in half when in hitstun.
|
|
"Hey!" Toggle Hitboxes Toggle Hitboxes
|
Gravity Collapse
|
During Star Power , + + (Air OK)
|
|
Ground
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Invuln. (Full) (Frames 1-14)
|
1350
|
-100%
|
KD
|
-22
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
8+0
|
3
|
57
|
24
|
27
|
10
|
5
|
|
|
Air
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Invuln. (Full) (Frames 1-13)
|
1350
|
-100%
|
KD
|
-17
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
7+0
|
3
|
(Until ground)
|
26
|
29
|
10
|
5
|
|
|
- Annie pops the enemy up in the air with a burst that ends Star Power mode.
|
|
" *Scoffs* Mine's worth TWO thousand words." Toggle Hitboxes Toggle Hitboxes
|
Photo Bop
|
During Star Power + +
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Hit Grab, Invuln. (Full) (frames 1-16)
|
3900/5200/6500 (400)
|
-300%
|
Stagger (+63 / +78 CH)
|
-24
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
6+6
|
3
|
55
|
33
|
21
|
12
|
8
|
|
|
- Annie drains her remaining meter and takes a photo with the enemy.
|
|
"Creation... OBLITERATION!" Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Projectile, Invuln. (Full) (Frames 5-12)
|
0, 2000 (250)
|
-200%
|
KD
|
-14
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
8+3
|
5, 5, 10
|
54
|
(19) 22
|
25
|
9
|
1
|
|
|
- Annie stabs the ground and unleashes a cosmic explosion that tracks the opponent's location,
- The first hit is an invisible hit that pulls out of OTG to make sure it always launches, similar to Val's level 5.
|
|
"Celestial sprial!" Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Projectile, Invuln. (Full) (Frames 8-16)
|
400 x25 (50 x25)
|
-300%
|
+134
|
+130
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
10 +3
|
6, 7, 6...
|
55
|
30 x25
|
24 x25
|
2 x25 (4 x25 on block)
|
3
|
|
|
- Annie sends out a multi-hit disc projectile that homes to the enemy's location.
- Projectile lasts for 160f(?) total.
|
|
Taunt
"Put 'er there!" Toggle Hitboxes Toggle Hitboxes
|
|
Parry
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
N/A
|
Armor, No Cancel (Supers)
|
N/A
|
N/A
|
N/A
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
5
|
30
|
32
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
Riposte
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
No Cancel (Supers), Invuln. (Full) (Frames 1-19)
|
8*
|
1.25%
|
KD
|
+6
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
19
|
3
|
21
|
20
|
24
|
N/A
|
N/A
|
|
|
- Technically does 5.333~, but this move will always be a CH.
|
|
"Catch my good side?"
|
Assist Taunt
|
Automatically done after an assist move
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
N/A
|
0%
|
N/A
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
N/A
|
N/A
|
59(?)
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
- Amount of time it takes for the character to turn invulnerable after they finish performing their assist action.
- Longer recovery → more time to punish the assist.
|
|
Colors
Intro Poses
Annie has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match. (Currently these lines are cycled through her poses.)
Win Poses
(There's multiple lines so I'll only have these 2 for now until more poses are added if they are added). - Seen
|
Winpose 1:
Did you catch my good side?
And the winner is... Annie! *Annie imitates a crowd cheer*
|
Notable Players
Name (English/Japanese) |
Color
|
Location |
Team |
Contact |
Status |
Notes |
Example Play
|
Seen Connroy |
|
FL, USA |
- |
If you know, you know. |
Maintaining Annie Page, F.Data, and in JRPG Hell. |
Placeholder till release. (Look at Cloud, Sonic, and Penpen to name a few.) |
[Link]
|
External Links
General
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Characters
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Mechanics
|
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Other
|
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