Skullgirls/Black Dahlia/Combos: Difference between revisions
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:2MP 5[HP] 236HP(Normal) | :2MP 5[HP] 236HP(Normal) | ||
:dash OTG 2HK 236MK+HK | :dash OTG 2HK 236MK+HK | ||
:2LK 5MP 2HP | :2LK 5MP 2HP | ||
:KK dash 5LPx2 2LK 5MP | :KK dash 5LPx2 2LK 5MP 5HP 236LP+LK | ||
| damage=7352 | | damage=7352 | ||
| meter=1 | | meter=1 | ||
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* Harder combo than the beginner's that will get you into the habit of doing 5HK 236HP(LP) first string, which is used in more advanced combos. | * Harder combo than the beginner's that will get you into the habit of doing 5HK 236HP(LP) first string, which is used in more advanced combos. | ||
* Can change 2LK 5MP 2HP for 5LK 5MP 2HP to make it easier. | * Can change 2LK 5MP 2HP for 5LK 5MP 2HP to make it easier. | ||
| video=[https://www.youtube.com/watch?v= | | video=[https://www.youtube.com/watch?v=b50SS4XP6IY&t=28s (video)] | ||
|}} | |}} | ||
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* A variation that even though does less damage, also works on Double. | * A variation that even though does less damage, also works on Double. | ||
* 214P~P or 214K if you want to while waiting. | * 214P~P or 214K if you want to while waiting. | ||
|}} | |}} | ||
|} | |} |
Revision as of 14:37, 25 May 2023
Numpad notation | |
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Hit Confirms
- 2LK is your low, starter and hitconfirm. You can let it hit 3 times to give you time to react to a block or to convert with 2MP on hit.
- 2LK(1) 5HP Empower is also a common hitconfirm that puts the oponent on a fixed place at the cost of scaling your combo to x0.5.
- jLP jHP is your other hitconfirm.
BnB Combos
Beginner
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5974 |
1 |
Anywhere |
Universal |
|
Intermediate
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7352 |
1 |
Anywhere |
All but Double |
|
|
|
7099 |
1 |
Anywhere |
Universal |
|
{{{video}}} |
Advanced
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7272 |
1 |
Midscreen |
Universal |
|
|
|
7208 |
1 |
Near Corner |
Universal |
|
Conversions
- Throw
- [HP]
- 236KK
- jHK
- j236LP(Any but fire) > jKK jHP
Enders
- 5LPx 2LK 5MP 5HP 236LP+LK is your standard ender.
- Change 236LP+LK for 236P if your next bullet is either Shotgun, Lightning, Ice or Laser.
- You can do Stage Hazard before the last string and end with 2HP 236P for more damage at the cost of 1 meter.
- You can Parting Gift after Lighting up Stage Hazard, to place it during the explosion and trigger it after for a pseudo lvl 3.
Tips & Tricks
Combos By Starter
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5792 |
0 |
Anywhere |
Lights/Mediums |
|
|
|
7211 |
0 |
Corner |
Lights/Mediums |
|
Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
4899 |
1 |
Midscreen |
Universal |
|
|
|
4471 |
0 |
Corner |
Universal |
|
|
|
4478/5328 |
0 |
Anywhere |
Lights/Mediums |
|
|
|
4406/5256 |
0 |
Anywhere |
Heavies |
|
Counter, Strike! (623K)
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
9258 |
1 |
Midscreen |
Lights/Mediums |
|
|
|
9244 |
1 |
Corner |
Lights/Mediums |
|
Counter Hit Punishes
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
9035 |
1 |
Midscreen |
Universal |
|
|
|
9060 |
1 |
Near Corner |
Universal |
|
|
|
7637 |
1 |
Anywhere |
Universal |
|
|
|
9309 |
1 |
Midscreen |
Lights/Mediums |
|
|
|
9441 |
1 |
Corner |
Lights/Mediums |
|
Double Snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
1 |
Corner |
Universal |
|
|
|
N/A |
1 |
Corner |
Universal |
|
Midscreen Assist Kill
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
Midscreen |
Universal |
|