Skullgirls/Black Dahlia/Combos: Difference between revisions
< Skullgirls | Black Dahlia
Jump to navigation
Jump to search
ReyMercury (talk | contribs) |
ReyMercury (talk | contribs) |
||
Line 79: | Line 79: | ||
{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
2LK(1) 2MP 5HK 236HP(Normal) 214KK(MKx5|X) | :2LK(1) 2MP 5HK 236HP(Normal) 214KK(MKx5|X) | ||
OTG 2HK 236LP | :OTG 2HK 236LP | ||
5HP 236MP | :5HP 236MP | ||
5MK 5[HP] 236HP | :5MK 5[HP] 236HP | ||
jMK j236LP | :jMK j236LP | ||
236LP+LK | :236LP+LK | ||
5LPx2 2LK 5MP 5[HP] 236LP | :5LPx2 2LK 5MP 5[HP] 236LP | ||
dash 2HK | :dash 2HK | ||
| damage= | | damage=7581 | ||
| meter=1 | | meter=1 | ||
| location=Anywhere | | location=Anywhere | ||
Line 93: | Line 93: | ||
| description= | | description= | ||
* Go to Corner BnB | * Go to Corner BnB | ||
| video=[https://www.youtube.com/watch?v=b50SS4XP6IY&t= | | video=[https://www.youtube.com/watch?v=b50SS4XP6IY&t=44s (video)] | ||
|}} | |}} | ||
|} | |} |
Revision as of 14:41, 25 May 2023
Numpad notation | |
|
|
Hit Confirms
- 2LK is your low, starter and hitconfirm. You can let it hit 3 times to give you time to react to a block or to convert with 2MP on hit.
- 2LK(1) 5HP Empower is also a common hitconfirm that puts the oponent on a fixed place at the cost of scaling your combo to x0.5.
- jLP jHP is your other hitconfirm.
BnB Combos
Beginner
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5974 |
1 |
Anywhere |
Universal |
|
Intermediate
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7352 |
1 |
Anywhere |
All but Double |
|
|
|
7099 |
1 |
Anywhere |
Universal |
|
{{{video}}} |
|
7581 |
1 |
Anywhere |
Universal |
|
Advanced
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7272 |
1 |
Midscreen |
Universal |
|
|
|
7208 |
1 |
Near Corner |
Universal |
|
Conversions
- Throw
- [HP]
- 236KK
- jHK
- j236LP(Any but fire) > jKK jHP
Enders
- 5LPx 2LK 5MP 5HP 236LP+LK is your standard ender.
- Change 236LP+LK for 236P if your next bullet is either Shotgun, Lightning, Ice or Laser.
- You can do Stage Hazard before the last string and end with 2HP 236P for more damage at the cost of 1 meter.
- You can Parting Gift after Lighting up Stage Hazard, to place it during the explosion and trigger it after for a pseudo lvl 3.
Tips & Tricks
Combos By Starter
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5792 |
0 |
Anywhere |
Lights/Mediums |
|
|
|
7211 |
0 |
Corner |
Lights/Mediums |
|
Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
4899 |
1 |
Midscreen |
Universal |
|
|
|
4471 |
0 |
Corner |
Universal |
|
|
|
4478/5328 |
0 |
Anywhere |
Lights/Mediums |
|
|
|
4406/5256 |
0 |
Anywhere |
Heavies |
|
Counter, Strike! (623K)
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
9258 |
1 |
Midscreen |
Lights/Mediums |
|
|
|
9244 |
1 |
Corner |
Lights/Mediums |
|
Counter Hit Punishes
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
9035 |
1 |
Midscreen |
Universal |
|
|
|
9060 |
1 |
Near Corner |
Universal |
|
|
|
7637 |
1 |
Anywhere |
Universal |
|
|
|
9309 |
1 |
Midscreen |
Lights/Mediums |
|
|
|
9441 |
1 |
Corner |
Lights/Mediums |
|
Double Snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
1 |
Corner |
Universal |
|
|
|
N/A |
1 |
Corner |
Universal |
|
Midscreen Assist Kill
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
Midscreen |
Universal |
|