Skullgirls/Black Dahlia/Combos: Difference between revisions
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| notation= | | notation= | ||
:Snapback | :Snapback | ||
:5LK 5HK | :5LK 5HK | ||
: | :jHP(on the way down) | ||
:repeat | :repeat | ||
| damage=N/A | | damage=N/A | ||
Line 457: | Line 457: | ||
| charspecific=Universal | | charspecific=Universal | ||
| description= | | description= | ||
* | * Easy and reliable Double Snap you can do when in doubt. | ||
| video=[https://www.youtube.com/watch?v=b50SS4XP6IY&t=308s (video)] | |||
| video=[https:// | |||
|}} | |}} | ||
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| notation= | | notation= | ||
:Snapback | :Snapback | ||
:5LK 5HK | :5LK 5HK 214HK | ||
: | :5LK 5HP 214MK | ||
:repeat | :repeat | ||
| damage=N/A | | damage=N/A | ||
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| charspecific=Universal | | charspecific=Universal | ||
| description= | | description= | ||
* | * Fastest Double snap while also building a ton of meter mid combo. | ||
| video=[https:// | * Against Light/Medium characters you can change the second 5LK to a 5LP for easier routing. | ||
| video=[https://youtu.be/b50SS4XP6IY?t=334 (video)] | |||
|}} | |}} | ||
|} | |} |
Revision as of 15:08, 25 May 2023
Numpad notation | |
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Hit Confirms
- 2LK is your low, starter and hitconfirm. You can let it hit 3 times to give you time to react to a block or to convert with 2MP on hit.
- 2LK(1) 5HP Empower is also a common hitconfirm that puts the oponent on a fixed place at the cost of scaling your combo to x0.5.
- jLP jHP is your other hitconfirm.
BnB Combos
Beginner
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5974 |
1 |
Anywhere |
Universal |
|
Intermediate
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7352 |
1 |
Anywhere |
All but Double |
|
|
|
7099 |
1 |
Anywhere |
Universal |
|
{{{video}}} |
|
7581 |
1 |
Anywhere |
Universal |
|
Advanced
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7272 |
1 |
Midscreen |
Universal |
|
|
|
7339 |
1 |
Near Corner |
Universal |
|
|
|
7313 |
1 |
Midscreen |
Universal |
|
Conversions
- Throw
- [HP]
- 236KK
- jHK
- j236LP(Any but fire) > jKK jHP
Enders
- 5LPx 2LK 5MP 5HP 236LP+LK is your standard ender.
- Change 236LP+LK for 236P if your next bullet is either Shotgun, Lightning, Ice or Laser.
- You can do Stage Hazard before the last string and end with 2HP 236P for more damage at the cost of 1 meter.
- You can Parting Gift after Lighting up Stage Hazard, to place it during the explosion and trigger it after for a pseudo lvl 3.
Tips & Tricks
Combos By Starter
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5792 |
0 |
Anywhere |
Lights/Mediums |
|
|
|
7211 |
1 |
Corner |
Lights/Mediums |
|
|
|
6998 |
1 |
Corner |
Universal |
|
Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
4964 |
1 |
Midscreen |
Universal |
|
|
|
6608 |
0 |
Midscreen |
Universal |
|
|
|
4422 |
0 |
Corner |
Universal |
|
|
|
4478/5328 |
0 |
Anywhere |
Lights/Mediums |
|
|
|
4406/5256 |
0 |
Anywhere |
Universal |
|
Counter, Strike! (623K)
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8689 |
1 |
Midscreen |
Universal |
|
|
|
8473 |
1 |
Corner |
Lights/Mediums |
|
Counter Hit Punishes
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8833 |
1 |
Midscreen |
Universal |
|
|
|
8838 |
1 |
Near Corner |
Universal |
|
|
|
9280 |
1 |
Corner |
Lights/Mediums |
|
Double Snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
1 |
Corner |
Universal |
|
|
|
N/A |
1 |
Corner |
Universal |
|
Midscreen Assist Kill
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
Midscreen |
Universal |
|