Skullgirls/Black Dahlia/Combos: Difference between revisions
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK(1) 2MP 5HK | :2LK(1) 2MP 5HK 236MP(Normal) | ||
:dash OTG 2HK 236LP+LK | :dash OTG 2HK 236LP+LK | ||
:2MP 5[HP] | :2MP 5[HP] 236MP(Normal)(delayed) | ||
: | :KK jLP jLK jMK | ||
:236MK+HK | :236MK+HK | ||
: | :2LK 5MP 2HP 214K | ||
:5LPx2 2LK 5MP 5HP 236LP+LK | :KKx2 5LPx2 2LK 5MP 5HP 236LP+LK | ||
| damage= | | damage=7135 | ||
| meter=1 | | meter=1 | ||
| location=Anywhere | | location=Anywhere | ||
| charspecific=Universal | | charspecific=Universal | ||
| description= | | description= | ||
* A variation that even though does less damage, also works on Double. | * A variation that even though does less damage, also works on Double and Big Band. | ||
| video=[https://youtube.com/shorts/xh_i16ZdJbc (video)] | |||
|}} | |}} | ||
Revision as of 18:55, 15 July 2023
Numpad notation | |
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Hit Confirms
- 2LK is your low, starter and hitconfirm. You can let it hit 3 times to give you time to react to a block or to convert with 2MP on hit.
- 2LK(1) 5HP Empower is also a common hitconfirm that puts the oponent on a fixed place at the cost of scaling your combo to x0.5.
- jLP jHP is your other hitconfirm.
BnB Combos
Beginner
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5974 |
1 |
Anywhere |
Universal |
|
Intermediate
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7352 |
1 |
Anywhere |
All but Double & Parasoul |
|
|
|
7135 |
1 |
Anywhere |
Universal |
|
|
|
7581 |
1 |
Corner |
Universal |
|
Advanced
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7272 |
1 |
Midscreen |
Universal |
|
|
|
7339 |
1 |
Near Corner |
Universal |
|
|
|
7313 |
1 |
Midscreen |
Universal |
|
Conversions
- Throw
- [HP]
- 236KK
- jHK
- j236LP(Any but fire) > jKK jHP
Enders
- 5LPx 2LK 5MP 5HP 236LP+LK is your standard ender.
- Change 236LP+LK for 236P if your next bullet is either Shotgun, Lightning, Ice or Laser.
- You can do Stage Hazard before the last string and end with 2HP 236P for more damage at the cost of 1 meter.
- You can Parting Gift after Lighting up Stage Hazard, to place it during the explosion and trigger it after for a pseudo lvl 3.
Tips & Tricks
Combos By Starter
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5792 |
0 |
Anywhere |
Lights/Mediums |
|
|
|
7211 |
1 |
Corner |
Lights/Mediums |
|
|
|
6998 |
1 |
Corner |
Universal |
|
Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
4964 |
1 |
Midscreen |
Universal |
|
|
|
6608 |
0 |
Midscreen |
Universal |
|
|
|
4422 |
0 |
Corner |
Universal |
|
|
|
4478/5328 |
0 |
Anywhere |
Lights/Mediums |
|
|
|
4406/5256 |
0 |
Anywhere |
Universal |
|
Counter, Strike! (623K)
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8689 |
1 |
Midscreen |
Universal |
|
|
|
8473 |
1 |
Corner |
Lights/Mediums |
|
Counter Hit Punishes
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8833 |
1 |
Midscreen |
Universal |
|
|
|
8838 |
1 |
Near Corner |
Universal |
|
|
|
9280 |
1 |
Corner |
Lights/Mediums |
|
Double Snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
1 |
Corner |
Universal |
|
|
|
N/A |
1 |
Corner |
Universal |
|
Midscreen Assist Kill
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
Midscreen |
Universal |
|