Skullgirls/Umbrella/Team Building: Difference between revisions

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* [https://youtu.be/25TPB_otd7Y?si=UcJeb_SqdUfFLlk3&t=243] (video breakdown of the mixup)
* [https://youtu.be/25TPB_otd7Y?si=UcJeb_SqdUfFLlk3&t=243] (video breakdown of the mixup)
  Assists that GAS works with:
  Assists that GAS works with:
*Note: a "*" by the move name means that it doesnt work on every character
  Fukua: L dart
  Fukua: L dart
  Parasoul: L/H shot
  Parasoul: L/H shot
Line 144: Line 142:
  Cerebella: H lock n load
  Cerebella: H lock n load
  Black Dahlia: L shot (lightning and fire only)
  Black Dahlia: L shot (lightning and fire only)
Note: a "*" by the move name means that it doesnt work on every character


==Two Touch Sequences==
==Two Touch Sequences==

Revision as of 11:28, 4 October 2023

Assist Strategies

  • Umbrella is at her strongest when she is backed by a strong neutral assist that she can use in combos. Examples being Double's M/H Bomber, Big Band's H Brass, or Robo Fortune's H Beam
  • The characters that like Umbrella's assists the most are the ones that need Grinder for building resources (Beowulf, Valentine, and Fukua), or ones that zone in neutral and enjoy the screen control that 6HP and Wish Maker provide (Peacock, Squigly, Robo)
  • Below is a list of each characters recommended Umbrella assist (DISCLAIMER: these are not the only Umbrella assists you can run for each character. If you do not want to run our recommended assist, then don't! Nothings stopping you)
Filia: 6HP/wish maker
Bella: salt grinder/6HP
Peacock: 6HP
Parasoul: 6HP
Ms Fortune: hungern rush/6HP/bobblin' bubble
Painwheel: 6HP
Valentine: grinder/6HP/wish maker
Double: 6HP
Squigly: 6HP
Big Band: wish maker/6HP
Eliza: 6HP
Fukua: salt grinder
Beowulf: salt grinder
Robo Fortune: hungern rush/wish maker
Annie: hungern rush/6HP
Black Dahlia: 6HP

DHCs

Solo DHC Combos

Notation Damage Meter Cost Location Character Specific? Notes Video
DHC 236PP
dash 6HP 214MK
5MP(x2) 2HP
jHP 214MK
OTG 5LK 5MP(x2) 5HP [4]6MP
6LP 5MP(x2) 2HP [2]8HP

4488

2

Midscreen

Universal

  • Midscreen optimal Reflector combo off of a 0 undizzy DHC
  • Can use jLP jMP jHP [2]8HP instead of the listed ender for slightly more damage, this works on everyone except Big Band and Double

(video)

DHC 236KK
6HP
jHP 214HK
j[LK]
5LK 5MP(x2) 2HP
jMP jHP [2]8HP
OTG 6LP 2MK(splash) 6HP [2]8HP

5490

2

Corner

Everyone except Band and Double

  • Corner optimal UTW combo off of a 0 undizzy DHC
  • Does not work on heavies

(video)

Assisted DHC Combos

Notation Damage Meter Cost Location Character Specific? Notes Video
236KK[6]
6[HP] 214MK
(2LP) sjHP
OTG 2MK 6[HP] (max charge) + Assist
jMP jHP 214HK
j[LK]
6LP 2MK 6[HP]

6000~

2

Corner

Universal

  • UTW DHC corner route.
  • Works with any assist that has enough hitstun for 6[HP] to charge fully.
  • Damage listed is for DHC.

(video)

Tagging

Tagging Out

  • In Overstuffed, she can tag into basically anyone by doing jMP jHP and either tagging there or doing 214HK 214MK and tagging.
  • She can tag into any combo tag by using Wish Maker, 6HP or popping a Bobble.
  • She can combo into horizontal tags with 6HP and Overstuffed 5HP.
  • She can combo into tags like Band's midscreen by doing 6[HP] Wishmaker Bobble without spending OTG.

Tagging In

  • To combo after tag, she can tag from Robo 214MK, Parasoul 4HK, Eliza 5HPx3 in the corner, Eliza 2HP 236MK, Band 2HP, Valentine Green Vial 2HP, Beo 5HK (KD) in the corner, Peacock Item Drop Level 3 and Fukua M Shadow.
  • To get a SKD and oki after tag, she can tag from Robo 5HP, Parasoul Tear explosion, Valentine Green Vial 5HP, Peacock Item Drop Level 2, Annie 6MP stagger, Beo 5HK stagger, Bella 5MP stagger, Painwheel 5[HP] and 2[HP] and Squigly 236MK stagger.

Assist Combos

Generic Assist Combos

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MP 5HP [4]6MP + Assist
[2]8HP
microdash 2LK 6HP
5MPx2 2HP
jHP 236LP (5 Grinds)
6LP 5MPx2 2HP
jLP jMP jHP [2]8HP 623PP

8000-9000

1

Anywhere

Universal

  • Ravenous <=1 Pip start
  • Works with most single hitting assists that knock the opponent back.
  • Very good reset point after 6[HP]

[soon (video)]

Specific Assist Combos

Assist Resets

GAS

  • An abbreviation of Generic Assist + Slurp. This is a 5-way mixup (7 if you include potential command grab and burst bait options) that involves using Slurp N' Slide alongside an assist that has aerial knockback but does not knockdown. It is most useful against heavies, where umbrellas traditional mixups like SQRT become difficult or impractical
  • [1] (video breakdown of the mixup)
Assists that GAS works with:
Fukua: L dart
Parasoul: L/H shot
Robo Fortune: H beam
Annie: H cut
Ms Fortune: 5HK (head on)
Eliza: H spiral, butchers
Painwheel: L pinion, M nail*
Peacock: L george*, 5hp
Valentine: L cross*
Cerebella: H lock n load
Black Dahlia: L shot (lightning and fire only)

Note: a "*" by the move name means that it doesnt work on every character

Two Touch Sequences

L Shot

Notation Meter Cost Location Character Specific? Notes Video
2LK 2MP 5HP [4]6MP + L Shot
[2]8HP
dash 6HP 214MK
dash whiff 2LP 2MK (puddle) 214LK
(!)
jMP jHP [4]6MP
5LP 5MP 2HK [2]8HP
236LP (max grinds)
dash 2HP
jMP jHP 214MK
6LP 5MP(x2) 5HP [4]6MP + L Shot

0

Anywhere

Light and Mediums (probably)

  • Ravenous ~<1 Pip start
  • Doesn't need to drain any undizzy.
  • Do as few hits of jHP as possible and do the follow up as fast as possible to go into Stuffed.

(video)

External Links


General
FAQ
Controls
Glossary
HUD
Training Room
Game Data Legend
Community
Links
Characters
Filia
Cerebella
Peacock
Parasoul
Ms. Fortune
Painwheel
Valentine
Double
Squigly
Big Band
Eliza
Fukua
Beowulf
Robo-Fortune
Annie
Umbrella
Black Dahlia
Marie
Mechanics
Other