Skullgirls/Ms. Fortune/Team Building: Difference between revisions

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[[Image:SG_msf_qcbp.png|400px]]
[[Image:SG_msf_qcbp.png|400px]]
===Dash===
Usually seen in trios who don't really benefit from her other assists. The whole purpose of this assist is to provide a strong alpha counter option, since it allows you to input anything after Fortune comes in.


===Throw===
===Throw===
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[[Image:SG_msf_throw.png|400px]]
[[Image:SG_msf_throw.png|400px]]
===Dash===
Usually seen in trios who don't really benefit from her other assists. The whole purpose of this assist is to provide a strong alpha counter option, since it allows you to input anything after Fortune comes in.




===El Gato===
===El Gato===
Overhead assist, only works when Fortune is headless. As head on this assist turns into s.MK.
Overhead assist, only works when Fortune is headless. As head on this assist turns into 5MK.


[[Image:SG_msf_rekkak.png|400px]]
[[Image:SG_msf_rekkak.png|400px]]

Revision as of 01:34, 21 January 2020

Assists this character provides

Fiber Upper (H) (default assist)

An invulnerable DP assist. Her most common assist and probably the best. Still has the invincibility and the get-off-me properties of all DP assists, the problem is how difficult it is to convert off (some characters who can easily convert are Valentine, Painwheel and Eliza). Using M Fiber can make conversions a bit easier but she loses some of invincibility. All versions still retain full invulnerability even if Ms. Fortune is headless.

SG msf dpk h.png

5HK (default assist)

A lockdown assist. When called headless, she will do headless 5HK. 5MP is another, similar assist choice, which becomes headless 5MP without the head. However these two are outshined by any proper lockdown assist. 5MK is another choice that works head-on or headless, but is a bit worse in function.

SG msf shk.png

Cat Slide

A single hitting, forward traveling low assist. Has a good range and can be converted from using OTG if it hits. It helps with mix-ups and pressure and will low profile a lot of attacks, but has the downside of requiring Fortune to be headless. Becomes 2MK if she has the head.

SG msf rekkadk.png

Cat Strike / Cat Call

Doesn't have a very good hitbox but has a lot of invincibility and sends a projectile along the ground. Has the downside of requiring an assist call to get the head back before having it available again that leaves fortune pretty vulnerable for a while, but also allows you to tag or dhc into headless without having Fortune play on point. Shows up as 'Be Headed' on the custom assist selection.

SG msf qcbp.png


Dash

Usually seen in trios who don't really benefit from her other assists. The whole purpose of this assist is to provide a strong alpha counter option, since it allows you to input anything after Fortune comes in.


Throw

Not a terrible grab assist because, since the animation takes so long, it's not hard to convert without using the OTG but has poor range.

SG msf throw.png


El Gato

Overhead assist, only works when Fortune is headless. As head on this assist turns into 5MK.

SG msf rekkak.png

Note: In addition to the above, some other overlapping commands give Ms. Fortune different attacks with her Head On and when Headless Ms. Fortune. These inputs can effectively give Fortune two custom assists at the same time. Other inputs seem as if they would give a double assist but don't. Some have unexpected effects, such as allowing Fortune to use a single hit HP Cat Scratch while Headless.

Custom Assist Command Assist with Head On Assist when Headless
4/5/6HP s.HP Headbutt
1/3HP c.HP Zoom!
2HP c.HP Headbutt
236HP Cat Scratch (1st hit) Cat Scratch (3rd hit)
623HP c.HP Zoom!

Assists this character especially benefits from

Fortune likes lockdown assists that keep the opponent still for pressure and mixups. These assists also often allow Fortune to H Fiber + assist in neutral for a fast cross-up that gives a combo on hit. A few examples of such assists are

  • Eliza H Spiral/Butcher Blade
  • Fukua H Drill
  • Cerebella Cerecopter

Fortune also likes neutral assists that let her get in and start pressure more easily, such as

  • Big Band H Brass
  • Robo H Beam

Some assists allow Fortune to convert off throw easily midscreen via Cat Scratch + assist (solo conversions are character specific and difficult). These assists often also give head-on Fortune access to her strongest hitconfirm (both from a pressure and damage perspective) with 2LK, 5HP, Cat Scratch + Assist. Some examples of these assists are

  • Double Cilia Slide
  • Valentine H Savage Bypass

Fortune already has multiple invincible reversals (metered and meterless), but a dragon punch assist never hurts.

Fortune is already good at high/low mixups, but assists that hit high or low can allow her to create mixups that are even more difficult to block

  • Double Cilia Slide
  • Squigly 2HP

These assist categories are listed approximately in order of importance. The assists in each category are not complete lists, just examples. Note that some assists can perform multiple functions.

DHCs

Fortune does not have any safe DHCs, either on block from point blank or from a distance. Cat Scratch Fever is unsafe on block unless it hits an assist in which case it can be made pseudo-safe by cancelling into Head Toss, however, this can still be interrupted and punished by a well timed PBGC. The 5th of Dismember's long invulnerability makes it a little awkward to punish, but it is still unsafe. Another character on hit can DHC into Cat Scratch Fever or The 5th of Dismember for a sliding knockdown or a conversion in the corner, respectively. When headless, Fortune can act straight away when she tags in, making her raw tag one of the safest in the game. DHC on hit, raw tag, and alpha counter are the best ways to get Fortune in.

Fortune can DHC out easily and safely from Cat Scratch Fever or Feral Edge while 5th of Dismember requires an early DHC.

Cat Scratch Fever is a good damage DHC for ending combos and 5th of Dismember is a good super to DHC into before the final string of your combo due to DHC unscaling, undizzy minimum scaling and because it allows for a final string in the corner.

Meter management

Fortune builds a lot of meter both with her combos and in neutral thanks to Fiber Upper and Cat Scratch, this combined with her low meter usage makes her a great battery. She has good damage and utility meterless, but some good uses for meter are Cat Scratch Fever as a reversal or to set up a sliding knockdown for oki, Feral Edge for an airborne reversal, easy transition combos or and an easy side-switch for when the head is behind you while headless. Finally, the 5th of Dismember is a great reversal with a massive hitbox that will win most interactions due to being a hitgrab and because it covers most of the screen. 5th of Dismember can be used for high damage solo combos in the corner and is an easy way to transition from headless to head-on.


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