Skullgirls/Squigly/Combos: Difference between revisions
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK 5HPx2 | :2LK 2MK 5HPx2 Stancel | ||
:2LK 5HPx2 Chord (optional Daisy) | :2LK 5HPx2 Chord (optional Daisy) | ||
:dash 5HK jMK(4) jHP | :dash 5HK jMK(4) jHP | ||
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK 5HPx2 | :2LK 2MK 5HPx2 Stancel | ||
:2LK 5HPx2 Chord (optional Daisy) | :2LK 5HPx2 Chord (optional Daisy) | ||
:dash 5HK jMK(4) jHP | :dash 5HK jMK(4) jHP | ||
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK 5HPx2 | :2LK 2MK 5HPx2 Stancel | ||
:2LK 5HPx2 Chord | :2LK 5HPx2 Chord | ||
:236[P] Daisy | :236[P] Daisy | ||
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK 5HPx2 | :2LK 2MK 5HPx2 Stancel | ||
:2LK 2MK 5HK | :2LK 2MK 5HK | ||
:j.MK H Divekick | :j.MK H Divekick | ||
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:OTG 5HPx2 Chord 236[P] Daisy | :OTG 5HPx2 Chord 236[P] Daisy | ||
:236[P] [6] P/K | :236[P] [6] P/K | ||
:2MK 5HPx2 | :2MK 5HPx2 Stancel | ||
:5MP 2HP DnB 5LKx2 5MP 5HK | :5MP 2HP DnB 5LKx2 5MP 5HK | ||
:jLP jLK jMK jHK H Divekick | :jLP jLK jMK jHK H Divekick | ||
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK 5HPx2 | :2LK 2MK 5HPx2 Stancel | ||
:2MK 5HPx2 Chord 236[K] Daisy | :2MK 5HPx2 Chord 236[K] Daisy | ||
:236[K] [6] P/K | :236[K] [6] P/K | ||
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:2LK 2MK 5HPx2 Mortis | :2LK 2MK 5HPx2 Mortis | ||
:OTG 5HPx2 Chord 236[P] Daisy | :OTG 5HPx2 Chord 236[P] Daisy | ||
:236[P] [6] P/K 5MK 5HPx2 | :236[P] [6] P/K 5MK 5HPx2 Stancel | ||
:5MP 5HPx2 DnB | :5MP 5HPx2 DnB | ||
:5LKx2 5MP 5HK | :5LKx2 5MP 5HK | ||
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK 5HPx2 | :2LK 2MK 5HPx2 Stancel | ||
:2LK 5HPx2 Chord | :2LK 5HPx2 Chord | ||
:5MP 5HK | :5MP 5HK | ||
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{{Combo-SG | {{Combo-SG | ||
| notation= | | notation= | ||
:2LK 2MK 5HPx2 | :2LK 2MK 5HPx2 Stancel | ||
:5HPx2 236PP/KK 2MK 5HPx2 | :5HPx2 236PP/KK 2MK 5HPx2 Stancel | ||
:5MP 5HPx2 236PP/KK 5LKx2 5HK | :5MP 5HPx2 236PP/KK 5LKx2 5HK | ||
:jMK jHP | :jMK jHP |
Revision as of 05:41, 13 February 2020
Numpad notation | |||
| |||
Stance Cancel | Stancel | 236PP/KK | |
Center Stage | Sing | 236MP | |
Drag 'n' Bite | DnB | 236HP | |
Silver Chord | Chord | 236MK | |
Squigly Battle Opera | SBO | 214KK |
|
General Combo Tips
- If Squigly wants to spend a bar for damage it is better to use Daisy Pusher early in your combo, rather than ending it with SBO. I still put the SBO enders as optional into the combo notation, since you will have to use them if your combo isn't quite enough to kill. However, keep in mind that Squigly should only use meter in her combo if she can kill character with it or to get a charge.
- Keep in mind that you won't really use full combos unless you either kill or do a setup at the end. Drag'n'Bite is the ender that is used in most of these combos, since it does the most damage, however if you can't kill off it you can replace it with 623P to get positional advantage.
Which in-game trials are useful for a beginner?
Trial 1 is useful for learning doing a super cancel, after a special cancel in quick succession.
Trial 2 shows you a possible throw conversion. I put a more optimal one into the combo section, however if you prefer this one it is fine too.
Trial 3 teaches you her airloop with j.hp into a super ender. Not a great combo but fine for learning her airstrings.
Trial 4 Stancel combo with super ender. It serves as an extension of Trial 3. Bad combo and not that great for learning Stancels either. You should start with learning the 5HPx2, 5LPx2 link, since that one is the most generous.
Beginner Combos
If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!
- 2LK 2MK 2HK
- A basic ground chain combo ending in sweep. Unsafe on block.
- 2LK 2MK 5HP Chord
- 5LPx2 2MK 2HK
- A basic combo that utilizes a special cancel.
- 2LK 2MK 5HP Chord
- Daisy Pusher
- A basic combo ending in a super.
- 2LK 2MK 5HK
- jLP jMK jHK
- (restand) 5LPx2 2MK 2HP 236LK SBO
- A basic air chain combo that sets up a restand. After the restand, you can choose to go for a reset with 6HP or throw.
Solo Combos
I listed these from the easiest and most practical to the more difficult and esotheric ones.
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6099/7208/7538 |
0/1/2 |
Anywhere |
|
||
|
6582/7563/7938 |
0/1/2 |
Anywhere |
|
||
|
7045 |
|
||||
|
8303 |
1 |
|
|||
|
6062 |
0 |
Universal |
|
||
|
8344 |
1 |
Corner |
|
||
|
8766 |
|
||||
|
9359 |
1 |
Corner |
|
| |
|
9027 |
1 |
Corner |
Universal |
|
|
|
9225 |
3 |
|
|||
|
12320 |
5 |
|
Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
5405 |
1 |
|
Air throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
4548 |
|
||||
|
4754 |
|
Double snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
1 |
| |||
|
N/A |
1 |
|
Team Combos
Damage/Undizzy Ratios
Move | Damage/undizzy | Damage (max scaling) | Undizzy |
---|---|---|---|
236HP (lvl2) | 26.5 | 530 | 20 |
236LK (lvl2) | 25.85 | 517 | 20 |
236HK (lvl2) | 23 | 460 | 20 |
623P (lvl2) | 21.35 | 427 | 20 |
236LP (lvl2) | 19.25 | 385 | 20 |
j.236HK | 17.75 | 355 | 20 |
j.MK | 14 | 280 | 20 |
236LP (lvl1) | 13.75 | 275 | 20 |
236HP (lvl1) | 13.5 | 270 | 20 |
236LK (lvl1) | 12.1 | 242 | 20 |
236HK (lvl1) | 12 | 240 | 20 |
2HP | 11.33333333 | 340 | 30 |
5HP | 10.33333333 | 310 | 30 |
2HK | 10.06666667 | 302 | 30 |
j.HP | 10 | 300 | 30 |
j.HK | 9.833333333 | 295 | 30 |
6HP | 9.333333333 | 280 | 30 |
5HK | 9.166666667 | 275 | 30 |
623P (lvl1) | 9 | 180 | 20 |
5MP | 8.5 | 170 | 20 |
5LP | 6.666666667 | 100 | 15 |
5MK | 6.5 | 130 | 20 |
2MK | 6.5 | 130 | 20 |
2LP | 6 | 90 | 15 |
236MK | 6 | 120 | 20 |
j.MP | 5.5 | 110 | 20 |
2MP | 5 | 100 | 20 |
5LK | 4.666666667 | 70 | 15 |
2LK | 4 | 60 | 15 |
j.236MK | 4 | 80 | 20 |
j.LP | 3.333333333 | 50 | 15 |
j.236LK | 3 | 60 | 20 |
j.LK | 2.666666667 | 40 | 15 |