Skullgirls/Annie
Story
To all appearances, Annie is a young television actress and the host of “Annie Of The Stars,” a TV variety show based on the myths, legends, and folklore of the titular character. The show has been on the air for years, mixing live-action and animation with multiple actresses playing the lead role.
At least… that’s what Annie wants you to believe! In truth, there has only ever been one Annie. Cursed by the Skull Heart to never grow up, Annie has been alive for centuries. Over that time, she’s made it her personal quest to stop the Skull Heart once and for all. To that end, she has acquired numerous skills and items, including her remote parasite, Sagan. Even performing on television works to further her goals as she hopes to educate the world about the dangers of the Skull Heart.
Fiercer than she looks, bravest in the cosmos, she is ANNIE OF THE STARS!
Basics
For more guides and resources jump to the External Links section.
Annie is a mid and close-range character, with a pretty balanced kit overall, having almost all the tools necessary for various situations and ranges, allowing her to freely vary their use during approach, combos and pressure. Her special feature is Star Power, a super that improves all of Annie's normal attacks, launching stars at different angles, making her a lot more versatile for combos and pressure and extremely dangerous in neutral.
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Important Moves
- 2LP - Fast but stubby disjointed anti-air
- 2LK - Standard low poke.
- 2MK - Alternate low poke that sacrifices speed for range and a disjoint.
- 2HP - Alternative anti air that sacrifices speed for height, retains slight disjoint at the peak of the hitbox.
- 5MP - Very large disjointed poke for its speed, easily hitconfirmable.
- jLK - Air-to-air button great at hitting people above Annie.
- jHP - Huge disjointed air normal that works for jumpins, air to airs, and crossups.
- j[MK] - Primarily a movement option, allowing Annie to float backwards or forwards when held.
- jHK - pseudo-IOH and burst bait tool. Becomes way better in Star Power.
- Throw - Very large throw range on par with the big body characters.
- H Crescent Cut (236HP) - Slow-moving tall fireball that controls space in front of Annie and helps diversify her approaches.
- Destruction Pillar (623P) - Reversal option with fully invulnerable startup. Also used in corner routes.
Star Power
- By inputting 22KK, Annie can enter a powered up state that changes all her normal attacks to shoot star projectiles at the end, improving their damage, frame advantage and effective range.
- While in this state, Annie's super meter will be passively drained over time at a rate of 1 bar per 15 seconds, and her normals will drain meter instead of building it.
- Meter will only drain while Annie is on-screen, and if she is tagged out it will only drain if she is called as an assist.
- If a normal attack is chosen as an assist, it will gain the additional star projectiles if Star Power is active while Annie is tagged out. The additional lockdown and damage from the projectiles greatly improves their use as assists.
- Annie will exit Star Power automatically upon defeat or once all her meter is spent.
- Annie loses access to her normal super moves, and instead gains access to Gravity Collapse (22KK) and Photo Bop (214PP), both of which end Star Power manually. Gravity Collapse normally spends 1 bar of meter, but can be used with less than that and spends all available meter. Photo Bop will always spend all remaining meter.
- If she enters Star Power as part of a DHC, then she will spend one bar of meter for the activation. Star Power activation cannot be DHC'd out of.
Stats
Movement
Weight | Dash | Double Jump | Airdash | IAD Lockout |
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Light | Run | No | Yes | 8 |
Wakeup Time
Forward Tech | Backward Tech | Sliding KD | Hard KD | Crumple |
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38 | 35 | 4 | 39 | 39 |
Move List
During Star Power, the extra hits from the star projectiles alter the frame advantage of her attacks and add extra damage. The values listed without brackets is her normal frame data, while the values inside brackets are during Star Power. The Star Power data assumes that all star projectiles make contact on their first active frame, but will vary in-game depending on how many hit and how late they do. For damage, [x] only lists the damage caused by the star projectiles, separately from the normal attack's damage.
Standing Normals
Ceres Toggle Hitboxes Toggle Hitboxes
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Binary System Toggle Hitboxes Toggle Hitboxes
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Kuiper Belt Toggle Hitboxes Toggle Hitboxes
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Cassiopeian Gambit Toggle Hitboxes Toggle Hitboxes
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Liftoff Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
Sedna Toggle Hitboxes Toggle Hitboxes
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Meathook Galaxy Toggle Hitboxes Toggle Hitboxes
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Retrograde Slice Toggle Hitboxes Toggle Hitboxes
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Boötes Void Toggle Hitboxes Toggle Hitboxes
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Hobble Telescope Toggle Hitboxes Toggle Hitboxes
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Big Dipper Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
Yaw Breaker Toggle Hitboxes Toggle Hitboxes
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Pitch a Fit Toggle Hitboxes Toggle Hitboxes
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Rolling Maneuver Toggle Hitboxes Toggle Hitboxes
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Eris Toggle Hitboxes Toggle Hitboxes
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Canopus Kick Toggle Hitboxes Toggle Hitboxes
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Dogleg Maneuver Toggle Hitboxes Toggle Hitboxes
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Command Normals
Andromeda Toggle Hitboxes Toggle Hitboxes
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Luminous Supergiant Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Sagan's Paradox Toggle Hitboxes Toggle Hitboxes
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Gimbal Lock Toggle Hitboxes Toggle Hitboxes
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Falling Star Toggle Hitboxes Toggle Hitboxes
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Saturn Slash Toggle Hitboxes Toggle Hitboxes
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Specials
"Crescent Cleave!" Toggle Hitboxes Toggle Hitboxes
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"North Knuckle!" Toggle Hitboxes Toggle Hitboxes
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"Destruction Pillar!" Toggle Hitboxes Toggle Hitboxes
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"First stage. Second stage. Splashdown!" Toggle Hitboxes Toggle Hitboxes
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Supers
"Pale blue beam!" Toggle Hitboxes Toggle Hitboxes
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"Orion's... BELT!" Toggle Hitboxes Toggle Hitboxes
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"Evil will never escape cosmic justice!"
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"Hey!" Toggle Hitboxes Toggle Hitboxes
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" *Scoffs* Mine's worth TWO thousand words." Toggle Hitboxes Toggle Hitboxes
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"Creation... OBLITERATION!" Toggle Hitboxes Toggle Hitboxes
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"Celestial spiral!" Toggle Hitboxes Toggle Hitboxes
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Taunt
"Put 'er there!" Toggle Hitboxes Toggle Hitboxes
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"Catch my good side?"
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Colors
Color 1 Default color palette. |
Color 2 Original alternate color palette. |
Color 3 Original alternate color palette. |
Color 4 Original alternate color palette. |
Color 5 Original alternate color palette. |
Color 6 Original alternate color palette. |
Color 7 Original alternate color palette based on Annie before her mother's wish for Annie's immortality. |
Color 8 Based on Sol Badguy from Guilty Gear. Includes Sagan as Ky Kiske. |
Color 9 Based on the MvCI design for Gamora from Guardians of the Galaxy. Includes Sagan as Groot. |
Color 10 Based on Shinobu Jacobs from No More Heroes. |
Color 11 Based on Platinum the Trinity from BlazBlue. |
Color 12 Based on Link from The Legend of Zelda. Includes Sagan as Navi. |
Color 13 Based on Wonder Woman from DC Comics. |
Color 14 Based on Cloud Strife from Final Fantasy VII. Includes Sagan as a Moogle. |
Color 15 Based on Usagi Tsukino from Sailor Moon. Includes Sagan as Luna. |
Color 16 Based on Nessa from Pokémon Sword & Shield. Includes Sagan as Milotic. |
Color 17 Based on Byleth from Fire Emblem: Three Houses. Includes Sagan as Sothis. |
Color 18 Based on Star Butterfly from Star vs. The Forces of Evil. Includes Sagan as Pony Head. |
Color 19 Based on Ahsoka Tano from Star Wars: The Clone Wars. Includes Sagan as Morai. |
Color 20 Based on Dante from Devil May Cry. Includes Sagan as Vergil. |
Color 21 Based on Sayaka Miki from Puella Magi Madoka Magica. Includes Sagan as Kyubey. |
Color 22 Based on Adora's She-Ra form from She-Ra and the Princesses of Power. Includes Sagan as Swift Wind. |
Color 23 Based on Wednesday Addams from The Addams Family. Includes Sagan as Cousin Itt. |
Color 24 Based on Cream the Rabbit from Sonic the Hedgehog. Includes Sagan as Cheese. |
Color 25 Based on Meta Knight from Kirby. Includes Sagan as Kirby. |
Color 26 Based on Erza Scarlet from Fairy Tail. Includes Sagan as Happy. |
Color 27 Based on GLaDOS from Portal. Includes Sagan as the cake. |
Color 28 Based on Zagreus from Hades. Includes Sagan as Thanatos. |
Color 29 Based on Lio Fotia from Promare. Includes Sagan as Galo Thymos. |
Color 30 Based on Arle from Puyo Puyo. Includes Sagan as Carbuncle |
Color 31 Based on black and white television. |
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Intro Poses
Annie has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match. (Currently these lines are cycled through her poses.)
Intro pose 1: Hold OR Annie rides in on a star, Sagan in arms Let's make it flashy! This part never gets old. | |
Intro pose 2: Hold OR Annie waves to the camera whilst she walks on stage. Stick to the SCRIPT! Who greenlit this? | |
Intro pose 3: Hold OR Sagan brings Annie her sword. I'll kick... U-Uranus! For this scene... Oh yeah! |
Win Poses
(There's multiple lines so I'll only have these 2 for now until more poses are added if they are added). - Seen
Winpose 1:
Did you catch my good side? And the winner is... Annie! *Annie imitates a crowd cheer* |
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
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Caio Lugon @Caio_Lugon |
Brazil |
Active | H Knuckle / H LNL Farofa Example Play | |
SonicFox | United States NY |
Active | H Knuckle / H Beam / H Updo Example Play | |
penpen @penpen0860g |
Japan 神戸 (Koube) |
Active | 5HK / H DP / H Drill Tech monster and Japan's strongest player. Streams regularly on twitch Example Play |