Story
A feline feral, Nadia Fortune is the last surviving member of the Fishbone Gang, a notorious band of otherwise Dagonian thieves. Their last mission ended in tragedy: a failed attempt to steal the mysterious Life Gem from Lorenzo Medici resulted in their grisly deaths. Before meeting her own doom, Ms. Fortune swallowed the Life Gem and managed to digest it. The Gem’s power permeated her entire body, making it truly undying... even after being cut into several pieces.
Now hiding in the shadows of Little Innsmouth, Ms. Fortune plots to avenge her fallen comrades.
Basics
For more guides and resources jump to the External Links section.
Ms. Fortune is a rushdown puppet character who can take off her head, which provides more control in neutral, amazing corner pressure, and unique combos.
- Head-on Mode: With her head on Ms. Fortune retains her jHP, a fast and strong pressure/combo tool. Combined with her lowered minimum air dash height, Head-On Fortune distinguishes herself from the litter with oppressive close up pressure. Her Fiber Uppers (623K) also have invulnerability when she's head-on, making it a strong tool to help close in on opponents from midrange.
- Headless Mode: After using Cat Strike (214P) or Cat Spike (j214P), Ms Fortune removes her head which changes several aspects of her playstyle. In headless mode the HP button becomes dedicated to controlling the head, which has its own unique set of moves. The head can control space from a distance separately from the body, or it can be used to make some of her unsafe moves and approaches much safer. Headless gives up some of her brute force from head-on, but gains good control tools to work from any distance.
- Versatile Mobility: Ms. Fortune's ground dash is a very important mobility tool due to its high speed and low hurtbox, allowing it to low profile a number of projectiles and even some normals. She also has a double jump, a far traveling air dash, and small air hurtboxes, making her very elusive in the air as well. Additionally, her Fiber Upper is a great fast mobility tool that gives her a strong diagonal vector into the air.
Strengths |
Weaknesses
|
- One of the larger of the fastest jabs in the game.
- Ms Fortune's DP option also serves as a great mobility tool.
- Head-on has very good corner carry and does modest damage.
- As Headless, Ms Fortune gains a puppet of sorts which aids in her pressure game.
- Headless loses her meterless invulnerability but gains one for the head itself.
- Headless Fortune does very good damage in the corner.
- Overall Ms Fortune has a very good mobility and quick normals to back her up.
|
- As Headless Ms Fortune loses all meterless invulnerability.
- The head can be put out of commission by the opponent.
- Headless takes extra damage, in a way, Headless can be a glass cannon.
|
Important Moves
- 5LP - Fastest jab in the game with a great hitbox. Can also be used to challenge IAD approaches.
- 2LK - One of the farthest reaching lows in the game with very little blockstun, making it hard to pushblock.
- 5HP - Far reaching poke that leads to a full combo and standard heavy counter hit starter.
- jLK - Main air to ground and air to air poke. Reaches pretty far in front of and below Fortune.
- jMK - A strong air-to-air that is great for catching defensive airborne opponents (Valentine/Painwheel). The momentum of this move makes it great for covering a large distance in a single jump.
- Reversals
- Fiber Uppercut (623K) - Main DP that can also be used for mobility
- Cat Scratch Fever (236PP)
- Feral Edge (j214KK) - Air reversal
Headless Mode
Ms. Fortune can remove her head by using Cat Strike (214P), using Cat Spike (j214P), by getting hit by a snapback or through optional enders on her level 1 supers. While Ms. Fortune is headless...
- The HP button becomes dedicated to controlling and attacking with the head. This means that Ms. Fortune doesn't have access to her HP normals while headless.
- Ms. Fortune can hit her own head which turns into a hitbox as its launched into the air. Doing this inflicts no damage to herself. See 'Decap Attack' under the headless moves section.
- The head can be hit for 50% of normal damage. If both the point and the head get caught in the same combo, it will do tons of extra damage, making this scenario one of the biggest risks of being headless.
Some other traits are changed as well:
- 5MP and 5HK are changed since the head-on animations use the head.
- Ms. Fortune's normals and Fiber Upper have increased damage when she is headless. In the move data, the two different values will be listed as: Head on dmg / Headless dmg.
- The rekka enders Cat Slide and ground El Gato become specials that can be used on their own, enhancing her grounded mixup game.
- Her minimum instant airdash height is increased, weakening her IAD mixups.
- Fiber Upper becomes throw invulnerable only, but she is able to perform the follow-up if any of the hits connect.
Lastly, it's worth noting that Ms. Fortune retains the same hurtboxes she has during head-on, meaning she still has a hurtbox where her head would be.
Stats
Chains
Standing
|
→ → → → or
|
Crouching
|
→ → → → or
|
Air
|
→ → → → →
|
Movement
Weight
|
Dash
|
Double Jump
|
Airdash
|
IAD Lockout
|
Light
|
Run
|
Yes
|
Yes
|
6 (Head on) 8 (Headless)
|
Wakeup Time
Forward Tech
|
Backward Tech
|
Sliding KD
|
Hard KD
|
Crumple
|
37
|
37
|
6
|
31
|
32
|
Move List
Standing Normals
Neko Pun-ch Toggle Hitboxes Toggle Hitboxes
|
5LP
|
s.
|
|
x1, x2
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Chains Into Self
|
225 / 250
|
2.5%
|
+4
|
+5
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
5
|
2
|
12
|
17
|
18
|
7
|
N/A
|
|
|
- Best jab in the game being only 5f with a really good hitbox. You can also use it as an anti-air and even OTG with this move. Chains into itself once.
|
|
Facepalm Toggle Hitboxes Toggle Hitboxes
|
5MP
|
Head On s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
115 x4, 400 (25 x4, 50)
|
2.25% x5
|
-7
|
-8
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
12
|
3, 3, 3, 3, 8
|
22
|
21 x4, 22
|
20 x4, 21
|
1 x4, 9
|
N/A
|
|
|
- Multi-hit normal that does good damage at full scaling.
- The only normal to cause chip damage
|
|
Hand Shake Toggle Hitboxes Toggle Hitboxes
|
5MP (Headless)
|
Headless s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
600
|
7.5%
|
-1
|
+1
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
9
|
2
|
20
|
20
|
22
|
9
|
N/A
|
|
|
- Combo filler.
- Headless hitconfirm option as it is + on block and can't be PBGC'd (2LK 5MP).
|
|
Ears Pierced Toggle Hitboxes Toggle Hitboxes
|
5HP
|
Head On s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
1000
|
10%
|
±0
|
-9
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
14
|
4
|
25
|
28
|
19
|
12
|
N/A
|
|
|
- Pretty fast and very long range poke that leads into full combo. It's also her most damaging normal.
- Standard heavy counterhit starter.
|
|
Fishbone Flop Toggle Hitboxes Toggle Hitboxes
|
5LK
|
s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
315 / 350
|
2.5%
|
-3
|
-2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
10
|
2
|
19
|
17
|
18
|
7
|
N/A
|
|
|
- Has a bit more hitstun than 2LK (combos into 5HK) and does a bit more damage. Don't use it outside of combos.
|
|
One Two Punisher Toggle Hitboxes Toggle Hitboxes
|
5MK
|
s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
270, 360 / 300, 400
|
3.75% x2
|
-1
|
-3
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
13
|
2, (8), 3
|
22
|
18, 23
|
19, 21
|
5, 9
|
N/A
|
|
|
- Has two hits, use it after 2LK to hit-confirm into your combos and blockstrings.
|
|
Wheel of Fortune Toggle Hitboxes Toggle Hitboxes
|
5HK
|
Head On s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
270, 315, 540
|
3.33% x3
|
+3
|
-6
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
16
|
3, (7), 3, (7), 3
|
23
|
23 x2, 28
|
18 x2, 19
|
3 x2, 11
|
N/A
|
|
|
- A slow 3 hit normal that's easy to hit-confirm. It makes Fortune step forward a bit and hits behind her allowing some very fast cross-ups.
|
|
Limber Up Toggle Hitboxes Toggle Hitboxes
|
5HK (Headless)
|
Headless s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Launcher
|
1050
|
10%
|
-5
|
-13
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
15
|
2
|
33
|
29
|
21
|
12
|
N/A
|
|
|
- Becomes the launcher while headless since 2HP is not available. Can be used to kick the head around and to position it.
|
|
Crouching Normals
Toy Touch Toggle Hitboxes Toggle Hitboxes
|
2LP
|
c.
|
|
x1
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Chains Into Self
|
225 / 250
|
2.5%
|
+3
|
+4
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
6
|
2
|
13
|
17
|
18
|
7
|
N/A
|
|
|
x2
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
225 / 250
|
2.5%
|
+3
|
+4
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
8
|
2
|
13
|
17
|
18
|
7
|
N/A
|
|
|
- Makes her hitbox very small and it's also very fast but doesn't hit far. A good normal for low profiling moves. Chains into itself once.
|
|
Hand In Hand Toggle Hitboxes Toggle Hitboxes
|
2MP
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
383 / 425
|
7.5%
|
-5
|
-8
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
11
|
3
|
24
|
21
|
18
|
9
|
N/A
|
|
|
- Ok poke and anti-air but mostly a combo filler. Also hits both sides so you can do 2MP, 5HK/2HK to get a few hits on an assist behind you or on the head to get it out of the corner.
|
|
High Brow Toggle Hitboxes Toggle Hitboxes
|
2HP
|
Head On c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Launcher
|
1000
|
10%
|
-4
|
-12
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
15
|
3
|
31
|
29
|
21
|
12
|
N/A
|
|
|
- Head-on launcher and mediocre anti-air, mostly used in combos.
|
|
Knees and Toes Toggle Hitboxes Toggle Hitboxes
|
2LK
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Low
|
-
|
248 / 275
|
2.5%
|
+4
|
±0
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
8
|
2
|
11
|
16
|
14
|
7
|
N/A
|
|
|
- Your go-to low and poke and main combo starter. One of the farthest reaching 2lks in the game. It has very little hitstun making it hard to pushblock and great for tick throws. Also good for moving the head around and can low-profile some projectiles.
|
|
Nail Clipper Toggle Hitboxes Toggle Hitboxes
|
2MK
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
405 / 450
|
7.5%
|
+1
|
-3
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
11
|
3
|
20
|
23
|
19
|
9
|
N/A
|
|
|
|
|
Kitten Spin Toggle Hitboxes Toggle Hitboxes
|
2HK
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Low
|
Sweep
|
315, 765 / 350, 850
|
5% x2
|
Soft KD, Soft KD (Invuln.)
|
-10
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
13
|
3, (10), 3
|
25
|
13, 14
|
16, 17
|
9, 11
|
N/A
|
|
|
- 2-hit sweep that can low-profile some projectiles.
- Gives an invulnerable soft knockdown on the second hit only. The first hit causes a knockdown that gives the opponent an immediate ground recovery but still leaves the opponent fully vulnerable before touching the ground. You can cancel the first hit into L Fiber Upper to combo.
- Hits in front and behind Fortune.
|
|
Jumping Normals
Claws for Alarm Toggle Hitboxes Toggle Hitboxes
|
jLP
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
225 / 250
|
2.5%
|
+1
|
±0
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
6
|
3
|
16
|
19
|
18
|
7
|
N/A
|
|
|
- Tied for fastest air normal in the game. The hitbox hits behind Fortune. Great reset and cross-up tool and good for challenging opponents in the air at close range, such as during a reset.
|
|
Claws for Concern Toggle Hitboxes Toggle Hitboxes
|
jMP
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
360 / 400
|
7.5%
|
+3
|
+3
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
11
|
3
|
15
|
20
|
20
|
9
|
N/A
|
|
|
- Good for air-to-air confirms as it hits opponents above you. Sends the opponent up a little on hit so it's good for resets and burst baits.
|
|
X-scrape Claws Toggle Hitboxes Toggle Hitboxes
|
jHP
|
Head On j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
775
|
10%
|
+1
|
-2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
12
|
3
|
18
|
21
|
18
|
11
|
N/A
|
|
|
- Hitbox may cross-up, good for pressuring the opponent and ok at controlling space. Good neutral game tool and VERY important combo tool.
|
|
Shock and Paw Toggle Hitboxes Toggle Hitboxes
|
jLK
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
270 / 300
|
2.5%
|
+8
|
+6
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
8
|
2
|
11
|
20
|
18
|
7
|
N/A
|
|
|
- Probably Fortune's best air normal. Fast, has a good range, lot of hitstun, may cross-up, leads into easy confirms, etc. Use this a lot in neutral (instant jLK, ADC, jLK, 214LK/jMP is godlike).
- This is also your go-to normal for fuzzy overheads.
|
|
Footloose Toggle Hitboxes Toggle Hitboxes
|
jMK
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
270, 360 / 300, 400
|
3.75% x2
|
+7
|
+10
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
11
|
3, (13), 3
|
12
|
17, 21
|
20, 24
|
6, 10
|
N/A
|
|
|
- Has 2 hits and alters her air momentum to keep her in the air for a bit. Good pressure and combo tool and your best attack to challenge characters that like to stay in the air a lot like Painwheel and Valentine. jMK fastfall allows for some of Fortune's best reset options.
|
|
Flying Screen Door Toggle Hitboxes Toggle Hitboxes
|
jHK
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
855 / 950
|
10%
|
Soft KD (vs air), KD (vs air, chained into)
|
-2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
15
|
5
|
13
|
23
|
22
|
12
|
N/A
|
|
|
- Slow but has a good hitbox. Better than j.hp to control space with so its pretty important in headless neutral.
- When used outside of a chain combo, causes a soft KD against aerial opponents, allowing an immediate ground recovery.
|
|
Universal Mechanics
Apotemnophobia Toggle Hitboxes Toggle Hitboxes
|
Throw
|
+
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Throw
|
50% Damage Scaling
|
0, 100 x5, 300
|
0, 3.6% x5, 0
|
KD
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
7
|
1
|
28
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
|
Cat Ceiling Toggle Hitboxes Toggle Hitboxes
|
Air Throw
|
+ (in air)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Air Throw
|
50% Damage Scaling, Airdash Cancel
|
0, 1000
|
0, 15%
|
KD
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
7
|
3
|
19
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
- Ms. Fortune can cancel the recovery of her standard air throw with an airdash, allowing her to start a follow up combo with an air normal. She can always cancel directly into a Feral Edge to get an easier follow up at the cost of some meter.
|
|
Alley Cat Oop Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Tag
|
500
|
2.5%
|
KD
|
-22 (At best)
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
20
|
22
|
49
|
23
|
17
|
(9) 9
|
N/A
|
|
|
- Ms. Fortune tags in head first, catching and reattaching her head as it bounces off the opponent from the attack. There is no attack from the body when tagging in Headless, but commands for head attacks will work as soon as Ms. Fortune becomes the point character. Head-on version cannot cross up.
|
|
Cat-apult Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Snapback
|
0
|
-100%
|
N/A
|
-25
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
12 + 3
|
1, (5)*, 49*
|
42
|
14
|
17
|
13
|
9
|
|
|
- If Ms. Fortune hits her own head with her snapback, the head bounces across the screen extremely quickly for multiple hits and will still counts as a snapback.
- If Ms. Fortune gets hit by a snapback with her Head On, she'll drop her head and leave it on screen.
- The only exception to this is Beowulf's alternate snapback in Grab Stance, which will not leave the head behind afterwards.
- Ms. Fortune's head will become invulnerable during a double snap.
- * If the head is struck.
|
|
Specials
"Wreck-a your face!" Toggle Hitboxes Toggle Hitboxes
|
El Gato
|
After Cat Scratch: →
|
|
From Cat Scratch
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
1100 (100)
|
(2.5%) 9%
|
Ground Bounce
|
+1
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
30
|
3
|
17
|
26
|
20
|
12
|
N/A
|
|
|
Headless +
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
-
|
1100 (100)
|
(2.5%) 9%
|
Ground Bounce
|
-3
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
25
|
3
|
21
|
26
|
20
|
12
|
N/A
|
|
|
- Hits high and will not combo from any hit or any version of Cat Scratch. +1 on block but can be jabbed before it comes out. You can OTG after into a full combo.
|
|
"Wreck-a your shins!" Toggle Hitboxes Toggle Hitboxes
|
Cat Slide
|
After Cat Scratch: → +
|
|
From Cat Scratch
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Low
|
Sweep
|
450 (100)
|
(2.5%) 9%
|
KD
|
-10
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
10
|
15
|
17
|
18
|
21
|
10
|
N/A
|
|
|
Headless +
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Low
|
Sweep
|
450 (100)
|
(2.5%) 9%
|
KD
|
-10
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
10
|
15
|
17
|
18
|
21
|
10
|
N/A
|
|
|
- Hits low and will combo from Cat Scratch on hit, allowing for a pick-up with an OTG. Its -10 on block but can open up opponents trying to get out of pressure.
|
|
"Rolling start!" Toggle Hitboxes Toggle Hitboxes
|
Cat Strike
|
Head On +
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Invuln. (Strike), Projectile
|
750, 800 OR 750 x2 (100, 100)
|
(2.5%) 9%, 4.5%
|
Stagger (+45) OR +7
|
-2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
30
|
4, 35
|
30
|
26 x2
|
21, 17
|
12, 9
|
N/A
|
|
|
- Tosses the head. The ground version has a lot of hit invulnerability, it's a safe on block reversal and can't normally be combo'd into, but the second hit staggers so it can easily be combo'd off when it hits up close.
|
|
"Heads up!" Toggle Hitboxes Toggle Hitboxes
|
Cat Spike
|
(Air Only) Head On +
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High (1st hit)
|
Projectile
|
750, 550 (100, 100)
|
(2.5%) 9%, 4.5%
|
KD
|
+2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
20
|
1, (Until ground)
|
17
|
26 x2
|
21, 17
|
12, 12
|
N/A
|
|
|
- Tosses the head from the air. Can be combo'd into from jHP, jMK and 2HP (by TKing it) and can also be combo'd from. If only the head hits the opponent it still knocks them down so it still allows for the OTG pick-up.
|
|
"Streeetch!" Toggle Hitboxes Toggle Hitboxes
|
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Invuln. (Full) (Head On), Invuln. (Throw) (Headless)
|
765 / 850 (100)
|
(2.5%) 9%
|
-2
|
-13
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
13
|
1
|
29
|
27
|
17
|
10 (8 on block)
|
N/A
|
|
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Invuln. (Full) (Head On), Invuln. (Throw) (Headless)
|
495 x2 / 550 x2 (100, 100)
|
(2.5%) 9% x2
|
-2
|
-15
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
14
|
3, 2
|
32
|
20, 31
|
21, 17
|
5, 10 (5, 9 on block)
|
N/A
|
|
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Invuln. (Full) (Head On), Invuln. (Throw) (Headless)
|
405 x2, 495 / 450 x2, 550 (100, 100, 100)
|
(2.5%) 9% x3
|
-4
|
-17
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
15
|
2, 2, 2
|
36
|
20x 2, 33
|
21 x2, 17
|
5 x2, 10
|
N/A
|
|
|
- Ms. Fortune's DP and one of her main mobility tools. It has a jump follow-up when either the first hit connects or all hits whiff, when headless she can do the jump follow-up with any amount of hits (not requiring the first hit). The L version is very important for head-on combos and the H version is a great mobility tool and comboable reversal that's very unsafe on block. It loses the hit invulnerability when headless losing its use as a reversal, but it can still be useful as a comboable anti-air. As an assist, it will always have full invulnerability regardless if Fortune has the head or not.
- On hit, for Head-On Fortune, the first hit of Fiber Uppercut must connect for a jump follow up.
- For Headless Fortune, any hit from Fiber Uppercut will allow the jump follow up.
-
- Invulnerability for 7f of start up.
- 8f start up on follow up jump.
-
- Invulnerability for 12f of start up.
- 9f start up on follow up jump.
-
- Invulnerability for all of start up and 2f of active.
- 11f start up on follow up jump.
|
|
"Here body, body..."
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
N/A
|
-
|
N/A
|
0%
|
N/A
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
12
|
N/A
|
19
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
- The body calls the head to return, running back and re-attaching as P is held. Zoom! and Headbutt can be canceled into Cat Call to have the head return faster.
|
|
Head Moves
Toggle Hitboxes Toggle Hitboxes
|
Decap Attack
|
Hit the head with any strike attack
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Projectile
|
300 (50)
|
0%
|
N/A
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
4
|
N/A
|
4
|
23
|
17
|
9
|
N/A
|
|
|
- Ms. Fortune performs the Decap Attack when hitting her own head at the opponent. It has no single command. Using different moves on her head will send the head at different speeds and angles, but the single hit from the head is always the same. Unlike other head attacks that are considered command normals, this attack will not cancel to any of the head's special moves on hit.
- The head has 4f of cooldown after landing.
- Decap attacks do not add undizzy on their own, nor can they trigger a burst.
|
|
|
Oh, Nothing...
|
During All Ears Release while holding
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
N/A
|
-
|
N/A
|
N/A
|
N/A
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
- While moving the head, releasing HP while holding 2 will stop the head without performing an attack.
|
|
Toggle Hitboxes Toggle Hitboxes
|
Headbutt
|
Headless
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Projectile
|
675
|
(1.25%) 2.25%
|
N/A
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
14
|
22
|
7
|
25
|
22
|
9
|
N/A
|
|
|
- A jab from Ms. Fortunes disembodied head. The Headless attack does not interrupt if the body blocks, but will stop if the body gets hit. The head recovery animation after Headbutt is shorter than all other head attacks. On hit or block, Ms. Fortune can cancel this move into either Feline Allergies or OMNOMNOMNOM, but only the latter will combo, and only from point blank.
- * The head has 30f of cooldown after a successful attack.
|
|
Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Projectile
|
675
|
(1.25%) 2.25%
|
KD
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
23
|
20
|
14
|
22
|
20
|
10
|
N/A
|
|
|
- A dashing attack from Ms. Fortune's disembodied head that causes a knockdown. If the body blocks or takes a hit during start up or active frames of this move, Zoom! will end immediately. Can be canceled into OMNOMNOM or Feline Allergies for conversions.
|
|
"A-choo!~" Toggle Hitboxes Toggle Hitboxes
|
Feline Allergies
|
Headless +
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Invuln. (Full) (Head only), Projectile
|
950 (100)
|
(1.25%) 4.5%
|
N/A
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
18
|
18
|
33
|
34
|
20
|
11 (15 on block)
|
N/A
|
|
|
- The head becomes invincible and tosses itself on an arc, basically the head's DP, if it's close you can use it as a reversal. Can help moving the head around, but has a lot of recovery. The head's most damaging attack. On hit, will launch the opponent into the air. The head will not stop the sneeze if the body blocks or gets hit during the head's start up frames.
- If you are incoming with Fortune and the head is near, you can use this to catch the opponent attacking you as Fortune enters the screen
|
|
Toggle Hitboxes Toggle Hitboxes
|
OMNOMNOMNOM
|
Headless +
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
55% Damage Scaling
|
216 x8 (100)
|
(1.25%) 1% x8
|
KD (After Nom ends)
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
20
|
30
|
4
|
22 (82)
|
20
|
N/A (10 on block)
|
N/A
|
|
|
- A hit-grab that has a huge recovery period and on hit will send the head flying. Very common combo starter for headless Fortune, very easy to convert from. The head always ends the attack by leaping away from the nearest corner of the screen. This move will continue if the body is blocking, but if the body is hit then the attack will stop.
|
|
Supers
"Fur-serker Purr-rage!" Toggle Hitboxes Toggle Hitboxes
|
Cat Scratch Fever Level 1
|
+ +
|
|
Head On
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Invuln. (Full) Chains Backwards (Cat Strike)
|
350 x10, 1900 (33 x10, 200)
|
-100%
|
Sliding KD
|
-29
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
4 + 1
|
2, [(4), 2,] x9, (21), 12
|
36
|
34 x10, 30
|
31 x10, 18
|
0 x10, 21 (4 x10, 19 on block)
|
2
|
|
|
Headless
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Invuln. (Full)
|
350 x10, 150, 80x17, 900 (33 x11, 10x17, 100)
|
-100%
|
Sliding KD (Head on) KD (Headless)
|
-16
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
4 + 1
|
2, [(4), 2] x9, (10), 2, (5), 35
|
18
|
34 x10, 24, 25 x18
|
31 x10, 19 x19
|
0x10, 10, 2x17, 19 (4 x10, 10, 1 x17, 19 on block)
|
2
|
|
|
- Ms. Fortune attacks with a series of invulnerable claw swipes, ending with a headbutt and causing a sliding knockdown with her Head On. The Headless version of this super ends with a multi-hit claw drill, dealing damage with many smaller hits before sending the opponent into the air behind Ms. Fortune for a normal knockdown.
- The head-on version can be canceled into a modified Cat Strike without any invulnerability on hit. This can make it safe when it hits an assist but the point blocks, however, it can be stuffed before it comes out.
- You can follow-up from the headless version if it's used out of the corner or by hitting with the head.
|
|
"I'll take a stab at it!" Toggle Hitboxes Toggle Hitboxes
|
Feral Edge Level 1
|
(Air Only) + +
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Invuln. (Full), Chains Backwards (Feline Allergies)
|
250 xN, 550, 850, 1700 (50xN, 100, 200)
|
-100%
|
KD
|
-20
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
4 + 4
|
(Until ground), (3), 1, (5), 3
|
65
|
16 xN, 16 x3
|
19xN, 19 x3
|
3xN, 10, 30, 35 (3 xN, 10, 11 on block)
|
4
|
|
|
- Ms. Fotune's invulnerable air super dives to the ground, hitting multiple times before she lands. If the initial dive connects, Ms. Fortune preforms a wide arcing tail swipe as the final hit for a knockdown. If she has her Head On, she can cancel the recovery with Feline Allergies for an additional hit that detaches her head.
- You can get an OTG microdash 5LP if the opponent is close enough from you when you use it. It also has an invincible start-up so it's a pretty solid aerial reversal though it has a significant dead zone in front of it and if it hits backwards the final hit will whiff and the opponent can get a full punish.
- Can sometimes uncombo if it hits the head, to which the opponent may/may not (will test later- seen) get a punish on you. Alternatively, if the opponent wasn't blocking, you will get a reset with a decent chunk to start.
|
|
"Get ready for a surprise..." Toggle Hitboxes Toggle Hitboxes
|
The 5th of Dismember Level 3
|
+ + (Air OK)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Invuln. (Full), 45% Minimum Scaling, Hit Grab, Projectile (2nd hit)
|
500, 4500 (200, 250)
|
-300%
|
KD
|
-30
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
5 + 4
|
--, 3
|
58
|
N/A, 25
|
25, 28
|
N/A, 25 (10 x2 on block)
|
9
|
|
|
- This super hits as Ms. Fortune's limbs fly off screen as a hit grab. On hit, Ms. Fortune and the opponent travel back to the head, taking damage in the explosion. Ms. Fortunes head and body pieces are all completely invulnerable until she re-assembles during the explosion.
- If it's done far from the ground it can be a bit awkward to punish. All of the limbs that fly off have hitboxes until they leave the screen so it can catch people if they're not careful. Does a lot of damage in the beginning of combos and allows for a followup combo in the corner using OTG, making it a good ender before the final string of a combo. H Fiber then Fifth of Dismember is pretty good as it is fast and can lead to ambigious cross-ups, this is also a good way of closing the gap to punish someone hitting the head while headless.
|
|
Taunt
"Nyaaa~"
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
N/A
|
-
|
N/A
|
0%
|
N/A
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
N/A
|
N/A
|
87
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
- Ms. Fortune lets out a yawn while stretching, restoring 5 red HP.
|
|
"Nyaaa~"
|
Assist Taunt
|
Automatically done after an assist move
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
-
|
N/A
|
0%
|
N/A
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
N/A
|
N/A
|
60
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
|
Colors
Intro Poses
Fortune has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match.
|
Intro pose 1: Hold OR Fortune turns around and shreds her coat. Let's see if you're up to scratch.
|
|
Intro pose 2: Hold OR Head walks on screen, then she pierces herself together. Time to pull myself together.
|
|
Intro pose 3: Hold OR Stretches and yawns. Nyaa~
|
Notable Players
Name (English/Japanese) |
Color
|
Location |
Team |
Contact |
Status |
Notes |
Example Play
|
PME |
|
NJ, USA |
H Beam/ L Pinion/ H Fiber |
@PME_SG |
Active |
PME stands for "Primate Mangler Extraordinaire" |
Link
|
Caio Lugon |
|
Brazil |
M Fibber / Cerecopter / Pillar |
@Caio_Lugon |
Active |
OG Fortune player. Created a lot of tech and is a top head-on and headless player. |
Link
|
LazyDiablos |
|
, USA |
H Fiber/ Butcher's |
- |
Hibernation |
Put Fortune/Butcher's on the map. Almost entirely head-on. |
Link
|
Elda Taluda |
|
, USA |
Throw/ H Fiber/ Copter |
- |
Unknown |
Long time top 8 mainstay. Plays almost entirely head-on. |
Link
|
Sunset Radiance |
|
CA, USA |
Various |
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N/A |
Plays head-on and headless. |
[c Link]
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Lex |
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UK, EU |
H Fiber/ H Bypass/ M Bomber |
@Scrambled_Lex |
Active |
Fortune/Val/Double tech monster and competitive player in the European scene. Mostly head-on but also plays headless (less footage though). Will sometimes run Valentine point. |
Link
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NOTE: These tables are still WIP- seen
External Links
When browsing Skullheart, keep in mind it was most active when the game was on an older patch.
General
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Characters
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Mechanics
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Other
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