![](/images/8/8c/Icon_patch_notes.png) |
Under Construction
- This page is a work in progress.
- Please be patient and check back later for additional changes.
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Umbrella is currently in Alpha stage so the page may be updated infrequently!
Story
Umbrella is currently running a pyramid scheme to fund her Hungry Hungry Hippos knock-off "Hungry Hungry Hungern". She plans to use the money from her board game sales to buy more ice cream. Unfortunately as a result of cutting costs with the pyramid scheme she isn't fully colored in game and only has 2 special moves at the moment.
Basics
For more guides and resources jump to the External Links section.
(Outline of how this character plays goes here)
Playstyle
Umbrella has an optional blurb here if we want to put one.
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Strengths |
Weaknesses
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- Pro - brief elaboration
- Pro - brief elaboration
- Pro - brief elaboration
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- Con - brief elaboration
- Con - brief elaboration
- Con - brief elaboration
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Important Moves
- Move - Short move purpose description
- Move - Short move purpose description
- Move - Short move purpose description
Hunger Bar
Hungry Hungry Hungern
Stats
Chains
Standing
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3 Buttons: or → or → or
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Crouching
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3 Buttons: or → or → or
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Air
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3 Buttons: or → or → or
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Movement
Weight
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Dash
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Double Jump
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Airdash
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IAD Lockout
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Light
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Step → Run
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No
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No
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N/A
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Wakeup Time
Forward Tech
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Backward Tech
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Sliding KD
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Hard KD
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Crumple
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38
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39
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-3 (81)
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43
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43
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Move List
Standing Normals
Toggle Hitboxes Toggle Hitboxes
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5LP
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s.
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Starving
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Ravenous
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Satiated
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Overstuffed
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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5MP
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s.
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Starving
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Ravenous
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Satiated
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Overstuffed
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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5HP
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s.
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Starving
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Ravenous
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Satiated
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Overstuffed
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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5LK
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s.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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5MK
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s.
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x1
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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x2
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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5HK
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s.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Crouching Normals
Toggle Hitboxes Toggle Hitboxes
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2LP
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c.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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2MP
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c.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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2HP
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c.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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2LK
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c.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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2MK
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c.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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2HK
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c.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Jumping Normals
Toggle Hitboxes Toggle Hitboxes
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jLP
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j.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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jMP
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j.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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jHP
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j.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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jLK
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j.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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jMK
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j.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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jHK
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j.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
|
Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Command Normals
Toggle Hitboxes Toggle Hitboxes
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Placeholder command normal 1
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+
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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Placeholder command normal 2
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+
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Universal Mechanics
Toggle Hitboxes Toggle Hitboxes
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Throw
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+
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Guard
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Properties
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Damage
|
Meter
|
On Hit
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On Block
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On Pushblock
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Startup
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Active
|
Recovery
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Hit Stun
|
Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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Air Throw
|
+ (in air)
|
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Guard
|
Properties
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Damage
|
Meter
|
On Hit
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On Block
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On Pushblock
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Startup
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Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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Guard
|
Properties
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Damage
|
Meter
|
On Hit
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On Block
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On Pushblock
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Startup
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Active
|
Recovery
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Hit Stun
|
Block Stun
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Hit Stop
|
Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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|
Guard
|
Properties
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Damage
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Meter
|
On Hit
|
On Block
|
On Pushblock
|
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Startup
|
Active
|
Recovery
|
Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Specials
Supers
Toggle Hitboxes Toggle Hitboxes
|
Placeholder Level 1 Super Level 1
|
+ + (Air OK)
|
|
Guard
|
Properties
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Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
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Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
|
Placeholder Level 1 Super 2 Level 1
|
+ +
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|
Guard
|
Properties
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Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
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Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
|
Placeholder Level 3 Super Level 3
|
+ +
|
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Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
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Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
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Taunt
Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
N/A
|
-
|
N/A
|
0%
|
N/A
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
N/A
|
N/A
|
|
N/A
|
N/A
|
N/A
|
N/A
|
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Assist Taunt
|
Automatically done after an assist move
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
N/A
|
-
|
N/A
|
0%
|
N/A
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
N/A
|
N/A
|
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
- Amount of time it takes for the character to turn invulnerable after they finish performing their assist action.
- Longer recovery → more time to punish the assist.
|
|
Colors
Intro Poses
Umbrella has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match. (Currently these lines are cycled through her poses.)
Win Poses
Players to Watch
Name (English/Japanese) |
Color
|
Location |
Team |
Contact |
Status |
Notes |
Example Play
|
Player |
|
? |
? |
? |
? |
? |
Link
|
External Links
General
|
|
Characters
|
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Mechanics
|
|
Other
|
|