Skullgirls/Umbrella/Combos

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< Skullgirls‎ | Umbrella
Revision as of 14:23, 6 May 2022 by IvoryZ777 (talk | contribs) (Added bnbs for all hunger states courtesy of sqrt)
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Numpad notation
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
236 = Sg 236.png
214 = Sg 214.png
623 = Sg 623.png
421 = Sg 421.png
[4]6 = 4.gif (hold for 35 frames), 6.gif
[2]8 = 2.gif (hold for 35 frames), 8.gif
360 = Sg 360.png
(N) = Multi-hit move hits only N times. May be omitted if all hits are used.
xN = Normal that chains into itself pressed N times. May be omitted if all hits are used.
[X] = Hold down X
]X[ = Release X
X~Y = X then Y done in quick succession
X/Y = X or Y
!X = X triggers a burst
OTG = Following move hits off the ground, after a red bounce
CH = Counter hit
fastfall = Cancelling an air normal into another move to change momentum and land early. The second move doesn't hit, it gets canceled when landing. Example: Double jHP(1) > jHK lets Double land from the multi-hit jHP early.
sj = Super jump
dj = Double jump
jc = Jump cancel
ADC = Airdash cancel
IAD = Instant airdash
TK = Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
Full name 1 Abbreviated 1 Input 1
Full name 2 Abbreviated 2 Input 2
Character Weight Classes
Light: Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly, Annie, Umbrella
Middle: Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune, Black Dahlia
Heavy: Double, Big Band


Beginner Combos

If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!

A basic ground chain combo ending in sweep. Unsafe on block.

  2LK 2MK 2HK

A basic ground chain combo ending in a special cancel. Also unsafe on block.

  2LK 2MK 2HK 236LP

A basic ground chain combo ending in a super cancel.

  2LK 2MK 2HK 236LP 623PP

Combo Primer

Hit Confirms

  • Hit confirm here
  • Hit confirm here

BnB Combos

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MK 2HK 236LP (max grinds)
microdash 2HP
jMP jHP 214MK
OTG 5MP(x2) 214HK
dash 6LP 5MP(x2) 2HP
jHK
5LK 5MP(x2) 5HP [4]6MP 623PP

8156

1

Anywhere

Universal

  • Satiated start
  • Microdash is only needed on skinny characters like Squigly
  • Delay jHP on lightweights

(video)

2LK 2MP 2HK 236LP (max grinds)
microdash 2HP
jMP dl jMK
5MK 2HP
jHP
OTG 5MPx2 2HP
dl j[LK] jMK
6LP 5MPx2 2HP [2]8HP 623PP

7723

1

Anywhere

Universal

  • Ravenous start
  • Microdash is only needed on skinny characters like Squigly
  • Can be used in Satiated as long as you don't grind all the way to Overstuffed
  • Replacing the last jMK with jMP makes it slightly more difficult to land all j[LK] hits but is ~20 more damage

(video)

2LK 2MK 2HP
jMP jHP 214MK
OTG 5MPx2 6[HP] dl [4]6MP
5LK 5MPx2 2HP
jHK
6LP 5MPx2 5HP [4]6MP 623PP

7792

1

Anywhere

Universal

  • Overstuffed start
  • Might need a microdash before 5LK on some characters/some timings of Slurp
  • Delaying jHK slightly can help link 6LP after. Replacing 6LP with 5LP is also easier for only 30 less damage

(video)

2LK 2MK 2HP
jHK
5MK 2HP
jMK jHK(3)
5LK 5MPx2 2HP
j[LK] jMK
6LP 5MPx2 2HK 236LP (max grinds) 623PP

5602

1

Anywhere

Universal

  • Works in ANY HUNGER STATE
  • Significantly less damage than her other bnbs, only worth learning if you're not confident on memorizing a bnb for each hunger state

(video)

Conversions

Meter Dumping

  • Note here
  • Note here

Tips

  • Tips here

Solo Combo Compendium

NOTICE: Some videos may show a slightly different combo and/or damage number, due to either old version differences or slight adjustments made by the editor.

2LK

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MK 2HK 236LP (max grinds)
microdash 2HP
jMP jHP 214MK
OTG 5MP(x2) 214HK
dash 6LP 5MP(x2) 2HP
jHK
5LK 5MP(x2) 5HP [4]6MP 623PP

8156

1

Anywhere

Universal

  • Satiated start
  • Microdash is only needed on skinny characters like Squigly
  • Delay jHP on lightweights

(video)

2LK 2MP 2HK 236LP (max grinds)
microdash 2HP
jMP dl jMK
5MK 2HP
jHP
OTG 5MPx2 2HP
dl j[LK] jMP
6LP 5MPx2 2HP [2]8HP 623PP

7732

1

Anywhere

Universal

  • Ravenous start
  • Can be used in Satiated as long as you don't grind all the way to Overstuffed

(video here)

2LK 2MK 2HP
jMP jHP 214MK
OTG 5MPx2 6[HP] dl [4]6MP
5LK 5MPx2 2HP
jHK
6LP 5MPx2 5HP [4]6MP 623PP

7792

1

Anywhere

Universal

  • Overstuffed start
  • Might need a microdash before 5LK on some characters/some timings of Slurp
  • Delaying jHK slightly can help link 6LP after. Replacing 6LP with 5LP is also easier for only 30 less damage

(video)

2LK 2MK 2HP
jHK
5MK 2HP
jMK jHK(3)
5LK 5MPx2 2HP
j[LK] jMK
6LP 5MPx2 2HK 236LP (max grinds) 623PP

5602

1

Anywhere

Universal

  • Works in ANY HUNGER STATE
  • Significantly less damage than her other bnbs, only worth learning if you're not confident on memorizing a bnb for each hunger state

(video)

Combo here
Combo here

N/A

1

Midscreen

  • note here

(video here)

Throw

Notation Damage Meter Cost Location Character Specific? Notes Video
Combo here
Combo here

N/A

1

Midscreen

  • ice cream, you scream

(video here)

Air Throw

Notation Damage Meter Cost Location Character Specific? Notes Video
Combo here
Combo here

N/A

1

Midscreen

  • with a cherry on top

(video here)

Tongue Twister

Notation Damage Meter Cost Location Character Specific? Notes Video
[4]6LP+LK (max chews) 236MP+HP
dash jMP jHP 214MK
OTG [4]6MP
6LP 2MK 6[HP]>214MK
5MP(x2) [4]6MP
5LK 5MP(x2) 5HP [4]6MP

6974

1

Anywhere

Universal

  • Satiated-Overstuffed start
  • Harder on heavies
  • Doesn't work on Band if too close to the corner
  • Replace 236MP+HP with 236LP+MP or 236LP+HP depending on distance from corner

(video)

[4]6LP+LK (max chews) 236MP+HP
dash jHP 236LP
microdash 2HP
jMP jHP 214MK
OTG [4]6MP
5LP 2MK 6[HP] 214MK
dash 6LP 5MP(x2) 5HP [4]6MP

8261

1

Anywhere

Universal

  • Starving-Ravenous start
  • Harder on heavies
  • Doesn't work on Band if too close to the corner
  • Replace 236MP+HP with 236LP+MP or 236LP+HP depending on distance from corner

(video)

Counter Hit Punishes

Notation Damage Meter Cost Location Character Specific? Notes Video
Combo here
Combo here

N/A

1

Midscreen

(video here)

Double Snap

Notation Damage Meter Cost Location Character Specific? Notes Video
Combo here
Combo here

N/A

1

Corner

  • and whipped cream

(video here)

Midscreen Assist Kill

Notation Damage Meter Cost Location Character Specific? Notes Video
Combo here
Combo here

N/A

0

Midscreen

(video here)

Team Combo Compendium

Assist 1

Notation Damage Meter Cost Location Character Specific? Notes Video
Combo here
Combo here

N/A

1

Midscreen

  • Beep boop nya

(video here)

Damage/Undizzy Ratios (Filia)

Move Damage/undizzy Damage (max scaling) Undizzy
214HK 19 380 20
623HP 15 300 20
214MK 13 260 20
j.214K 13 260 20
2MK 11.5 230 20
2HK 10.06666667 302 30
623MP 10 200 20
214LK 10 200 20
j.MP 10 200 20
5HP 9.166666667 275 30
5HK 9.166666667 275 30
623LP 8 160 20
5LP 6.666666667 100 15
2MP 6 120 20
2HP 6 180 30
236P 6 120 20
j.HP 6 180 30
j.HK 6 180 30
5MP 5.5 110 20
j.MK 5.5 110 20
2LP 5.333333333 80 15
5LK 5.333333333 80 15
5MK 4.5 90 20
j.LP 3.333333333 50 15
j.LK 3.333333333 50 15
2LK 2.666666667 40 15


General
FAQ
Controls
Glossary
HUD
Training Room
Game Data Legend
Community
Links
Characters
Filia
Cerebella
Peacock
Parasoul
Ms. Fortune
Painwheel
Valentine
Double
Squigly
Big Band
Eliza
Fukua
Beowulf
Robo-Fortune
Annie
Umbrella
Black Dahlia
Marie
Mechanics
Other