Skullgirls/Black Dahlia

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< Skullgirls
Revision as of 19:51, 28 March 2023 by IvoryZ777 (talk | contribs) (→‎Jumping Normals: added some air normal info)
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Black Dahlia's page is a placeholder until further notice, but will be lightly filled out as things go by (No frame data till beta(?) release).

Story

Black Dahlia is the right hand assassin of Lorenzo Medici, head of the mighty Medici crime syndicate that rules New Meridian from the shadows. A former agent of the Anti-Skullgirl Labs, Black Dahlia was mortally wounded decades ago in a confrontation with a Skullgirl and rebuilt with experimental cybernetic technology. The experience left her with an unquenchable thirst for blood and fascination with the despair and suffering of others.

She betrayed her peers to fight as a hired hitwoman for whomever could keep her paid (and entertained). After Medici Tower is destroyed by the Skullgirl, Lorenzo sends Black Dahlia off on a killing spree to stop Marie and retrieve the stolen Life Gem from Ms. Fortune. However, Black Dahlia finds herself jaded with her employer and drawn to the forbidden thrills only the Skull Heart can provide...

Overview

(Outline of how this character plays goes here)


Playstyle
SG dhl icon.png Black Dahlia has an optional blurb here if we want to put one.
Strengths Weaknesses
  • Pro - brief elaboration
  • Pro - brief elaboration
  • Pro - brief elaboration
  • Con - brief elaboration
  • Con - brief elaboration
  • Con - brief elaboration

Stats

Chains

Standing
Crouching
Air

Movement

Weight Dash Double Jump Airdash IAD Lockout
Medium Step N/A N/A N/A

Wakeup Time

Forward Tech Backward Tech Sliding KD Hard KD Crumple


Assists

Move List

Standing Normals

SG dhl slp.png
SG dhl slp hb.png
Business and Pleasure
Toggle Hitboxes
Toggle Hitboxes
5LP s.Sg lp.png
x1 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Chains Into Self 300 2.5% +4 +2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
7 2 14 19 17
x2 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 300 2.5% +4 +2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
8 3 13 19 17
  • Tied with 2LP for her fastest normal
SG dhl smp.png
SG dhl smp hb.png
Serrated Edge
Toggle Hitboxes
Toggle Hitboxes
5MP s.Sg mp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 200 x2, 250 3.6% x2, 5.4% -8 -14
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
16 3 x3 33 27 21
  • Moves her forward
SG dhl shp.png
SG dhl shp hb.png
Skull Cracker
Toggle Hitboxes
Toggle Hitboxes
5HP s.Sg hp.png
5HP Guard Properties Damage Meter On Hit On Block On Pushblock
High - 1000 10.0% Ground Bounce -17
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
20 2 43 34 27
5[HP] Guard Properties Damage Meter On Hit On Block On Pushblock
High, Mid - 1000, 500 10.0%, 4.5% Ground Bounce, KD -15
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
20 2, (12), 6 45 34 27 x2
[[File:SG_dhl_s[hp]_fd.png|left]] (?)
  • Her only grounded overhead
  • Can be held for a followup when empowered
SG dhl slk.png
SG dhl slk hb.png
Shin Splitter
Toggle Hitboxes
Toggle Hitboxes
5LK s.Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Low - 425 2.5% +3 +4
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
9 2 21 25 26
  • Standing low
  • Moves her forward slightly
SG dhl smk.png
SG dhl smk hb.png
Stilletto Stab
Toggle Hitboxes
Toggle Hitboxes
5MK s.Sg mk.png
x1 Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 600 7.5% -3 -7
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
21 4 27 27 23
  • Moves her forward significantly
SG dhl shk.png
SG dhl shk hb.png
Highball Heel
Toggle Hitboxes
Toggle Hitboxes
5HK s.Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Launcher 700 10.0% ±0 -13
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
17 3 30 12 23
  • Her only launcher
  • Moves her forward slightly

Crouching Normals

SG dhl clp.png
SG dhl clp hb.png
Tchotchke Roulette
Toggle Hitboxes
Toggle Hitboxes
2LP c.Sg lp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 325 2.5% +2 +1
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
6 2 17 20 19
  • Tied with 5LP for her fastest normal
  • A random weapon will be used to attack, but every weapon behaves the same, similar to Peacock's M Bang
SG dhl cmp.png
SG dhl cmp hb.png
Swan Strike
Toggle Hitboxes
Toggle Hitboxes
2MP c.Sg mp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 500 7.5% -6 -5
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
13 3 28 24 25
  • Powerful vacuum inwards on hit
SG dhl chp.png
SG dhl chp hb.png
Quake
Toggle Hitboxes
Toggle Hitboxes
2HP c.Sg hp.png
2HP Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 750 10.0% -4 -9
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
17 5 31 20 23
2[HP] Guard Properties Damage Meter On Hit On Block On Pushblock
Mid - 750, 500 10.0%, 4.5% Sliding KD -12
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
17 3, (14), 5 41 20, 24 23, 27
[[File:SG_dhl_c[hp]_fd.png|left]] (?)
  • Sets off the oil from Stage Hazard
  • First 2 active frames cannot hit the opponent, they are there to trigger the oil from Stage Hazard
  • Can be held for a followup when empowered
  • Both versions hit on both sides
SG dhl clk.png
SG dhl clk hb.png
Blade Waltz
Toggle Hitboxes
Toggle Hitboxes
2LK c.Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Low - 175 x3 2.05% x3 +1 +1
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
8 4 x3 17 21 x3 21 x3
  • pizza cutter
SG dhl cmk.png
SG dhl cmk hb.png
Medici Mousetrap
Toggle Hitboxes
Toggle Hitboxes
2MK c.Sg mk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Low - 400 5.25%
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
25 17
  • Leaps backwards with a slight high profile
  • The trap will activate after a 4 frame delay when an opponent steps on it, or after a few seconds have elapsed
  • The high hitstop makes it very easy to convert from a hit
  • If a trap is already onscreen, this move will move you backwards as usual, but it will not spawn a new trap
  • Needs more info
SG dhl chk.png
SG dhl chk hb.png
Clean Sweep
Toggle Hitboxes
Toggle Hitboxes
2HK c.Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Low Sweep 1050 7.5% Soft KD (Invuln.) -5
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
17 3 24 28 21
  • Black Dahlia's sweep
  • Negligible low profile

Jumping Normals

SG dhl jlp.png
SG dhl jlp hb.png
Knife Drawer
Toggle Hitboxes
Toggle Hitboxes
jLP j.Sg lp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
High - 325 2.5% +5 +8
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
7 3 16 23 26
  • Like 2LP, she pulls out a random weapon to attack, but all weapons behave the same
SG dhl jmp.png
SG dhl jmp hb.png
Cape Fear
Toggle Hitboxes
Toggle Hitboxes
jMP j.Sg mp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
High 300, 200 7.5% x2 +4 -4
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
12 2, (3), 3 24 28 x2 31, 20
  • Pushes the opponent away, comboing consistently into jHK
SG dhl jhp.png
SG dhl jhp hb.png
Firecracker
Toggle Hitboxes
Toggle Hitboxes
jHP j.Sg hp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
High
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Notes go here
SG dhl jlk.png
SG dhl jlk hb.png
Exploding Knees
Toggle Hitboxes
Toggle Hitboxes
jLK j.Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
High (rising mid)
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Notes go here
SG dhl jmk.png
SG dhl jmk hb.png
Fatal Fleury
Toggle Hitboxes
Toggle Hitboxes
jMK j.Sg mk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
High
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Notes go here
SG dhl jhk.png
SG dhl jhk hb.png
Death Pendulum
Toggle Hitboxes
Toggle Hitboxes
jHK j.Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
3, (7), 2 36
  • Notes go here

Universal Mechanics

SG dhl throw.png
SG dhl throw hb.png
Shakedown
Toggle Hitboxes
Toggle Hitboxes
Throw Sg lp.png + Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Notes go here
SG dhl airthrow.png
SG dhl airthrow hb.png
Door Mat
Toggle Hitboxes
Toggle Hitboxes
Air Throw Sg lp.png + Sg lk.png (in air)
Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Notes go here
SG dhl tag.png
SG dhl tag hb.png
Shot In The Dark
Toggle Hitboxes
Toggle Hitboxes
Tag Sg mp.png + Sg mk.png / Sg hp.png + Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Notes go here
SG dhl snap.png
SG dhl snap hb.png
See You Around
Toggle Hitboxes
Toggle Hitboxes
Snapback Sg 236.png + Sg mp.png + Sg mk.png / Sg 236.png + Sg hp.png + Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Notes go here

Specials

SG dhl kk.png
Toggle Hitboxes
Toggle Hitboxes
Onslaught Sg k.png + Sg k.png (Air OK)
Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • She got UNI Assault
SG dhl qcfp.png
SG dhl qcfp hb.png
"Bullseye!"
Toggle Hitboxes
Toggle Hitboxes
Order Up! Sg 236.png + Sg p.png (Air OK)
Sg p.png Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Dahlia shoots her gun, with different properties depending on ammo type. Grounded LP shoots straight ahead, while MP and HP point upwards. Air LP points downwards, MP points straight ahead, and HP points upwards.
  • Ammo types:
    • Standard Shot (Red) - Regular projectile, arcs downwards when fired
    • Buck Shot (Yellow) - A large shotgun blast instead of a projectile, bounces the opponent off of the walls or ceiling
    • Rail Shot (Cyan) - Shoots a beam in a straight line
    • Fire Shot (Orange) - Arcs downward when fired, does not have a hitbox while travelling but leaves behind a multi-hit flame once it hits the ground
    • Ice Shot (Blue) - Projectile that freezes the opponent on hit, trapping them for a long time. Arcs downward when fired.
    • Lightning Shot (Purple) - Projectile with extra hit and blockstun compared to Standard shot. Moves in a straight line.
SG dhl qcbp.png
"Shaken, not stirred."
Toggle Hitboxes
Toggle Hitboxes
Another Round Sg 214.png + Sg p.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Dahlia reloads her ammo, with the LP version loading all slots with standard ammo, MP loading the 3rd slot with a special ammo type, and HP loading the 3rd and 6th slots with special ammo types
  • Special bullet types are loaded on a randomized cycle, and once all 5 types have been loaded a new cycle is generated. HP reload will always give two different types of special bullet, and any special bullets obtained on one reload are locked out of the next one.
SG dhl qcbk.png
"I fancy Early Grey."
Toggle Hitboxes
Toggle Hitboxes
Tea Time / Tea Slip Sg 214.png + Sg k.png
Set Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
Activate Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • On the first use, Dahlia throws a doily on the ground. Using the same strength twice in a row will teleport her to the doily, using a different strength will replace the doily with a new one.
  • Teleporting while holding K or having an assist on screen will cause her to feint and teleport in place.
SG dhl qcfthrow.png
SG dhl qcfthrow hb.png
"Exquisite!"
Toggle Hitboxes
Toggle Hitboxes
Empower Sg 236.png + Sg lp.png + Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Hit Grab
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Dahlia grabs the opponent and then enters Empower state, which lets her power up a HP normal or her ground throw by holding HP during the animation. Once she uses a powered up move, she exits the state.
SG dhl dpk.png
SG dhl dpk hb.png
"Bring it!"
Toggle Hitboxes
Toggle Hitboxes
Counter, Strike! Sg 623.png + Sg k.png
Parry Guard Properties Damage Meter On Hit On Block On Pushblock
N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
Riposte Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Ayo she got Testament Warrant.

Supers

SG dhl qcfkk.png
SG dhl qcfkk hb.png
"Time to start the party!"
Toggle Hitboxes
Toggle Hitboxes
Stage Hazard
Level 1
Sg 236.png + Sg k.png + Sg k.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Dahlia pulls out an oil barrel and kicks it forward, leaving oil puddles behind it
  • Certain fire-based moves from Dahlia can ignite the oil, causing a large burst of flames.
  • Hitting the barrel will send it forward with an attack, similar to Ms Fortune's Decap Attack
  • Dealing enough damage to the barrel will cause it to explode. It'll explode instantly when hit by an oil puddle explosion.
SG dhl qcfpp.png
SG dhl qcfpp hb.png
"Enjoy it while it lasts... There's no escape."
Toggle Hitboxes
Toggle Hitboxes
Parting Gift
Level 1
Sg 236.png + Sg p.png + Sg p.png
Set Guard Properties Damage Meter On Hit On Block On Pushblock
Mid 0 -100%
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
Detonate Guard Properties Damage Meter On Hit On Block On Pushblock
Mid 3000 0%
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Technically a level 2.
  • Dahlia chucks a bundle of dynamite that sticks to the opponent, bunny girls, any assist, or the ground that can be manually detonated later.
  • If a character stuck with dynamite is tagged out, dynamite will stay on that character after tagging back in.
SG dhl qcbkk.png
"What'll it be?"
Toggle Hitboxes
Toggle Hitboxes
Last Call
Level 1
Sg 214.png + Sg k.png + Sg k.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Dahlia does an improved version of her reload, which lets her choose any ammo type in any order, while also putting her in Empower state.
  • During the super flash, pressing buttons will load in one bullet:
    • Sg lp.png - Standard Shot
    • Sg mp.png - Buck Shot (shotgun)
    • Sg hp.png - Rail Shot (beam)
    • Sg lk.png - Fire Shot
    • Sg mk.png - Ice Shot
    • Sg hk.png - Lightning Shot
    • If no buttons are pressed, standard shots will gradually be loaded automatically
SG dhl qcbpp.png
SG dhl qcbpp hb.png
"I've got a job for you, girls."
Toggle Hitboxes
Toggle Hitboxes
Girls Night
Level 3
Sg 214.png + Sg p.png + Sg p.png
Guard Properties Damage Meter On Hit On Block On Pushblock
- - N/A -300
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Dahlia rings a bell to summon her three stooges that act independently from her, with each having their own attack and pattern.

Taunt

SG dhl taunt.png
SG dhl taunt hb.png
Toggle Hitboxes
Toggle Hitboxes
It's Apple Juice
Guard Properties Damage Meter On Hit On Block On Pushblock
N/A - N/A 0% N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
N/A N/A N/A N/A N/A N/A
  • Notes go here
  • Dudley rose
  • Deals no damage
  • Puts opponent in absurd amount of hitstop on CH
Assist Taunt Automatically done after an assist move
Guard Properties Damage Meter On Hit On Block On Pushblock
N/A - N/A 0% N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
N/A N/A N/A N/A N/A N/A
  • Amount of time it takes for the character to turn invulnerable after they finish performing their assist action.
  • Longer recovery → more time to punish the assist.

Colors

SG dhl color1.png SG dhl color2.png SG dhl color3.png SG dhl color4.png SG dhl color5.png
Color 1
SGColor1.png
Default color palette.
Color 2
SGColor2.png
Original alternate color palette.
Color 3
SGColor3.png
Original alternate color palette.
Color 4
SGColor4.png
Original alternate color palette.
Color 5
SGColor5.png
Original alternate color palette.

SG dhl color6.png SG dhl color7.png SG dhl color8.png SG dhl color9.png SG dhl color10.png
Color 6
SGColor6.png
Original alternate color palette.
Color 7
SGColor7.png
Original alternate color palette.
Color 8
SGColor8.png
Based on
Color 9
SGColor9.png
Based on
Color 10
SGColor10.png
Based on

SG dhl color11.png SG dhl color12.png SG dhl color13.png SG dhl color14.png SG dhl color15.png
Color 11
SGColor11.png
Based on
Color 12
SGColor12.png
Based on
Color 13
SGColor13.png
Based on
Color 14
SGColor14.png
Based on
Color 15
SGColor15.png
Based on

SG dhl color16.png SG dhl color17.png SG dhl color18.png SG dhl color19.png SG dhl color20.png
Color 16
SGColor16.png
Based on
Color 17
SGColor17.png
Based on
Color 18
SGColor18.png
Based on
Color 19
SGColor19.png
Based on
Color 20
SGColor20.png
Based on

SG dhl color21.png SG dhl color22.png SG dhl color23.png SG dhl color24.png SG dhl color25.png
Color 21
SGColor21.png
Based on
Color 22
SGColor22.png
Based on
Color 23
SGColor23.png
Based on
Color 24
SGColor24.png
Based on
Color 25
SGColor25.png
Based on

SG dhl color26.png SG dhl color27.png SG dhl color28.png SG dhl color29.png SG dhl color30.png
Color 26
SGColor26.png
Based on
Color 27
SGColor27.png
Based on
Color 28
SGColor28.png
Based on
Color 29
SGColor29.png
Based on
Color 30
SGColor30.png
Based on

SG dhl color31.png
Color 31
SGColor31.png
Based on


Intro Poses

File:Intro 1.png Intro pose 1:
Hold
Sg lp.png OR Sg lk.png
Brief description
Voice line 1!

Voice line 2!

File:Intro 2.png Intro pose 2:
Hold
Sg mp.png OR Sg mk.png
Brief description
Voice line 1!

Voice line 2!

File:Intro 3.png Intro pose 3:
Hold
Sg hp.png
Brief description
Voice line 1!

Voice line 2!

File:Intro 3.png Intro pose 3:
Hold
Sg hk.png
Brief description
Voice line 1!

Voice line 2!

Win Poses

File:SG pose umb 1.jpg Winpose 1:

Voice line 1!

Voice line 2!

Players to Watch

Name (English/Japanese) Color Location Team Contact Status Notes Example Play
Player enter ? ? ? ? ? Link

External Links


General
FAQ
Controls
Glossary
HUD
Training Room
Game Data Legend
Community
Links
Characters
Filia
Cerebella
Peacock
Parasoul
Ms. Fortune
Painwheel
Valentine
Double
Squigly
Big Band
Eliza
Fukua
Beowulf
Robo-Fortune
Annie
Umbrella
Black Dahlia
Marie
Mechanics
Other