Skullgirls/Big Band/Combos

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< Skullgirls‎ | Big Band
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Numpad notation
7.gif 8.gif 9.gif
4.gif 6.gif
1.gif 2.gif 3.gif
 = 
7 8 9
4 5 6
1 2 3
 = 
up-back up up-forward
back neutral forward
down-back down down-forward
236 = Sg 236.png
214 = Sg 214.png
623 = Sg 623.png
421 = Sg 421.png
[4]6 = 4.gif (hold for 35 frames), 6.gif
[2]8 = 2.gif (hold for 35 frames), 8.gif
360 = Sg 360.png
(N) = Multi-hit move hits only N times. May be omitted if all hits are used.
xN = Normal that chains into itself pressed N times. May be omitted if all hits are used.
[X] = Hold down X
]X[ = Release X
X~Y = X then Y done in quick succession
X/Y = X or Y
!X = X triggers a burst
OTG = Following move hits off the ground, after a red bounce
CH = Counter hit
fastfall = Cancelling an air normal into another move to change momentum and land early. The second move doesn't hit, it gets canceled when landing. Example: Double jHP(1) > jHK lets Double land from the multi-hit jHP early.
sj = Super jump
dj = Double jump
jc = Jump cancel
ADC = Airdash cancel
IAD = Instant airdash
TK = Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
Character Weight Classes
Light: Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly, Annie, Umbrella
Middle: Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune, Black Dahlia
Heavy: Double, Big Band
Character legend
Full move name Abbreviated name Input
Beat Extend Beat 623P
Beat Extend Shake Followup Shake After 623P, 4~6 xN OR LP~HP xN
Brass Knuckles Brass [4]6P
Take the 'A' Train A-Train [4]6K
Cymbal Clash Cymbals j214K
Super-Sonic Jazz SSJ 236PP
Tympany Drive Tympany j236KK


General Combo Tips

  • You can do Brass + assist at the same time by pressing your assist macro button during the hitstop of another move. You won't get an e-brake unless you hold the button for too long.

Beginner Combos

If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!

1.
2LK 2MK 2HK
A basic ground chain ending in a sweep.
2.
2LK 2MK 2HP H A-Train
A basic ground chain ending in a special cancel. This combo will get you used to doing charge motions in combos. After you input 2HP, be sure to hold 1 (the down-back position) so you have a charge ready for A Train.
3.
2LK 2MK 5HP
jMP jHP L Cymbals
H A-Train SSJ
A basic ground chain ending in a super. SSJ sends them fullscreen, behind Big Band.
4.
2LK 2MK 5HP
jMP jHP jHK
Tech forward 2LK 5MKx1
jLK jMKx2 jHK Tympany [9]

Solo Combos

2LK

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MK 5HP
jMP jMKx1
5LP 5MKx1
jLK jMKx1
2LK 5MKx1
jLP jLK jMKx1
H Beat 4~6xN
2MPx2 5HK H A-Train
SSJ

7039

1

Universal

  • Universal OTG-less combo
  • This combo saves OTG and corner carries, if SSJ isn't used, at the cost of damage.

(video)

2LK 2MK 5HP
jMP jHP jHK
Tech forward OTG 2MPx2 H Beat Shake
jLK jMKx1
5MKx1
jLP jLK jMKx1
2LPx2 2MK 5HK H A-Train
SSJ

8389

1

Midscreen (Anywhere?)

  • Midscreen BnB

(video)

2LK 2MK 5HP
jMP jHP jHK Tympany [9]
OTG jMKx1
2LK 2MPx2 5HK H Beat Shake
jLP jLK jMKx1
2LPx2 5LK 2MPx2 5HK H A-Train

~8300

1

Close to corner / corner

(video)

2LK 2MK 5HK M Brass
OTG 2MPx2 5HK H Beat Shake
jLK jMKx1
5LK 5MKx1
jLP jLK jMKx1
2LPx2 5HP
jMP jMKx2 jHK
Tympany [9]

8562

1

Corner

(video)

2LK 2MP 5HK M Brass
OTG 2MPx2 5HK H Beat Shake
jMKx2 jHP
jLK jMKx2 jHP (fastfall)
5LKx2 5MKx2
jLP jMKx2
2LPx2 5LKx2 2MPx2 5HK H A train
SSJ

9362

1

Corner

Universal

  • Optimal corner combo from cLK

(video)

Throw

Notation Damage Meter Cost Location Character Specific? Notes Video
Throw E-Brake
5LPx2 2LK 2MPx2 H-Beat
jMK~MK jHP
dash jump jLP jMK~MK jHP (fastfall)
5MKx2
jLK jMK~MK jHP (fastfall)
2MPx2 5HP
jMP jMK~MK jHP (fastfall)
2LPx2 5LK 2MPx2 5HK H-A-Train

6271

0

Midscreen

(video)

Throw E-Brake
5LPx2 2LK 2MPx2 5HK H-Beat
jMK~MK jHP
dash jump jLP jMK~MK jHP (fastfall)
5MKx2
jLK jMK~MK jHP (fastfall)
2MPx2 5HP
jMP jMK~MK jHP (fastfall)
2LPx2 5LK 2MPx2 5HK H-A-Train

6495

0

Corner

(video)

Air throw

Notation Damage Meter Cost Location Character Specific? Notes Video
Air throw
OTG jMK
2MK 5HP
jMP jMK~MK jHP
dash jump jLP jMK~MK jHP (fastfall)
2MPx2 H-Beat
jLK jMK~MK jHP (fastfall)
2LPx2 5LK 2MPx2 5HK H-A-Train

5932

0

Midscreen

(video)

Air throw
OTG jMK
2MPx2 5HP
jMK~MK jHP
jLP jMK~MK jHP
jLK jMK~MK jHP (fastfall)
5LK H-Beat
2LPx2 5LK 2MPx2 5HK H-A-Train

5994

0

Corner

(video)

Air throw
OTG jMK~MK jHP
jLP jMK~MK jHP
jLK jMK~MK jHP (fastfall)
5MKx2
jMP jMK~MK jHP (fastfall)
2MPx2 5HK H-Beat
2LPx2 5LK 2MPx2 5HK H-A-Train

6147

0

Corner

(video)

2HP

Notation Damage Meter Cost Location Character Specific? Notes Video
2HP E-Brake
5LPx1 2MK 5HP
jMP jMK~MK(1) jHP
dash jump jLK jMK~MK jHP (fastfall)
2LK 5MKx1
jLP jLK
2MP 5HK H-A-Train

6199

0

Midscreen

(video)

H Giant Step

Notation Damage Meter Cost Location Character Specific? Notes Video
H-Step
2MK 5HP
jMP jMK~MK(1) jHP
dash jump jLP jMK~MK jHP (fastfall)
5LK 5MKx1
jLK jMK~MK jHP (fastfall)
2LPx2 5LK 2MPx2 5HK H-A-Train

6804

0

Midscreen

  • Close range

(video)

Beat Extend

Notation Damage Meter Cost Location Character Specific? Notes Video
Beat
2MK 5HP
jMP jMK~MK(1) jHP
dash jump jLP jMK~MK jHP (fastfall)
5LK 5MKx1
jLK jMK~MK
2LPx2 5LK 2MPx2 5HK H-A-Train

6139

0

Midscreen

(video)

Cymbals

Notation Damage Meter Cost Location Character Specific? Notes Video
Cymbals
dash 2MK 5HP
jMK~MK jHP
dash jump jLP jMK~MK jHP (fastfall)
5MKx2
jLK jMK~MK jHP (fastfall)
2MPx2 5HP
jMP jMK~MK jHP (fastfall)
2LPx2 5LK 2MPx2 5HK H-A-Train

6834

0

Midscreen

(video)

Double snap

Notation Damage Meter Cost Location Character Specific? Notes Video
Snapback
OTG 2LK 2MK 5HP
(5LP 2MK 5HP)
repeat

N/A

1

Corner



Team Combos

Damage/Undizzy Ratios

Move Damage/undizzy Damage (max scaling) Undizzy
623HP (shake) 33.5 670 20
623MP (shake) 27 540 20
[4]6HK 26.75 535 20
[4]6HP 24.05 481 20
[4]6MK 21.75 435 20
623LP (shake) 20.5 410 20
[4]6MP 17.85 357 20
j.MK 13 260 20
2MP 12.5 250 20
5MK 12.5 250 20
623HP 12.5 250 20
j.214HK 12 240 20
2HK 11 330 30
j.HK 11 330 30
2LP 10 150 15
214HK 9.5 190 20
2HP 9.166666667 275 30
j.HP 9.166666667 275 30
623MP 9 180 20
[4]6LP 9 180 20
j.214MK 9 180 20
5LP 8 120 15
5LK 8 120 15
214MK 8 160 20
j.LK 8 120 15
2MK 7.5 150 20
5MP 7 140 20
623LP 7 140 20
j.214LK 7 140 20
214LK 6.5 130 20
j.MP 6.5 130 20
5HP 6.333333333 190 30
5HK 6.333333333 190 30
j.LP 5.333333333 80 15
2LK 4.333333333 65 15



General
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HUD
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Game Data Legend
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Characters
Filia
Cerebella
Peacock
Parasoul
Ms. Fortune
Painwheel
Valentine
Double
Squigly
Big Band
Eliza
Fukua
Beowulf
Robo-Fortune
Annie
Umbrella
Black Dahlia
Marie
Mechanics
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