Skullgirls/Squigly/Team Building
Assists this character provides
2HP (default assist)
Multi-hitting low assist that is very active.
Center Stage (default assist)
Setup assist. When Squigly sings as an assist, the point character can exploit her forced screen movement while taking other actions. Running forward while calling the assist instantly closes the distance against a fleeing opponent. Timing the assist during a combo allows a point character to use a wall bounce in a combo at the middle of the stage. Using Center Stage in concert with a command throw can grab an opponent at a seemingly unfair range.
Drag and Bite
Lockdown assist that travels forward slightly.
Silver Chord
A hitgrab that travels forward. Slow, but covers a large horizontal space on front of Squigly. Staggers on hit so it can be used for setups. Peacock gets to do Teleport Mixups similar to H LnL Teleport Mixups with it.
Assists this character especially benefits from
- Squigly benefits from an assist that lets her build one or both charges during a combo
- Examples: M/H A-Train (Big Band), Excellebella (Cerebella)
DHCs
- SBO is a great safe DHC that keeps the opponent in blockstun and allows Squigly to either charge safely or go for a mixup.
- Inferno of Leviathan deals a lot of damage but can whiff in some situations.
- It is only possible to DHC into Rage of the Dragon if you have both charges and the taunt.
Meter management
- Squigly should have at least 1 bar for her charged Sing confirms.