Skullgirls/Beowulf/Team Building

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Assist Strategies

  • Neutral: While limited, Beowulf's neutral becomes difficult to deal with when backed up with an assist that covers a lot of screen space to allow him an easier time to get in.
    • Examples: H Brass (Big Band), H Lock n Load (Cerebella), L or H shot (Parasoul), H Beam (Robo), L George (Peacock), H Bomber (Double).
  • Grab Stance Setup: Assists that allow Beowulf to convert from grab stance and/or get hype (via taunt preferably) allows him to go into an EX Canis Major Press to begin his setplay or extend the combo with EX Da Grendel Killa.
    • Examples: H A-Train (Big Band), Excellebella & Diamond Drop (Cerebella), H Spiral & Butcher's Blades(Eliza), Mortuary Drop (Valentine), M Clone (Fukua).
  • Pressure: Beowulf suffers a bit from pushblock, so assists that allow him to stay in or keep the opponent blocking so he can get back in severely increases his threat potential.
    • Examples: H Brass (Big Band), H Spiral & Butcher's Blades(Eliza), H Bomber (Double), Cerecopter (Cerebella), Drag 'n' Bite (Squigly), Platonic Drillationship (Fukua).

DHCs

  • Gigantic Arm- This super is very good for both dhc'ing in and out of with it's absurd amount of hitstop, wallsplat, corner carry and healthy amount of damage (even at max undizzy) it adds to combos. Useful all around.
  • Airwulf- Depending on the situation and character matchup, this can be used as a safe DHC. For combos, it akes a bit of more work to dhc into and out of, given that they have to be airborne for it to hit and in range for them to hit out of it, but gives corner carry and oki (optional) at the cost of damage (without hype).
  • Three Wulf Moonsault- Depending on your team order, due to the super being only four (albeit strong) hits,it may be better to dhc out of Arm/Airwulf instead. But still a good combo ender with reasonable damage and is easy to dhc into or out of.
  • Wulfamania!- Like any command grab supers, the opponent must be staggered for it to connect. Also like Three Wulf Moonsault, and it also may be better to dhc out of Arm/Airwulf instead. Has good dhc routes out of it.

Tagging

Assist Combos

various assist conversions into taunt of grabstance

H-Atrain

  • TODO: transcribe these combos onto this section
  • Damage noted may be different than what is shown in videos that are older than the Annie release patch.
LK
Notation Damage Meter Cost Location Character Specific? Notes Video


2LK 2MP 5HK 236HP
Dashjump jHP Grendel Killa + Assist
Taunt
5HP Knee EX Dive EX Press EX Grendel Killa
66MP/MK
5HK 236LP+LK Knee x4 Headbutt
5LK 2MP Chair Pickup
5LP 5LK 5[MP] 5HK 236LP
5HP Knee Grendel Killa

8678

0

Anywhere

  • If done in the corner, use a neutral jump instead of dash jumping

(video)

2LK 2MP 2HP
Jump Back j.HP Grendel Killa
Assist+Taunt
66MP/MK 5HK 236LP+LK
Knee x4 Ex Series*
Walk-up 5LK 5[MP] 5HK Chair Pickup
5LP 5LK 5[MP] 5HK 236LP
5HP Knee Grendel Killa

0

Midscreen

Lights

  • Hypless, chairless, midscreen combo

Make sure to position yourself close to your chair during your grab stance*

(video)

2LK 2MP 2HP
Neutral Jump j.LK j.HP Grendel Killa
Assist+Taunt
66MP/MK 5HK 236LP+LK
Knee x4 Ex Series*
Walk-up 5[MP] 5HK Chair Pickup
5LP 5LK 5[MP] 5HK 236LP
5HP Knee Grendel Killa

0

Midscreen

Mediums

  • Hypless, chairless, midscreen combo

Make sure to position yourself close to your chair during your grab stance*

(video)

2LK 2MP 2HP 236LP
66MP/MK 5HK 236LP+LK
Knee x4 Ex Series
5HP Knee Headbutt+Assist
Taunt 5MK 2HP Chair pickup Cancel
66LK 5LP 5LK 5[MP] 5HK 236LK~6K~8K~3K
OTG 2MK Knee EX Chair Dance 236PP

11015

1

Anywhere

Universal

  • Optimal midscreen full hype combo
  • Builds one bar during the combo making it meter neutral

(video)

2LK 2MP 2HP 236LP
66MP/MK 5HK 236LP+LK
Knee x4 Ex Series
5HP Knee x2+Assist
Taunt 5LK 2MP 5HK Chair Pickup
5LP 5LK 5[MP] 5HK 236LK~8K~8K~8K~2K
OTG 2MK Knee EX Chair Dance 236PP

11167

1

Corner

Universal

  • Optimal full hype corner combo
  • Builds a bar during the combo so it's meter neutral

(video)

2LK 2MP 5HK 236LP
66MP/MK
5HK 236LP+LK
Knee x5 + Assist
Taunt
5HP EX Dive EX Grendel Killa
2MP 2HP Take a Seat
Tag in
2LPx2 2LK 2MPx2 5HK H Beat Shake
Tympany Drive

9995

0

Close to corner / corner

Lights/Mediums

  • Tags in Band

(video)


Grab
Notation Damage Meter Cost Location Character Specific? Notes Video


Grab Knee X3 Headbutt+Assist
Taunt
walk forward 66MP/MK 5HK 236LP+LK
Knee x4 Ex Series
2HP 236HP
2MK 2HP
5LK 5[MP] Take a Seat
5LP 5LK 5[MP] 5HK
L Blitzer 8 2
OTG 2MK Knee Chair Dance

7436

0

Midscreen

Universal

  • No hype midscreen grab starter
  • Move your opponent to the corner using the EX moves

(video)

Grab Knee x4 EX Series
Assist+5HK Taunt
8jHP 5HK
236LP+LK Kneex4 Headbutt
2LK 5[MP] 5HK 236 LP
66MK 5LP 5LK 5[MP] 5HK
236LK~6K~8K~6K~2K
Chair Pickup OTG 2MK
Knee EX Chair Dance 236PP

1 bar

Anywhere

Universal

(video)

Excellabella

  • TODO: Add hype combos
Notation Damage Meter Cost Location Character Specific? Notes Video


2LK 2MP 5HK 236LP
66jMP
5HK
walk forward 2MP 5HK Take a Seat*
5MK 5HK 236LP
5LK 2MP 2HP
2LP 5LK 5[MP] 5HK 236LK~8K~2K
Take a Seat OTG 2MK Kneex2 + Assist
Taunt 5HP
Knee Ex Dive Ex Press Ex Grendel
5HP Knee Grendel

8118

0

Anywhere

Universal

(video)

2LK 2MP 2HK L Chair 5HP
Knee Ex Dive Ex Press Ex Grendel
5HP Knee(x2) + Assist
Taunt Take a Seat
jHP 5HK (stagger)
L Chair 2LK 2MP 2HP
5LP 5LK 5[MK] 5HK
L Blitzer 6 8 Ex Blitzer 6 2
Take a Seat OTG 2MK
(walk back slightly) Ex Chair Dance 236PP

10008

1

Corner

Universal

  • Low Starter
  • Full Hype

[1]

LP+LK Knee(x3) Ex Dive Ex Press Ex Grendel
5HK + Assist Taunt
jHP 5HK
Wulf Shoot Knee(x3) Headbutt
5[MP] 5HK L Chair 66MK
5LP 5LK 5[MP] 5HK
L Blitzer 6 8
Ex Blitzer 6 2
Take a Seat OTG 2MK
Ex Chair Dance 236PP

9467

1

Corner

Universal

  • Grab Starter
  • Full Hype

[2]

Salt Grinder

Another great assist for Beowulf, Salt Grinder allows him to convert off many of his moves including chairless 2HP, stagger, OTG 2MK, and even Headbutt.

  • TODO: Add hype/corner combos
Notation Damage Meter Cost Location Character Specific? Notes Video


2LK 2MP 5HK 236LP
2MP 2HP Assist
Taunt Wulf Shoot Knee(x4)
Ex Dive, Ex Press, Ex Grendel*
66MP walk forward 5LK 5[MP] 5HK
Take a Seat (walk forward slightly)
5LP 5LK 5[MP]** 5HK 236LK~8K~2K
OTG 2MK Knee Chair Dance

8818

0

Anywhere

Universal

  • *Position yourself around your chair
  • **Use 2MP against Bella for easier conversion.

(video)

2LK 2MP 5HK L Chair 5HP
Knee Press Slam + Assist
Taunt Wulf Shoot Knee(x4)
Ex Dive Ex Press Ex Grendel
66MK 2MP 2HP
5LK* 2MP Take a Seat
5LP 5LK 5[MP] 5HK L Chair
5HP Knee Grendel

9014

0

Anywhere

Universal except Annie/Fortune/Robo

  • Doesn't work on Annie/Fortune/Robo
  • Use 2LK instead of 5LK on Big Band

[3]

2LK 2MP 5HK 236LP
66MP
5HK 236LPLK
Knee(x4) Ex Dive, Ex Press, Ex Grendel
2MP 2HP
Assist + Taunt
5LK 2MP Take A Seat
5LP 5LK 5[MP] 5HK 236LK~9K~4K~6KK~2KK
OTG 2MK Knee EX Chair Dance 236PP

10696

1

Anywhere

Universal

  • Assist conversion is difficult, as stagger was used prior.

(video)


H Brass

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MP 5KH 236HP
Dash jHP Bulldog+Assist
Tech Roll Forward jLP jLK jMP
5HK 236LP+LK Kneex4 Grendel Killa
66MK/MP 2MP Chair Pickup
5LP 5LK 5[MP] 5HK 236LP
5HP Knee Grendel Killa

6999

0

Midscreen

Universal

(video)

2LK 2MP 5HK 236LP
66MP/MK 5HK Taunt+Assist
5HP Knee EX Series
2MP 2HP 2LK 2[MP] 5HK Chair Pickup
5LP 5LK 5[MP] 5HK 236LK~8K~2K
OTG 2MP Knee Chair Dance

8248

0

Corner

Universal

(video)

Grab Kneex3 Headbutt+Assist
66 jMK jHP 5HK
5MP 5HK 236LP
jLK jMK 5LK 2MP 2HP
jLP jLK 5LP 5LK 5[MP] 5HK 236LK~8K~2K
OTG Knee Chair Dance

5906

0

Midscreen

Assist Resets

Two Touch Sequences

External Links


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