Skullgirls/Double/Team Building

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Assist Strategies

  • A fast assist combined with Flesh Step can set up crossups
  • Some assists can make TK barrel safe on block, turning it into a usable overhead option

DHCs

  • Catheads is one of the most annoying safe DHCs in the game since it gives Double offensive momentum
  • When DHCing from car, it has the added convenience of picking which side it will come out on. If you are ending a combo by DHCing from car, picking the right direction can usually give the next character the corner
  • With a DHC that grants a combo, car can be used as a damaging full screen punish against zoners
  • Puddle is a very flexible DHC for combos
  • DHCing from puddle leaves it on the screen for the next character to use, although the timer is shortened.

Tagging

Assist Combos

H Bypass

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MK 2HP H Bypass~4LK+HK
2HP 4LK+HK
dash 5LK 5HK 236HP
dash 5MP 5HK
jLP jHK j214LK
5LPx2 5MKx2 2HP 623HK 236PP

8535

1

Anywhere

No

  • Should also work with L Pinion and H LnL (needs testing).

(video)

j214MK + H Bypass
2HP 4LK+HK
dash 5LK 5HK 236HP
dash 5MP 5HK
jMP jHK
super jump djMK jHK j214MK
5LPx2 5MKx2 2HP 623HK 236PP

8772

1

Anywhere

No

  • Should also work with L Pinion and H LnL (needs testing).

(video)

623LK + H Bypass
5LK 5HK 236HP
dash 5MP 5HK
jMP jHK
super jump djMK jHK j214MK
5LPx2 5MKx2 2HP 623HK 236PP

8366

1

Anywhere

No

  • Should also work with L Pinion and H LnL (needs testing).

(video)

236LP + H Bypass
2HP 4LK+HK
dash 5LK 5MKx2 5HK 236HP
dash jump jMK jHK j214MK
5LPx2 5MKx2 2HP 623HK 236PP

6953

1

Anywhere

No

(video)

CH 2HP 236MP + H Bypass
2MP 2HP 214K
5MKx2 5HK
jLP jMK jHK j214MK
5LK 5HK
jLK(1) jMK jHK j214MK
5LPx2 5MKx2 2HP 623HK 236PP

8522

1

Anywhere

No

  • Should also work with L Pinion and H LnL (needs testing).

(video)

CH 2HP H Bypass~4LK+HK
2HP 4LK+HK
2HK 4LK+HK Monster
236HP
5MKx2 2HP 214K
2LK 5HK
jMP jHK
super jump djMK jHK j214MK
5LPx2 5MKx2 2HP 623HK 236PP

10684

1

Anywhere

No

  • Should also work with L Pinion and H LnL (needs testing).

(video)

H A Train

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MP 2HP 4LK+HK
2HK 4LK+HK + H A Train
jHK
jMK jHK
jLK jMK jHK j214MK
5LPx2 5MKx2 2HP 623HK 236PP

9595

1

Anywhere

Hard on Double

  • Delay jHKs to make it easier.

(video)

2LK 2MP 2HP 4LK+HK
2HP 4LK+HK + H A Train
sHK H luger
sMKx2 sHK
jLP jHK j214MK
5LPx2 5MKx2 2HP 623HK 236PP

9227

1

Anywhere

Doesn't work on Big Band

  • Easier H train combo.
  • sMP instead of sMK if it's hard at the cost of some damage.

(video)

2LK 2MP 2HP 4LK+HK
2HK 4LK+HK + H A Train
jHK
jMK jHK
jLK jMK jHK
jMP
5LPx2 5MKx2 2HP 623HK 236PP

9610

1

Anywhere

Tall heavy/mid chars

  • Hard and not worth it.

(video)

Assist Resets

Two Touch Sequences

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