Skullgirls/Double/Team Building
< Skullgirls | Double
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Assist Strategies
- A fast assist combined with Flesh Step can set up crossups
- Some assists can make TK barrel safe on block, turning it into a usable overhead option
DHCs
- Catheads is one of the most annoying safe DHCs in the game since it gives Double offensive momentum
- When DHCing from car, it has the added convenience of picking which side it will come out on. If you are ending a combo by DHCing from car, picking the right direction can usually give the next character the corner
- With a DHC that grants a combo, car can be used as a damaging full screen punish against zoners
- Puddle is a very flexible DHC for combos
- DHCing from puddle leaves it on the screen for the next character to use, although the timer is shortened.
Tagging
Assist Combos
H Bypass
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8535 |
1 |
Anywhere |
No |
|
|
|
8772 |
1 |
Anywhere |
No |
|
|
|
8366 |
1 |
Anywhere |
No |
|
|
|
6953 |
1 |
Anywhere |
No |
||
|
8522 |
1 |
Anywhere |
No |
|
|
|
10684 |
1 |
Anywhere |
No |
|
H A Train
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
9595 |
1 |
Anywhere |
Hard on Double |
|
|
|
9227 |
1 |
Anywhere |
Doesn't work on Big Band |
|
|
|
9610 |
1 |
Anywhere |
Tall heavy/mid chars |
|
Assist Resets
Two Touch Sequences
External Links