Battle Craze!!/Bernie/S-Side: Difference between revisions

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  |data=
  |data=
   {{AttackData-BC
   {{AttackData-BC
   | damage= 240
   | damage= 120
   | guard= Throw Tech
   | guard= Throw Tech
   | startup= 4
   | startup= 4

Revision as of 20:28, 8 May 2024

Overview

Playstyle
link S-Bernie is an up close brawler type character, trading a bit of Bernie's traditional range for armor and an overhead command normal.
Pros Cons
  • Long Range: Bernie has long pokes, which can allow him to contest opponents in neutral.
  • Command Grabs: S-Bernie gets a 2 command grabs and a command grab super, giving him some nice mixups. Additionally, grabs deal more damage based on his chip count.
  • Armor: S-Bernie has multiple moves with armor, which allows him to get in on zoning.
  • 5 Framer: Quickest button is 5 frame startup. (Technically he has a close normal with 4 frame startup but it has low range.)
  • Reversals: S-Bernie's only reversal super is his grab super or level 3.

Statistics

Trait "Trial of the Mental": Bernie’s Craze Technique and Counter Hits will start a Dice Roll. After 2 Dice have been rolled, Bernie and his opponent’s next attack will cause a Counter Hit, and reset the Dice. If both Dice are the same number, the next attack is a Dire Counter Hit instead, unless Bernie is holding 2 Ones. If Bernie lands a Counter Hit with two rolled Dice, he will gain Chips equal to the Dice total. If he is hit, he will lose that many Chips instead. These Chips increase the damage of Spine Apathy followups and Wake The Pharmacy.
Health 1000
Mobility Run

Move Overview

Universal Mechanics

Craze Tech

Predator Poised
5CT (can hold)
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
5CT - - - - - - - - -

Throws

Too Close for Comfort
5GP
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 4 - - +13 N/A
The Door's That Way
4GP
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 4 - - +24 N/A
You Won't Need Those Ribs
j.GP
Damage Guard Startup Active Recovery Adv Hit Adv Block
136 Throw Tech 2 - - - N/A
  • This can start combos if hit raw.

Heartbreaker

Heartbreaker
4CT while blocking
Damage Guard Startup Active Recovery Adv Hit Adv Block
32 Mid 17 - - +1 -23
  • Heartbreaker.

Normals

Standing

5LP
Damage Guard Startup Active Recovery Adv Hit Adv Block
40 Mid 5 - - +2 -3
  • Standard 5 frame jab.


5SP
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 Mid 10 - - +3 -3


5LK (close)
Damage Guard Startup Active Recovery Adv Hit Adv Block
36 Mid 4 - - +4 0
5LK (far)
Damage Guard Startup Active Recovery Adv Hit Adv Block
44 Mid 6 - - +3 -2


5SK
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 Mid 9 - - +2 -2


Crouching

2LP
Damage Guard Startup Active Recovery Adv Hit Adv Block
40 Mid 5 - - = +3 -2


2SP
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 (48x2) Mid 10 - - +3 -4


2LK
Damage Guard Startup Active Recovery Adv Hit Adv Block
40 Low 6 - - +3 -3


2SK
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Low 10 - - +40 -8


Jumping

j.5LP
Damage Guard Startup Active Recovery Adv Hit Adv Block
44 Overhead 5 - - - -


j.5SP
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 Overhead 10 - - - -


j.5LK
Damage Guard Startup Active Recovery Adv Hit Adv Block
40 Overhead 5 - - - -


j.5SK
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 Overhead 11 - - - -


Command Normals

Awakedly True
6SP
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
88 Overhead 21 - - +2 -5 Counter -


Specials

Deja VuTinkerer
236LP
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
144 Mid 9 - - +17 -7 - -


Left Food
236SP
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
136 - 13 - - +2 -3 - -


Mindgrasp
623P
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
LP - Mid 7 - - +15 - - -
SP - Mid 7 - - +15 - Dire -


Spine Apathy
63214P
Damage Guard Startup Active Recovery Adv Hit Adv Block
N/A - - - - N/A N/A
Dance Live Forever
6
Damage Guard Startup Active Recovery Adv Hit Adv Block
55 - - - - +11 N/A
Empathy Grit
2
Damage Guard Startup Active Recovery Adv Hit Adv Block
40 - 4 - - +12 N/A
Beast of Wind
4
Damage Guard Startup Active Recovery Adv Hit Adv Block
43 - - - - - N/A
Up Herring
7 or 8 or 9
Damage Guard Startup Active Recovery Adv Hit Adv Block
48 - - - - +20 N/A


I'm...
236K
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
N/A - 20 - - - - - -
...The Food
K
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
136-144 - 20 - - - - - -
...Survivor
P
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
N/A - - - - - - - -
...Me
GP
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
- - 20 - - - - - -

Supers

All-Out Attack

Wake The Pharmacy
63214PP
Game Mode Creative
Game Mode Creative
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
- - 7 - - - - - N/A


Ruin Head
236236K
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
248 Mid 6 - - +21 -22 Dire N/A


All-Out EX

Head Hound
236236KK
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
320 Mid 6 - - +39 -22 Dire N/A

All-Out Destruction

Save the Best for Bamboozle
2364236PP
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
260 Mid 6 - - +21 -22 Dire N/A

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