Samurai Shodown/Gongsun Li: Difference between revisions

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(→‎Special Moves: 1st version, no frame data yet)
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|image=SS_Gongsun_WFT.png
|image=SS_Gongsun_WFT.png
|caption=
|caption=
|name=WFT Name
|name=Gust of Illusion
|input=236B+C
|input=236B+C
|data=
|data=
  {{AttackData-SS2019
  {{AttackData-SS2019
  |version=
  |version=
  |damage=
  |damage=384 (448)
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
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  |clash=  
  |clash=  
  |deflect=  
  |deflect=  
  |unarmed=
  |unarmed=No
  |description=Available only during Max Rage or Rage Explosion. Disarms on hit.
  |description=Available only during Max Rage or Rage Explosion. Disarms on hit. Fast WFT with short range, good for combo and anti air.
  }}
  }}
}}
}}
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|image=SS_Gongsun_SSM.png
|image=SS_Gongsun_SSM.png
|caption=
|caption=
|name=SSM Name
|name=Maple Dance
|input=641236C+D
|input=641236C+D while umbrella floating
|data=
|data=
  {{AttackData-SS2019
  {{AttackData-SS2019
  |version=
  |version=
  |damage=
  |damage=670
  |guard=
  |guard=Mid
  |startup=
  |startup=
  |active=
  |active=
Line 1,125: Line 1,125:
  |clash=  
  |clash=  
  |deflect=  
  |deflect=  
  |unarmed=
  |unarmed=No
  |description=Available only once per match.
  |description=Available only once per match. Very unique SSM with fast start up, but can only be used after 214S & 236S.  
  }}
  }}
}}
}}

Revision as of 15:43, 5 August 2020

Gongsun Li
公孫離

Introduction

Short Gongsun intro, can be serious or a meme one, up to the editor. If you go for the latter, limit the jokes to this section only.

Strengths Weaknesses
  • Strength 1
  • Strength 2
  • Weakness 1
  • Weakness 2

Data

  • Damage Taken: 105%
  • Rage Factor: 0.24
  • Rage Duration: 11 seconds
  • Jump: 46 frames (Average)
  • Forward Walk Speed: 0.3 (Average)
  • Back Walk Speed: 0.23 (Average)
  • Dash Speed: 1.25 (Average)
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 40 / 50 frames


Gameplan

Similar to the Strategy section of the 5sp wiki pages. List Gongsun's archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.

Neutral

Okizeme

Normal Moves

Far Slashes

5A
5A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
5B
5B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
5C
5C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
2A
2A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
2B
2B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
2C
2C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Near Slashes

n.5A
n.5A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
n.5B
n.5B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
n.5C
n.5C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
n.2A
n.2A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
n.2B
n.2B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
n.2C
n.2C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Kicks

5D
5D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
6D
6D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
2D
2D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
3D
3D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Dash Normals

66A
66A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
66B
66B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
66C
66C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
66D
66D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Air Normals

j.A
j.A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
j.B
j.B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
j.C
j.C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
j.D
j.D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Unarmed Normals

u.5S
u.5S
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - Yes
u.2S
u.2S
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - Yes
ju.S
ju.S
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - Yes
u.66S
u.66S
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - Yes

Universal Mechanics

Guard Break
Guard Break (Throw)
5/6C+D / 4C+D
Neutral / Forward Throw
Neutral / Forward Throw
Back Throw
Back Throw
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
Neutral / Forward 0 Throw 3 - 74 - +20 N/A - No - No Yes

Universal throw. Can be followed up with an attack.

Back 0 Throw 5 - 74 - +25 N/A - No - No Yes

Universal throw. Can be followed up with an attack.

Surprise Attack
Surprise Attack (Overhead)
5B+C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Universal overhead.

Dodge
Dodge
5A+B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
0 N/A 1 16 22 - N/A N/A - N/A - N/A Yes

Universal dodge. Avoids all attacks for a brief moment, and is mainly used to avoid throws.

Complete invincibility from frames 1 to 10. Strike invincibility from frames 11 to 16.

Counter / Blade Catch
Counter / Blade Catch
236A+B
Counter
Counter
Blade Catch
Blade Catch
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
Armed 0 N/A 2 11 34 - +35~+59 N/A - N/A - N/A No

Universal counter. Allows you to follow up with a guaranteed attack of your own. The amount of time you have to followup depends on the strength of the attack you counter, with heavy attacks staggering the opponent for the longest amount of time. Additionally, if you counter a heavy slash or a running slash, your opponent will be disarmed.

Disarmed 0 N/A 2 12 22 - KD N/A - N/A - N/A Yes

Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level countered.

Rage Explosion
Rage Explosion
5A+B+C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
0 - - - - - - - - - - - -

Unblockable pushback attack.

Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
300~700 Mid 9 - - - KD -44 - No - No No

Has full invincibility and can anti-air. Damage scales up based on remaining health.

Special Moves

Cloud Fall
Cloud Fall
214D
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
Normal 50 Mid - - - - - - - - - - Yes
Max 170 (50,120) Mid - - - - KD - - - - - Yes

Projectile that travels very fast, it charges the maple gauge on hit. When the maple gauge is full, the next one will use all the gauge to enhance its start up and damage, also allows follow up combo in the corner.

Lunar Recall (Ground)
Lunar Recall (Ground)
214S
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
A 120 Mid - - - - KD - - - - - No
B N/A - - - - - - - - - - - No
C 140 Mid - - - - KD - - - - - No

Li opens her umbrella on the ground and leaves it floating there, and then travels forward / backwards / upwards.

Lunar Recall (Air)
Lunar Recall (Air)
j.214S
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
A 140 Mid - - - - KD - - - - - No
B N/A - - - - - - - - - - - No
C 120 Mid - - - - KD - - - - - No

Li opens her umbrella in the air and leaves it floating there, and then travels forward / backwards / downwards.

Autumn Tide
Autumn Tide
236S/D
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
A 30 Mid - - - - KD - - - - - No
B 30 Mid - - - - - - - - - - No
C 30 Mid - - - - - - - - - - No
D 30 Mid - - - - KD - - - - - No

Li throws her umbrella and leaves it floating.

Cloud Fall
Cloud Fall
236S while umbrella floating
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
Normal N/A - - - - - - - - - - - No*

Li teleports and grabs her umbrella.

Supers

Weapon Flipping Technique

Gust of Illusion
236B+C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
384 (448) Mid - - - - - - - - - - No

Available only during Max Rage or Rage Explosion. Disarms on hit. Fast WFT with short range, good for combo and anti air.

Super Special Move

Maple Dance
641236C+D while umbrella floating
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
670 Mid - - - - - - - - - - No

Available only once per match. Very unique SSM with fast start up, but can only be used after 214S & 236S.

Combos

List combos, use numpad notation.

Midscreen

Corner

Videos

Link to Gongsun videos and specify year it was produced or patch version in brackets.

Example: Gongsun combo video by "name of content creator" (2019).

Colors

SS Gongsun 1.png
SS Gongsun 2.png
SS Gongsun 3.png
SS Gongsun 4.png


External Links

Link to docs hosted in other sites.


General
FAQ
Controls
Mechanics
Patch Notes
System Data
Characters
Amakusa
Baiken
Basara
Cham Cham
Charlotte
Darli
Earthquake
Galford
Genjuro
Gongsun Li
Hanzo
Haohmaru
Hibiki
Iroha
Jubei
Kazuki
Kyoshiro
Mina
Nakoruru
Rimururu
Shiki
Shizumaru
Sogetsu
Tam Tam
Ukyo
Wan-Fu
Warden
Wu
Yashamaru
Yoshitora