Eternal Fighter Zero/Misaki Kawana: Difference between revisions
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'''5A''' | '''5A''' | ||
* Misaki swipes out her arm in a backhand motion horizontally. | * Misaki swipes out her arm in a backhand motion horizontally. | ||
* A decent pressure tool and a workable anti-air. This is one of Misaki's faster normals (frame 6), with some strong frame advantage (+ | * A decent pressure tool and a workable anti-air. This is one of Misaki's faster normals (frame 6), with some strong frame advantage (+5) and versatility in that it can be cancelled into anything, although to go into her 2A you have a very lenient link. Tends to whiff on crouchers. | ||
'''2A''' | '''2A''' | ||
* Misaki sticks out her arm in a palm, in what looks like a cute little jab. | * Misaki sticks out her arm in a palm, in what looks like a cute little jab. | ||
* Easily one of Misaki's best moves. Although the range isn't the best, it's Misaki's fastest normal (frame 5), an amazing pressure tool that hits low, has decent frame advantage (+ | * Easily one of Misaki's best moves. Although the range isn't the best, it's Misaki's fastest normal (frame 5), an amazing pressure tool that hits low, has decent frame advantage (+2), and cancels into itself and everything else (besides 5A, which it links to). You'll see this move used a lot in both pressure strings and as combo starters. | ||
Line 79: | Line 79: | ||
'''66A''' | '''66A''' | ||
* Misaki dashes forwards and does the same swipe as she does in her 5A with slightly higher damage. | * Misaki dashes forwards and does the same swipe as she does in her 5A with slightly higher damage. | ||
* One of Misaki's many great normals. This move is a staple combo tool used to continue after an IC'd 2C or Assault Gush, since it links into her c.B, which then leads into her staple j.B loop. . It also works after nearly any air string, B Hyper Accel (if they're close enough to the corner), B Half Gush, and Reverse Air Raid, though its vertical hitbox is small, so you'll need to time it properly. Misaki has a frame advantage on block (+ | * One of Misaki's many great normals. This move is a staple combo tool used to continue after an IC'd 2C or Assault Gush, since it links into her c.B, which then leads into her staple j.B loop. . It also works after nearly any air string, B Hyper Accel (if they're close enough to the corner), B Half Gush, and Reverse Air Raid, though its vertical hitbox is small, so you'll need to time it properly. Misaki has a frame advantage on block (+5, same as 5A). | ||
'''662A''' | '''662A''' | ||
* Misaki dashes forwards, and crouches into her 2A with some more damage than before. | * Misaki dashes forwards, and crouches into her 2A with some more damage than before. | ||
* This move doesn't seem to be used as often, due to the lack of its cancel properties, its slower startup than 2A and its loss of frame advantage | * This move doesn't seem to be used as often, due to the lack of its cancel properties, its slower startup than 2A, and its loss of frame advantage. That said, it prorates less than most of her other moves and can be linked into her faster normals, so it may have use as a punisher. | ||
=== Medium Attacks === | === Medium Attacks === |
Revision as of 13:23, 28 March 2012
Introduction
Kawana Misaki (川名 みさき) is a solid and mobile character who attacks with the power of wind. Her speed gives her an excellent rushdown game, and the Guard Attack property she gains on a few of her moves gives her a counter-attack that's impossible to RG if used right.
Misaki is one of the heroines of ONE, a visual novel produced by Tactics in 1998. She is a 3rd grade student in the same school as Kouhei. A girl with cold eyes but a warm smile, Misaki became blind due to an event that occured in the past. She enjoys talking to others since that is the only way she can get to know other people. Kouhei first met her on the roof of the school during sunset. During ONE, Misaki and Kouhei spend some time together, but there is an eternity, after all...
Stage: Sunset Rooftop (夕焼けの屋上)
BGM: A fine young lady at first sight (見た目はお嬢様)
Character-Specific Notes
- Misaki is able to air jump once, and air dash/backstep once.
Normal Moves
The notation for the movelists can be found under Notation.
Move | Hits | Damage | Guard | Move Cancel |
Jump Cancel |
IC Cancel |
---|---|---|---|---|---|---|
5A | 1 | 210 | Ground | Yes | Yes | Yes |
2A | 1 | 230 | Low | Yes | Yes | Yes |
j.A | 1 | 240 | High/Air | Yes | Yes | Yes |
66A | 1 | 250 | Ground | Yes | No | Yes |
662A | 1 | 300 | Low | Yes | No | Yes |
5B(c) | 1 | 420 | Ground | Yes | Yes | Yes |
5B(f) | 1 | 500 | Ground | Yes | No | Yes |
2B | 1 | 400 | Low | Yes | Yes | Yes |
j.B | 1 | 420 | High/Air | Yes | Yes | Yes |
66B | 1 | 550 | Ground | Yes | No | Yes |
662B | 1 | 450 | Low | Yes | No | Yes |
5C | 1 | 670 | Any | Yes | No | Yes |
2C | 1 | 700 | Low | Yes | No | Yes |
j.C | 1 | 650 | High/Air | Yes | Yes | Yes |
66C | 1 | 750 | Ground | Yes | No | Yes |
662C | 1 | 600 | Any | Yes | No | Yes |
Throw | 2 | 1250 | Throw | No | No | No |
j.Throw | 1 | 1300 | Air Throw | No | No | No |
Weak Attacks
5A
- Misaki swipes out her arm in a backhand motion horizontally.
- A decent pressure tool and a workable anti-air. This is one of Misaki's faster normals (frame 6), with some strong frame advantage (+5) and versatility in that it can be cancelled into anything, although to go into her 2A you have a very lenient link. Tends to whiff on crouchers.
2A
- Misaki sticks out her arm in a palm, in what looks like a cute little jab.
- Easily one of Misaki's best moves. Although the range isn't the best, it's Misaki's fastest normal (frame 5), an amazing pressure tool that hits low, has decent frame advantage (+2), and cancels into itself and everything else (besides 5A, which it links to). You'll see this move used a lot in both pressure strings and as combo starters.
j.A
- Misaki sticks out her foot at a downwards angle.
- An extremely quick overhead (frame 6) that's nearly instant if you do it immediately off the ground, j.A cancels into itself and j.B and j.C, and can be airdash cancelled like most air normals, allowing for great pressure and combo starters. The move's hitbox also lingers for a good 10 frames, working as a very good catch for people below you, or as a great, meaty overhead on oki.
66A
- Misaki dashes forwards and does the same swipe as she does in her 5A with slightly higher damage.
- One of Misaki's many great normals. This move is a staple combo tool used to continue after an IC'd 2C or Assault Gush, since it links into her c.B, which then leads into her staple j.B loop. . It also works after nearly any air string, B Hyper Accel (if they're close enough to the corner), B Half Gush, and Reverse Air Raid, though its vertical hitbox is small, so you'll need to time it properly. Misaki has a frame advantage on block (+5, same as 5A).
662A
- Misaki dashes forwards, and crouches into her 2A with some more damage than before.
- This move doesn't seem to be used as often, due to the lack of its cancel properties, its slower startup than 2A, and its loss of frame advantage. That said, it prorates less than most of her other moves and can be linked into her faster normals, so it may have use as a punisher.
Medium Attacks
5B (close)
- [description]
- [usefulness]
5B (far)
- [description]
- [usefulness]
2B
- [description]
- [usefulness]
j.B
- [description]
- [usefulness]
66B
- [description]
- [usefulness]
662B
- This move trips the opponent if it hits.
- [usefulness]
Strong Attacks
5C
- [description]
- [usefulness]
2C
- This move trips the opponent if it hits.
- [usefulness]
j.C
- [description]
- [usefulness]
66C
- This move causes wallbounce if it hits.
- [usefulness]
662C
- [description]
- [usefulness]
Throws
Throw
- [description]
- [usefulness]
Air Throw
- [description]
- [usefulness]
Special Moves
The notation for the movelists can be found under Notation.
Move | Hits | Damage | Guard | IC Cancel |
---|---|---|---|---|
Half Gush | ||||
236A | 1 | 650 | Any | Yes (FIC) |
236B | 1 | 650 | Any | Yes (FIC) |
236C | 1 | 600 | Any | Yes (FIC) |
Hyper Accel | ||||
623A | 1 | 850 | Air Throw | Yes |
623B | 1 | 650 | Air Throw | Yes |
623C | 5 | ≈1320 | Air Throw | Yes |
Assault Gush [+Aerial] | ||||
214A | 1 | 600 | Any | Yes |
j.214A | 1 | 650 | High/Air | Yes |
214B | 1 | 600 | Any | Yes |
214C | 1 | 200 | Any | Yes |
1 | 1200 | Any | Yes | |
Reverse Air Raid | ||||
22A/B | 1 | 650 | Counterhit | No |
High-Speed Lunch [SP Level 1-3] | ||||
236236A | 15 | ≈2270 | Any | No |
236236B | 21 | ≈3050 | Any | No |
236236C | 30 | ≈4080 | Any | No |
Down Burst [SP Level 1-3] | ||||
j.236236A | ≈12 | ≈2150 | Any | No |
j.236236B | ≈20 | ≈2740 | Any | No |
j.236236C | ≈36 | ≈3580 | Any | No |
Turbulence [SP Level 1-3] | ||||
6321463214A | 6 | 2400 | Unblockable | No |
6321463214B | 28 | 3000 | Unblockable | No |
6321463214C | 3 | 4200 | Unblockable | Yes |
High-End Crash [1/3 HP, SP Level 3] | ||||
222S | 2 | 5500 | Counterhit | Yes |
Specials
Half Gush (ハーフガッシュ)
- [description]
- [usefulness]
Hyper Accel (ハイパーアクセル)
- [description]
- [usefulness]
Assault Gush (アサルトガッシュ)
- [description]
- [usefulness]
Reverse Air Raid (リバースエアレイド)
- [description]
- [usefulness]
Eterny Specials
High-Speed Lunch (ハイスピードランチ)
- [description]
- [usefulness]
Down Burst (ダウンバースト)
- A version:
- Misaki raises her hand high, and then brings it down, creating a huge column of swirling wind directly below her.
- A really good super. It can easily be used in combos and in mixups.
- B version:
- Same as A version, but lasts longer.
- [usefulness]
- C version:
- Same as B version, but lasts even longer.
- [usefulness]
Turbulence (ターヴィランス)
- A version:
- Misaki draws the opponent in with a vacuum of air. When close enough, she grabs them and slams their head into the ground a few times. She then finishes by jumping ontop of them with a pose.
- [usefulness]
- B version:
- Same as A, but instead of jumping on the opponent at the end, she leaps into the air over them and blasts a burst of wind down onto them.
- [Usefulness]
- C version:
- Like previous versions, she draws the opponent with a vacuum, grabbing them when close. She then unleashes a twister of wind from her body before blasting her opponent to the sky with wind.
- [Usefulness]
Final Memory
High-End Crash (ハイエンドクラッシュ)
- Misaki gets into her countering stance for about a second. If hit while in stance, she hits her opponent with a burst of wind before finishing up with a larger blast of wind, sending the opponent flying.
- Very useful against aggressive fighters. Best used when an opponent is dashing toward you, most likely to attack.
Strategy, Tactics, and Combos
Combos
Misaki's BnB combo: (close) 2ABBC [IC] 66A 5B (into air loop).
Misaki's midscreen air loop: j.B [airdash] j.AB (repeat).
Misaki's corner air loop: j.B [airdash] j.BC [land] 5BC (repeat).
No IC 2A 2B(B) 2C 623A
Red IC 2A 2B 2C 22C 66A 5B into...
Midscreen: j.B airdash j.AB 5B j.ABC j.ABC airdash (tech punish)
Corner: j.B airdash j.BC 5BC j.ABC j.ABC airdash (tech punish)
Blue IC 2A 2B 2C 22C 66A 5B into...
Midscreen: [j.B airdash j.AB 5B]xN
Corner: [j.B airdash j.BC 5BC]xN
With yourself cornered: 623B -> Corner version
If you end the combo in a corner, you may be able to use the j.ABC j.ABC airdash (tech punish) ender.
Basic combo
Red IC
Midscreen :
jC 2A2B2C IC 66A B jB 66 jAjB BC jAjBjC 9 jAjBjC - 4124 damage (rep2-1)
jAjB 2A2B2C IC 66A 66A 66A 2ABC jAjBjC 9 jAjBjC - 3685 damage (rep2-2)
Corner :
66C jB 66 jAjB 66A B 623B IC 66 B 623B BC jAjBjC - 3741 damage (rep2-3)
214B IC 66A B jB 66 jB B jB 66 jBjC jAjBjC BC jAjBjC - 4199 damage (rep2-5)
214B IC 66 jB B jB 66 jB B jB 66 jAjB BC jAjBjC 9 jAjBjC - 4143 damage (rep2-6)
2C IC 66A B jB 66 jAjB jB 66 jAjB 66A B jAjBjC 9 jAjBjC - 3822 damage (rep2-7)
2C IC 66A B jB 66 jAjB jB 66 jAjB 2A B jAjAjB 9 jAjBjC - 3671 damage (rep2-8)
Replay : Download Here
Advanced Combo
Red IC
Corner :
2A2BB2C 214B IC j236236A 2ABC jAjBjC jAjBjC - 4874 damage (rep1-1)
2A2BB2C 214B IC j236236A 2B jAjAjBjC 5B5C - 4659 damage (rep1-2)
2A2BB2C 214B IC j236236A 2BB2C 236236B - 5397 damage (rep1-3)
BlueIC
Corner :
ABB2C 214B IC j236236A 66A 5B jB 66 jBjC j236236A 66A ABC jAjBjCjAjBjC 214C - 8239 damage (rep1-4)
Midscreen :
j236236A 66A 5B jB 66 jBjC j236236A 66A ABC IC 5B jB 66 jBjC j236236A 66A ABC jAjBjC jAjBjC - 8984 damage (rep1-5)
j236236A 2A5B 623B IC 66 623B dash 5B jB 66 jBjC j236236A 2ABC jAjBjC jAjBjC 214C - 7984 damage (rep1-6)
Replay : Download Here
Notes
All the advanced combos above use OTG ( off the ground ). U can use these moves to OTG ur opponent :
- 66A : can be used on all characters with a appropriate height (really hard on Ayu,Mai,Akiko)
- 2B : can be used on all character (hard with Ayu,Mai,Akiko)
- 2A : can be used on these characters : Kano, Kanna, Sayuri, Minagi, Nayuki (Sleep), Nayuki (Awake), Mizuka, Kaori, Unknown, Misuzu .
- 5B : can be used only on Kano, Kanna, Sayuri , Nayuki (Sleep), Minagi .
Mixing with j.B
Misaki's j.B normal is one of her best crossup moves. If you get a knockdown, you can do an IAD over the opponent while they are waking up and use the j.B. The crossup will be completely ambiguous depending on how you timed your dash.
Win Quotes
Japanese | English |
---|---|
良い風だね… |
[TRANSLATION NEEDED] |
この風がずっと吹いて |
The wind is always blowing, reaching places. Is it integrated to where I think? Hehe, did you hear those strange things? |
う~… |
[TRANSLATION NEEDED] |
勝利の後のカツカレー |
Katsu Curry after winning is a very special gem. How about this time, too? |
目が見え無いって事 |
[TRANSLATION NEEDED] |
何だか良く |
[TRANSLATION NEEDED] |
悲しい風… |
[TRANSLATION NEEDED] |
(To Mio) |
(To Mio) |
(To UNKNOWN) |
(To UNKNOWN) |
Colors
In-game References
External References
- Misaki's 2C is based on M. Bison's crouching roundhouse, from the Street Fighter series.
- Misaki's "Half Gush" move is based on Geese Howard's "Reppuken" move, from the Fatal Fury series.
- Misaki's "Hyper Accel" move is either based on Anji Mito's "On" move, from the Guilty Gear series, or Rose's "Soul Thru" move, from the Street Fighter series.
- Misaki's "High-Speed Lunch" move is based on Norimaro]]'s "Hyper Strong Miracle Treasure" move, from Marvel Super Heroes vs Street Fighter.
- Misaki's "Turbulence" move is based on Leopold Goenitz's "Yamidoukoku" move, from The King of Fighters series.
- Misaki's "High-End Crash" is based on Seth's "Morote-Sho-Yoh" move, from The King of Fighters series.
ONE References
- Misaki's stage, the sunset rooftop, is where Kouhei first met Misaki in ONE.
- Misaki's "High-Speed Lunch" move is a reference to her prodigious appetite in the game.
- The huge stack of toast Akiko serves Misaki during Akiko's "There is also some that isn't sweet" move is another reference to her appetite during the game.
Links
For much more detailed information on combos, see this site. (Warning: Japanese)