Eternal Fighter Zero/Misaki Kawana: Difference between revisions

From Mizuumi Wiki
Jump to navigation Jump to search
Line 64: Line 64:
'''5A'''
'''5A'''
* Misaki swipes out her arm in a backhand motion horizontally.
* Misaki swipes out her arm in a backhand motion horizontally.
* A decent pressure tool and a workable anti-air. This is one of Misaki's faster normals (frame 6), with some strong frame advantage (+6) and versatility in that it can be cancelled into anything, although to go into her 2A you have a very lenient link. Tends to whiff on crouchers.
* A decent pressure tool and a workable anti-air. This is one of Misaki's faster normals (frame 6), with some strong frame advantage (+5) and versatility in that it can be cancelled into anything, although to go into her 2A you have a very lenient link. Tends to whiff on crouchers.




'''2A'''
'''2A'''
* Misaki sticks out her arm in a palm, in what looks like a cute little jab.
* Misaki sticks out her arm in a palm, in what looks like a cute little jab.
* Easily one of Misaki's best moves. Although the range isn't the best, it's Misaki's fastest normal (frame 5), an amazing pressure tool that hits low, has decent frame advantage (+3), and cancels into itself and everything else (besides 5A, which it links to). You'll see this move used a lot in both pressure strings and as combo starters.
* Easily one of Misaki's best moves. Although the range isn't the best, it's Misaki's fastest normal (frame 5), an amazing pressure tool that hits low, has decent frame advantage (+2), and cancels into itself and everything else (besides 5A, which it links to). You'll see this move used a lot in both pressure strings and as combo starters.




Line 79: Line 79:
'''66A'''
'''66A'''
* Misaki dashes forwards and does the same swipe as she does in her 5A with slightly higher damage.
* Misaki dashes forwards and does the same swipe as she does in her 5A with slightly higher damage.
* One of Misaki's many great normals. This move is a staple combo tool used to continue after an IC'd 2C or Assault Gush, since it links into her c.B, which then leads into her staple j.B loop. . It also works after nearly any air string, B Hyper Accel (if they're close enough to the corner), B Half Gush, and Reverse Air Raid, though its vertical hitbox is small, so you'll need to time it properly. Misaki has a frame advantage on block (+6, same as 5A).
* One of Misaki's many great normals. This move is a staple combo tool used to continue after an IC'd 2C or Assault Gush, since it links into her c.B, which then leads into her staple j.B loop. . It also works after nearly any air string, B Hyper Accel (if they're close enough to the corner), B Half Gush, and Reverse Air Raid, though its vertical hitbox is small, so you'll need to time it properly. Misaki has a frame advantage on block (+5, same as 5A).




'''662A'''
'''662A'''
* Misaki dashes forwards, and crouches into her 2A with some more damage than before.
* Misaki dashes forwards, and crouches into her 2A with some more damage than before.
* This move doesn't seem to be used as often, due to the lack of its cancel properties, its slower startup than 2A and its loss of frame advantage (even though it's still neutral). That said, it prorates less than most of her other moves and can be linked into her faster normals, so it may have use as a punisher.
* This move doesn't seem to be used as often, due to the lack of its cancel properties, its slower startup than 2A, and its loss of frame advantage. That said, it prorates less than most of her other moves and can be linked into her faster normals, so it may have use as a punisher.


=== Medium Attacks ===
=== Medium Attacks ===

Revision as of 13:23, 28 March 2012

Introduction

Misaki-efz.png

Kawana Misaki (川名 みさき) is a solid and mobile character who attacks with the power of wind. Her speed gives her an excellent rushdown game, and the Guard Attack property she gains on a few of her moves gives her a counter-attack that's impossible to RG if used right.

Misaki is one of the heroines of ONE, a visual novel produced by Tactics in 1998. She is a 3rd grade student in the same school as Kouhei. A girl with cold eyes but a warm smile, Misaki became blind due to an event that occured in the past. She enjoys talking to others since that is the only way she can get to know other people. Kouhei first met her on the roof of the school during sunset. During ONE, Misaki and Kouhei spend some time together, but there is an eternity, after all...

Stage: Sunset Rooftop (夕焼けの屋上)

BGM: A fine young lady at first sight (見た目はお嬢様)

Character-Specific Notes

  • Misaki is able to air jump once, and air dash/backstep once.

Normal Moves

The notation for the movelists can be found under Notation.

Move Hits Damage Guard Move
Cancel
Jump
Cancel
IC
Cancel
5A 1 210 Ground Yes Yes Yes
2A 1 230 Low Yes Yes Yes
j.A 1 240 High/Air Yes Yes Yes
66A 1 250 Ground Yes No Yes
662A 1 300 Low Yes No Yes
5B(c) 1 420 Ground Yes Yes Yes
5B(f) 1 500 Ground Yes No Yes
2B 1 400 Low Yes Yes Yes
j.B 1 420 High/Air Yes Yes Yes
66B 1 550 Ground Yes No Yes
662B 1 450 Low Yes No Yes
5C 1 670 Any Yes No Yes
2C 1 700 Low Yes No Yes
j.C 1 650 High/Air Yes Yes Yes
66C 1 750 Ground Yes No Yes
662C 1 600 Any Yes No Yes
Throw 2 1250 Throw No No No
j.Throw 1 1300 Air Throw No No No

Weak Attacks

5A

  • Misaki swipes out her arm in a backhand motion horizontally.
  • A decent pressure tool and a workable anti-air. This is one of Misaki's faster normals (frame 6), with some strong frame advantage (+5) and versatility in that it can be cancelled into anything, although to go into her 2A you have a very lenient link. Tends to whiff on crouchers.


2A

  • Misaki sticks out her arm in a palm, in what looks like a cute little jab.
  • Easily one of Misaki's best moves. Although the range isn't the best, it's Misaki's fastest normal (frame 5), an amazing pressure tool that hits low, has decent frame advantage (+2), and cancels into itself and everything else (besides 5A, which it links to). You'll see this move used a lot in both pressure strings and as combo starters.


j.A

  • Misaki sticks out her foot at a downwards angle.
  • An extremely quick overhead (frame 6) that's nearly instant if you do it immediately off the ground, j.A cancels into itself and j.B and j.C, and can be airdash cancelled like most air normals, allowing for great pressure and combo starters. The move's hitbox also lingers for a good 10 frames, working as a very good catch for people below you, or as a great, meaty overhead on oki.


66A

  • Misaki dashes forwards and does the same swipe as she does in her 5A with slightly higher damage.
  • One of Misaki's many great normals. This move is a staple combo tool used to continue after an IC'd 2C or Assault Gush, since it links into her c.B, which then leads into her staple j.B loop. . It also works after nearly any air string, B Hyper Accel (if they're close enough to the corner), B Half Gush, and Reverse Air Raid, though its vertical hitbox is small, so you'll need to time it properly. Misaki has a frame advantage on block (+5, same as 5A).


662A

  • Misaki dashes forwards, and crouches into her 2A with some more damage than before.
  • This move doesn't seem to be used as often, due to the lack of its cancel properties, its slower startup than 2A, and its loss of frame advantage. That said, it prorates less than most of her other moves and can be linked into her faster normals, so it may have use as a punisher.

Medium Attacks

5B (close)

  • [description]
  • [usefulness]


5B (far)

  • [description]
  • [usefulness]


2B

  • [description]
  • [usefulness]


j.B

  • [description]
  • [usefulness]


66B

  • [description]
  • [usefulness]


662B

  • This move trips the opponent if it hits.
  • [usefulness]

Strong Attacks

5C

  • [description]
  • [usefulness]


2C

  • This move trips the opponent if it hits.
  • [usefulness]


j.C

  • [description]
  • [usefulness]


66C

  • This move causes wallbounce if it hits.
  • [usefulness]


662C

  • [description]
  • [usefulness]

Throws

Throw

  • [description]
  • [usefulness]


Air Throw

  • [description]
  • [usefulness]

Special Moves

The notation for the movelists can be found under Notation.

Move Hits Damage Guard IC
Cancel
Half Gush
236A 1 650 Any Yes (FIC)
236B 1 650 Any Yes (FIC)
236C 1 600 Any Yes (FIC)
Hyper Accel
623A 1 850 Air Throw Yes
623B 1 650 Air Throw Yes
623C 5 ≈1320 Air Throw Yes
Assault Gush [+Aerial]
214A 1 600 Any Yes
j.214A 1 650 High/Air Yes
214B 1 600 Any Yes
214C 1 200 Any Yes
1 1200 Any Yes
Reverse Air Raid
22A/B 1 650 Counterhit No
High-Speed Lunch [SP Level 1-3]
236236A 15 ≈2270 Any No
236236B 21 ≈3050 Any No
236236C 30 ≈4080 Any No
Down Burst [SP Level 1-3]
j.236236A ≈12 ≈2150 Any No
j.236236B ≈20 ≈2740 Any No
j.236236C ≈36 ≈3580 Any No
Turbulence [SP Level 1-3]
6321463214A 6 2400 Unblockable No
6321463214B 28 3000 Unblockable No
6321463214C 3 4200 Unblockable Yes
High-End Crash [1/3 HP, SP Level 3]
222S 2 5500 Counterhit Yes

Specials

Half Gush (ハーフガッシュ)

  • [description]
  • [usefulness]


Hyper Accel (ハイパーアクセル)

  • [description]
  • [usefulness]


Assault Gush (アサルトガッシュ)

  • [description]
  • [usefulness]


Reverse Air Raid (リバースエアレイド)

  • [description]
  • [usefulness]

Eterny Specials

High-Speed Lunch (ハイスピードランチ)

  • [description]
  • [usefulness]


Down Burst (ダウンバースト)

  • A version:
    • Misaki raises her hand high, and then brings it down, creating a huge column of swirling wind directly below her.
    • A really good super. It can easily be used in combos and in mixups.
  • B version:
    • Same as A version, but lasts longer.
    • [usefulness]
  • C version:
    • Same as B version, but lasts even longer.
    • [usefulness]


Turbulence (ターヴィランス)

  • A version:
    • Misaki draws the opponent in with a vacuum of air. When close enough, she grabs them and slams their head into the ground a few times. She then finishes by jumping ontop of them with a pose.
    • [usefulness]
  • B version:
    • Same as A, but instead of jumping on the opponent at the end, she leaps into the air over them and blasts a burst of wind down onto them.
    • [Usefulness]
  • C version:
    • Like previous versions, she draws the opponent with a vacuum, grabbing them when close. She then unleashes a twister of wind from her body before blasting her opponent to the sky with wind.
    • [Usefulness]

Final Memory

High-End Crash (ハイエンドクラッシュ)

  • Misaki gets into her countering stance for about a second. If hit while in stance, she hits her opponent with a burst of wind before finishing up with a larger blast of wind, sending the opponent flying.
  • Very useful against aggressive fighters. Best used when an opponent is dashing toward you, most likely to attack.

Strategy, Tactics, and Combos

Combos

Misaki's BnB combo: (close) 2ABBC [IC] 66A 5B (into air loop).

Misaki's midscreen air loop: j.B [airdash] j.AB (repeat).

Misaki's corner air loop: j.B [airdash] j.BC [land] 5BC (repeat).

No IC 2A 2B(B) 2C 623A

Red IC 2A 2B 2C 22C 66A 5B into...

Midscreen: j.B airdash j.AB 5B j.ABC j.ABC airdash (tech punish)

Corner: j.B airdash j.BC 5BC j.ABC j.ABC airdash (tech punish)

Blue IC 2A 2B 2C 22C 66A 5B into...

Midscreen: [j.B airdash j.AB 5B]xN

Corner: [j.B airdash j.BC 5BC]xN

With yourself cornered: 623B -> Corner version

If you end the combo in a corner, you may be able to use the j.ABC j.ABC airdash (tech punish) ender.


Basic combo

Red IC

Midscreen :

jC 2A2B2C IC 66A B jB 66 jAjB BC jAjBjC 9 jAjBjC - 4124 damage (rep2-1)

jAjB 2A2B2C IC 66A 66A 66A 2ABC jAjBjC 9 jAjBjC - 3685 damage (rep2-2)

Corner :

66C jB 66 jAjB 66A B 623B IC 66 B 623B BC jAjBjC - 3741 damage (rep2-3)

214B IC 66A B jB 66 jB B jB 66 jBjC jAjBjC BC jAjBjC - 4199 damage (rep2-5)

214B IC 66 jB B jB 66 jB B jB 66 jAjB BC jAjBjC 9 jAjBjC - 4143 damage (rep2-6)

2C IC 66A B jB 66 jAjB jB 66 jAjB 66A B jAjBjC 9 jAjBjC - 3822 damage (rep2-7)

2C IC 66A B jB 66 jAjB jB 66 jAjB 2A B jAjAjB 9 jAjBjC - 3671 damage (rep2-8)

Replay : Download Here


Advanced Combo

Red IC

Corner :

2A2BB2C 214B IC j236236A 2ABC jAjBjC jAjBjC - 4874 damage (rep1-1)

2A2BB2C 214B IC j236236A 2B jAjAjBjC 5B5C - 4659 damage (rep1-2)

2A2BB2C 214B IC j236236A 2BB2C 236236B - 5397 damage (rep1-3)


BlueIC

Corner :

ABB2C 214B IC j236236A 66A 5B jB 66 jBjC j236236A 66A ABC jAjBjCjAjBjC 214C - 8239 damage (rep1-4)

Midscreen :

j236236A 66A 5B jB 66 jBjC j236236A 66A ABC IC 5B jB 66 jBjC j236236A 66A ABC jAjBjC jAjBjC - 8984 damage (rep1-5)

j236236A 2A5B 623B IC 66 623B dash 5B jB 66 jBjC j236236A 2ABC jAjBjC jAjBjC 214C - 7984 damage (rep1-6)

Replay : Download Here


Notes

All the advanced combos above use OTG ( off the ground ). U can use these moves to OTG ur opponent :

  • 66A : can be used on all characters with a appropriate height (really hard on Ayu,Mai,Akiko)
  • 2B : can be used on all character (hard with Ayu,Mai,Akiko)
  • 2A : can be used on these characters : Kano, Kanna, Sayuri, Minagi, Nayuki (Sleep), Nayuki (Awake), Mizuka, Kaori, Unknown, Misuzu .
  • 5B : can be used only on Kano, Kanna, Sayuri , Nayuki (Sleep), Minagi .


Mixing with j.B

Misaki's j.B normal is one of her best crossup moves. If you get a knockdown, you can do an IAD over the opponent while they are waking up and use the j.B. The crossup will be completely ambiguous depending on how you timed your dash.

Win Quotes

Japanese English

良い風だね…

毎日こういう日だと
苦労しないで
勝てるんだけどね

[TRANSLATION NEEDED]

この風がずっと吹いて
辿り着く場所
それって一体
どこだと思う?

ふふ、変なこと
聞いちゃったかな?

The wind is always blowing, reaching places. Is it integrated to where I think? Hehe, did you hear those strange things?

う~…

おなかが空いてて
調子が出ないよ…

[TRANSLATION NEEDED]

勝利の後のカツカレー
格別の逸品だよ

君も今度どうかな?

Katsu Curry after winning is a very special gem. How about this time, too?

目が見え無いって事
ハンデだと思った?

だったらソレが
敗因だと思うよ…
うん

[TRANSLATION NEEDED]

何だか良く
分からないけど

君って他人って気が
あまりしないんだ

不思議だね

[TRANSLATION NEEDED]

悲しい風…

すっごく辛い物を
背負っているんだね…

[TRANSLATION NEEDED]

(To Mio)
この手ごたえは…
もしかして澪ちゃん?

ゴメン…
ちょっと気が付くのが
遅くなったかも…

(To Mio)
[TRANSLATION NEEDED]

(To UNKNOWN)
世界が怯えてる…

君は一体
何者なのかな…?

(To UNKNOWN)
The world is running scared...What the hell are you? Who was it?

Colors

EFZ-misaki-colors.png

In-game References

External References

  • Misaki's 2C is based on M. Bison's crouching roundhouse, from the Street Fighter series.
  • Misaki's "Half Gush" move is based on Geese Howard's "Reppuken" move, from the Fatal Fury series.
  • Misaki's "Hyper Accel" move is either based on Anji Mito's "On" move, from the Guilty Gear series, or Rose's "Soul Thru" move, from the Street Fighter series.
  • Misaki's "High-Speed Lunch" move is based on Norimaro]]'s "Hyper Strong Miracle Treasure" move, from Marvel Super Heroes vs Street Fighter.
  • Misaki's "Turbulence" move is based on Leopold Goenitz's "Yamidoukoku" move, from The King of Fighters series.
  • Misaki's "High-End Crash" is based on Seth's "Morote-Sho-Yoh" move, from The King of Fighters series.

ONE References

  • Misaki's stage, the sunset rooftop, is where Kouhei first met Misaki in ONE.
  • Misaki's "High-Speed Lunch" move is a reference to her prodigious appetite in the game.
  • The huge stack of toast Akiko serves Misaki during Akiko's "There is also some that isn't sweet" move is another reference to her appetite during the game.

Links

For much more detailed information on combos, see this site. (Warning: Japanese)


General
FAQ
Media
Characters
Akane
Akiko
Ayu
Doppel
Ikumi
Kanna
Kano
Kaori
Mai
Makoto
Mayu
Minagi
Mio
Misaki
Mishio
Misuzu
Mizuka
Nayuki (asleep)
Nayuki (awake)
Rumi
Sayuri
Shiori
UNKNOWN
Mechanics
Guides
Wiki