Samurai Shodown/Wu-Ruixiang: Difference between revisions
Line 78: | Line 78: | ||
|total= | |total= | ||
|blockAdv=-5 | |blockAdv=-5 | ||
|guardDmg=5 | |||
|cancel= Yes | |cancel= Yes | ||
|recoil= | |recoil= | ||
Line 101: | Line 102: | ||
|total= | |total= | ||
|blockAdv=-12 | |blockAdv=-12 | ||
|guardDmg=10 | |||
|cancel= Yes | |cancel= Yes | ||
|recoil= | |recoil= | ||
Line 124: | Line 126: | ||
|total= | |total= | ||
|blockAdv=-28 | |blockAdv=-28 | ||
|guardDmg=25 | |||
|cancel= No | |cancel= No | ||
|recoil= | |recoil= | ||
Line 147: | Line 150: | ||
|total= | |total= | ||
|blockAdv=-5 | |blockAdv=-5 | ||
|guardDmg=5 | |||
|cancel= Yes | |cancel= Yes | ||
|recoil= | |recoil= | ||
Line 170: | Line 174: | ||
|total= | |total= | ||
|blockAdv=-12 | |blockAdv=-12 | ||
|guardDmg=10 | |||
|cancel= No | |cancel= No | ||
|recoil= | |recoil= | ||
Line 193: | Line 198: | ||
|total= | |total= | ||
|blockAdv=-15 | |blockAdv=-15 | ||
|guardDmg=25 | |||
|cancel= No | |cancel= No | ||
|recoil= | |recoil= | ||
Line 217: | Line 223: | ||
|total= | |total= | ||
|blockAdv=-5 | |blockAdv=-5 | ||
|guardDmg=5 | |||
|cancel= Yes | |cancel= Yes | ||
|recoil= | |recoil= | ||
Line 240: | Line 247: | ||
|total= | |total= | ||
|blockAdv=-12 | |blockAdv=-12 | ||
|guardDmg=10 | |||
|cancel= Yes | |cancel= Yes | ||
|recoil= | |recoil= | ||
Line 257: | Line 265: | ||
|damage= 200 | |damage= 200 | ||
|guard= Mid | |guard= Mid | ||
|startup= | |startup=15 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 263: | Line 271: | ||
|total= | |total= | ||
|blockAdv=-28 | |blockAdv=-28 | ||
|guardDmg=25 | |||
|cancel= No | |cancel= No | ||
|recoil= | |recoil= | ||
|deflect= Yes (disarm) | |deflect= Yes (disarm) | ||
|unarmed=No | |unarmed=No | ||
|description= Another slow-ish hard slash. | |description= Another slow-ish hard slash. Now faster since version 2.10. | ||
}} | }} | ||
}} | }} | ||
Line 286: | Line 295: | ||
|total= | |total= | ||
|blockAdv=0 | |blockAdv=0 | ||
|guardDmg=5 | |||
|cancel= Yes | |cancel= Yes | ||
|recoil= | |recoil= | ||
Line 309: | Line 319: | ||
|total= | |total= | ||
|blockAdv=-12 | |blockAdv=-12 | ||
|guardDmg=10 | |||
|cancel= Yes | |cancel= Yes | ||
|recoil= | |recoil= | ||
|deflect= Yes | |deflect= Yes | ||
|unarmed=No | |unarmed=No | ||
|description= Another pretty quick upwards shield bash with anti-air potential. | |description= Another pretty quick upwards shield bash with anti-air potential. Added a guard point 4-6f (version 2.10). | ||
}} | }} | ||
}} | }} | ||
Line 324: | Line 335: | ||
|data= | |data= | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|damage= 180 | |damage= 180(150,30) | ||
|guard= Mid | |guard= Mid | ||
|startup=19 | |startup=19 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv=+ | |hitAdv=+8 | ||
|total= | |total= | ||
|blockAdv=-28 | |blockAdv=-28 | ||
|guardDmg=25 | |||
|cancel= No | |cancel= No | ||
|recoil= | |recoil= | ||
|deflect= Yes (disarm) | |deflect= Yes (disarm) | ||
|unarmed=No | |unarmed=No | ||
|description= More damage than far 2C but no knockdown. Also hits mid instead of low. | |description= More damage than far 2C but no knockdown. Also hits mid instead of low. Now attacks twice, with the second hit pulling the opponent closer (version 2.10). | ||
}} | }} | ||
}} | }} | ||
Line 356: | Line 368: | ||
|total= | |total= | ||
|blockAdv=-8 | |blockAdv=-8 | ||
|guardDmg=5 | |||
|cancel=no | |cancel=no | ||
|recoil= | |recoil= | ||
Line 379: | Line 392: | ||
|total= | |total= | ||
|blockAdv=-1 | |blockAdv=-1 | ||
|guardDmg=5 | |||
|cancel=no | |cancel=no | ||
|recoil= | |recoil= | ||
Line 399: | Line 413: | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=0 | ||
|total= | |total= | ||
|blockAdv=-6 | |blockAdv=-6 | ||
|guardDmg=5 | |||
|cancel=no | |cancel=no | ||
|recoil= | |recoil= | ||
|deflect= No | |deflect= No | ||
|unarmed= Yes | |unarmed= Yes | ||
|description= | |description=Now less minus on hit (version 2.10). | ||
}} | }} | ||
}} | }} | ||
Line 425: | Line 440: | ||
|total= | |total= | ||
|blockAdv=-26 | |blockAdv=-26 | ||
|guardDmg=5 | |||
|cancel=no | |cancel=no | ||
|recoil= | |recoil= | ||
Line 449: | Line 465: | ||
|total= | |total= | ||
|blockAdv=-20 | |blockAdv=-20 | ||
|guardDmg=5 | |||
|cancel=Yes | |cancel=Yes | ||
|recoil= | |recoil= | ||
Line 472: | Line 489: | ||
|total= | |total= | ||
|blockAdv=-36 | |blockAdv=-36 | ||
|guardDmg=10 | |||
|cancel=No | |cancel=No | ||
|recoil= | |recoil= | ||
Line 495: | Line 513: | ||
|total= | |total= | ||
|blockAdv=-15 | |blockAdv=-15 | ||
|guardDmg=20 | |||
|cancel=no | |cancel=no | ||
|recoil= | |recoil= | ||
Line 518: | Line 537: | ||
|total= | |total= | ||
|blockAdv=-25~-17 | |blockAdv=-25~-17 | ||
|guardDmg=5 | |||
|cancel=no | |cancel=no | ||
|recoil= | |recoil= | ||
Line 542: | Line 562: | ||
|total= | |total= | ||
|blockAdv= | |blockAdv= | ||
|guardDmg=5 | |||
|cancel= | |cancel= | ||
|recoil= | |recoil= | ||
Line 565: | Line 586: | ||
|total= | |total= | ||
|blockAdv= | |blockAdv= | ||
|guardDmg=10 | |||
|cancel= | |cancel= | ||
|recoil= | |recoil= | ||
Line 588: | Line 610: | ||
|total= | |total= | ||
|blockAdv= | |blockAdv= | ||
|guardDmg=20 | |||
|cancel= | |cancel= | ||
|recoil= | |recoil= | ||
Line 611: | Line 634: | ||
|total= | |total= | ||
|blockAdv= | |blockAdv= | ||
|guardDmg=5 | |||
|cancel= | |cancel= | ||
|recoil= | |recoil= | ||
Line 629: | Line 653: | ||
|damage=50 | |damage=50 | ||
|guard= | |guard= | ||
|startup= | |startup=7 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 635: | Line 659: | ||
|total= | |total= | ||
|blockAdv=-6 | |blockAdv=-6 | ||
|guardDmg=5 | |||
|cancel= | |cancel= | ||
|recoil= | |recoil= | ||
Line 652: | Line 677: | ||
|damage=50 | |damage=50 | ||
|guard= | |guard= | ||
|startup= | |startup=8 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 658: | Line 683: | ||
|total= | |total= | ||
|blockAdv=-5 | |blockAdv=-5 | ||
|guardDmg=5 | |||
|cancel= | |cancel= | ||
|recoil= | |recoil= | ||
Line 675: | Line 701: | ||
|damage=50 | |damage=50 | ||
|guard= | |guard= | ||
|startup= | |startup=6 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
Line 681: | Line 707: | ||
|total= | |total= | ||
|blockAdv= | |blockAdv= | ||
|guardDmg=5 | |||
|cancel= | |cancel= | ||
|recoil= | |recoil= | ||
Line 698: | Line 725: | ||
|damage=50 | |damage=50 | ||
|guard= | |guard= | ||
|startup= | |startup=10 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=KD | ||
|total= | |total= | ||
|blockAdv= | |blockAdv=-5 | ||
|guardDmg=5 | |||
|cancel= | |cancel= | ||
|recoil= | |recoil= |
Revision as of 08:12, 12 April 2021
Introduction
Ruixiang’s most defining features are without a doubt her ground traps, which make her a character for lab monsters who like to find crazy setups and stylish juggles, although she can also be played as a more traditional projectile zoner.
While her normals are surprisingly stubby and quite laggy, she has arguably the best projectile game out of the entire cast, with high, medium and low fireballs that become active very early in their animation. Her shield counter can also reflect projectiles, in addition to being a strong anti-aggression tool. Ruixiang’s WFT is fast and covers a huge area, making it risky for the opponent to challenge her zoning.
Her defense isn’t spotless though as she somewhat struggles with anti-airs and her damage is way below average without setups. Her slow movement and floaty jump also make it hard for her to position herself properly.
Strengths | Weaknesses |
---|---|
|
|
Data
- Damage Taken: 105%
- Rage Factor: 0.20
- Rage Duration: 16 seconds
- Jump: 50 frames (Very Slow)
- Forward Walk Speed: 0.3 (Average)
- Back Walk Speed: 0.23 (Average)
- Dash Speed: 1.0 (Very Slow)
- Back Dash: 28 frames
- Weapon Pickup / Drop: 40 / 31 frames
Gameplan
Similar to the Strategy section of the 5sp wiki pages. List Wu's archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.
Neutral
Okizeme
22C
if wu gets a KD in the corner she can use 22C to be +10 to +5 depending on if they roll or not and will catch all tech rolls. If they take the hit wu can easily convert because of how meaty the special hits. sample idea of this would be 22D > microwalk back 22C
- If they get hit you can follow up with many different options
- normal(restand) > 623A
- 214C
- WFT
- issen (issen will also sometimes hit a mid screen opponent as well but you need to run)
623S
- On hit
- SSM
- normal(restand) > 623A or B
- WFT
- 66C
- Issen
- Close range 623S options on block
- B+C(overhead) is good
- 6k, if your opponent blocks a 6k you have enough time for a free tick grab (with this setup you need to time the 6k properly because the spikes have thrown invul for a certain period. Practice this in training mode for consistency).
- 6k if hits you can frame trap into 2a
- Far Range 623s
- 66k/f.2c(safer option due to pushback)
- 661/6643 b+c for an instant running overhead
Normal Moves
Far Slashes
5A
5A
|
---|
5B
5B
|
---|
5C
5C
|
---|
2A
2A
|
---|
2B
2B
|
---|
2C
2C
|
---|
Near Slashes
n.5A
n.5A
|
---|
n.5B
n.5B
|
---|
n.5C
n.5C
|
---|
n.2A
n.2A
|
---|
n.2B
n.2B
|
---|
n.2C
n.2C
|
---|
Kicks
5D
5D
|
---|
6D
6D
|
---|
2D
2D
|
---|
3D
3D
|
---|
Dash Normals
66A
66A
|
---|
66B
66B
|
---|
66C
66C
|
---|
66D
66D
|
---|
Air Normals
j.A
j.A
|
---|
j.B
j.B
|
---|
j.C
j.C
|
---|
j.D
j.D
|
---|
Unarmed Normals
u.5S
u.5S
|
---|
u.2S
u.2S
|
---|
ju.S
ju.S
|
---|
u.66S
u.66S
|
---|
Universal Mechanics
Guard Break
Guard Break (Throw)
4/5/6C+D |
---|
Surprise Attack
Surprise Attack (Overhead)
5B+C |
---|
Dodge
Dodge
5A+B |
---|
Stance Break
Stance Break
A+B during Just Defense |
---|
Counter / Blade Catch
Counter / Blade Catch
236A+B |
---|
Rage Explosion
Rage Explosion
5A+B+C |
---|
Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion |
---|
Special Moves
Black Tortoise Torrent
Black Tortoise Torrent
236S |
---|
Vermilion Bird Blaze
Vermilion Bird Blaze
214S |
---|
White Tiger Fangs
White Tiger Fangs
623S |
---|
Azure Dragon Thunderstrike
Azure Dragon Thunderstrike
22S |
---|
Kirin Earthen Rampage
Kirin Earthen Rampage
421K |
---|
Supers
Weapon Flipping Technique
Nine-Headed Dragon Strike
236B+C |
---|
Super Special Move
Primordial Chaos of the Yellow Dragon
641236C+D |
---|
Combos
List combos, use numpad notation.
Midscreen
- Cl.5b/cl.2b/f.b/66b
- ...236b
- ...214x
- ...22a/22b
- ...wft
- Close range 623x
- ... 236b
- ... 22c
- ... 214c
- ... wft
- ... issen
- ... SSM ender
- ... cl.5c/j.c/cl.2c
- Medium range 623x
- ... 236b
- ... run up 22b/22a
- ... run up 214c
- ... wft
- ... 236c wft(a little closer then mid range and character specific)
- ... issen
- ... SSM ender
- ... f.c/66c/j.c
- Far range 623x
- ... 236b
- ... run up 214c
- ... Wft
- ... issen
- ... 66c/j.c
- Grab
- ... f.b/66b 214c
- ... 66b 22b
- ... f.b/66b wft
- ... mid range spikes to 236b
- ... mid range spikes to run up 22b/22a
- ... mid range spikes to run up 214c
- ... mid range spikes to wft
- ... mid range spikes to issen
- ... mid range spikes to run upSSM ender
- ... mid range spikes to f.c/66c/j.c
- ... 3K
- Deep j.c
- ... f.c
- ... f.b/66b 214c
- ... 66b 22b
- ... f.b/66b wft
Corner
- Close spikes in the corner
- ... 22c 22a
- ... 22c 214c
- ... 22c wft
- ... 22c issen
- ... SSM
Anti-Air
- 22c (if opponent tries jumping out of the corner and if opponent jumps into late)
- ... 214c
- ... Wft
- ... issen
- 236c (if opponent tries jumping out of the corner)
- ... Issen
Videos
- Wu Ruixiang tutorial and combos by LegendaryWolf Shirou
Colors
External Links
- Twitter hashtag: #SS_WU