Eternal Fighter Zero/Controls: Difference between revisions
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=== Jumping === | === Jumping === | ||
* '''8''' Makes you jump straight up; | :* '''8''' Makes you jump straight up; | ||
* '''7''' Makes you jump back and up; | :* '''7''' Makes you jump back and up; | ||
* '''9''' Makes you jump forward and up. | :* '''9''' Makes you jump forward and up. | ||
:*'''j.7/8/9 | :*'''j.7/8/9''' - Does a double-jump or air-jump, when used with a normal jump, can bring you to higher altitudes. | ||
=== In The Air === | === In The Air === |
Revision as of 16:38, 19 June 2021
Notation
Button Notation
- A - Light Attack
- B - Medium Attack
- C - Strong Attack
- S - Special (not used by every character)
- A - Light Attack
Miscellaneous Notation
- j. - The following move should be performed in the "midair" position (i.e. "j.236A" means to perform "236A" whilst in the air).
- (c) - Refers to the close version of the preceding move (i.e. "B(c)" refers to the B attack when in close range).
- (f) - Refers to the far version of the preceding move (i.e. "B(f)" refers to the B attack when far away).
- j. - The following move should be performed in the "midair" position (i.e. "j.236A" means to perform "236A" whilst in the air).
Movement
On The Ground
- 6 - Makes you walk toward where you are facing.
- 4 - Makes you walk away from where you are facing.
- 66 - Forward Dash - Ground dash, hop, leap, step depending on the character.
- 44 - Back Dash - Backward ground dashes also vary from character to character. some are reverse leaps, others are quick back steps.
Jumping
- 8 Makes you jump straight up;
- 7 Makes you jump back and up;
- 9 Makes you jump forward and up.
- j.7/8/9 - Does a double-jump or air-jump, when used with a normal jump, can bring you to higher altitudes.
In The Air
- j.66 - Air Dash/Forward Air Dash
- j.44 - Air Back Dash/Backward Air Dash