Skullgirls/Painwheel/Strategy: Difference between revisions
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{{SG Character Subnav|char=Painwheel|short=pwl|sub=1}} | |||
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==Strategy== | ==Strategy== | ||
''This section has not been started yet. If you'd like to see this section filled out, please consider requesting an account and contributing!'' | ''This section has not been started yet. If you'd like to see this section filled out, please consider requesting an account and contributing!'' | ||
===Important Moves=== | |||
* '''jMP''' - Slow but very disjointed and active. | |||
* '''L Buer (236LK)''' - Essential move for combo strings and ground confirms. | |||
* '''2LK''' - Slowest 2LK in the game, but extremely far reach that confirms from most every distance into other normals/specials. | |||
* '''jMK''' - Air to air, use to confirm from air hits with fly cancels. | |||
* '''jHP''' - Forward moving normal with 1 hit of armor. Cancel the armor startup into Thresher (j236KK) to get a more reliable armor confirm. | |||
* '''Reversals''' | |||
** '''Death Crawl (236PP)''' fully invulnerable but small hitbox | |||
** '''Thresher''' (236KK) strong air reversal. Has a built in OS - if your input is crossed up you'll get flight. | |||
;Goals | ;Goals |
Latest revision as of 16:23, 14 January 2022
Strategy
This section has not been started yet. If you'd like to see this section filled out, please consider requesting an account and contributing!
Important Moves
- jMP - Slow but very disjointed and active.
- L Buer (236LK) - Essential move for combo strings and ground confirms.
- 2LK - Slowest 2LK in the game, but extremely far reach that confirms from most every distance into other normals/specials.
- jMK - Air to air, use to confirm from air hits with fly cancels.
- jHP - Forward moving normal with 1 hit of armor. Cancel the armor startup into Thresher (j236KK) to get a more reliable armor confirm.
- Reversals
- Death Crawl (236PP) fully invulnerable but small hitbox
- Thresher (236KK) strong air reversal. Has a built in OS - if your input is crossed up you'll get flight.
- Goals
- Offense
- Neutral
- Defense
- Other techniques
Counterplay