Skullgirls/Ms. Fortune: Difference between revisions
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* If she hits her head with her snap while Headless, the head bounces across the screen and will count as a snap if it connects. | * If she hits her head with her snap while Headless, the head bounces across the screen and will count as a snap if it connects. | ||
** Good space control tool at the cost of 1 meter. Especially useful vs solos and Sekhmet. | ** Good space control tool at the cost of 1 meter. Especially useful vs solos and Sekhmet. | ||
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* The button used for the first attack dictates the version used for the 2nd & 3rd hits. | * The button used for the first attack dictates the version used for the 2nd & 3rd hits. | ||
* After the first hit, you can choose to finish with either Cat Slide (2K) or El Gato (K). She can also cancel the 2nd hit directly into Cat Strike (214P). | * After the first hit, you can choose to finish with either Cat Slide (2K) or El Gato (K). She can also cancel the 2nd hit directly into Cat Strike (214P). | ||
* The first hit of the L version leaves you at +0 on block. | * The first hit of the L version leaves you at +0 on block. | ||
* When trying to cancel Rekka into Headroll, holding back at the end of the input (21[4]P) increases the buffer window, making it much easier to do. | |||
* While Headless, this move only performs the final hit, and the Cat Slide/El Gato follow ups can be done on their own. | * While Headless, this move only performs the final hit, and the Cat Slide/El Gato follow ups can be done on their own. | ||
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* Requires assist to combo into. | * Requires assist to combo into. | ||
* Staggers when it hits up close, leading to easy conversions. | * Staggers when it hits up close, leading to easy conversions. | ||
** There is a specific spacing where it will not trigger stagger even if it hits twice. This is because the 1st hit connects but the 2nd (stagger) hit whiffs and the opponent is hit by the projectile instead. | |||
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* The head has 4f of cooldown after landing. | * The head has 4f of cooldown after landing. | ||
* Decap attacks do not add undizzy on their own, nor can they trigger a burst. | * Decap attacks do not add undizzy on their own, nor can they trigger a burst. | ||
* Decap attacks will cancel the recovery of Head attacks. | |||
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* A hit-grab with a long recovery period. | * A hit-grab with a long recovery period. | ||
* A great conversion tool for harassing the opponent at far range or stuffing armor. | * A great conversion tool for harassing the opponent at far range or stuffing armor. | ||
* This move will continue if the body is blocking, but if the body is hit then the attack will stop. | |||
* This move will continue if the body is blocking, but if the body is hit then the attack will stop. | * After attacking, the head will be knocked to the nearest corner of the screen. | ||
** This usually means it flies behind Ms. Fortune, but in some situations (eg back to the corner) it will fly in front of her. | |||
** If both corners are equally close, the head will fly to the left corner. | |||
* If Nom is cancelled into from headbutt while the opponent is above 240 undizzy at stage 5, it will trigger an undizzy burst. | |||
* Head cooldown: 85f | * Head cooldown: 85f | ||
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==Esoteric== | ==Esoteric== | ||
* If she gets hit by a snap while Head-on, she will be forced to go Headless while leaving the screen. | |||
** Except if she is hit by Beowulf's alternative snap in Grab Stance. In this case she will stay Head-on. | |||
* Ms. Fortune's head will become invulnerable during a double snap. | |||
* When head attacks are cancelled into each other, each move's individual recovery is summed with an additional 8f of recovery. | |||
** Eg, Zoom & Sneeze each have 50f of recovery individually. So Zoom -> Sneeze will have 108f of recovery. | |||
* When performing a double jump within 2f of a jump, Ms. Fortune's air normals become mids until she lands. | * When performing a double jump within 2f of a jump, Ms. Fortune's air normals become mids until she lands. | ||
** jLK therefore cannot be used for instant double jump overheads vs crouching opponents. | ** jLK therefore cannot be used for instant double jump overheads vs crouching opponents. | ||
** Except vs Cerebella; she can be hit while crouching by instant double jump jLK if you double jump on the 3rd frame exactly | *** Except vs Cerebella; she can be hit while crouching by instant double jump jLK if you double jump on the 3rd frame exactly. | ||
* Cat Scratch Fever and Feral Edge can both perform their Head-on to Headless transition attacks when the opponent blocks the super while their assist (or head if they are playing Headless Ms. Fortune) gets hit. This can be used to make either super safe on block. | * Cat Scratch Fever and Feral Edge can both perform their Head-on to Headless transition attacks when the opponent blocks the super while their assist (or head if they are playing Headless Ms. Fortune) gets hit. This can be used to make either super safe on block. | ||
** Both supers can be punished in this situation via a well timed PBGC. | ** Both supers can be punished in this situation via a well timed PBGC, see the [https://wiki.gbl.gg/w/Skullgirls/Ms._Fortune/Strategy Counter Strategy] section for details. | ||
==Colors== | ==Colors== |
Revision as of 16:36, 6 May 2022
Story
A feline feral, Nadia Fortune is the last surviving member of the Fishbone Gang, a notorious band of otherwise Dagonian thieves. Their last mission ended in tragedy: a failed attempt to steal the mysterious Life Gem from Lorenzo Medici resulted in their grisly deaths. Before meeting her own doom, Ms. Fortune swallowed the Life Gem and managed to digest it. The Gem’s power permeated her entire body, making it truly undying... even after being cut into several pieces.
Now hiding in the shadows of Little Innsmouth, Ms. Fortune plots to avenge her fallen comrades.
Overview
Ms. Fortune is a rushdown puppet character who can take off her head, which provides more control in neutral, amazing corner pressure, and unique combos.
- Head-on Mode: With her head on Ms. Fortune retains her jHP, a fast and strong pressure/combo tool. Combined with her lowered minimum air dash height, Head-On Fortune distinguishes herself from the litter with oppressive close up pressure. Her Fiber Uppers (623K) also have invulnerability when she's head-on, making it a strong tool to help close in on opponents from midrange.
- Headless Mode: After using Cat Strike (214P) or Cat Spike (j214P), Ms Fortune removes her head which changes several aspects of her playstyle. In headless mode the HP button becomes dedicated to controlling the head, which has its own unique set of moves. The head can control space from a distance separately from the body, or it can be used to make some of her unsafe moves and approaches much safer. Headless gives up some of her brute force from head-on, but gains good control tools to work from any distance.
- Versatile Mobility: Ms. Fortune's ground dash is a very important mobility tool due to its high speed and low hurtbox, allowing it to low profile a number of projectiles and even some normals. She also has a double jump, a far traveling air dash, and small air hurtboxes, making her very elusive in the air as well. Additionally, her Fiber Upper is a great fast mobility tool that gives her a strong diagonal vector into the air.
{{#evt: service=youtube |id=https://youtu.be/QMlK6ZrYVqg |alignment=center |urlargs=start=1775 }}
Stats
Movement
Weight | Dash | Double Jump | Airdash | IAD Lockout |
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Light | Run | Yes | Yes | 6 (Head on) 8 (Headless) |
Wakeup Time
Forward Tech | Backward Tech | Sliding KD | Hard KD | Crumple |
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37 | 37 | 6 | 31 | 32 |
Move List
Character Mechanic: Headless Mode
Ms. Fortune can remove her head by using Cat Strike (214P), using Cat Spike (j214P), by getting hit by a snapback or through optional enders on her level 1 supers. While Ms. Fortune is headless...
- The HP button becomes dedicated to controlling and attacking with the head. This means that Ms. Fortune doesn't have access to her HP normals while headless.
- Ms. Fortune can hit her own head which turns into a hitbox as its launched into the air. Doing this inflicts no damage to herself. See 'Decap Attack' under the headless moves section.
- The head can be hit for 50% of normal damage. If both the point and the head get caught in the same combo, it will do tons of extra damage, making this scenario one of the biggest risks of being headless.
Some other traits are changed as well:
- 5MP and 5HK are changed since the head-on animations use the head.
- Ms. Fortune's normals and Fiber Upper have increased damage when she is headless. In the move data, the two different values will be listed as: Head on dmg / Headless dmg.
- The rekka enders Cat Slide and ground El Gato become specials that can be used on their own, enhancing her grounded mixup game.
- Her minimum instant airdash height is increased, weakening her IAD mixups.
- Fiber Upper becomes throw invulnerable only, but she is able to perform the follow-up if any of the hits connect.
Lastly, it's worth noting that Ms. Fortune retains the same hurtboxes she has during head-on, meaning she still has a hurtbox where her head would be.
Standing Normals
Neko Pun-ch Toggle Hitboxes Toggle Hitboxes
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Hand Shake Toggle Hitboxes Toggle Hitboxes
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Ears Pierced Toggle Hitboxes Toggle Hitboxes
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Fishbone Flop Toggle Hitboxes Toggle Hitboxes
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One Two Punisher Toggle Hitboxes Toggle Hitboxes
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Wheel of Fortune Toggle Hitboxes Toggle Hitboxes
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Limber Up Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
Toy Touch Toggle Hitboxes Toggle Hitboxes
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Hand In Hand Toggle Hitboxes Toggle Hitboxes
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High Brow Toggle Hitboxes Toggle Hitboxes
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Knees and Toes Toggle Hitboxes Toggle Hitboxes
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Nail Clipper Toggle Hitboxes Toggle Hitboxes
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Kitten Spin Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
Claws for Alarm Toggle Hitboxes Toggle Hitboxes
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Claws for Concern Toggle Hitboxes Toggle Hitboxes
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X-scrape Claws Toggle Hitboxes Toggle Hitboxes
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Shock and Paw Toggle Hitboxes Toggle Hitboxes
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Footloose Toggle Hitboxes Toggle Hitboxes
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Flying Screen Door Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Apotemnophobia Toggle Hitboxes Toggle Hitboxes
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Cat Ceiling Toggle Hitboxes Toggle Hitboxes
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Alley Cat Oop Toggle Hitboxes Toggle Hitboxes
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Cat-apult Toggle Hitboxes Toggle Hitboxes
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Specials
Toggle Hitboxes Toggle Hitboxes
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"Wreck-a your face!" Toggle Hitboxes Toggle Hitboxes
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"Wreck-a your shins!" Toggle Hitboxes Toggle Hitboxes
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"Rolling start!" Toggle Hitboxes Toggle Hitboxes
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"Heads up!" Toggle Hitboxes Toggle Hitboxes
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"Streeetch!" Toggle Hitboxes Toggle Hitboxes
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"Cat's claw!" Toggle Hitboxes Toggle Hitboxes
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"Here body, body..."
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Head Moves
Toggle Hitboxes Toggle Hitboxes
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Toggle Hitboxes Toggle Hitboxes
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Toggle Hitboxes Toggle Hitboxes
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"A-choo!~" Toggle Hitboxes Toggle Hitboxes
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Toggle Hitboxes Toggle Hitboxes
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Supers
"Fur-serker Purr-rage!" Toggle Hitboxes Toggle Hitboxes
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"I'll take a stab at it!" Toggle Hitboxes Toggle Hitboxes
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"Get ready for a surprise..." Toggle Hitboxes Toggle Hitboxes
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Taunt
"Nyaaa~"
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"Nyaaa~"
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Esoteric
- If she gets hit by a snap while Head-on, she will be forced to go Headless while leaving the screen.
- Except if she is hit by Beowulf's alternative snap in Grab Stance. In this case she will stay Head-on.
- Ms. Fortune's head will become invulnerable during a double snap.
- When head attacks are cancelled into each other, each move's individual recovery is summed with an additional 8f of recovery.
- Eg, Zoom & Sneeze each have 50f of recovery individually. So Zoom -> Sneeze will have 108f of recovery.
- When performing a double jump within 2f of a jump, Ms. Fortune's air normals become mids until she lands.
- jLK therefore cannot be used for instant double jump overheads vs crouching opponents.
- Except vs Cerebella; she can be hit while crouching by instant double jump jLK if you double jump on the 3rd frame exactly.
- jLK therefore cannot be used for instant double jump overheads vs crouching opponents.
- Cat Scratch Fever and Feral Edge can both perform their Head-on to Headless transition attacks when the opponent blocks the super while their assist (or head if they are playing Headless Ms. Fortune) gets hit. This can be used to make either super safe on block.
- Both supers can be punished in this situation via a well timed PBGC, see the Counter Strategy section for details.
Colors
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Color 1![]() Default color palette. |
Color 2![]() Original alternate color palette. |
Color 3![]() Based on Reiko Hinomoto from Rumble Roses. |
Color 4![]() Original color palette based on Ms. Fortune's original costume design. |
Color 5![]() Original alternate color palette. |
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Color 6![]() Based on Shelly, a character associated with Megalomaniac, an NPC from Gaia Online designed by Alex Ahad. |
Color 7![]() Based on Celty Sturluson from Durarara!!. |
Color 8![]() Based on Black★Rock Shooter. |
Color 9![]() Based on Morrigan Aensland from Darkstalkers. |
Color 10![]() Based on Fran from Final Fantasy XII. |
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Color 11![]() Original color palette based on the Xbox 360. |
Color 12![]() Original color palette based on the Playstation 3. |
Color 13![]() Based on "Blue" Mary Ryan from King of Fighters. |
Color 14![]() Based on Leona Heidern from King of Fighters. |
Color 15![]() Based on PUSSYCAT, a claymation short film by Takena. |
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Color 16![]() Based on the Thief from Dungeons and Dragons: Shadow of Mystara. |
Color 17![]() Based on Etna from Disgaea. |
Color 18![]() Based on Mami Tomoe from Puella Magi Madoka Magica. |
Color 19![]() Based on Black Orchid from Killer Instinct. Crowdfunding request. |
Color 20![]() Original alternate color palette. |
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Color 21![]() Based on She Hulk from Marvel Vs Capcom 3. Crowdfunding request. |
Color 22![]() Based on the original character Trades by Shouhda. Crowdfunding request. |
Color 23![]() Based on Makoto Nanaya from BlazBlue. |
Color 24![]() Based on Felicia's A2 palette from Marvel vs. Capcom 2. |
Color 25![]() Based on Elena from Street Fighter III: 3rd Strike. |
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Color 26![]() Based on Mashu Kyrielight from Fate. |
Color 27![]() Based on Tracer from Overwatch |
Color 28![]() Based on Sly Cooper from the Sly Cooper series. |
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Intro Poses
Fortune has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match.
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Intro pose 1: Hold ![]() ![]() Fortune turns around and shreds her coat. Let's see if you're up to scratch. |
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Intro pose 2: Hold ![]() ![]() Head walks on screen, then she pierces herself together. Time to pull myself together. |
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Intro pose 3: Hold ![]() ![]() Stretches and yawns. Nyaa~ |
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
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Caio Lugon @Caio_Lugon |
![]() Brazil |
Active | ![]() ![]() ![]() OG Fortune player. Created a lot of tech and is a top head-on and headless player. Example Play | |
Elda Taluda |
![]() United States |
Active | ![]() ![]() ![]() Long time top 8 mainstay. Plays almost entirely head-on. Example Play | |
Fullbleed @itsmefullbleed |
![]() United States |
Active | ![]() ![]() ![]() Headless aficionado with multiple top 8 appearances and the creator of the CSF headless corner oki. Example Play | |
LazyDiablos |
![]() United States |
Hibernation | ![]() ![]() Put Fortune/Butcher's on the map. Almost entirely head-on. Example Play | |
Lex @Scrambled_Lex |
![]() United Kingdom |
Active | ![]() ![]() ![]() Fortune/Val/Double tech monster. Mostly head-on but also plays headless. Sometimes runs Valentine point. Example Play | |
penpen @penpen0860g |
![]() Japan 神戸 (Koube) |
Active | ![]() ![]() ![]() High level Fortune player (head-on and headless) and tech monster. Streams regularly on twitch Example Play | |
PME @PME_SG |
![]() United States NJ |
Active | ![]() ![]() ![]() PME stands for "Primate Mangler Extraordinaire" Example Play | |
Ramsnacks @oiramsnacks |
![]() Australia |
Active | ![]() ![]() ![]() Top OCE Fortune, headless tech master and one of the first to use dash assist. Example Play | |
Sunset Radiance @SunsetVtuber |
![]() United States CA |
Back from hiatus | Various Plays head-on and headless. Fortune/Annie/Robo. ![]() ![]() ![]() |