Skullgirls/Double/Team Building: Difference between revisions

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__TOC__
{{SG Character Subnav|char=Double|short=dub|sub=1}}
{{NavigationSub-SG}}
==Assists this character provides==
===L/M (default assist)/H Hornet Bomber===
[[Image:SG_dbl_dpk.png|500px|thumb]]
L version is an [[Skullgirls/Team_Building#Invulnerable_DP_assists|Invulnerable DP assist]] that travels horizontally across the ground. It hits twice so it also provides a bit of lockdown, much more than any other DP assist in the game, which makes this assist notorious. The downside is that it doesn't have the vertical reaching hitbox most invulnerable DPs have, but it covers the ground quite well. The assist version of this move has a 2 more additional vulnerable frames, on top of the standard 2 vulnerable frames on every assist.


M version is a three hit [[Skullgirls/Team_Building#Lockdown_assists|lockdown / neutral assist]] that travels a fair distance across the screen in an arc. Some hits will whiff at certain ranges on crouching characters, but the upside to that is the space control the assist provides.


H version is like the M version, but travels further and in a taller arc. This makes it better at hitting opponents in the air, but will usually whiff against crouching opponents.
==Assist Strategies==
* A fast assist combined with Flesh Step can set up crossups
* Some assists can make TK barrel safe on block, turning it into a usable overhead option
 
==DHCs==
* Catheads is one of the most annoying safe DHCs in the game since it gives Double offensive momentum
* When DHCing from car, it has the added convenience of picking which side it will come out on. If you are ending a combo by DHCing from car, picking the right direction can usually give the next character the corner
* With a DHC that grants a combo, car can be used as a damaging full screen punish against zoners
* Puddle is a very flexible DHC for combos
* DHCing from puddle leaves it on the screen for the next character to use, although the timer is shortened.
 
==Tagging==
 
==Assist Combos==
===H Bypass===
 
{{ComboHeader-SG}}
 
{{Combo-SG
| notation=
:2LK 2MK 2HP H Bypass~4LK+HK
:2HP 4LK+HK
:dash 5LK 5HK 236HP
:dash 5MP 5HK
:jLP jHK j214LK
:5LPx2 5MKx2 2HP 623HK 236PP
| damage=8535
| meter=1
| location=Anywhere
| charspecific=No
| description=
* Should also work with L Pinion and H LnL (needs testing).
| video=[https://www.youtube.com/watch?v=0GkU49KAAdY (video)]
|}}
 
{{Combo-SG
| notation=
:j214MK + H Bypass
:2HP 4LK+HK
:dash 5LK 5HK 236HP
:dash 5MP 5HK
:jMP jHK
:super jump djMK jHK j214MK
:5LPx2 5MKx2 2HP 623HK 236PP
| damage=8772
| meter=1
| location=Anywhere
| charspecific=No
| description=
* Should also work with L Pinion and H LnL (needs testing).
| video=[https://www.youtube.com/watch?v=Jv0O3uBL4co (video)]
|}}
 
{{Combo-SG
| notation=
:623LK + H Bypass
:5LK 5HK 236HP
:dash 5MP 5HK
:jMP jHK
:super jump djMK jHK j214MK
:5LPx2 5MKx2 2HP 623HK 236PP
| damage=8366
| meter=1
| location=Anywhere
| charspecific=No
| description=
* Should also work with L Pinion and H LnL (needs testing).
| video=[https://youtu.be/Jv0O3uBL4co?t=14 (video)]
|}}
 
{{Combo-SG
| notation=
:236LP + H Bypass
:2HP 4LK+HK
:dash 5LK 5MKx2 5HK 236HP
:dash jump jMK jHK j214MK
:5LPx2 5MKx2 2HP 623HK 236PP
| damage=6953
| meter=1
| location=Anywhere
| charspecific=No
| description=
|video=[https://youtu.be/Jv0O3uBL4co?t=27 (video)]
|}}


<br clear=all/>
{{Combo-SG
| notation=
:CH 2HP 236MP + H Bypass
:2MP 2HP 214K
:5MKx2 5HK
:jLP jMK jHK j214MK
:5LK 5HK
:jLK(1) jMK jHK j214MK
:5LPx2 5MKx2 2HP 623HK 236PP
| damage=8522
| meter=1
| location=Anywhere
| charspecific=No
| description=
* Should also work with L Pinion and H LnL (needs testing).
| video=[https://www.youtube.com/watch?v=cMIaPG7Y64I (video)]
|}}


===L Luger Replica (default assist)===
{{Combo-SG
[[Image:SG_dbl_qcfp.png|500px|thumb]]
| notation=
:CH 2HP H Bypass~4LK+HK
:2HP 4LK+HK
:2HK 4LK+HK Monster
:236HP
:5MKx2 2HP 214K
:2LK 5HK
:jMP jHK
:super jump djMK jHK j214MK
:5LPx2 5MKx2 2HP 623HK 236PP
| damage=10684
| meter=1
| location=Anywhere
| charspecific=No
| description=
* Should also work with L Pinion and H LnL (needs testing).
| video=[https://www.youtube.com/watch?v=srqrTTo3nL4 (video)]
|}}
|}


Horizontal [[Skullgirls/Team_Building#Projectile_.2F_Neutral_assists|projectile assist]]. Despite it being on the list of default assist choices, this one is definitely overshadowed by her other assist choices.
===H A Train===


<br clear=all/>
{{ComboHeader-SG}}


===Cilia Slide===
{{Combo-SG
[[Image:SG_dbl_blkhk.png|500px|thumb]]
| notation=
:2LK 2MP 2HP 4LK+HK
:2HK 4LK+HK + H A Train
:jHK
:jMK jHK
:jLK jMK jHK j214MK
:5LPx2 5MKx2 2HP 623HK 236PP
| damage=9595
| meter=1
| location=Anywhere
| charspecific=Hard on Double
| description=
* Delay jHKs to make it easier.
| video=[https://www.youtube.com/watch?v=kzr_HzRp_eQ (video)]
|}}


Forward traveling [[Skullgirls/Team_Building#Low_assists|low assist]] that is also a sweep and has generous active frames. Great as a low hitting meaty, opening up possibilities for hard to block high/lows. You can also call it in neutral to cover the ground, since it travels forward very quickly. Very easy conversion ability as well, as it sends them backwards towards the point character.
{{Combo-SG
| notation=
:2LK 2MP 2HP 4LK+HK
:2HP 4LK+HK + H A Train
:sHK H luger
:sMKx2 sHK
:jLP jHK j214MK
:5LPx2 5MKx2 2HP 623HK 236PP
| damage=9227
| meter=1
| location=Anywhere
| charspecific=Doesn't work on Big Band
| description=
* Easier H train combo.
* sMP instead of sMK if it's hard at the cost of some damage.
| video=[https://www.youtube.com/watch?v=tVlD9JWReZo (video)]
|}}


<br clear=all/>
{{Combo-SG
| notation=
:2LK 2MP 2HP 4LK+HK
:2HK 4LK+HK + H A Train
:jHK
:jMK jHK
:jLK jMK jHK
:jMP
:5LPx2 5MKx2 2HP 623HK 236PP
| damage=9610
| meter=1
| location=Anywhere
| charspecific=Tall heavy/mid chars
| description=
* Hard and not worth it.
| video=[https://youtu.be/DKiXzqx5PwM (video)]
|}}


==Assists this character especially benefits from==
|}
* A fast assist combined with Flesh Step can set up crossups
* Some assists can make TK barrel safe on block, turning it into a usable overhead option


==DHCs==
==Assist Resets==
* Catheads is one of the most annoying safe DHCs in the game since it gives Double offensive momentum
* When DHCing from car, it has the added convenience of picking which side it will come out on. If you are ending a combo by DHCing from car, picking the right direction can usually give the next character the corner
* With a DHC that grants a combo, car can be used as a damaging full screen punish against zoners
* Puddle is a very flexible DHC for combos
* DHCing from puddle leaves it on the screen for the next character to use, although the timer is shortened.


==Meter management==
==Two Touch Sequences==
* Catheads on point costs 2 bars, but it is useful for chipping the opponent out, or safely continuing your offensive momentum
* She needs 1 bar for puddle to combo off her meterless reversal (L Bomber)


==External Links==
==External Links==

Latest revision as of 10:25, 2 September 2022


Assist Strategies

  • A fast assist combined with Flesh Step can set up crossups
  • Some assists can make TK barrel safe on block, turning it into a usable overhead option

DHCs

  • Catheads is one of the most annoying safe DHCs in the game since it gives Double offensive momentum
  • When DHCing from car, it has the added convenience of picking which side it will come out on. If you are ending a combo by DHCing from car, picking the right direction can usually give the next character the corner
  • With a DHC that grants a combo, car can be used as a damaging full screen punish against zoners
  • Puddle is a very flexible DHC for combos
  • DHCing from puddle leaves it on the screen for the next character to use, although the timer is shortened.

Tagging

Assist Combos

H Bypass

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MK 2HP H Bypass~4LK+HK
2HP 4LK+HK
dash 5LK 5HK 236HP
dash 5MP 5HK
jLP jHK j214LK
5LPx2 5MKx2 2HP 623HK 236PP

8535

1

Anywhere

No

  • Should also work with L Pinion and H LnL (needs testing).

(video)

j214MK + H Bypass
2HP 4LK+HK
dash 5LK 5HK 236HP
dash 5MP 5HK
jMP jHK
super jump djMK jHK j214MK
5LPx2 5MKx2 2HP 623HK 236PP

8772

1

Anywhere

No

  • Should also work with L Pinion and H LnL (needs testing).

(video)

623LK + H Bypass
5LK 5HK 236HP
dash 5MP 5HK
jMP jHK
super jump djMK jHK j214MK
5LPx2 5MKx2 2HP 623HK 236PP

8366

1

Anywhere

No

  • Should also work with L Pinion and H LnL (needs testing).

(video)

236LP + H Bypass
2HP 4LK+HK
dash 5LK 5MKx2 5HK 236HP
dash jump jMK jHK j214MK
5LPx2 5MKx2 2HP 623HK 236PP

6953

1

Anywhere

No

(video)

CH 2HP 236MP + H Bypass
2MP 2HP 214K
5MKx2 5HK
jLP jMK jHK j214MK
5LK 5HK
jLK(1) jMK jHK j214MK
5LPx2 5MKx2 2HP 623HK 236PP

8522

1

Anywhere

No

  • Should also work with L Pinion and H LnL (needs testing).

(video)

CH 2HP H Bypass~4LK+HK
2HP 4LK+HK
2HK 4LK+HK Monster
236HP
5MKx2 2HP 214K
2LK 5HK
jMP jHK
super jump djMK jHK j214MK
5LPx2 5MKx2 2HP 623HK 236PP

10684

1

Anywhere

No

  • Should also work with L Pinion and H LnL (needs testing).

(video)

H A Train

Notation Damage Meter Cost Location Character Specific? Notes Video
2LK 2MP 2HP 4LK+HK
2HK 4LK+HK + H A Train
jHK
jMK jHK
jLK jMK jHK j214MK
5LPx2 5MKx2 2HP 623HK 236PP

9595

1

Anywhere

Hard on Double

  • Delay jHKs to make it easier.

(video)

2LK 2MP 2HP 4LK+HK
2HP 4LK+HK + H A Train
sHK H luger
sMKx2 sHK
jLP jHK j214MK
5LPx2 5MKx2 2HP 623HK 236PP

9227

1

Anywhere

Doesn't work on Big Band

  • Easier H train combo.
  • sMP instead of sMK if it's hard at the cost of some damage.

(video)

2LK 2MP 2HP 4LK+HK
2HK 4LK+HK + H A Train
jHK
jMK jHK
jLK jMK jHK
jMP
5LPx2 5MKx2 2HP 623HK 236PP

9610

1

Anywhere

Tall heavy/mid chars

  • Hard and not worth it.

(video)

Assist Resets

Two Touch Sequences

External Links


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