Skullgirls/Double/Team Building: Difference between revisions
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{{SG Character Subnav|char=Double|short=dub|sub=1}} | {{SG Character Subnav|char=Double|short=dub|sub=1}} | ||
==Assist Strategies== | |||
* A fast assist combined with Flesh Step can set up crossups | |||
* Some assists can make TK barrel safe on block, turning it into a usable overhead option | |||
==DHCs== | |||
* Catheads is one of the most annoying safe DHCs in the game since it gives Double offensive momentum | |||
* When DHCing from car, it has the added convenience of picking which side it will come out on. If you are ending a combo by DHCing from car, picking the right direction can usually give the next character the corner | |||
* With a DHC that grants a combo, car can be used as a damaging full screen punish against zoners | |||
* Puddle is a very flexible DHC for combos | |||
* DHCing from puddle leaves it on the screen for the next character to use, although the timer is shortened. | |||
==Tagging== | |||
==Assist Combos== | |||
===H Bypass=== | |||
{{ComboHeader-SG}} | |||
{{Combo-SG | |||
| notation= | |||
:2LK 2MK 2HP H Bypass~4LK+HK | |||
:2HP 4LK+HK | |||
:dash 5LK 5HK 236HP | |||
:dash 5MP 5HK | |||
:jLP jHK j214LK | |||
:5LPx2 5MKx2 2HP 623HK 236PP | |||
| damage=8535 | |||
| meter=1 | |||
| location=Anywhere | |||
| charspecific=No | |||
| description= | |||
* Should also work with L Pinion and H LnL (needs testing). | |||
| video=[https://www.youtube.com/watch?v=0GkU49KAAdY (video)] | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:j214MK + H Bypass | |||
:2HP 4LK+HK | |||
:dash 5LK 5HK 236HP | |||
:dash 5MP 5HK | |||
:jMP jHK | |||
:super jump djMK jHK j214MK | |||
:5LPx2 5MKx2 2HP 623HK 236PP | |||
| damage=8772 | |||
| meter=1 | |||
| location=Anywhere | |||
| charspecific=No | |||
| description= | |||
* Should also work with L Pinion and H LnL (needs testing). | |||
| video=[https://www.youtube.com/watch?v=Jv0O3uBL4co (video)] | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:623LK + H Bypass | |||
:5LK 5HK 236HP | |||
:dash 5MP 5HK | |||
:jMP jHK | |||
:super jump djMK jHK j214MK | |||
:5LPx2 5MKx2 2HP 623HK 236PP | |||
| damage=8366 | |||
| meter=1 | |||
| location=Anywhere | |||
| charspecific=No | |||
| description= | |||
* Should also work with L Pinion and H LnL (needs testing). | |||
| video=[https://youtu.be/Jv0O3uBL4co?t=14 (video)] | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:236LP + H Bypass | |||
:2HP 4LK+HK | |||
:dash 5LK 5MKx2 5HK 236HP | |||
:dash jump jMK jHK j214MK | |||
:5LPx2 5MKx2 2HP 623HK 236PP | |||
| damage=6953 | |||
| meter=1 | |||
| location=Anywhere | |||
| charspecific=No | |||
| description= | |||
|video=[https://youtu.be/Jv0O3uBL4co?t=27 (video)] | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:CH 2HP 236MP + H Bypass | |||
:2MP 2HP 214K | |||
:5MKx2 5HK | |||
:jLP jMK jHK j214MK | |||
:5LK 5HK | |||
:jLK(1) jMK jHK j214MK | |||
:5LPx2 5MKx2 2HP 623HK 236PP | |||
| damage=8522 | |||
| meter=1 | |||
| location=Anywhere | |||
| charspecific=No | |||
| description= | |||
* Should also work with L Pinion and H LnL (needs testing). | |||
| video=[https://www.youtube.com/watch?v=cMIaPG7Y64I (video)] | |||
|}} | |||
===L | {{Combo-SG | ||
| notation= | |||
:CH 2HP H Bypass~4LK+HK | |||
:2HP 4LK+HK | |||
:2HK 4LK+HK Monster | |||
:236HP | |||
:5MKx2 2HP 214K | |||
:2LK 5HK | |||
:jMP jHK | |||
:super jump djMK jHK j214MK | |||
:5LPx2 5MKx2 2HP 623HK 236PP | |||
| damage=10684 | |||
| meter=1 | |||
| location=Anywhere | |||
| charspecific=No | |||
| description= | |||
* Should also work with L Pinion and H LnL (needs testing). | |||
| video=[https://www.youtube.com/watch?v=srqrTTo3nL4 (video)] | |||
|}} | |||
|} | |||
===H A Train=== | |||
{{ComboHeader-SG}} | |||
=== | {{Combo-SG | ||
[ | | notation= | ||
:2LK 2MP 2HP 4LK+HK | |||
:2HK 4LK+HK + H A Train | |||
:jHK | |||
:jMK jHK | |||
:jLK jMK jHK j214MK | |||
:5LPx2 5MKx2 2HP 623HK 236PP | |||
| damage=9595 | |||
| meter=1 | |||
| location=Anywhere | |||
| charspecific=Hard on Double | |||
| description= | |||
* Delay jHKs to make it easier. | |||
| video=[https://www.youtube.com/watch?v=kzr_HzRp_eQ (video)] | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:2LK 2MP 2HP 4LK+HK | |||
:2HP 4LK+HK + H A Train | |||
:sHK H luger | |||
:sMKx2 sHK | |||
:jLP jHK j214MK | |||
:5LPx2 5MKx2 2HP 623HK 236PP | |||
| damage=9227 | |||
| meter=1 | |||
| location=Anywhere | |||
| charspecific=Doesn't work on Big Band | |||
| description= | |||
* Easier H train combo. | |||
* sMP instead of sMK if it's hard at the cost of some damage. | |||
| video=[https://www.youtube.com/watch?v=tVlD9JWReZo (video)] | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:2LK 2MP 2HP 4LK+HK | |||
:2HK 4LK+HK + H A Train | |||
:jHK | |||
:jMK jHK | |||
:jLK jMK jHK | |||
:jMP | |||
:5LPx2 5MKx2 2HP 623HK 236PP | |||
| damage=9610 | |||
| meter=1 | |||
| location=Anywhere | |||
| charspecific=Tall heavy/mid chars | |||
| description= | |||
* Hard and not worth it. | |||
| video=[https://youtu.be/DKiXzqx5PwM (video)] | |||
|}} | |||
|} | |||
== | ==Assist Resets== | ||
== | ==Two Touch Sequences== | ||
==External Links== | ==External Links== |
Latest revision as of 10:25, 2 September 2022
Assist Strategies
- A fast assist combined with Flesh Step can set up crossups
- Some assists can make TK barrel safe on block, turning it into a usable overhead option
DHCs
- Catheads is one of the most annoying safe DHCs in the game since it gives Double offensive momentum
- When DHCing from car, it has the added convenience of picking which side it will come out on. If you are ending a combo by DHCing from car, picking the right direction can usually give the next character the corner
- With a DHC that grants a combo, car can be used as a damaging full screen punish against zoners
- Puddle is a very flexible DHC for combos
- DHCing from puddle leaves it on the screen for the next character to use, although the timer is shortened.
Tagging
Assist Combos
H Bypass
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8535 |
1 |
Anywhere |
No |
|
|
|
8772 |
1 |
Anywhere |
No |
|
|
|
8366 |
1 |
Anywhere |
No |
|
|
|
6953 |
1 |
Anywhere |
No |
||
|
8522 |
1 |
Anywhere |
No |
|
|
|
10684 |
1 |
Anywhere |
No |
|
H A Train
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
9595 |
1 |
Anywhere |
Hard on Double |
|
|
|
9227 |
1 |
Anywhere |
Doesn't work on Big Band |
|
|
|
9610 |
1 |
Anywhere |
Tall heavy/mid chars |
|
Assist Resets
Two Touch Sequences
External Links