Samurai Shodown: Difference between revisions

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| community5  = [https://docs.google.com/document/d/1MqUnATh_XYV4yYpplCxghztcVX2dkvw6XWcmHWN-5w8/edit?usp=sharing List of Regional SamSho Discords]
| community5  = [https://docs.google.com/document/d/1MqUnATh_XYV4yYpplCxghztcVX2dkvw6XWcmHWN-5w8/edit?usp=sharing List of Regional SamSho Discords]
}}
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==Characters==
{{SS2019_CharacterSelect}}
==About the game==
==About the game==
'''Samurai Shodown''' (known as Samurai Spirits in Japan) or "SamSho" is a 2019 fighting game by SNK, colloquially referred to as Samurai Shodown 7/SS7, due to being the 7th mainline entry in the series. Canonically, the game takes place between the events of Samurai Shodown V and the original SamSho. However, it has also been called a soft reboot of the series, due to featuring characters from various points across the main timeline. The game is considered a cult classic in the fighting game community, due to its unique gameplay style.
'''Samurai Shodown''' (known as Samurai Spirits in Japan) or "SamSho" is a 2019 fighting game by SNK, colloquially referred to as Samurai Shodown 7/SS7, due to being the 7th mainline entry in the series. Canonically, the game takes place between the events of Samurai Shodown V and the original SamSho. However, it has also been called a soft reboot of the series, due to featuring characters from various points across the main timeline. The game is considered a cult classic in the fighting game community, due to its unique gameplay style.

Revision as of 01:41, 29 January 2023

Samurai Shodown
(SamSho 7)
Samurai Shodown 2019.jpg
Developers

SNK

Systems

PS4 (NA, EU, JP)
June 25, 2019

XB1 (NA, EU, JP)
June 25, 2019
Arcade
October 24, 2019
Google Stadia (discontinued)
November 19, 2019
Switch (JP, NA, EU)
December 12, 2019
PC
June 11, 2020 (Epic)
June 14, 2021 (Steam)
Official Websites

English

Japanese
Online Play

Delay-based Netcode

Player Resources

2.40 Official Frame Data Doc

Community Channels

Samurai Shodown Discord

Samurai Friends Discord
XboxFighters Discord
Subreddit
List of Regional SamSho Discords

About the game

Samurai Shodown (known as Samurai Spirits in Japan) or "SamSho" is a 2019 fighting game by SNK, colloquially referred to as Samurai Shodown 7/SS7, due to being the 7th mainline entry in the series. Canonically, the game takes place between the events of Samurai Shodown V and the original SamSho. However, it has also been called a soft reboot of the series, due to featuring characters from various points across the main timeline. The game is considered a cult classic in the fighting game community, due to its unique gameplay style.

Gameplay

The Samurai Shodown series, and by extension SamSho 2019/SS7, is unlike any fighting game in today's market. Its most notable features are its easy to pick up game mechanics and short (on average) combos, which still offer immense depth of gameplay, due to its slow pace and high overall damage, along with the mechanics being impactful enough to add many layers of decision making and mind games.

The game features strong offensive mechanics like untechable throws that can be combo'd out of, an universal, high damage move in the form of Super Special Moves (SSM) and Weapon Flip Techniques (WFT) - supers that do high damage and, on hit, disarm your opponent, robbing them of the majority of their moveset (usually) and forcing them to fight an uphill battle to retrieve their weapon.

SamSho's defensive mechanics aren't anything to scoff at either: the game features various mechanics that can turn the tide of any match in your favor, as long as you capitalize on them correctly. SamSho's most famous defensive mechanics are its Deflect and Blade Catch, which can deflect any weapon-based attack, putting your opponent in an unfavorable position and a burst system, known as Rage Explosion - an unblockable, 0 damage attack with high pushback that can be done even while in hitstun. Rage Explosion gives you instant access to your Weapon Flip Technique and a powerful comeback mechanic known as Lightning Blade or more commonly known as Issen, a lightning-fast, full-screen dash attack that scales off of your missing health and can do up to 70% of an opponent's lifebar in a single strike, ensuring that no match is one-sided, regardless of the current gamestate. It also features a Just Defend, where if you block just before an attack connects, you recieve no chip damage and get access to Stance Break, a 0 damage guard cancel that knocks the opponent away, giving you some breathing room.

Due to the strength of both offense and defense, SamSho forces both players to make every decision count and to observe their opponent's habits carefully, giving its neutral a unique feel that no other fighting game can really replicate.

The game features a varied roster of 30 characters from across all of the SamSho games, along with some amazing and ...rather questionable guest character choices, adding a variety of choices in terms of playstyles commonly seen in other fighting games, although they have been tuned to fit SamSho's gamepace, giving a unique take on staple archetypes and unique character styles that you can only find in a game like SamSho.

The game is also set to receive a netcode overhaul, replacing its rather horrible delay-based netcode system with "Rollback Netcode" created by CodeMystics, a company which has already retrofitted various, older SNK titles with their brand of netcode with overwhelmingly positive reception!

(The Rollback Beta Testing will start on February 10th - February 17th (JST) on Steam)'
Please play as much as you can and help test out the Rollback Netcode and give feedback on the forums while it's up so we can get the best product possible! <3


SS Beta Date.jpg

Wiki Roadmap

65% complete
In Progress / Completed To-do
  • Every character is up-to-date with the latest Frame Data (2.40 Patch)
  • General game info pages: Controls, Mechanics, System Data, and Patch Notes have good info and are up to date.
  • Character Data and Hashtags are properly transcluded from System Data and the FAQ respectively.
  • All Characters have:
    • Colors + 3D Retro Costumes.
    • Rage Gain added to the Character Table.
    • Unarmed Boxes filled out.
    • Playstyle Icons + Summaries.
  • The following Characters have been reformatted (18/30):
    • Amakusa
    • Baiken
    • Basara
    • Cham-Cham
    • Darli
    • Earthquake
    • Galford
    • Hanzo
    • Haohmaru
    • Hibiki
    • Jubei
    • Kazuki
    • Kyoshiro
    • Shizumaru
    • Sogetsu
    • Tam Tam
    • Warden
    • Yashamaru
  • Characters with Hitbox Images on all their moves (23/30):
    • Amakusa
    • Baiken
    • Basara
    • Charlotte
    • Cham Cham
    • Darli
    • Earthquake
    • Genjuro
    • Gongsun-Li
    • Haohmaru
    • Hibiki
    • Iroha
    • Jubei
    • Mina
    • Nakoruru
    • Sogetsu
    • Ukyo
    • Wan-Fu
    • Warden
    • Wu-Ruixiang
    • Yashamaru
    • Yoshitora
  • Characters with complete Frame Data on all their moves (11/30):
    • Amakusa
    • Baiken
    • Basara
    • Charlotte
    • Jubei
    • Sogetsu
    • Wan-Fu
    • Warden
    • Yoshitora
    • Gongsun Li
    • Wu-Ruixiang
General
  • Use Debug Menu and add information for all characters:
    • Hitbox Images
    • Frame Data
  • Character introduction sections that need to be rewritten (E.g. Due to wording redundancies, poorly written segments, typos and/or outdated info)
    • Cham Cham
    • Tam Tam
  • Move info boxes should be formatted according to the template pinned in the SS7 thread in the Mizuumi Discord:
    • Visual description of the move in plain text.
    • Function in neutral and its use in the character's gameplan in bullet points.
  • Make sure all characters's Frame Data and Information is following the Template Documentation guidelines of inputting data.
Notable character page specific issues

Baiken

  • Neutral section under "Gameplan" is incomplete.
  • Okizeme section under "Gameplan" is empty.

Galford

  • Missing hitboxes.

Genjuro

  • Needs to be reformatted.

Gongsun Li

  • Needs to be reformatted.

Hanzo

  • Missing hitboxes.

Iroha

  • Needs to be reformatted.

Kazuki

  • Missing hitboxes.

Kyoshiro

  • Missing hitboxes.

Mina

  • Needs to be reformatted.

Nakoruru

  • Needs to be reformatted.

Rimururu

  • Needs to be reformatted.
  • Missing hitboxes.

Shiki

  • Needs to be reformatted.
  • Missing hitboxes.

Shizumaru

  • Missing hitboxes.

Ukyo

  • Introduction section needs rewrite: most of the info is already present in the gameplan section.
  • Tsubame Gaeshi (j.1236S) section needs rewrite: info box is needlessly bloated, needs to be trimmed down.
  • Needs to be reformatted.

Wan-Fu

  • Needs to be reformatted.

Wu-Ruixiang

  • Gameplan section needs rewrite:
    • Neutral section lacks information.
  • Needs to be reformatted.

Yoshitora

  • Needs to be reformatted.


General
FAQ
Controls
Mechanics
Patch Notes
System Data
Characters
Amakusa
Baiken
Basara
Cham Cham
Charlotte
Darli
Earthquake
Galford
Genjuro
Gongsun Li
Hanzo
Haohmaru
Hibiki
Iroha
Jubei
Kazuki
Kyoshiro
Mina
Nakoruru
Rimururu
Shiki
Shizumaru
Sogetsu
Tam Tam
Ukyo
Wan-Fu
Warden
Wu
Yashamaru
Yoshitora