Samurai Shodown/Wu-Ruixiang: Difference between revisions
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[[File:SamSho_Wu_Profile.png|<center><font size="4"><b>Wu-Ruixiang</b></br>呉瑞香, Wú-Ruìxiāng</font></center>| | {| class="wikitable" style="float:right; margin-left:10px;" | ||
|- | |||
|[[File:SamSho_Wu_Profile.png|320px|center|]] | |||
<center><font size="4"><b>Wu-Ruixiang</b></br>呉瑞香, Wú-Ruìxiāng</font></center> | |||
|- | |||
| {{#lst:Samurai Shodown/System Data|Wu Data}} | |||
|} | |||
{{TOClimit|2}} | {{TOClimit|2}} | ||
==Introduction== | ==Introduction== | ||
Wu-Ruixiang’s most defining | Wu-Ruixiang’s most defining feature is without a doubt her ground traps, which makes her a character for lab monsters who like to find crazy setups and stylish juggles. Though she can also be played as a more traditional zoner, of which she has arguably the best projectile game out of the entire cast, with high, medium and low fireballs that become active very early in their animation. Her shield counter can also reflect projectiles, in addition to being a strong anti-aggression tool. Ruixiang’s WFT is fast and covers a huge area, making it risky for the opponent to challenge her zoning. | ||
However, these traits come at the cost of surprisingly stubby and quite laggy normals. Her defense isn’t spotless either as she somewhat struggles with anti-airing and her damage is way below average without setups. Combined with slow movement and floaty jump, she has a hard time positioning herself properly. So it's crucial for Ruixiang to keep the opponent far away, or else she crumbles very easily. | |||
Her defense isn’t spotless | |||
{{ProConTable | {{ProConTable | ||
|intro=<center>[[File:SS_Wu_Icon.png|40px]] '''Wu-Ruixiang''' is a trap-based zoner who lays mines on the ground to create opportunities for herself.</center> | |||
|pros= | |pros= | ||
* '''Oppressive traps:''' Wu's 623S | * '''Oppressive traps:''' Wu's 623S ground trap makes her neutral risky to maneuver around. Missteps into traps can be juggled off of on hit for huge damage (including SSM from close enough distance). Blocked traps can lead to unblockable setups, 50/50 mixups, and solid guard crush pressure. | ||
* '''Strong zoning:''' Wu's projectiles cover a lot of air space and knockdown on hit, allowing her to set up more traps. | * '''Strong zoning:''' Wu's projectiles cover a lot of air space and knockdown on hit, allowing her to set up more traps. | ||
* '''Great WFT:''' Wu has one of the best anti-air WFTs in the game. She can also cancel into her WFT and juggle it off of trap easily. | * '''Great WFT:''' Wu has one of the best anti-air WFTs in the game. She can also cancel into her WFT and juggle it off of trap easily. | ||
* '''Guard points:''' The guard points on her forward run and | * '''Guard points:''' The guard points on her forward run, 66A and n.2B allow Wu unique opportunities to reverse pressure. | ||
* '''Good anti-airs:''' Using 2B, | * '''Good anti-airs:''' Using 2B, n.2B, 22A, and her counter, Wu can keep antsy opponents out of the air and gets good oki for doing so. | ||
|cons= | |cons= | ||
* '''Bad pokes:''' Wu's grounded pokes have poor range, slow startup, and high recovery, making it hard to compete with other characters on the ground if she can't get her zoning game going. | * '''Bad pokes:''' Wu's grounded pokes have poor range, slow startup, and high recovery, making it hard to compete with other characters on the ground if she can't get her zoning game going. | ||
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* '''Poor SSM:''' Wu's SSM has slow startup and short range, making SSM punishes harder for her than other characters. | * '''Poor SSM:''' Wu's SSM has slow startup and short range, making SSM punishes harder for her than other characters. | ||
* '''High recovery:''' Wu's projectile and trap placement both have very high recovery and she can take a lot of damage off a bad read while zoning. | * '''High recovery:''' Wu's projectile and trap placement both have very high recovery and she can take a lot of damage off a bad read while zoning. | ||
* ''' | * '''Terrible when Disarmed:''' She literally loses all of her specials when disarmed, which is an integral part of her whole zoning toolkit.''' | ||
}} | }} | ||
==Gameplan== | ==Gameplan== | ||
===Neutral=== | ===Neutral=== | ||
Her neutral is mostly zone and AA opponents ( | Her neutral is mostly zone and AA opponents (22A, 236C) if they try to jump for it. | ||
===Okizeme=== | ===Okizeme=== | ||
'''22C'''<br> | '''22C'''<br> | ||
Line 63: | Line 65: | ||
====== <font style="visibility:hidden" size="0">5A</font> ====== | ====== <font style="visibility:hidden" size="0">5A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SS7 ruixiang 5A.jpg | ||
|hitbox=SS7 ruixiang 5A hb.png | |||
|caption= | |caption= | ||
|name=5A | |name=5A | ||
Line 71: | Line 74: | ||
|guard= Mid | |guard= Mid | ||
|startup=7 | |startup=7 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|hitAdv=-3 | |hitAdv=-3 | ||
Line 81: | Line 84: | ||
|deflect= Yes | |deflect= Yes | ||
|unarmed=No | |unarmed=No | ||
|description= A quick swat with the | |description= A quick swat with the shield. Cancellable, but no real combo potential. | ||
}} | }} | ||
}} | }} | ||
Line 87: | Line 90: | ||
====== <font style="visibility:hidden" size="0">5B</font> ====== | ====== <font style="visibility:hidden" size="0">5B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SS7 ruixiang 5B.jpg | ||
|hitbox=SS7 ruixiang 5B hb.png | |||
|caption= | |caption= | ||
|name=5B | |name=5B | ||
Line 94: | Line 98: | ||
|damage= 100 [80,20] | |damage= 100 [80,20] | ||
|guard= Mid | |guard= Mid | ||
|startup=12 | |startup=12,22 | ||
|active= | |active=4,3 | ||
|recovery= | |recovery= | ||
|hitAdv=-8 | |hitAdv=-8 | ||
Line 111: | Line 115: | ||
====== <font style="visibility:hidden" size="0">5C</font> ====== | ====== <font style="visibility:hidden" size="0">5C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SS7 ruixiang 5C.jpg | ||
|hitbox=SS7 ruixiang 5C hb.png | |||
|caption= | |caption= | ||
|name=5C | |name=5C | ||
Line 119: | Line 124: | ||
|guard= Mid | |guard= Mid | ||
|startup=24 | |startup=24 | ||
|active= | |active=2 | ||
|recovery= | |recovery= | ||
|hitAdv=-5 | |hitAdv=-5 | ||
Line 129: | Line 134: | ||
|deflect= Disarm | |deflect= Disarm | ||
|unarmed=No | |unarmed=No | ||
|description= Kind of a baby hard slash with slow startup, short range and no special cancelling. | |description= Kind of a baby hard slash with slow startup, short range and no special cancelling. It's +11 frames on recoil cancels, thus she can bait the opponent trying to punish. | ||
}} | }} | ||
}} | }} | ||
Line 135: | Line 140: | ||
====== <font style="visibility:hidden" size="0">2A</font> ====== | ====== <font style="visibility:hidden" size="0">2A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SS7 ruixiang 2A.jpg | ||
|hitbox=SS7 ruixiang 2A hb.png | |||
|caption= | |caption= | ||
|name=2A | |name=2A | ||
Line 143: | Line 149: | ||
|guard= Mid | |guard= Mid | ||
|startup=8 | |startup=8 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|hitAdv=-4 | |hitAdv=-4 | ||
Line 153: | Line 159: | ||
|deflect= Yes | |deflect= Yes | ||
|unarmed=No | |unarmed=No | ||
|description= | |description=Like 5A but lower to the ground and 1 frame slower. Cancellable, but no real combo potential. | ||
}} | }} | ||
}} | }} | ||
Line 159: | Line 165: | ||
====== <font style="visibility:hidden" size="0">2B</font> ====== | ====== <font style="visibility:hidden" size="0">2B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SS7 ruixiang 2B.jpg | ||
|hitbox=SS7 ruixiang 2B hb.png | |||
|caption= | |caption= | ||
|name=2B | |name=2B | ||
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|guard= Mid | |guard= Mid | ||
|startup=10 | |startup=10 | ||
|active= | |active=2 | ||
|recovery= | |recovery= | ||
|hitAdv=-2 | |hitAdv=-2 | ||
Line 177: | Line 184: | ||
|deflect= Yes | |deflect= Yes | ||
|unarmed=No | |unarmed=No | ||
|description= Can cancel into WFT in any range, 214S would whiff at far ranges. | |description=Ruixiang's main anti-air, is decently quick and reaches far up. Can cancel into WFT in any range, cancelling into 214S would whiff at far ranges. | ||
}} | }} | ||
}} | }} | ||
Line 183: | Line 190: | ||
====== <font style="visibility:hidden" size="0">2C</font> ====== | ====== <font style="visibility:hidden" size="0">2C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SS7 ruixiang 2C.jpg | ||
|hitbox=SS7 ruixiang 2C hb.png | |||
|caption= | |caption= | ||
|name=2C | |name=2C | ||
Line 191: | Line 199: | ||
|guard= Low | |guard= Low | ||
|startup=18 | |startup=18 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|hitAdv=KD | |hitAdv=KD | ||
Line 201: | Line 209: | ||
|deflect= No | |deflect= No | ||
|unarmed=No | |unarmed=No | ||
|description= This is her farthest-reaching low. | |description= This is her farthest-reaching low. The startup is slow, but it knocks down, and also catches jump startup and backdash. Although pretty minus on block, the pushback makes this okay. | ||
}} | }} | ||
}} | }} | ||
Line 208: | Line 216: | ||
====== <font style="visibility:hidden" size="0">n.5A</font> ====== | ====== <font style="visibility:hidden" size="0">n.5A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SS7 ruixiang n5A.jpg | ||
|hitbox=SS7 ruixiang n5A hb.png | |||
|caption= | |caption= | ||
|name=n.5A | |name=n.5A | ||
Line 216: | Line 225: | ||
|guard= Mid | |guard= Mid | ||
|startup=6 | |startup=6 | ||
|active= | |active=4 | ||
|recovery= | |recovery= | ||
|hitAdv=+3 | |hitAdv=+3 | ||
Line 226: | Line 235: | ||
|deflect= No | |deflect= No | ||
|unarmed=No | |unarmed=No | ||
|description= "Talk-to-the-hand" smack. | |description= "Talk-to-the-hand" smack. Cancellable, but no real combo potential. | ||
}} | }} | ||
}} | }} | ||
Line 232: | Line 241: | ||
====== <font style="visibility:hidden" size="0">n.5B</font> ====== | ====== <font style="visibility:hidden" size="0">n.5B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SS7 ruixiang n5B.jpg | ||
|hitbox=SS7 ruixiang n5B hb.png | |||
|caption= | |caption= | ||
|name=n.5B | |name=n.5B | ||
Line 240: | Line 250: | ||
|guard= Mid | |guard= Mid | ||
|startup=10 | |startup=10 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|hitAdv=+3 | |hitAdv=+3 | ||
Line 250: | Line 260: | ||
|deflect= Yes | |deflect= Yes | ||
|unarmed=No | |unarmed=No | ||
|description= Quick shield bash that combos into any 214S and WFT. | |description= Quick shield bash that combos into any 214S and WFT. However the proximity range is very short. | ||
}} | }} | ||
}} | }} | ||
Line 256: | Line 266: | ||
====== <font style="visibility:hidden" size="0">n.5C</font> ====== | ====== <font style="visibility:hidden" size="0">n.5C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SS7 ruixiang n5C.jpg | ||
|hitbox=SS7 ruixiang n5C hb.png | |||
|caption= | |caption= | ||
|name=n.5C | |name=n.5C | ||
|data= | |data= | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|damage= 200 | |damage= 200(100) | ||
|guard= Mid | |guard= Mid | ||
|startup=15 | |startup=15(22) | ||
|active= | |active=2(1) | ||
|recovery= | |recovery= | ||
|hitAdv=+5 | |hitAdv=+5(+12) | ||
|total=48 | |total=48 | ||
|blockAdv=-28 | |blockAdv=-28 | ||
Line 274: | Line 285: | ||
|deflect=Disarm | |deflect=Disarm | ||
|unarmed=No | |unarmed=No | ||
|description= Another slow-ish hard slash. | |description= Another slow-ish hard slash. If the first hit whiffs, the second hit knocks down the air opponent. | ||
}} | }} | ||
}} | }} | ||
Line 280: | Line 291: | ||
====== <font style="visibility:hidden" size="0">n.2A</font> ====== | ====== <font style="visibility:hidden" size="0">n.2A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SS7 ruixiang n2A.jpg | ||
|hitbox=SS7 ruixiang n2A hb.png | |||
|caption= | |caption= | ||
|name=n.2A | |name=n.2A | ||
Line 288: | Line 300: | ||
|guard= Mid | |guard= Mid | ||
|startup=7 | |startup=7 | ||
|active= | |active=4 | ||
|recovery= | |recovery= | ||
|hitAdv=+3 | |hitAdv=+3 | ||
Line 298: | Line 310: | ||
|deflect= No | |deflect= No | ||
|unarmed=No | |unarmed=No | ||
|description= Just the crouching version of n.5A, still hits mid as well. | |description= Just the crouching version of n.5A, still hits mid as well. Cancellable, but no real combo potential. | ||
}} | }} | ||
}} | }} | ||
Line 304: | Line 316: | ||
====== <font style="visibility:hidden" size="0">n.2B</font> ====== | ====== <font style="visibility:hidden" size="0">n.2B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SS7 ruixiang n2B.jpg | ||
|hitbox=SS7 ruixiang n2B hb.png | |||
|caption= | |caption= | ||
|name=n.2B | |name=n.2B | ||
Line 312: | Line 325: | ||
|guard= Mid | |guard= Mid | ||
|startup=7 | |startup=7 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|hitAdv=+2 | |hitAdv=+2 | ||
Line 322: | Line 335: | ||
|deflect= Yes | |deflect= Yes | ||
|unarmed=No | |unarmed=No | ||
|description= Another pretty quick upwards shield bash with anti-air potential. | |description=Another pretty quick upwards shield bash with anti-air potential, though struggles against big disjointed aerials. Has a guard point 4-6f. However the proximity range is very short. | ||
}} | }} | ||
}} | }} | ||
Line 328: | Line 341: | ||
====== <font style="visibility:hidden" size="0">n.2C</font> ====== | ====== <font style="visibility:hidden" size="0">n.2C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SS7 ruixiang n2C.jpg | ||
|hitbox=SS7 ruixiang n2C hb.png | |||
|caption= | |caption= | ||
|name=n.2C | |name=n.2C | ||
Line 336: | Line 350: | ||
|guard= Mid | |guard= Mid | ||
|startup=16 | |startup=16 | ||
|active= | |active=2,1 | ||
|recovery= | |recovery= | ||
|hitAdv=+8 | |hitAdv=+8 | ||
Line 346: | Line 360: | ||
|deflect=Disarm | |deflect=Disarm | ||
|unarmed=No | |unarmed=No | ||
|description= More damage than far 2C but no knockdown | |description= More damage than far 2C but no knockdown, also hits mid instead of low. Attacks twice with the second hit pulling the opponent closer, which combos into guaranteed n.2B. | ||
}} | }} | ||
}} | }} | ||
Line 354: | Line 368: | ||
{{MoveData | {{MoveData | ||
|image=SS7 Ruixiang 5D.jpg | |image=SS7 Ruixiang 5D.jpg | ||
|hitbox=SS7 ruixiang 5D hb.png | |||
|caption= | |caption= | ||
|name=5D | |name=5D | ||
Line 361: | Line 376: | ||
|guard=Mid | |guard=Mid | ||
|startup=9 | |startup=9 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|hitAdv=-2 | |hitAdv=-2 | ||
Line 371: | Line 386: | ||
|deflect=No | |deflect=No | ||
|unarmed=Yes | |unarmed=Yes | ||
|description= | |description=Standard kick, it's ok but nothing special. | ||
}} | }} | ||
}} | }} | ||
Line 378: | Line 393: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang 6D.jpg | |image=SS7 ruixiang 6D.jpg | ||
|hitbox=SS7 ruixiang 6D hb.png | |||
|caption= | |caption= | ||
|name=6D | |name=6D | ||
Line 385: | Line 401: | ||
|guard=Low | |guard=Low | ||
|startup=13 | |startup=13 | ||
|active= | |active=2 | ||
|recovery=10 | |recovery=10 | ||
|hitAdv=+2 | |hitAdv=+2 | ||
Line 402: | Line 418: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang 2D.jpg | |image=SS7 ruixiang 2D.jpg | ||
|hitbox=SS7 ruixiang 2D hb.png | |||
|caption= | |caption= | ||
|name=2D | |name=2D | ||
Line 409: | Line 426: | ||
|guard=Low | |guard=Low | ||
|startup=7 | |startup=7 | ||
|active= | |active=4 | ||
|recovery= | |recovery= | ||
|hitAdv=0 | |hitAdv=0 | ||
Line 419: | Line 436: | ||
|deflect= No | |deflect= No | ||
|unarmed= Yes | |unarmed= Yes | ||
|description= | |description=Lowers her hurtbox slightly, allowing her to slip under some moves and projectiles like Ruixiang's 236B. | ||
}} | }} | ||
}} | }} | ||
Line 426: | Line 443: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang 3D.jpg | |image=SS7 ruixiang 3D.jpg | ||
|hitbox=SS7 ruixiang 3D hb.png | |||
|caption= | |caption= | ||
|name=3D | |name=3D | ||
Line 433: | Line 451: | ||
|guard=Low | |guard=Low | ||
|startup=15 | |startup=15 | ||
|active= | |active=4 | ||
|recovery= | |recovery= | ||
|hitAdv=KD | |hitAdv=KD | ||
Line 443: | Line 461: | ||
|deflect= No | |deflect= No | ||
|unarmed= Yes | |unarmed= Yes | ||
|description= | |description=Not very useful compared to her 66D, which is an all around better move. | ||
}} | }} | ||
}} | }} | ||
===Dash Normals=== | ===Dash Normals=== | ||
====== <font style="visibility:hidden" size="0">66</font> ====== | |||
{{MoveData | |||
|image=SS7 ruixiang 66.png | |||
|hitbox=SS7 ruixiang 66 hb.png | |||
|caption= | |||
|name=66 | |||
|data= | |||
{{AttackData-SS2019 | |||
|damage= | |||
|guard= | |||
|startup=15 | |||
|active= | |||
|recovery= | |||
|hitAdv= | |||
|total= | |||
|blockAdv= | |||
|guardDmg= | |||
|cancel= | |||
|recoil= | |||
|deflect= | |||
|unarmed=No | |||
|description=It has a guard point against air attack and overhead (but not projectile), it takes about 30% of the screen to run for GP to become active. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">66A</font> ====== | ====== <font style="visibility:hidden" size="0">66A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang 66A.jpg | |image=SS7 ruixiang 66A.jpg | ||
|hitbox=SS7 ruixiang 66A hb.png | |||
|caption= | |caption= | ||
|name=66A | |name=66A | ||
Line 458: | Line 502: | ||
|guard=Mid | |guard=Mid | ||
|startup=9 | |startup=9 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|hitAdv=-5 | |hitAdv=-5 | ||
Line 468: | Line 512: | ||
|deflect= Yes | |deflect= Yes | ||
|unarmed= No | |unarmed= No | ||
|description= | |description=Its range is short, but it has a guard point before and during the attack (GP active from frame 7~11, while attack active from frame 9~11, it even GP the special counter 421D of her own). Can be used to nullify projectiles and pokes, but can be risky. Cancellable, but no real combo potential. | ||
}} | }} | ||
}} | }} | ||
Line 475: | Line 519: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang 66B.jpg | |image=SS7 ruixiang 66B.jpg | ||
|hitbox=SS7 ruixiang 66B hb.png | |||
|caption= | |caption= | ||
|name=66B | |name=66B | ||
Line 481: | Line 526: | ||
|damage=100 [80,20] | |damage=100 [80,20] | ||
|guard=Mid | |guard=Mid | ||
|startup=14 | |startup=14,25 | ||
|active= | |active=4,3 | ||
|recovery= | |recovery= | ||
|hitAdv=-3 | |hitAdv=-3 | ||
Line 492: | Line 537: | ||
|deflect=Disarm | |deflect=Disarm | ||
|unarmed= No | |unarmed= No | ||
|description=Great combo tool for throw and also great whiff punish tool as well. Can whiff cancel this into traps or fireballs. | |description=Great combo tool for throw and also great whiff punish tool as well. Can whiff cancel this into traps or fireballs. Cancellable at the 1st hit, but not at the 2nd hit. | ||
}} | }} | ||
}} | }} | ||
Line 499: | Line 544: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang 66C.jpg | |image=SS7 ruixiang 66C.jpg | ||
|hitbox=SS7 ruixiang 66C hb.png | |||
|caption= | |caption= | ||
|name=66C | |name=66C | ||
Line 506: | Line 552: | ||
|guard=Mid | |guard=Mid | ||
|startup=16 | |startup=16 | ||
|active= | |active=2 | ||
|recovery= | |recovery= | ||
|hitAdv=KD | |hitAdv=KD | ||
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|deflect=Disarm | |deflect=Disarm | ||
|unarmed= No | |unarmed= No | ||
|description= | |description=Not very fast, but decent running normal. | ||
}} | }} | ||
}} | }} | ||
Line 523: | Line 569: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang 66D.jpg | |image=SS7 ruixiang 66D.jpg | ||
|hitbox=SS7 ruixiang 66D hb.png | |||
|caption= | |caption= | ||
|name=66D | |name=66D | ||
Line 530: | Line 577: | ||
|guard=Low | |guard=Low | ||
|startup=9 | |startup=9 | ||
|active= | |active=10 | ||
|recovery= | |recovery=33 | ||
|hitAdv=KD(+84) | |hitAdv=KD(+84) | ||
|total=49 | |total=49 | ||
|blockAdv=-18~- | |blockAdv=-18~-9 | ||
|guardDmg=5 | |guardDmg=5 | ||
|cancel=No | |cancel=No | ||
Line 540: | Line 587: | ||
|deflect= No | |deflect= No | ||
|unarmed=Yes | |unarmed=Yes | ||
|description= | |description=Pretty useful slide, as it's her fastest knockdown move and has good range, just space it carefully to avoid punish (it keeps moving forward during active frames). Good low profile during active frames, could slip under moves like Yashamaru's 5B. | ||
}} | }} | ||
}} | }} | ||
Line 548: | Line 595: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang jA.jpg | |image=SS7 ruixiang jA.jpg | ||
|hitbox=SS7 ruixiang jA hb.png | |||
|caption= | |caption= | ||
|name=j.A | |name=j.A | ||
Line 555: | Line 603: | ||
|guard=High | |guard=High | ||
|startup=6 | |startup=6 | ||
|active= | |active=5 | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= | ||
Line 565: | Line 613: | ||
|deflect= No | |deflect= No | ||
|unarmed=No | |unarmed=No | ||
|description= | |description=Her fastest air normal, but pitiful range and damage. | ||
}} | }} | ||
}} | }} | ||
Line 572: | Line 620: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang jB.jpg | |image=SS7 ruixiang jB.jpg | ||
|hitbox=SS7 ruixiang jB hb.png | |||
|caption= | |caption= | ||
|name=j.B | |name=j.B | ||
Line 579: | Line 628: | ||
|guard=High | |guard=High | ||
|startup=7 | |startup=7 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= | ||
Line 589: | Line 638: | ||
|deflect= No | |deflect= No | ||
|unarmed=No | |unarmed=No | ||
|description= | |description=Your go to air-to-air normal, only 1 frame slower than j.A but better damage and reach. | ||
}} | }} | ||
}} | }} | ||
Line 596: | Line 645: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang jC.jpg | |image=SS7 ruixiang jC.jpg | ||
|hitbox=SS7 ruixiang jC hb.png | |||
|caption= | |caption= | ||
|name=j.C | |name=j.C | ||
Line 603: | Line 653: | ||
|guard=High | |guard=High | ||
|startup=12 | |startup=12 | ||
|active= | |active=2 | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= | ||
Line 613: | Line 663: | ||
|deflect= No | |deflect= No | ||
|unarmed=No | |unarmed=No | ||
|description= | |description=Not a move you'll use very much, considering Ruixiang's slow jump. | ||
}} | }} | ||
}} | }} | ||
Line 620: | Line 670: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang jD.jpg | |image=SS7 ruixiang jD.jpg | ||
|hitbox=SS7 ruixiang jD hb.png | |||
|caption= | |caption= | ||
|name=j.D | |name=j.D | ||
Line 626: | Line 677: | ||
|damage=30 | |damage=30 | ||
|guard=High | |guard=High | ||
|startup= | |startup=11 | ||
|active= | |active=7 | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= | ||
Line 637: | Line 688: | ||
|deflect= No | |deflect= No | ||
|unarmed=Yes | |unarmed=Yes | ||
|description= | |description=Standard jumping kick. | ||
}} | }} | ||
}} | }} | ||
Line 645: | Line 696: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang u5S.jpg | |image=SS7 ruixiang u5S.jpg | ||
|hitbox=SS7 ruixiang u5S hb.png | |||
|caption= | |caption= | ||
|name=u.5S | |name=u.5S | ||
Line 652: | Line 704: | ||
|guard=Mid | |guard=Mid | ||
|startup=7 | |startup=7 | ||
|active= | |active=2 | ||
|recovery= | |recovery= | ||
|hitAdv=+3 | |hitAdv=+3 | ||
Line 662: | Line 714: | ||
|deflect= No | |deflect= No | ||
|unarmed=Only | |unarmed=Only | ||
|description= | |description=Not very fast or long reach, but it's serviceable. | ||
}} | }} | ||
}} | }} | ||
Line 669: | Line 721: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang u2S.jpg | |image=SS7 ruixiang u2S.jpg | ||
|hitbox=SS7 ruixiang u2S hb.png | |||
|caption= | |caption= | ||
|name=u.2S | |name=u.2S | ||
Line 676: | Line 729: | ||
|guard=Mid | |guard=Mid | ||
|startup=8 | |startup=8 | ||
|active= | |active=2 | ||
|recovery= | |recovery= | ||
|hitAdv=+2 | |hitAdv=+2 | ||
Line 686: | Line 739: | ||
|deflect= No | |deflect= No | ||
|unarmed=Only | |unarmed=Only | ||
|description= | |description=Slower than u.5A, otherwise pretty much the same. | ||
}} | }} | ||
}} | }} | ||
Line 693: | Line 746: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang ujS.jpg | |image=SS7 ruixiang ujS.jpg | ||
|hitbox=SS7 ruixiang ujS hb.png | |||
|caption= | |caption= | ||
|name=ju.S | |name=ju.S | ||
Line 700: | Line 754: | ||
|guard=High | |guard=High | ||
|startup=6 | |startup=6 | ||
|active= | |active=5 | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= | ||
Line 710: | Line 764: | ||
|deflect= No | |deflect= No | ||
|unarmed=Only | |unarmed=Only | ||
|description= | |description=Fast air-to-air. | ||
}} | }} | ||
}} | }} | ||
Line 717: | Line 771: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang u66S.jpg | |image=SS7 ruixiang u66S.jpg | ||
|hitbox=SS7 ruixiang u66S hb.png | |||
|caption= | |caption= | ||
|name=u.66S | |name=u.66S | ||
Line 724: | Line 779: | ||
|guard=Mid | |guard=Mid | ||
|startup=10 | |startup=10 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|hitAdv=KD | |hitAdv=KD | ||
Line 734: | Line 789: | ||
|deflect=No | |deflect=No | ||
|unarmed=Only | |unarmed=Only | ||
|description= | |description=Not the fastest of its kind, but gives you knockdown and time to pick up your weapon (and glasses). | ||
}} | }} | ||
}} | }} | ||
Line 741: | Line 796: | ||
====== <font style="visibility:hidden" size="0">Guard Break</font> ====== | ====== <font style="visibility:hidden" size="0">Guard Break</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang | |image=SS7 ruixiang 6CD.jpg | ||
|caption= | |hitbox=SS7 ruixiang 6CD hb.png | ||
|image2=SS7 ruixiang | |caption=Forward Throw | ||
|caption2= | |image2=SS7 ruixiang 4CD.jpg | ||
|image3=SS7 ruixiang | |hitbox2=SS7 ruixiang 4CD hb.png | ||
|caption3= | |caption2=Back Throw | ||
|image3=SS7 ruixiang throw whiff.jpg | |||
|caption3=Throw Whiffs | |||
|name=Guard Break (Throw) | |name=Guard Break (Throw) | ||
|input=4/5/6C+D | |input=4/5/6C+D | ||
Line 755: | Line 812: | ||
|guard=Throw | |guard=Throw | ||
|startup=3 | |startup=3 | ||
|active= | |active=1 | ||
|recovery=71 | |recovery=71 | ||
|hitAdv=+20 | |hitAdv=+20 | ||
Line 772: | Line 829: | ||
|guard=Throw | |guard=Throw | ||
|startup=5 | |startup=5 | ||
|active= | |active=1 | ||
|recovery=69 | |recovery=69 | ||
|hitAdv=+25 | |hitAdv=+25 | ||
Line 789: | Line 846: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang 5BC.jpg | |image=SS7 ruixiang 5BC.jpg | ||
|hitbox=SS7 ruixiang 5BC hb.png | |||
|caption= | |caption= | ||
|name=Surprise Attack (Overhead) | |name=Surprise Attack (Overhead) | ||
Line 798: | Line 856: | ||
|guard=High | |guard=High | ||
|startup=18 | |startup=18 | ||
|active= | |active=6 | ||
|recovery= | |recovery=33 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=56 | |total=56 | ||
|blockAdv=-20 | |blockAdv=-20~-15 | ||
|guardDmg=10 | |guardDmg=10 | ||
|cancel=No | |cancel=No | ||
Line 815: | Line 873: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang dodge.jpg | |image=SS7 ruixiang dodge.jpg | ||
|hitbox=SS7 ruixiang dodge hb.png | |||
|caption= | |caption= | ||
|name=Dodge | |name=Dodge | ||
Line 842: | Line 901: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang gAB.jpg | |image=SS7 ruixiang gAB.jpg | ||
|hitbox=SS7 ruixiang gAB hb.png | |||
|caption= | |caption= | ||
|name=Stance Break | |name=Stance Break | ||
Line 851: | Line 911: | ||
|guard=Mid | |guard=Mid | ||
|startup=5 | |startup=5 | ||
|active= | |active=10 | ||
|recovery= | |recovery= | ||
|hitAdv=KD | |hitAdv=KD | ||
Line 867: | Line 927: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang deflect.jpg | |image=SS7 ruixiang deflect.jpg | ||
|hitbox=SS7 ruixiang deflect hb.png | |||
|caption=Counter | |caption=Counter | ||
|image2=SS7 ruixiang blade catch1.jpg | |image2=SS7 ruixiang blade catch1.jpg | ||
|hitbox2=SS7 ruixiang blade catch hb.png | |||
|image3=SS7 ruixiang blade catch2.jpg | |image3=SS7 ruixiang blade catch2.jpg | ||
|caption3=Blade Catch | |caption3=Blade Catch | ||
Line 912: | Line 974: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang RE.jpg | |image=SS7 ruixiang RE.jpg | ||
|hitbox=SS7 ruixiang RE hb.png | |||
|caption= | |caption= | ||
|name=Rage Explosion | |name=Rage Explosion | ||
Line 921: | Line 984: | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup=21 | |startup=21 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|hitAdv=0 | |hitAdv=0 | ||
Line 937: | Line 1,000: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang issen.jpg | |image=SS7 ruixiang issen.jpg | ||
|hitbox=SS7 ruixiang issen hb.png | |||
|caption= | |caption= | ||
|name=Lightning Blade (Issen) | |name=Lightning Blade (Issen) | ||
Line 946: | Line 1,010: | ||
|guard=Mid | |guard=Mid | ||
|startup=9 | |startup=9 | ||
|active= | |active=8 | ||
|recovery= | |recovery= | ||
|hitAdv=KD | |hitAdv=KD | ||
Line 963: | Line 1,027: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang 236S.jpg | |image=SS7 ruixiang 236S.jpg | ||
|caption= | |hitbox=SS7 ruixiang 236S hb.png | ||
|caption=玄武 (Xuánwǔ) | |||
|name=Black Tortoise Torrent | |name=Black Tortoise Torrent | ||
|input=236S | |input=236S | ||
Line 982: | Line 1,047: | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description=Low projectile. | |description=Low projectile. Actually a low and has to be crouch blocked. All versions will come out if Ruixiang is not interrupted from frame 1 to 10. | ||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
Line 1,000: | Line 1,065: | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description= | |description=Middle projectile. Fastest startup and lowest recovery, but worst on block. | ||
''236B will miss on the following characters if they are offensively crouching (2 or 3 input): Baiken, Shizumaru, Nakoruru, Kazuki, Mina, Iroha, Rimururu, Tam Tam, Cham Cham. Wan-Fu (2 only), Kyoshiro (2 only)'' | |||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
Line 1,018: | Line 1,085: | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description=High projectile. | |description=High projectile. Anti-air version, only hit Earthquake standing. | ||
}} | }} | ||
}} | }} | ||
Line 1,025: | Line 1,092: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang 214S.jpg | |image=SS7 ruixiang 214S.jpg | ||
|caption= | |hitbox=SS7 ruixiang 214S hb.png | ||
|caption=朱雀 (Zhūquè) | |||
|name=Vermilion Bird Blaze | |name=Vermilion Bird Blaze | ||
|input=214S | |input=214S | ||
Line 1,034: | Line 1,102: | ||
|guard=Mid | |guard=Mid | ||
|startup=15 | |startup=15 | ||
|active= | |active=12 | ||
|recovery= | |recovery= | ||
|hitAdv=KD(+86) | |hitAdv=KD(+86) | ||
Line 1,044: | Line 1,112: | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description= | |description=Destroys all projectiles but the main usage of this move is for combos. | ||
*Shortest range but fastest startup. | |||
*Best version to destroy projectiles with, due to lowest total frames. | |||
''214A will miss on Galford's 214A/B dog projectile.'' | |||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
Line 1,052: | Line 1,124: | ||
|guard=Mid | |guard=Mid | ||
|startup=20 | |startup=20 | ||
|active= | |active=18 | ||
|recovery= | |recovery= | ||
|hitAdv=KD(+80) | |hitAdv=KD(+80) | ||
Line 1,062: | Line 1,134: | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description= | |description=*More range than A version, but still mainly used in combos. | ||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
Line 1,070: | Line 1,142: | ||
|guard=Mid | |guard=Mid | ||
|startup=23 | |startup=23 | ||
|active= | |active=22 | ||
|recovery= | |recovery= | ||
|hitAdv=KD(+59) | |hitAdv=KD(+59) | ||
Line 1,080: | Line 1,152: | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description= | |description=*Longest range but slowest startup. | ||
*Only really used in combos, not to destroy projectiles. | |||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
Line 1,088: | Line 1,161: | ||
|guard=Mid | |guard=Mid | ||
|startup=15 | |startup=15 | ||
|active= | |active=22 | ||
|recovery= | |recovery= | ||
|hitAdv=KD(+63) | |hitAdv=KD(+63) | ||
Line 1,098: | Line 1,171: | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description= | |description=*Rage enhanced version of 214C comes out much faster, deals more damage and does a lot of guard damage. | ||
Rage enhanced version of | |||
}} | }} | ||
}} | }} | ||
Line 1,107: | Line 1,178: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang 623S.jpg | |image=SS7 ruixiang 623S.jpg | ||
|caption= | |hitbox=SS7 ruixiang 623S hb.png | ||
|hitbox2=SS7 ruixiang 623S success hb.png | |||
|caption=白虎 (Báihǔ) | |||
|name=White Tiger Fangs | |name=White Tiger Fangs | ||
|input=623S | |input=623S | ||
Line 1,116: | Line 1,189: | ||
|guard=Low | |guard=Low | ||
|startup=53 | |startup=53 | ||
|active= | |active=16 | ||
|recovery= | |recovery= | ||
|hitAdv=KD | |hitAdv=KD | ||
Line 1,126: | Line 1,199: | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description= | |description=Ruixiang's trap is the defining trait and her most important tool. A version sets the trap at close range, B version at mid range and C version at far range. The trap will come out if she is not interrupted from frame 1 to 20. If she sets another trap before the first one is gone, the first one will disappear at frame 20 of the second trap setting move. If the opponent is on top of the trap any time from frame 51 to 270 (total 220 frames active), the trap will attack in the next 2 frames and hit low, therefore the opponent cannot jump or backdash to avoid the trap once he steps on it, but he could block the attacks immediately after jump landing. It's extremely difficult to spot dodge or walk back/forward into the trap then block (only one frame window, because it's active for 16 frames and startup is 2 frames). It's safe to backdash to hop over the trap, but it gives more room for her to play zoning.<br> | ||
This trap could be used for zoning, okizeme, and block strings. On hit it allows for massive damaging combos with WTF/SSM/Issen. It also sets up unblockable like RE/Throw > (push into trap) Trap hit > WTF/SSM/Issen, or meaty trap + overhead. | |||
}} | }} | ||
}} | }} | ||
Line 1,133: | Line 1,207: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang 22S.jpg | |image=SS7 ruixiang 22S.jpg | ||
|caption= | |hitbox=SS7 ruixiang 22A hb.png | ||
|hitbox2=SS7 ruixiang 22B hb.png | |||
|hitbox3=SS7 ruixiang 22C hb.png | |||
|caption=青竜 (Qīnglóng) | |||
|name=Azure Dragon Thunderstrike | |name=Azure Dragon Thunderstrike | ||
|input=22S | |input=22S | ||
Line 1,142: | Line 1,219: | ||
|guard= | |guard= | ||
|startup=15 | |startup=15 | ||
|active= | |active=22 | ||
|recovery= | |recovery= | ||
|hitAdv=KD | |hitAdv=KD | ||
Line 1,152: | Line 1,229: | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description= | |description=Like 214S it also destroys all projectiles, but the main purpose is for anti-airing and combos. | ||
*Best version to destroy projectiles with, as the other versions are to slow and laggy. | |||
*Only one worth anti-airing with, but is often a bit too slow against characters with fast jumps. | |||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
Line 1,160: | Line 1,239: | ||
|guard= | |guard= | ||
|startup=22 | |startup=22 | ||
|active= | |active=33 | ||
|recovery= | |recovery= | ||
|hitAdv=-5 | |hitAdv=-5 | ||
|total=73 | |total=73 | ||
|blockAdv=-22 | |blockAdv=-22~+11 | ||
|guardDmg=20 | |guardDmg=20 | ||
|cancel= | |cancel= | ||
Line 1,170: | Line 1,249: | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description= | |description=Unlike A and C versions, this doesn't knockdown. (It combos from B attacks, could be useful to push the opponent to the 623S trap, but doesn't recover fast enough for SSM.) | ||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
Line 1,177: | Line 1,256: | ||
|damage=180 | |damage=180 | ||
|guard= | |guard= | ||
|startup=35 | |startup=35 | ||
|active= | |active=33 | ||
|recovery= | |recovery= | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=86 | |total=86 | ||
|blockAdv=-23~ | |blockAdv=-23~+10 | ||
|guardDmg=30 | |guardDmg=30 | ||
|cancel= | |cancel= | ||
Line 1,188: | Line 1,267: | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description= | |description= One of the most practical tools of this is using 22C meaty in the corner to be either +10 or +5 on block (if perfectly spaced) and it converts easily on hit. | ||
}} | }} | ||
}} | }} | ||
Line 1,195: | Line 1,274: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang 421D.jpg | |image=SS7 ruixiang 421D.jpg | ||
|caption= | |image2=SS7 ruixiang 421D success.jpg | ||
|hitbox=SS7 ruixiang 421D hb.png | |||
|hitbox2=SS7 ruixiang 421D success hb.png | |||
|caption=麒麟 (Qílín) | |||
|name=Kirin Earthen Rampage | |name=Kirin Earthen Rampage | ||
|input=421D | |input=421D | ||
Line 1,204: | Line 1,286: | ||
|guard= | |guard= | ||
|startup=8 | |startup=8 | ||
|active= | |active=20 | ||
|recovery= | |recovery=39 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=66 | |total=66 | ||
Line 1,214: | Line 1,296: | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description= | |description=She holds up the shield and will counterattack immediately if the opponent hits the shield with mid or high attack (any low attack or mid/high that doesn't touch her shield will beat it). It also reflects projectiles. | ||
''421D can't reflect projectiles from the following characters: Cham Cham (rage), Amakusa (rage), Charlotte (rage), Nakoruru (Mamahaha), Galford (Poppy), Kazuki (lv3), Mina (lv3), Sogetsu, Hanzo, Rimururu'' | |||
''421D misses projectiles from the following characters: Mina (236S>B), Tam Tam (236B), Kyoshiro'' | |||
}} | }} | ||
}} | }} | ||
Line 1,222: | Line 1,308: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang WFT.jpg | |image=SS7 ruixiang WFT.jpg | ||
|caption= | |hitbox=SS7 ruixiang WFT hb.png | ||
|hitbox2=SS7 ruixiang WFT2 hb.png | |||
|caption=九頭竜掌(Jiǔtóulóng) | |||
|name=Nine-Headed Dragon Strike | |name=Nine-Headed Dragon Strike | ||
|input=236B+C | |input=236B+C | ||
Line 1,231: | Line 1,319: | ||
|guard=Mid | |guard=Mid | ||
|startup=1+17 | |startup=1+17 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|hitAdv=KD | |hitAdv=KD | ||
Line 1,240: | Line 1,328: | ||
|deflect=No | |deflect=No | ||
|unarmed=No | |unarmed=No | ||
|description=Available only during Max Rage or Rage Explosion. Disarms on hit. | |description=Available only during Max Rage or Rage Explosion. Disarms on hit. A massive hitbox that covers both air and ground, significantly improves her offense and anti air. | ||
}} | }} | ||
}} | }} | ||
Line 1,247: | Line 1,335: | ||
{{MoveData | {{MoveData | ||
|image=SS7 ruixiang SSM1.jpg | |image=SS7 ruixiang SSM1.jpg | ||
|hitbox=SS7 ruixiang SSM hb.png | |||
|image2=SS7 ruixiang SSM2.jpg | |image2=SS7 ruixiang SSM2.jpg | ||
| | |caption2=黄竜顕現 (Huánglóng) | ||
|name=Primordial Chaos of the Yellow Dragon | |name=Primordial Chaos of the Yellow Dragon | ||
|input=641236C+D | |input=641236C+D | ||
Line 1,257: | Line 1,346: | ||
|guard=Mid | |guard=Mid | ||
|startup=10+24 | |startup=10+24 | ||
|active= | |active=2 | ||
|recovery= | |recovery= | ||
|hitAdv=KD | |hitAdv=KD | ||
Line 1,266: | Line 1,355: | ||
|deflect=No | |deflect=No | ||
|unarmed=No | |unarmed=No | ||
|description=Available only once per match. | |description=Available only once per match. The last hit doesn't follow regular damage scaling rules. This move is very good to use if you can hit confirm off the trap. Damage is 357 after throw (50% scale, [40,8*38,13]) | ||
}} | }} | ||
}} | }} | ||
Line 1,307: | Line 1,396: | ||
** '''... WFT''' | ** '''... WFT''' | ||
** '''... Issen''' | ** '''... Issen''' | ||
** '''... SSM'''<br>''Only connects when the trap hits from behind the opponent.'' | |||
** '''... j.C/66C''' | ** '''... j.C/66C''' | ||
Line 1,312: | Line 1,402: | ||
** '''... (5B/66B) xx 214C / WFT''' | ** '''... (5B/66B) xx 214C / WFT''' | ||
** '''... 2B xx WFT'''<br>''More damage than 5B or 66B.'' | ** '''... 2B xx WFT'''<br>''More damage than 5B or 66B.'' | ||
** '''... 66B xx 22B''' | ** '''... 66B xx 22B'''<br>''Push very far away.'' | ||
** '''... mid range spikes to 236B''' | ** '''... mid range spikes to 236B''' | ||
** '''... mid range spikes to run up 22B/22A''' | ** '''... mid range spikes to run up 22B/22A''' | ||
Line 1,320: | Line 1,410: | ||
** '''... mid range spikes to run up SSM''' | ** '''... mid range spikes to run up SSM''' | ||
** '''... mid range spikes to 5C/66C/j.C''' | ** '''... mid range spikes to 5C/66C/j.C''' | ||
* '''Deep j.C''' | * '''Deep j.C''' | ||
Line 1,333: | Line 1,422: | ||
* '''Close spikes in the corner.''' | * '''Close spikes in the corner.''' | ||
** '''... 22C xx 22A | ** '''... 22C xx 22A/22B/n.5C''' | ||
** '''... 22C xx WFT''' | ** '''... 22C xx WFT''' | ||
** '''... 22C xx Issen''' | ** '''... 22C xx Issen''' | ||
Line 1,340: | Line 1,428: | ||
===Anti-Air=== | ===Anti-Air=== | ||
* ''' | * '''22C'''<br>''if opponent tries jumping out of the corner and if opponent jumps into late.'' | ||
** '''... 214C''' | ** '''... 214C''' | ||
** '''... WFT''' | ** '''... WFT''' | ||
Line 1,350: | Line 1,438: | ||
===Guard Crush=== | ===Guard Crush=== | ||
* '''n.5C / 5C...'''<br>''After recovery...'' | * '''n.5C / 5C...'''<br>''After recovery...'' | ||
** '''n.2C xx n.2B xx 214C / WFT'''<br>''Optimal GC follow up, WFT route is better than rage explosion 623A Issen combo.'' | |||
** '''SSM'''<br>''Universal SSM follow up (only after n.5C), not optimal and the opponent can burst out.'' | |||
* '''n.5C / 5C...'''<br>''Cancel recovery...'' | * '''n.5C / 5C...'''<br>''Cancel recovery...'' | ||
** ''' | ** '''623A xx SSM'''<br>''Deals much bigger damage than non-rage n.2C combo.'' | ||
** '''623A. | ** '''623A xx 22C xx n.5C'''<br>''Corner only, deals better damage than non-rage n.2C combo.'' | ||
** '''Lightning Blade'''<br>''Universal Issen follow up, not optimal and the opponent can burst out.'' | |||
==Videos== | ==Videos== |
Latest revision as of 18:44, 3 March 2023
呉瑞香, Wú-Ruìxiāng |
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Introduction
Wu-Ruixiang’s most defining feature is without a doubt her ground traps, which makes her a character for lab monsters who like to find crazy setups and stylish juggles. Though she can also be played as a more traditional zoner, of which she has arguably the best projectile game out of the entire cast, with high, medium and low fireballs that become active very early in their animation. Her shield counter can also reflect projectiles, in addition to being a strong anti-aggression tool. Ruixiang’s WFT is fast and covers a huge area, making it risky for the opponent to challenge her zoning.
However, these traits come at the cost of surprisingly stubby and quite laggy normals. Her defense isn’t spotless either as she somewhat struggles with anti-airing and her damage is way below average without setups. Combined with slow movement and floaty jump, she has a hard time positioning herself properly. So it's crucial for Ruixiang to keep the opponent far away, or else she crumbles very easily.
Strengths | Weaknesses |
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Gameplan
Neutral
Her neutral is mostly zone and AA opponents (22A, 236C) if they try to jump for it.
Okizeme
22C
If Wu gets a knockdown in the corner she can use 22C to be +10 to +5 depending on if they roll or not and will catch all tech rolls. If they take the hit Wu can easily convert because of how meaty the special hits. Sample idea of this would be 66D > microwalk back 22C.
- If they get hit you can follow up with many different options
- normal(restand) > 623A
- 214C
- WFT
- Issen (it will also sometimes hit a mid screen opponent as well but you need to run)
623S
- On hit
- SSM
- normal(restand) > 623A or B
- WFT
- 66C
- Issen
- Close range 623S options on block
- B+C(overhead) is good
- 6D, if your opponent blocks a 6D you have enough time for a free tick grab (with this setup you need to time the 6D properly because the spikes have thrown invul for a certain period. Practice this in training mode for consistency).
- 6D if hits you can frame trap into 2A
- Far Range 623s
- 66D/f.2C(safer option due to pushback)
- 661/6643 B+C for an instant running overhead
Normal Moves
Far Slashes
5A
5A
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5B
5B
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5C
5C
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2A
2A
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2B
2B
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2C
2C
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Near Slashes
n.5A
n.5A
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n.5B
n.5B
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n.5C
n.5C
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n.2A
n.2A
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n.2B
n.2B
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n.2C
n.2C
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Kicks
5D
5D
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6D
6D
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2D
2D
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3D
3D
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Dash Normals
66
66
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66A
66A
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66B
66B
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66C
66C
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66D
66D
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Air Normals
j.A
j.A
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j.B
j.B
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j.C
j.C
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j.D
j.D
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Unarmed Normals
u.5S
u.5S
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u.2S
u.2S
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ju.S
ju.S
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u.66S
u.66S
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Universal Mechanics
Guard Break
Guard Break (Throw)
4/5/6C+D |
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Surprise Attack
Surprise Attack (Overhead)
5B+C |
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Dodge
Dodge
5A+B |
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Stance Break
Stance Break
A+B during Just Defense |
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Counter / Blade Catch
Counter / Blade Catch
236A+B |
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Rage Explosion
Rage Explosion
5A+B+C |
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Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion |
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Special Moves
Black Tortoise Torrent
Black Tortoise Torrent
236S |
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Vermilion Bird Blaze
Vermilion Bird Blaze
214S |
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White Tiger Fangs
White Tiger Fangs
623S |
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Azure Dragon Thunderstrike
Azure Dragon Thunderstrike
22S |
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Kirin Earthen Rampage
Kirin Earthen Rampage
421D |
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Supers
Weapon Flipping Technique
Nine-Headed Dragon Strike
236B+C |
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Super Special Move
Primordial Chaos of the Yellow Dragon
641236C+D |
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Combos
List combos, use numpad notation.
Midscreen
- n.5B/n.2B/5B/66B
- ...236B
- ...214S
- ...22A/22B
- ...WFT
- ... 2B xx WFT
More damage than other mediums.
- n.2C xx n.2B xx 214C / WFT
New combo works in close range where near 2C would come out.
- Close range 623S
- ... 236B
- ... 22C
- ... 214C
- ... WFT
- ... Issen
- ... SSM
- ... n.5C/j.C/n.2C
- Medium range 623S
- ... 236B
- ... run up 22B/22A
- ... run up 214C
- ... WFT
- ... 236C xx WFT
A little closer than mid range and character specific. - ... Issen
- ... SSM
- ... 5C/j.C/66C
- Far range 623S
- ... 236B
- ...run up 214C
- ... WFT
- ... Issen
- ... SSM
Only connects when the trap hits from behind the opponent. - ... j.C/66C
- 5CD / 4CD...
- ... (5B/66B) xx 214C / WFT
- ... 2B xx WFT
More damage than 5B or 66B. - ... 66B xx 22B
Push very far away. - ... mid range spikes to 236B
- ... mid range spikes to run up 22B/22A
- ... mid range spikes to run up 214C
- ... mid range spikes to WFT
- ... mid range spikes to Issen
- ... mid range spikes to run up SSM
- ... mid range spikes to 5C/66C/j.C
- Deep j.C
- ... n.5C / 5C
Universal j.C combo. - ... (5B/66B) xx 214C / WFT
- ... 2B xx WFT
More damage than 5B or 66B. - ... 66B xx 22B
- ... n.5C / 5C
Corner
- 5CD / 4CD...
- n.2C xx n.2B xx 214C / WFT
New combo after grab into the corner.
- Close spikes in the corner.
- ... 22C xx 22A/22B/n.5C
- ... 22C xx WFT
- ... 22C xx Issen
- ... SSM
Anti-Air
- 22C
if opponent tries jumping out of the corner and if opponent jumps into late.- ... 214C
- ... WFT
- ... Issen
- 236C
If opponent tries jumping out of the corner.- ... Issen
Guard Crush
- n.5C / 5C...
After recovery...- n.2C xx n.2B xx 214C / WFT
Optimal GC follow up, WFT route is better than rage explosion 623A Issen combo. - SSM
Universal SSM follow up (only after n.5C), not optimal and the opponent can burst out.
- n.2C xx n.2B xx 214C / WFT
- n.5C / 5C...
Cancel recovery...- 623A xx SSM
Deals much bigger damage than non-rage n.2C combo. - 623A xx 22C xx n.5C
Corner only, deals better damage than non-rage n.2C combo. - Lightning Blade
Universal Issen follow up, not optimal and the opponent can burst out.
- 623A xx SSM
Videos
- Wu Ruixiang tutorial and combos by LegendaryWolf Shirou
- LewdStares vs ScrubSaibot
- Bboysonicx vs Chueko at Vortex Gallery 2022
Colors
External Links
- Twitter hashtag: #SS_WU