Samurai Shodown/Charlotte: Difference between revisions
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[[File:SamSho_Charlotte_Profile.png|<center><font size="4"><b>Charlotte</b></br>シャルロット, Sharurotto</font></center>| | {| class="wikitable" style="float:right; margin-left:10px;" | ||
|- | |||
|[[File:SamSho_Charlotte_Profile.png|250px|center|]] | |||
<center><font size="4"><b>Charlotte</b></br>シャルロット, Sharurotto</font></center> | |||
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| {{#lst:Samurai Shodown/System Data|Charlotte Data}} | |||
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{{TOClimit|2}} | {{TOClimit|2}} | ||
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She’s extremely good at sitting on a life-lead and acting as a defensive wall, as trades generally go in her favour, damage-wise. And while she doesn’t have any scary mixups to speak of, she can take a lot of damage off the opponent just by playing the neutral game solidly. Charlotte’s mobility is not the best so she has to rely on her buttons to keep the opponent off of her. This means that she is more prone to getting her weapon deflected than other characters, and with so much of her game centering around having great pokes, being disarmed is quite a price to pay. | She’s extremely good at sitting on a life-lead and acting as a defensive wall, as trades generally go in her favour, damage-wise. And while she doesn’t have any scary mixups to speak of, she can take a lot of damage off the opponent just by playing the neutral game solidly. Charlotte’s mobility is not the best so she has to rely on her buttons to keep the opponent off of her. This means that she is more prone to getting her weapon deflected than other characters, and with so much of her game centering around having great pokes, being disarmed is quite a price to pay. | ||
{ | {{ProConTable | ||
| | |intro=<center>[[File:SS_Charlotte_Icon.png|40px]] '''Charlotte''' is a poking master who also sports great zoning tools and aggressive, high-damage short jump pressure. ''Sacrebleu!''</center> | ||
|pros= | |||
|- | |||
| | |||
*'''Good midscreen game:''' Charlotte controls the midscreen with fast, long pokes both in the air and on the ground. | *'''Good midscreen game:''' Charlotte controls the midscreen with fast, long pokes both in the air and on the ground. | ||
*'''Good pressure:''' Charlotte's short jump is good for aggressive air approaches. Her air and ground pokes are good for punishing throw escapes. She has a good run speed and her 5D high-profiles defensive low pokes. | *'''Good pressure:''' Charlotte's short jump is good for aggressive air approaches. Her air and ground pokes are good for punishing throw escapes. She has a good run speed and her 5D high-profiles defensive low pokes. | ||
*'''Strong anti-air:''' Charlotte's invincible DP, jump normals and grounded 66A allow her to punish jumps with ease. | *'''Strong anti-air:''' Charlotte's invincible DP, WFT, jump normals and grounded 66A allow her to punish jumps with ease. | ||
*'''Good keepout:''' Tri-Slash and Bayonet Lunge are strong far-screen options that are good at keeping out aggressive characters. | *'''Good keepout:''' Tri-Slash and Bayonet Lunge are strong far-screen options that are good at keeping out aggressive characters. | ||
| | *'''Good damage from close:''' Charlotte has a 6 frame n.5A punish that combos into 623A and her n.5B xx 623C combo does good damage. Her 7-frame WFT is also a great punish option. | ||
|cons= | |||
*'''Gets jumped over:''' Floaty characters can easily jump over Charlotte and shut down her air game. To make matters worse, none of her jump normals hit above her head. | *'''Gets jumped over:''' Floaty characters can easily jump over Charlotte and shut down her air game. To make matters worse, none of her jump normals hit above her head. | ||
*'''Easy to deflect:''' Almost all of Charlotte's best pokes are deflectable, making her a prime target for deflect baiting. | *'''Easy to deflect:''' Almost all of Charlotte's best pokes are deflectable, making her a prime target for deflect baiting. | ||
*'''Gets outzoned:''' Charlotte's zoning options are too slow to compete with most of the game's best zoners, forcing her to go in against many fireball characters. | *'''Gets outzoned:''' Charlotte's zoning options are too slow to compete with most of the game's best zoners, forcing her to go in against many fireball characters. Her short jump height also makes it hard for her to jump over tall fireballs. | ||
*'''Bad far-range punishes:''' Charlotte's far 5C has bad range and is multi-hit burstable. She also lacks any cancel options from far and has a hard time converting off of deep jumps outside of her | *'''Bad far-range punishes:''' Charlotte's far 5C has bad range and is multi-hit burstable. Her running normals offer underwhelming damage and she lacks a special cancellable 66X. She also lacks any cancel options from far and has a hard time converting off of deep jumps outside of her n.5B range. | ||
}} | |||
==Gameplan== | ==Gameplan== | ||
Line 32: | Line 32: | ||
===Neutral=== | ===Neutral=== | ||
Depending on the opponent, you'll want to use well-placed pokes such as | Depending on the opponent, you'll want to use well-placed pokes such as 5B and 2B to annoy the opponent and force them into a bad situation. If opponents don't have amazing projectiles, you can throw trislash to make your opponent want to jump which you can antiair with several moves listed below. You can use 5D to advance without committing to a dash and it's able to hop over some grounded projectiles as well. Use 623A, j.D or j.B to antiair opponents close to you and 5C for further away. | ||
===Okizeme=== | ===Okizeme=== | ||
Line 41: | Line 41: | ||
Note: Safejump setups involving deflect as a framekill setup no longer work after Patch 1.11 due to increased recovery on deflect. | Note: Safejump setups involving deflect as a framekill setup no longer work after Patch 1.11 due to increased recovery on deflect. | ||
L.DP>back hop>whiff lp>uf | L.DP>back hop>whiff lp>uf j.C (can follow up on landed j.C with L.DP>back hop>repeat safejump) | ||
L.Bayonet Lunge>whiff H.Bayonet Lunge> uf | L.Bayonet Lunge>whiff H.Bayonet Lunge> uf j.C | ||
66C>back hop>whiff L>uf | 66C>back hop>whiff L>uf j.C | ||
H.DP>whiff M.Bayonet Lunge>uf | H.DP>whiff M.Bayonet Lunge>uf j.C (only can stuff dps) | ||
236K to corner>whiff c.M>uf. | 236K to corner>whiff c.M>uf. j.C | ||
L.DP from any distance>whiff L.Bayonet Lunge>uf | L.DP from any distance>whiff L.Bayonet Lunge>uf j.C | ||
===Corner Safejump Setups vs: Backroll Getup=== | ===Corner Safejump Setups vs: Backroll Getup=== | ||
Line 58: | Line 58: | ||
H.DP>whiff M.Bayonet Lunge>uf.JC (gets you behind dp) | H.DP>whiff M.Bayonet Lunge>uf.JC (gets you behind dp) | ||
Grab>/dash H>back hop>whiff L>uf | Grab>/dash H>back hop>whiff L>uf j.C | ||
===Corner Safejump Setup vs: Forwardroll Getup=== | ===Corner Safejump Setup vs: Forwardroll Getup=== | ||
Line 64: | Line 64: | ||
===Midscreen Safejump Setup and Backroll Chase=== | ===Midscreen Safejump Setup and Backroll Chase=== | ||
Grab>66C>run to body and 66K>uf | Grab>66C>run to body and 66K>uf j.C | ||
==Normal Moves== | ==Normal Moves== | ||
Line 71: | Line 71: | ||
{{MoveData | {{MoveData | ||
|image=SS_Charlotte_5A.png | |image=SS_Charlotte_5A.png | ||
|hitbox=SS_Charlotte_5A_hitbox.png | |||
|caption= | |caption= | ||
|name=5A | |name=5A | ||
Line 78: | Line 79: | ||
|guard=Mid | |guard=Mid | ||
|startup=10 | |startup=10 | ||
|active= | |active=4 | ||
|recovery= | |recovery=11 | ||
|hitAdv=-2 | |hitAdv=-2 | ||
|total=24 | |total=24 | ||
Line 95: | Line 96: | ||
{{MoveData | {{MoveData | ||
|image=SS_Charlotte_5B.png | |image=SS_Charlotte_5B.png | ||
|hitbox=SS_Charlotte_5B_hitbox.png | |||
|caption= | |caption= | ||
|name=5B | |name=5B | ||
Line 102: | Line 104: | ||
|guard=Mid | |guard=Mid | ||
|startup=13 | |startup=13 | ||
|active= | |active=5 | ||
|recovery= | |recovery=19 | ||
|hitAdv=-3 | |hitAdv=-3 | ||
|total=36 | |total=36 | ||
Line 112: | Line 114: | ||
|deflect=Yes | |deflect=Yes | ||
|unarmed=No | |unarmed=No | ||
|description=Similar to 5A, but with slightly more range, damage and recovery | |description=Similar to 5A, but with slightly more range, damage and recovery. It's -7F on block while the opponent is disarmed. | ||
}} | }} | ||
}} | }} | ||
Line 121: | Line 122: | ||
|image=SS_Charlotte_5C.png | |image=SS_Charlotte_5C.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_5C_hitbox.png | |||
|hitboxCaption=Top to bottom: 14~16F, 18~20F, 22~25F | |||
|name=5C | |name=5C | ||
|data= | |data= | ||
Line 126: | Line 129: | ||
|damage=120,80 | |damage=120,80 | ||
|guard=Mid | |guard=Mid | ||
|startup=14,18 | |startup={{Tooltip |text=14,18 |hovertext=18 for grounded opponents that aren't exceptionally tall}} | ||
|active= | |active={{Tooltip |text=7 (1) 4 |hovertext=3 (1) 3 (1) 4}} | ||
|recovery= | |recovery=33 | ||
|hitAdv=-9 | |hitAdv=-9 | ||
|total=58 | |total=58 | ||
Line 137: | Line 140: | ||
|deflect=Disarm | |deflect=Disarm | ||
|unarmed=No | |unarmed=No | ||
|description=Does less damage than 2C and has less range, however in some matchups it's a useful situational preemptive antiair. It's -13F on block while the opponent is disarmed. | |description=Does less damage than 2C and has less range, however in some matchups it's a useful situational preemptive antiair. | ||
* It starts with a high hitbox that will only connect with airborne or taller standing opponents (e.g. Jubei, Earthquake). Can still hit Earthquake crouching with this hitbox but Charlotte needs to be closer than normal. | |||
* It's -13F on block while the opponent is disarmed. | |||
}} | }} | ||
}} | }} | ||
Line 145: | Line 150: | ||
|image=SS_Charlotte_2A.png | |image=SS_Charlotte_2A.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_2A_hitbox.png | |||
|name=2A | |name=2A | ||
|data= | |data= | ||
Line 151: | Line 157: | ||
|guard=Mid | |guard=Mid | ||
|startup=9 | |startup=9 | ||
|active= | |active=4 | ||
|recovery= | |recovery=14 | ||
|hitAdv=+3 | |hitAdv=+3 | ||
|total=26 | |total=26 | ||
Line 170: | Line 176: | ||
|image=SS_Charlotte_2B.png | |image=SS_Charlotte_2B.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_2B_hitbox.png | |||
|name=2B | |name=2B | ||
|data= | |data= | ||
Line 176: | Line 183: | ||
|guard=Mid | |guard=Mid | ||
|startup=12 | |startup=12 | ||
|active= | |active=5 | ||
|recovery= | |recovery=16 | ||
|hitAdv=0 | |hitAdv=0 | ||
|total=32 | |total=32 | ||
Line 194: | Line 201: | ||
|image=SS_Charlotte_2C.png | |image=SS_Charlotte_2C.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_2C_hitbox.png | |||
|hitboxCaption=Top to bottom: 17~23F, 25~28F, 29~31F | |||
|name=2C | |name=2C | ||
|data= | |data= | ||
Line 200: | Line 209: | ||
|guard=Mid | |guard=Mid | ||
|startup=17 | |startup=17 | ||
|active= | |active={{Tooltip |text=7 (2) 7 |hovertext=7 (2) 4 (0) 3}} | ||
|recovery= | |recovery=26 | ||
|hitAdv=-5 | |hitAdv=-5 | ||
|total=58 | |total=58 | ||
Line 220: | Line 229: | ||
|image=SS_Charlotte_n5A.png | |image=SS_Charlotte_n5A.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_n5A_hitbox.png | |||
|name=n.5A | |name=n.5A | ||
|data= | |data= | ||
Line 226: | Line 236: | ||
|guard=Mid | |guard=Mid | ||
|startup=6 | |startup=6 | ||
|active= | |active=4 | ||
|recovery= | |recovery=8 | ||
|hitAdv=1 | |hitAdv=+1 | ||
|total=17 | |total=17 | ||
|blockAdv=-2 | |blockAdv=-2 | ||
Line 244: | Line 254: | ||
|image=SS_Charlotte_n5B.png | |image=SS_Charlotte_n5B.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_n5B_hitbox.png | |||
|name=n.5B | |name=n.5B | ||
|data= | |data= | ||
Line 250: | Line 261: | ||
|guard=Mid | |guard=Mid | ||
|startup=12 | |startup=12 | ||
|active= | |active=4 | ||
|recovery= | |recovery=18 | ||
|hitAdv=-1 | |hitAdv=-1 | ||
|total=33 | |total=33 | ||
Line 268: | Line 279: | ||
|image=SS_Charlotte_n5C.png | |image=SS_Charlotte_n5C.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_n5C_hitbox.png | |||
|hitboxCaption=Top to bottom: 14~15F, 19~20F, 23~24F | |||
|name=n.5C | |name=n.5C | ||
|data= | |data= | ||
Line 274: | Line 287: | ||
|guard=Mid | |guard=Mid | ||
|startup=14 | |startup=14 | ||
|active= | |active={{Tooltip |text=2 (3) 6 |hovertext=2 (3) 2 (2) 2}} | ||
|recovery= | |recovery=26 | ||
|hitAdv=-4 | |hitAdv=-4 | ||
|total=50 | |total=50 | ||
Line 284: | Line 297: | ||
|deflect=Disarm | |deflect=Disarm | ||
|unarmed=No | |unarmed=No | ||
|description=Worthless as a punish, since n.5B starts faster and leads to more damage. Pretty much no reason to use this ever, except when trying to guard crush | |description=Worthless as a punish, since n.5B starts faster and leads to more damage. Pretty much no reason to use this ever, except when trying to guard crush. It's -8F on block while the opponent is disarmed. | ||
}} | }} | ||
}} | }} | ||
Line 292: | Line 305: | ||
|image=SS_Charlotte_n2A.png | |image=SS_Charlotte_n2A.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_n2A_hitbox.png | |||
|name=n.2A | |name=n.2A | ||
|data= | |data= | ||
Line 298: | Line 312: | ||
|guard=Mid | |guard=Mid | ||
|startup=7 | |startup=7 | ||
|active= | |active=2 | ||
|recovery= | |recovery=9 | ||
|hitAdv=2 | |hitAdv=+2 | ||
|total=17 | |total=17 | ||
|blockAdv=-1 | |blockAdv=-1 | ||
Line 316: | Line 330: | ||
|image=SS_Charlotte_n2B.png | |image=SS_Charlotte_n2B.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_n2B_hitbox.png | |||
|name=n.2B | |name=n.2B | ||
|data= | |data= | ||
Line 322: | Line 337: | ||
|guard=Mid | |guard=Mid | ||
|startup=10 | |startup=10 | ||
|active= | |active=8 | ||
|recovery= | |recovery=13 | ||
|hitAdv=0 | |hitAdv=0 | ||
|total=30 | |total=30 | ||
Line 341: | Line 356: | ||
|image=SS_Charlotte_5D.png | |image=SS_Charlotte_5D.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_5D_hitbox.png | |||
|name=5D | |name=5D | ||
|data= | |data= | ||
Line 349: | Line 365: | ||
|active=9 | |active=9 | ||
|recovery=9 | |recovery=9 | ||
|hitAdv=- | |hitAdv=-5~+3 | ||
|total=24 | |total=24 | ||
|blockAdv=- | |blockAdv=-8~0 | ||
|guardDmg=5 | |guardDmg=5 | ||
|cancel=No | |cancel=No | ||
Line 357: | Line 373: | ||
|deflect=No | |deflect=No | ||
|unarmed=Yes | |unarmed=Yes | ||
|description= A very useful hopkick style move. Can be used as a pressure tool (spaced it's up to | |description= A very useful hopkick style move. Can be used as a pressure tool (spaced it's up to 0 on block) or to move forward without committing to a dash. Hops over certain lows and grounded Reppuken-style projectiles. However it's punishable up close, so mind your spacing. | ||
* Airborne 5~18F | |||
}} | }} | ||
}} | }} | ||
Line 365: | Line 382: | ||
|image=SS_Charlotte_6D.png | |image=SS_Charlotte_6D.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_6D_hitbox.png | |||
|name=6D | |name=6D | ||
|data= | |data= | ||
Line 381: | Line 399: | ||
|deflect=No | |deflect=No | ||
|unarmed=Yes | |unarmed=Yes | ||
|description=A low most useful for its special-cancelability, which can be used to whiff cancel into Splash Fount to chip people out. No longer knocks down people and is less punishable on block | |description=A low most useful for its special-cancelability, which can be used to whiff cancel into Splash Fount to chip people out. No longer knocks down people and is less punishable on block. | ||
}} | }} | ||
}} | }} | ||
Line 389: | Line 407: | ||
|image=SS_Charlotte_2D.png | |image=SS_Charlotte_2D.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_2D_hitbox.png | |||
|name=2D | |name=2D | ||
|data= | |data= | ||
Line 395: | Line 414: | ||
|guard=Low | |guard=Low | ||
|startup=5 | |startup=5 | ||
|active= | |active=4 | ||
|recovery= | |recovery=12 | ||
|hitAdv=-3 | |hitAdv=-3 | ||
|total=20 | |total=20 | ||
Line 413: | Line 432: | ||
|image=SS_Charlotte_3D.png | |image=SS_Charlotte_3D.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_3D_hitbox.png | |||
|name=3D | |name=3D | ||
|data= | |data= | ||
Line 420: | Line 440: | ||
|startup=7 | |startup=7 | ||
|active=10 | |active=10 | ||
|recovery= | |recovery=22 | ||
|hitAdv=-8~+1 | |hitAdv=-8~+1 | ||
|total=38 | |total=38 | ||
Line 438: | Line 458: | ||
|image=SS_Charlotte_66A.png | |image=SS_Charlotte_66A.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_66A_hitbox.png | |||
|hitboxCaption=Frame 6 above; 7~11F bellow | |||
|name=66A | |name=66A | ||
|data= | |data= | ||
Line 444: | Line 466: | ||
|guard=Mid | |guard=Mid | ||
|startup=5 | |startup=5 | ||
|active= | |active=6 | ||
|recovery= | |recovery=12 | ||
|hitAdv=-5 | |hitAdv=-5 | ||
|total=22 | |total=22 | ||
Line 462: | Line 484: | ||
|image=SS_Charlotte_66B.png | |image=SS_Charlotte_66B.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_66B_hitbox.png | |||
|name=66B | |name=66B | ||
|data= | |data= | ||
Line 468: | Line 491: | ||
|guard=Mid | |guard=Mid | ||
|startup=9 | |startup=9 | ||
|active= | |active=7 | ||
|recovery= | |recovery=8 | ||
|hitAdv=-4 | |hitAdv=-4 | ||
|total= | |total=23 | ||
|blockAdv=-35 | |blockAdv=-35 | ||
|guardDmg=10 | |guardDmg=10 | ||
Line 486: | Line 509: | ||
|image=SS_Charlotte_66C.png | |image=SS_Charlotte_66C.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_66C_hitbox.png | |||
|hitboxCaption=Top to bottom: 15~18F, 21~24F | |||
|name=66C | |name=66C | ||
|data= | |data= | ||
Line 492: | Line 517: | ||
|guard=Mid | |guard=Mid | ||
|startup=15 | |startup=15 | ||
|active= | |active=4 (2) 4 | ||
|recovery= | |recovery=29 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=53 | |total=53 | ||
Line 510: | Line 535: | ||
|image=SS_Charlotte_66D.png | |image=SS_Charlotte_66D.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_66D_hitbox.png | |||
|name=66D | |name=66D | ||
|data= | |data= | ||
Line 516: | Line 542: | ||
|guard=Low | |guard=Low | ||
|startup=8 | |startup=8 | ||
|active= | |active=9 | ||
|recovery= | |recovery=22 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=38 | |total=38 | ||
Line 535: | Line 561: | ||
|image=SS_Charlotte_jA.png | |image=SS_Charlotte_jA.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_jA_hitbox.png | |||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
Line 541: | Line 568: | ||
|guard=High | |guard=High | ||
|startup=8 | |startup=8 | ||
|active= | |active=10 | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= | ||
Line 559: | Line 586: | ||
|image=SS_Charlotte_jB.png | |image=SS_Charlotte_jB.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_jB_hitbox.png | |||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
Line 565: | Line 593: | ||
|guard=High | |guard=High | ||
|startup=10 | |startup=10 | ||
|active= | |active=8 | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= | ||
Line 583: | Line 611: | ||
|image=SS_Charlotte_jC.png | |image=SS_Charlotte_jC.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_jC_hitbox.png | |||
|hitboxCaption=Top to bottom: 15~19F, 22~25F | |||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
Line 589: | Line 619: | ||
|guard=High | |guard=High | ||
|startup=13,15 | |startup=13,15 | ||
|active= | |active={{Tooltip |text=4 |hovertext=2 (0) 2}} | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= | ||
Line 607: | Line 637: | ||
|image=SS_Charlotte_jD.png | |image=SS_Charlotte_jD.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_jD_hitbox.png | |||
|name=j.D | |name=j.D | ||
|data= | |data= | ||
Line 613: | Line 644: | ||
|guard=High | |guard=High | ||
|startup=8 | |startup=8 | ||
|active= | |active=7 | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= | ||
Line 632: | Line 663: | ||
|image=SS_Charlotte_u5S.png | |image=SS_Charlotte_u5S.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_u5S_hitbox.png | |||
|name=u.5S | |name=u.5S | ||
|data= | |data= | ||
Line 638: | Line 670: | ||
|guard=Mid | |guard=Mid | ||
|startup=6 | |startup=6 | ||
|active= | |active=5 | ||
|recovery= | |recovery=13 | ||
|hitAdv=3 | |hitAdv=+3 | ||
|total=23 | |total=23 | ||
|blockAdv=-3 | |blockAdv=-3 | ||
Line 656: | Line 688: | ||
|image=SS_Charlotte_u2S.png | |image=SS_Charlotte_u2S.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_u2S_hitbox.png | |||
|name=u.2S | |name=u.2S | ||
|data= | |data= | ||
Line 662: | Line 695: | ||
|guard=Mid | |guard=Mid | ||
|startup=6 | |startup=6 | ||
|active= | |active=7 | ||
|recovery= | |recovery=16 | ||
|hitAdv=-2 | |hitAdv=-2 | ||
|total=28 | |total=28 | ||
Line 680: | Line 713: | ||
|image=SS_Charlotte_juS.png | |image=SS_Charlotte_juS.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_juS_hitbox.png | |||
|name=ju.S | |name=ju.S | ||
|data= | |data= | ||
Line 686: | Line 720: | ||
|guard=High | |guard=High | ||
|startup=6 | |startup=6 | ||
|active= | |active=8 | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= | ||
Line 704: | Line 738: | ||
|image=SS_Charlotte_u66S.png | |image=SS_Charlotte_u66S.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_u66S_hitbox.png | |||
|hitboxCaption=Top to bottom: Frame 5, 6~10F | |||
|name=u.66S | |name=u.66S | ||
|data= | |data= | ||
Line 710: | Line 746: | ||
|guard=Mid | |guard=Mid | ||
|startup=5 | |startup=5 | ||
|active= | |active=6 | ||
|recovery= | |recovery=20 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=30 | |total=30 | ||
Line 728: | Line 764: | ||
|image=SS_Charlotte_u66D.png | |image=SS_Charlotte_u66D.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_u66D_hitbox.png | |||
|hitboxCaption=Top to bottom: Frame 15, Frame 16, 18~20F | |||
|name=u.66D | |name=u.66D | ||
|data= | |data= | ||
Line 733: | Line 771: | ||
|damage=70(30,40) | |damage=70(30,40) | ||
|guard=High | |guard=High | ||
|startup= | |startup=15,18 | ||
|active= | |active=2 (1) 3 | ||
|recovery= | |recovery=28 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=48 | |total=48 | ||
Line 744: | Line 782: | ||
|deflect=No | |deflect=No | ||
|unarmed=Only | |unarmed=Only | ||
|description=While disarmed, Charlotte's 66D turns from a slide into a 2-hit somersault attack. | |description=While disarmed, Charlotte's 66D turns from a slide into a 2-hit somersault attack. It's an overhead that knocks down the opponent, making it a great tool for high-low mixup. | ||
}} | }} | ||
}} | }} | ||
Line 763: | Line 801: | ||
|guard=Throw | |guard=Throw | ||
|startup=3 | |startup=3 | ||
|active= | |active=1 | ||
|recovery=71 | |recovery=71 | ||
|hitAdv=+20 | |hitAdv=+20 | ||
Line 780: | Line 818: | ||
|guard=Throw | |guard=Throw | ||
|startup=5 | |startup=5 | ||
|active= | |active=1 | ||
|recovery=69 | |recovery=69 | ||
|hitAdv=+25 | |hitAdv=+25 | ||
Line 796: | Line 834: | ||
{{MoveData | {{MoveData | ||
|image=SS_Charlotte_5BC.png | |image=SS_Charlotte_5BC.png | ||
|caption= | |image2=SS_Charlotte_u5BC.png | ||
|hitbox=SS_Charlotte_5BC_hitbox.png | |||
|hitbox2=SS_Charlotte_u5BC_hitbox.png | |||
|caption=Armed | |||
|caption2=Unarmed | |||
|name=Surprise Attack (Overhead) | |name=Surprise Attack (Overhead) | ||
|input=5B+C | |input=5B+C | ||
|data= | |data= | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|version= | |version=Armed | ||
|damage=60 | |damage=60 | ||
|guard=High | |guard=High | ||
|startup=20 | |startup=20 | ||
|active= | |active=4 | ||
|recovery= | |recovery=21 | ||
|hitAdv=+1 | |hitAdv=+1 | ||
|total=44 | |total=44 | ||
Line 815: | Line 857: | ||
|deflect=No | |deflect=No | ||
|unarmed=No | |unarmed=No | ||
|description=Universal overhead. Doesn't knock down | |description=Universal overhead. Doesn't knock down. | ||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|version= | |version=Unarmed | ||
|damage=60 | |damage=60 | ||
|guard=High | |guard=High | ||
|startup=24 | |startup=24 | ||
|active= | |active=3 | ||
|recovery= | |recovery=22 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=48 | |total=48 | ||
Line 874: | Line 908: | ||
|image=SS_Charlotte_gAB.png | |image=SS_Charlotte_gAB.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_gAB_hitbox.png | |||
|name=Stance Break | |name=Stance Break | ||
|input=A+B during Just Defense | |input=A+B during Just Defense | ||
Line 882: | Line 917: | ||
|guard=Mid | |guard=Mid | ||
|startup=5 | |startup=5 | ||
|active= | |active=10 | ||
|recovery= | |recovery=38 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=52 | |total=52 | ||
Line 898: | Line 933: | ||
{{MoveData | {{MoveData | ||
|image=SS_Charlotte_236AB.png | |image=SS_Charlotte_236AB.png | ||
|hitbox=SS_Charlotte_236AB_hitbox.png | |||
|caption=Counter | |caption=Counter | ||
|image2=SS_Charlotte_u236AB.png | |image2=SS_Charlotte_u236AB.png | ||
|hitbox2=SS_Charlotte_u236AB_hitbox.png | |||
|caption2=Blade Catch | |caption2=Blade Catch | ||
|name=Counter / Blade Catch | |name=Counter / Blade Catch | ||
Line 909: | Line 946: | ||
|guard=N/A | |guard=N/A | ||
|startup=2 | |startup=2 | ||
|active= | |active=12 | ||
|recovery= | |recovery=33 | ||
|hitAdv=+35~+59 | |hitAdv=+35~+59 | ||
|total=46 | |total=46 | ||
Line 926: | Line 963: | ||
|guard=N/A | |guard=N/A | ||
|startup=2 | |startup=2 | ||
|active= | |active=11 | ||
|recovery= | |recovery=10 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=22 | |total=22 | ||
Line 943: | Line 980: | ||
|image=SS_Charlotte_5ABC.png | |image=SS_Charlotte_5ABC.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_5ABC_hitbox.png | |||
|name=Rage Explosion | |name=Rage Explosion | ||
|input=5A+B+C | |input=5A+B+C | ||
Line 951: | Line 989: | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup=21 | |startup=21 | ||
|active= | |active=3 | ||
|recovery= | |recovery=35 | ||
|hitAdv=0 | |hitAdv=0 | ||
|total=58 | |total=58 | ||
Line 967: | Line 1,005: | ||
{{MoveData | {{MoveData | ||
|image=SS_Charlotte_Issen.png | |image=SS_Charlotte_Issen.png | ||
|hitbox=SS_Charlotte_Issen_hitbox.png | |||
|caption= | |caption= | ||
|name=Lightning Blade (Issen) | |name=Lightning Blade (Issen) | ||
Line 976: | Line 1,015: | ||
|guard=Mid | |guard=Mid | ||
|startup=9 | |startup=9 | ||
|active= | |active=8 | ||
|recovery= | |recovery=65 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total= | |total=81 | ||
|blockAdv=-44 | |blockAdv=-44 | ||
|cancel= | |cancel= | ||
Line 992: | Line 1,031: | ||
====== <font style="visibility:hidden" size="0">Power Gradation</font> ====== | ====== <font style="visibility:hidden" size="0">Power Gradation</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=SS_Charlotte_623S. | |image=SS_Charlotte_623S.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_623S_hitbox.png | |||
|hitboxCaption=623A Top to bottom: 6~7F, 8~10F, 11~20F | |||
|hitboxCaption2=623B Top to bottom: 8~11F, 12~14F, 15~26F | |||
|hitboxCaption3=623C Top to bottom: 14~19F, 20~22F, 23~38F | |||
|name=Power Gradation | |name=Power Gradation | ||
|input=623S | |input=623S | ||
Line 1,002: | Line 1,045: | ||
|guard=Mid | |guard=Mid | ||
|startup=6 | |startup=6 | ||
|active= | |active=15 | ||
|recovery= | |recovery=38 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=58 | |total=58 | ||
Line 1,013: | Line 1,056: | ||
|unarmed=No | |unarmed=No | ||
|description=This is a decent anti air and punish tool due to its lightning quick 6f startup. Does not have any kind of invincibility as of patch 1.11. | |description=This is a decent anti air and punish tool due to its lightning quick 6f startup. Does not have any kind of invincibility as of patch 1.11. | ||
* Airborne 8~41F | |||
* 17F landing recovery | |||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
Line 1,019: | Line 1,064: | ||
|damage=120 | |damage=120 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8 | ||
|active= | |active=19 | ||
|recovery= | |recovery=49 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=75 | |total=75 | ||
Line 1,030: | Line 1,075: | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description=As of Patch 1.11, this is now her go to antiair as it has | |description=As of Patch 1.11, this is now her go to antiair as it has invincibility against jumping attacks from 1~11F. | ||
* Airborne 12~58F | |||
* 17F landing recovery | |||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
Line 1,038: | Line 1,085: | ||
|guard=Mid | |guard=Mid | ||
|startup=14 | |startup=14 | ||
|active= | |active=25 | ||
|recovery= | |recovery=54 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=92 | |total=92 | ||
Line 1,048: | Line 1,095: | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description=A Combo breaker/Callout button. Has startup invincibility from 1~19F. | |description=A Combo breaker/Callout button. Has startup invincibility from 1~19F. | ||
* Airborne 15~75F | |||
* 17F landing recovery | |||
}} | }} | ||
}} | }} | ||
Line 1,054: | Line 1,103: | ||
====== <font style="visibility:hidden" size="0">Splash Fount</font> ====== | ====== <font style="visibility:hidden" size="0">Splash Fount</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SS_Charlotte_6SSSS.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_6SSSS_hitbox.png | |||
|hitboxCaption=Initial hitboxes appear as above (First one pictured); Final hitbox pictured below | |||
|name=Splash Fount | |name=Splash Fount | ||
|input=6S (repeatedly) | |input=6S (repeatedly) | ||
Line 1,063: | Line 1,114: | ||
|damage=100(15x5,25) | |damage=100(15x5,25) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=27 | ||
|active= | |active={{Tooltip |text=20 |hovertext=1 [(2) 1]*4 (4) 3}} | ||
|recovery= | |recovery=27 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total= | |total=73 | ||
|blockAdv=-14 | |blockAdv=-14 | ||
|guardDmg=11 | |guardDmg=11 | ||
Line 1,074: | Line 1,125: | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
Line 1,082: | Line 1,133: | ||
|guard=Mid | |guard=Mid | ||
|startup=30 | |startup=30 | ||
|active= | |active={{Tooltip |text=23 |hovertext=1 (1) 1 (2) 1 (2) 1 (1) 1 (2) 1 (2) 1 (3) 3}} | ||
|recovery= | |recovery=34 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=86 | |total=86 | ||
Line 1,100: | Line 1,151: | ||
|guard=Mid | |guard=Mid | ||
|startup=34 | |startup=34 | ||
|active= | |active={{Tooltip |text=28 |hovertext=1 (1) 1 (2) 1 (2) 1 (1) 1 (2) 1 (1) 1 (2) 1 (1) 1 (4) 3}} | ||
|recovery= | |recovery=36 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=97 | |total=97 | ||
Line 1,110: | Line 1,161: | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description= | |description=Needs 4 slash inputs (A, B or C) to activate. The last button press determines the version. All versions are punishable on block. Outside of chipping people out, this special has incredibly limited usefulness. | ||
}} | }} | ||
}} | }} | ||
Line 1,117: | Line 1,168: | ||
{{MoveData | {{MoveData | ||
|image=SS_Charlotte_236S.png | |image=SS_Charlotte_236S.png | ||
|hitbox=SS_Charlotte_236S_hitbox.png | |||
|caption= | |caption= | ||
|name=Tri-Slash | |name=Tri-Slash | ||
Line 1,126: | Line 1,178: | ||
|guard=Mid | |guard=Mid | ||
|startup=40 | |startup=40 | ||
|active= | |active=33 | ||
|recovery= | |recovery=27 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=67 | |total=67 | ||
Line 1,145: | Line 1,197: | ||
|guard=Mid | |guard=Mid | ||
|startup=46 | |startup=46 | ||
|active= | |active=34 | ||
|recovery= | |recovery=29 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=75 | |total=75 | ||
Line 1,164: | Line 1,216: | ||
|guard=Mid | |guard=Mid | ||
|startup=45 | |startup=45 | ||
|active= | |active=36 | ||
|recovery= | |recovery=32 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=77 | |total=77 | ||
Line 1,183: | Line 1,235: | ||
|guard=Mid | |guard=Mid | ||
|startup=45 | |startup=45 | ||
|active= | |active=36 | ||
|recovery= | |recovery=32 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=77 | |total=77 | ||
Line 1,195: | Line 1,247: | ||
|description=Heavy version during rage becomes a 3-hit projectile. Limited utility is added from rage, however during Rage Explosion, if the opponent gets hit from a distance, you can link an Issen after the third hit before the attack launches the opponent into the air. | |description=Heavy version during rage becomes a 3-hit projectile. Limited utility is added from rage, however during Rage Explosion, if the opponent gets hit from a distance, you can link an Issen after the third hit before the attack launches the opponent into the air. | ||
Can be held up to 67f. | Can be held up to 67f. | ||
<br> | <br>It's now chargeable and hits 6 times when it's at its fullest. | ||
}} | }} | ||
}} | }} | ||
Line 1,203: | Line 1,255: | ||
|image=SS_Charlotte_214S.png | |image=SS_Charlotte_214S.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_214A_hitbox.png | |||
|hitboxCaption=Top to bottom: 23~24F, 25~28F, 29~32F | |||
|hitbox2=SS_Charlotte_214B_hitbox.png | |||
|hitboxCaption2=Top to bottom: 30~31F, 32~33F, 34~36F | |||
|hitbox3=SS_Charlotte_214C_hitbox.png | |||
|hitboxCaption3=Top to bottom: 35~37F, 38~40F, Frame 41, Frame 42, Frame 43 | |||
|name=Bayonet Lunge | |name=Bayonet Lunge | ||
|input=214S | |input=214S | ||
Line 1,211: | Line 1,269: | ||
|guard=Mid | |guard=Mid | ||
|startup=23 | |startup=23 | ||
|active= | |active=10 | ||
|recovery= | |recovery=17 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=49 | |total=49 | ||
Line 1,229: | Line 1,287: | ||
|guard=Mid | |guard=Mid | ||
|startup=30 | |startup=30 | ||
|active= | |active=7 | ||
|recovery= | |recovery=20 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=56 | |total=56 | ||
Line 1,247: | Line 1,305: | ||
|guard=Mid | |guard=Mid | ||
|startup=35 | |startup=35 | ||
|active= | |active=8 | ||
|recovery= | |recovery=23 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total= | |total=65 | ||
|blockAdv=-25 | |blockAdv=-25 | ||
|guardDmg=14 | |guardDmg=14 | ||
Line 1,263: | Line 1,321: | ||
====== <font style="visibility:hidden" size="0">Lance De Lion</font> ====== | ====== <font style="visibility:hidden" size="0">Lance De Lion</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SS_Charlotte_236D.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_236D_hitbox.png | |||
|name=Lance De Lion | |name=Lance De Lion | ||
|input=236D | |input=236D | ||
Line 1,273: | Line 1,332: | ||
|guard=Low | |guard=Low | ||
|startup=18 | |startup=18 | ||
|active= | |active=11 | ||
|recovery= | |recovery=25 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=53 | |total=53 | ||
Line 1,292: | Line 1,351: | ||
|image=SS_Charlotte_WFT.png | |image=SS_Charlotte_WFT.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_WFT_hitbox.png | |||
|hitboxCaption=Ordered top to bottom, left to right | |||
|name=Splash Gradation | |name=Splash Gradation | ||
|input=236B+C | |input=236B+C | ||
Line 1,300: | Line 1,361: | ||
|guard=Mid | |guard=Mid | ||
|startup=1+6 | |startup=1+6 | ||
|active= | |active={{Tooltip |text=67 |hovertext=7 (2) 7 (2) 8 (2) 7 (2) 7 (2) 7 (2) 12}} | ||
|recovery= | |recovery=62 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total= | |total=135 | ||
|blockAdv=-48 | |blockAdv=-48 | ||
|cancel= | |cancel= | ||
Line 1,315: | Line 1,376: | ||
===Super Special Move=== | ===Super Special Move=== | ||
{{MoveData | {{MoveData | ||
|image=SS_Charlotte_SSM.png | |image=SS_Charlotte_641236CD.png | ||
|image2=SS_Charlotte_SSM.png | |||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_641236CD_hitbox.png | |||
|name=La Danse De La Rose | |name=La Danse De La Rose | ||
|input=641236C+D | |input=641236C+D | ||
Line 1,325: | Line 1,388: | ||
|guard=Mid | |guard=Mid | ||
|startup=10+19 | |startup=10+19 | ||
|active= | |active=4 | ||
|recovery= | |recovery=74 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total= | |total=106 | ||
|blockAdv=-45 | |blockAdv=-45 | ||
|cancel= | |cancel= | ||
Line 1,354: | Line 1,417: | ||
** '''236D''' - Deep hit combo with long reach, Jump B needs to be quite deep to connect 236D. | ** '''236D''' - Deep hit combo with long reach, Jump B needs to be quite deep to connect 236D. | ||
** '''Far 5B / Far 2B / All kicks''' - Less risky follow up. | ** '''Far 5B / Far 2B / All kicks''' - Less risky follow up. | ||
** '''5C/2C''' - Almost useless, both slashes don't knocks down the opponent, except | ** '''5C/2C''' - Almost useless, both slashes don't knocks down the opponent, except 5C from cross up deep hit. | ||
*'''Forward throw ...''' | *'''Forward throw ...''' | ||
Line 1,382: | Line 1,445: | ||
** '''66C / Run-up 623C'''<br>''Knocks down.'' | ** '''66C / Run-up 623C'''<br>''Knocks down.'' | ||
** '''WFT'''<br>''Some of the hits will miss.'' | ** '''WFT'''<br>''Some of the hits will miss.'' | ||
** ''' | ** '''Lightning Blade'''<br>''Universal Issen combo.'' | ||
*'''n.5C...'''<br>''Combo second hit...'' | *'''n.5C...'''<br>''Combo second hit...'' | ||
** '''236D'''<br>''Most damaging in rage.'' | ** '''236D'''<br>''Most damaging in rage.'' | ||
** '''WFT'''<br>''WFT combo.'' | ** '''WFT'''<br>''WFT combo.'' | ||
** ''' | ** '''Lightning Blade'''<br>''Universal Issen combo, combo from second hit.'' | ||
*'''5C...'''<br>''Combo second hit...'' | *'''5C...'''<br>''Combo second hit...'' | ||
** '''236D'''<br>''Most damaging in rage.'' | ** '''236D'''<br>''Most damaging in rage.'' | ||
** '''WFT'''<br>''WFT combo.'' | ** '''WFT'''<br>''WFT combo.'' | ||
** ''' | ** '''Lightning Blade'''<br>''Universal Issen combo, combo from second hit.'' | ||
*'''n.5C...'''<br>''Cancel second hit...'' | *'''n.5C...'''<br>''Cancel second hit...'' | ||
Line 1,403: | Line 1,466: | ||
*[https://www.youtube.com/watch?v=Z7Rn9DpxDoE How to play Charlotte] by SonicSol | *[https://www.youtube.com/watch?v=Z7Rn9DpxDoE How to play Charlotte] by SonicSol | ||
*[https://www.youtube.com/watch?v=hIPgSSpWC9I Charlotte's Zero To Hero Guide/Tutorial!] by Geoff The Hero | *[https://www.youtube.com/watch?v=hIPgSSpWC9I Charlotte's Zero To Hero Guide/Tutorial!] by Geoff The Hero | ||
*[https://www.youtube.com/watch?v=c1p42ZjY23M&t=1h26m41s Laggia vs AndyOCR at Hyper Drive 2020] | |||
*[https://www.youtube.com/watch?v=a6kaz9Y7DUs&t=1779s BadIntent vs TakiTonfa at Kumite in Tennessee 2022] | |||
==Colors== | ==Colors== | ||
===Default=== | |||
{{Colors-SS2019 | {{Colors-SS2019 | ||
|Character=SS_Charlotte | |Character=SS_Charlotte | ||
}} | |||
===3D Retro Costume=== | |||
{{Colors-SS2019 | |||
|Character=SS_Charlotte_Retro | |||
}} | }} | ||
Latest revision as of 14:39, 21 June 2023
シャルロット, Sharurotto |
|
Introduction
Charlotte plays a very effective low-risk poking game from half-screen, relying mainly on her 5B and 2B as well as her Bayonet Thrust and Tri-Slash special moves to chip away at, and frustrate the opponent. Once they try to jump, her invincible Power Gradation DP is sure to take them out of the skies with style. Tri-Slash can also be delayed to cause people who try to jump it on reaction to land in the projectile’s hitbox instead.
She’s extremely good at sitting on a life-lead and acting as a defensive wall, as trades generally go in her favour, damage-wise. And while she doesn’t have any scary mixups to speak of, she can take a lot of damage off the opponent just by playing the neutral game solidly. Charlotte’s mobility is not the best so she has to rely on her buttons to keep the opponent off of her. This means that she is more prone to getting her weapon deflected than other characters, and with so much of her game centering around having great pokes, being disarmed is quite a price to pay.
Strengths | Weaknesses |
---|---|
|
|
Gameplan
Charlotte wants to use her great normals to force opponents to take risks and punish them for it. She doesn't have any gimmicks, so basically play solid and let her kit do the work.
Neutral
Depending on the opponent, you'll want to use well-placed pokes such as 5B and 2B to annoy the opponent and force them into a bad situation. If opponents don't have amazing projectiles, you can throw trislash to make your opponent want to jump which you can antiair with several moves listed below. You can use 5D to advance without committing to a dash and it's able to hop over some grounded projectiles as well. Use 623A, j.D or j.B to antiair opponents close to you and 5C for further away.
Okizeme
Upon knockdown in the corner, you can position yourself to catch rolls with j.C or stand in a range that covers both getup options with 5b. she also gets to mixup with overheads, empty hops, and grabs. No gimmicks, just good old fashioned mixups.
Corner Safejump Setups vs: Stationary Getup
Note: Safejump setups involving deflect as a framekill setup no longer work after Patch 1.11 due to increased recovery on deflect.
L.DP>back hop>whiff lp>uf j.C (can follow up on landed j.C with L.DP>back hop>repeat safejump)
L.Bayonet Lunge>whiff H.Bayonet Lunge> uf j.C
66C>back hop>whiff L>uf j.C
H.DP>whiff M.Bayonet Lunge>uf j.C (only can stuff dps)
236K to corner>whiff c.M>uf. j.C
L.DP from any distance>whiff L.Bayonet Lunge>uf j.C
Corner Safejump Setups vs: Backroll Getup
M.DP>whiff reflect>uf.JC
H.DP>whiff M.Bayonet Lunge>uf.JC (gets you behind dp)
Grab>/dash H>back hop>whiff L>uf j.C
Corner Safejump Setup vs: Forwardroll Getup
M.DP>whiff reflect>uf.JC (can follow up with nj.C, jb.C safejumps endlessly vs fwd rolls and is a left/right)
Midscreen Safejump Setup and Backroll Chase
Grab>66C>run to body and 66K>uf j.C
Normal Moves
Far Slashes
5A
5A
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5B
5B
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5C
5C
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2A
2A
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2B
2B
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2C
2C
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Near Slashes
n.5A
n.5A
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n.5B
n.5B
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n.5C
n.5C
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n.2A
n.2A
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n.2B
n.2B
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Kicks
5D
5D
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6D
6D
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2D
2D
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3D
3D
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Dash Normals
66A
66A
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66B
66B
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66C
66C
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66D
66D
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Air Normals
j.A
j.A
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j.B
j.B
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j.C
j.C
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j.D
j.D
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Unarmed Normals
u.5S
u.5S
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u.2S
u.2S
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ju.S
ju.S
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u.66S
u.66S
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u.66D
u.66D
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Universal Mechanics
Guard Break
Guard Break (Throw)
4/6C+D |
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Surprise Attack
Surprise Attack (Overhead)
5B+C |
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Dodge
Dodge
5A+B |
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Stance Break
Stance Break
A+B during Just Defense |
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Counter / Blade Catch
Counter / Blade Catch
236A+B |
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Rage Explosion
Rage Explosion
5A+B+C |
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Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion |
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Special Moves
Power Gradation
Power Gradation
623S |
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Toggle Hitboxes Toggle Hitboxes
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Splash Fount
Splash Fount
6S (repeatedly) |
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Tri-Slash
Tri-Slash
236S |
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Bayonet Lunge
Bayonet Lunge
214S |
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Lance De Lion
Lance De Lion
236D |
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Supers
Weapon Flipping Technique
Splash Gradation
236B+C |
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Super Special Move
La Danse De La Rose
641236C+D |
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Toggle Hitboxes Toggle Hitboxes
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Combos
List combos, use numpad notation.
Midscreen
- Near 5A or Near 2A ...
- 623A/B
- WFT - Fast 6 frames punish combo starts with Near 5A
- Near 5B / Near 2B ...
- 623A/B/C / WFT - the most damaging basic / WFT punish combo.
- 236D - Switch side combo. Throws the opponent far away, useful to defend dropped weapon.
- Jump B / Jump C (Deep hit) ...
- Near 5B/2B xx 623C / WFT - the most damaging basic / WTF combo, but 5B only connects WFT from cross up deep hit or at point-blank range from forward jump.
- 236D - Deep hit combo with long reach, Jump B needs to be quite deep to connect 236D.
- Far 5B / Far 2B / All kicks - Less risky follow up.
- 5C/2C - Almost useless, both slashes don't knocks down the opponent, except 5C from cross up deep hit.
- Forward throw ...
- 5C/2C - 2C deals a little less damage but quicker.
- (dash) WFT - Some characters whiff or only land 6 hits instead of 7 without the dash.
- Back throw ...
- 5C/2C - 2C deals a little less damage but quicker.
- (dash) WFT - Must dash to connect WFT from back throw.
- Unarmed jump A/B/C
- 3D - hits low.
- 6D - hits low and knocks down.
- Jump D (Deep hit)
- 236D - Useful combo while unarmed.
- Tri-Slash (Rage) > Lightning Blade - Connects before the opponent knocked into the air (max of total 4 hits), works beyond the range of light Bayonet Lunge.
Corner
- Forward Throw / Back Throw ...
- Near 5B xx 623C / WFT - Best combo when throws the opponent into the corner.
Guard Crush
- 5C...
After recovery...(At max range only one hit will connect)- 66C / Run-up 623C
Knocks down. - WFT
Some of the hits will miss. - Lightning Blade
Universal Issen combo.
- 66C / Run-up 623C
- n.5C...
Combo second hit...- 236D
Most damaging in rage. - WFT
WFT combo. - Lightning Blade
Universal Issen combo, combo from second hit.
- 236D
- 5C...
Combo second hit...- 236D
Most damaging in rage. - WFT
WFT combo. - Lightning Blade
Universal Issen combo, combo from second hit.
- 236D
- n.5C...
Cancel second hit...- 623C
Most damaging without rage.
- 623C
Charlotte's options are kind of limited so just keep in mind that DP will whiff if combo from second hits due to push back (even in corner won't work) Her 214A, 236D, and WFT will combo, when not in rage just DP from canceling the second hit of near 5C does the most damage.
Videos
- Charlotte tutorial and combos by LegendaryWolf Shirou
- How to play Charlotte by SonicSol
- Charlotte's Zero To Hero Guide/Tutorial! by Geoff The Hero
- Laggia vs AndyOCR at Hyper Drive 2020
- BadIntent vs TakiTonfa at Kumite in Tennessee 2022
Colors
Default
3D Retro Costume
External Links
- Twitter hashtag: #SS_CH
- Charlotte matchup and punishment guide by KowtowRobinson, filled by various Discord members
- Charlotte guide by munchiAZ