Samurai Shodown/Charlotte: Difference between revisions
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[[File:SamSho_Charlotte_Profile.png|<center><font size="4"><b>Charlotte</b></br>シャルロット, Sharurotto</font></center>| | {| class="wikitable" style="float:right; margin-left:10px;" | ||
|- | |||
|[[File:SamSho_Charlotte_Profile.png|250px|center|]] | |||
<center><font size="4"><b>Charlotte</b></br>シャルロット, Sharurotto</font></center> | |||
|- | |||
| {{#lst:Samurai Shodown/System Data|Charlotte Data}} | |||
|} | |||
{{TOClimit|2}} | {{TOClimit|2}} | ||
Line 8: | Line 14: | ||
{{ProConTable | {{ProConTable | ||
|intro=<center>[[File:SS_Charlotte_Icon.png|40px]] '''Charlotte''' is a poking master who also sports great zoning tools and aggressive, high-damage short jump pressure. ''Sacrebleu!''</center> | |||
|pros= | |pros= | ||
*'''Good midscreen game:''' Charlotte controls the midscreen with fast, long pokes both in the air and on the ground. | *'''Good midscreen game:''' Charlotte controls the midscreen with fast, long pokes both in the air and on the ground. | ||
Line 17: | Line 24: | ||
*'''Gets jumped over:''' Floaty characters can easily jump over Charlotte and shut down her air game. To make matters worse, none of her jump normals hit above her head. | *'''Gets jumped over:''' Floaty characters can easily jump over Charlotte and shut down her air game. To make matters worse, none of her jump normals hit above her head. | ||
*'''Easy to deflect:''' Almost all of Charlotte's best pokes are deflectable, making her a prime target for deflect baiting. | *'''Easy to deflect:''' Almost all of Charlotte's best pokes are deflectable, making her a prime target for deflect baiting. | ||
*'''Gets outzoned:''' Charlotte's zoning options are too slow to compete with most of the game's best zoners, forcing her to go in against many fireball characters. | *'''Gets outzoned:''' Charlotte's zoning options are too slow to compete with most of the game's best zoners, forcing her to go in against many fireball characters. Her short jump height also makes it hard for her to jump over tall fireballs. | ||
*'''Bad far-range punishes:''' Charlotte's far 5C has bad range and is multi-hit burstable. Her running normals | *'''Bad far-range punishes:''' Charlotte's far 5C has bad range and is multi-hit burstable. Her running normals offer underwhelming damage and she lacks a special cancellable 66X. She also lacks any cancel options from far and has a hard time converting off of deep jumps outside of her n.5B range. | ||
}} | }} | ||
==Gameplan== | ==Gameplan== | ||
Line 30: | Line 32: | ||
===Neutral=== | ===Neutral=== | ||
Depending on the opponent, you'll want to use well-placed pokes such as | Depending on the opponent, you'll want to use well-placed pokes such as 5B and 2B to annoy the opponent and force them into a bad situation. If opponents don't have amazing projectiles, you can throw trislash to make your opponent want to jump which you can antiair with several moves listed below. You can use 5D to advance without committing to a dash and it's able to hop over some grounded projectiles as well. Use 623A, j.D or j.B to antiair opponents close to you and 5C for further away. | ||
===Okizeme=== | ===Okizeme=== | ||
Line 39: | Line 41: | ||
Note: Safejump setups involving deflect as a framekill setup no longer work after Patch 1.11 due to increased recovery on deflect. | Note: Safejump setups involving deflect as a framekill setup no longer work after Patch 1.11 due to increased recovery on deflect. | ||
L.DP>back hop>whiff lp>uf | L.DP>back hop>whiff lp>uf j.C (can follow up on landed j.C with L.DP>back hop>repeat safejump) | ||
L.Bayonet Lunge>whiff H.Bayonet Lunge> uf | L.Bayonet Lunge>whiff H.Bayonet Lunge> uf j.C | ||
66C>back hop>whiff L>uf | 66C>back hop>whiff L>uf j.C | ||
H.DP>whiff M.Bayonet Lunge>uf | H.DP>whiff M.Bayonet Lunge>uf j.C (only can stuff dps) | ||
236K to corner>whiff c.M>uf. | 236K to corner>whiff c.M>uf. j.C | ||
L.DP from any distance>whiff L.Bayonet Lunge>uf | L.DP from any distance>whiff L.Bayonet Lunge>uf j.C | ||
===Corner Safejump Setups vs: Backroll Getup=== | ===Corner Safejump Setups vs: Backroll Getup=== | ||
Line 56: | Line 58: | ||
H.DP>whiff M.Bayonet Lunge>uf.JC (gets you behind dp) | H.DP>whiff M.Bayonet Lunge>uf.JC (gets you behind dp) | ||
Grab>/dash H>back hop>whiff L>uf | Grab>/dash H>back hop>whiff L>uf j.C | ||
===Corner Safejump Setup vs: Forwardroll Getup=== | ===Corner Safejump Setup vs: Forwardroll Getup=== | ||
Line 62: | Line 64: | ||
===Midscreen Safejump Setup and Backroll Chase=== | ===Midscreen Safejump Setup and Backroll Chase=== | ||
Grab>66C>run to body and 66K>uf | Grab>66C>run to body and 66K>uf j.C | ||
==Normal Moves== | ==Normal Moves== | ||
Line 69: | Line 71: | ||
{{MoveData | {{MoveData | ||
|image=SS_Charlotte_5A.png | |image=SS_Charlotte_5A.png | ||
|hitbox=SS_Charlotte_5A_hitbox.png | |||
|caption= | |caption= | ||
|name=5A | |name=5A | ||
Line 76: | Line 79: | ||
|guard=Mid | |guard=Mid | ||
|startup=10 | |startup=10 | ||
|active= | |active=4 | ||
|recovery= | |recovery=11 | ||
|hitAdv=-2 | |hitAdv=-2 | ||
|total=24 | |total=24 | ||
Line 93: | Line 96: | ||
{{MoveData | {{MoveData | ||
|image=SS_Charlotte_5B.png | |image=SS_Charlotte_5B.png | ||
|hitbox=SS_Charlotte_5B_hitbox.png | |||
|caption= | |caption= | ||
|name=5B | |name=5B | ||
Line 100: | Line 104: | ||
|guard=Mid | |guard=Mid | ||
|startup=13 | |startup=13 | ||
|active= | |active=5 | ||
|recovery= | |recovery=19 | ||
|hitAdv=-3 | |hitAdv=-3 | ||
|total=36 | |total=36 | ||
Line 118: | Line 122: | ||
|image=SS_Charlotte_5C.png | |image=SS_Charlotte_5C.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_5C_hitbox.png | |||
|hitboxCaption=Top to bottom: 14~16F, 18~20F, 22~25F | |||
|name=5C | |name=5C | ||
|data= | |data= | ||
Line 123: | Line 129: | ||
|damage=120,80 | |damage=120,80 | ||
|guard=Mid | |guard=Mid | ||
|startup=14,18 | |startup={{Tooltip |text=14,18 |hovertext=18 for grounded opponents that aren't exceptionally tall}} | ||
|active= | |active={{Tooltip |text=7 (1) 4 |hovertext=3 (1) 3 (1) 4}} | ||
|recovery= | |recovery=33 | ||
|hitAdv=-9 | |hitAdv=-9 | ||
|total=58 | |total=58 | ||
Line 134: | Line 140: | ||
|deflect=Disarm | |deflect=Disarm | ||
|unarmed=No | |unarmed=No | ||
|description=Does less damage than 2C and has less range, however in some matchups it's a useful situational preemptive antiair. It's -13F on block while the opponent is disarmed. | |description=Does less damage than 2C and has less range, however in some matchups it's a useful situational preemptive antiair. | ||
* It starts with a high hitbox that will only connect with airborne or taller standing opponents (e.g. Jubei, Earthquake). Can still hit Earthquake crouching with this hitbox but Charlotte needs to be closer than normal. | |||
* It's -13F on block while the opponent is disarmed. | |||
}} | }} | ||
}} | }} | ||
Line 142: | Line 150: | ||
|image=SS_Charlotte_2A.png | |image=SS_Charlotte_2A.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_2A_hitbox.png | |||
|name=2A | |name=2A | ||
|data= | |data= | ||
Line 148: | Line 157: | ||
|guard=Mid | |guard=Mid | ||
|startup=9 | |startup=9 | ||
|active= | |active=4 | ||
|recovery= | |recovery=14 | ||
|hitAdv=+3 | |hitAdv=+3 | ||
|total=26 | |total=26 | ||
Line 167: | Line 176: | ||
|image=SS_Charlotte_2B.png | |image=SS_Charlotte_2B.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_2B_hitbox.png | |||
|name=2B | |name=2B | ||
|data= | |data= | ||
Line 173: | Line 183: | ||
|guard=Mid | |guard=Mid | ||
|startup=12 | |startup=12 | ||
|active= | |active=5 | ||
|recovery= | |recovery=16 | ||
|hitAdv=0 | |hitAdv=0 | ||
|total=32 | |total=32 | ||
Line 191: | Line 201: | ||
|image=SS_Charlotte_2C.png | |image=SS_Charlotte_2C.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_2C_hitbox.png | |||
|hitboxCaption=Top to bottom: 17~23F, 25~28F, 29~31F | |||
|name=2C | |name=2C | ||
|data= | |data= | ||
Line 197: | Line 209: | ||
|guard=Mid | |guard=Mid | ||
|startup=17 | |startup=17 | ||
|active= | |active={{Tooltip |text=7 (2) 7 |hovertext=7 (2) 4 (0) 3}} | ||
|recovery= | |recovery=26 | ||
|hitAdv=-5 | |hitAdv=-5 | ||
|total=58 | |total=58 | ||
Line 217: | Line 229: | ||
|image=SS_Charlotte_n5A.png | |image=SS_Charlotte_n5A.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_n5A_hitbox.png | |||
|name=n.5A | |name=n.5A | ||
|data= | |data= | ||
Line 223: | Line 236: | ||
|guard=Mid | |guard=Mid | ||
|startup=6 | |startup=6 | ||
|active= | |active=4 | ||
|recovery= | |recovery=8 | ||
|hitAdv=1 | |hitAdv=+1 | ||
|total=17 | |total=17 | ||
|blockAdv=-2 | |blockAdv=-2 | ||
Line 241: | Line 254: | ||
|image=SS_Charlotte_n5B.png | |image=SS_Charlotte_n5B.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_n5B_hitbox.png | |||
|name=n.5B | |name=n.5B | ||
|data= | |data= | ||
Line 247: | Line 261: | ||
|guard=Mid | |guard=Mid | ||
|startup=12 | |startup=12 | ||
|active= | |active=4 | ||
|recovery= | |recovery=18 | ||
|hitAdv=-1 | |hitAdv=-1 | ||
|total=33 | |total=33 | ||
Line 265: | Line 279: | ||
|image=SS_Charlotte_n5C.png | |image=SS_Charlotte_n5C.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_n5C_hitbox.png | |||
|hitboxCaption=Top to bottom: 14~15F, 19~20F, 23~24F | |||
|name=n.5C | |name=n.5C | ||
|data= | |data= | ||
Line 271: | Line 287: | ||
|guard=Mid | |guard=Mid | ||
|startup=14 | |startup=14 | ||
|active= | |active={{Tooltip |text=2 (3) 6 |hovertext=2 (3) 2 (2) 2}} | ||
|recovery= | |recovery=26 | ||
|hitAdv=-4 | |hitAdv=-4 | ||
|total=50 | |total=50 | ||
Line 289: | Line 305: | ||
|image=SS_Charlotte_n2A.png | |image=SS_Charlotte_n2A.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_n2A_hitbox.png | |||
|name=n.2A | |name=n.2A | ||
|data= | |data= | ||
Line 295: | Line 312: | ||
|guard=Mid | |guard=Mid | ||
|startup=7 | |startup=7 | ||
|active= | |active=2 | ||
|recovery= | |recovery=9 | ||
|hitAdv=2 | |hitAdv=+2 | ||
|total=17 | |total=17 | ||
|blockAdv=-1 | |blockAdv=-1 | ||
Line 313: | Line 330: | ||
|image=SS_Charlotte_n2B.png | |image=SS_Charlotte_n2B.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_n2B_hitbox.png | |||
|name=n.2B | |name=n.2B | ||
|data= | |data= | ||
Line 319: | Line 337: | ||
|guard=Mid | |guard=Mid | ||
|startup=10 | |startup=10 | ||
|active= | |active=8 | ||
|recovery= | |recovery=13 | ||
|hitAdv=0 | |hitAdv=0 | ||
|total=30 | |total=30 | ||
Line 338: | Line 356: | ||
|image=SS_Charlotte_5D.png | |image=SS_Charlotte_5D.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_5D_hitbox.png | |||
|name=5D | |name=5D | ||
|data= | |data= | ||
Line 355: | Line 374: | ||
|unarmed=Yes | |unarmed=Yes | ||
|description= A very useful hopkick style move. Can be used as a pressure tool (spaced it's up to 0 on block) or to move forward without committing to a dash. Hops over certain lows and grounded Reppuken-style projectiles. However it's punishable up close, so mind your spacing. | |description= A very useful hopkick style move. Can be used as a pressure tool (spaced it's up to 0 on block) or to move forward without committing to a dash. Hops over certain lows and grounded Reppuken-style projectiles. However it's punishable up close, so mind your spacing. | ||
* Airborne 5~18F | |||
}} | }} | ||
}} | }} | ||
Line 362: | Line 382: | ||
|image=SS_Charlotte_6D.png | |image=SS_Charlotte_6D.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_6D_hitbox.png | |||
|name=6D | |name=6D | ||
|data= | |data= | ||
Line 386: | Line 407: | ||
|image=SS_Charlotte_2D.png | |image=SS_Charlotte_2D.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_2D_hitbox.png | |||
|name=2D | |name=2D | ||
|data= | |data= | ||
Line 392: | Line 414: | ||
|guard=Low | |guard=Low | ||
|startup=5 | |startup=5 | ||
|active= | |active=4 | ||
|recovery= | |recovery=12 | ||
|hitAdv=-3 | |hitAdv=-3 | ||
|total=20 | |total=20 | ||
Line 410: | Line 432: | ||
|image=SS_Charlotte_3D.png | |image=SS_Charlotte_3D.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_3D_hitbox.png | |||
|name=3D | |name=3D | ||
|data= | |data= | ||
Line 417: | Line 440: | ||
|startup=7 | |startup=7 | ||
|active=10 | |active=10 | ||
|recovery= | |recovery=22 | ||
|hitAdv=-8~+1 | |hitAdv=-8~+1 | ||
|total=38 | |total=38 | ||
Line 435: | Line 458: | ||
|image=SS_Charlotte_66A.png | |image=SS_Charlotte_66A.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_66A_hitbox.png | |||
|hitboxCaption=Frame 6 above; 7~11F bellow | |||
|name=66A | |name=66A | ||
|data= | |data= | ||
Line 441: | Line 466: | ||
|guard=Mid | |guard=Mid | ||
|startup=5 | |startup=5 | ||
|active= | |active=6 | ||
|recovery= | |recovery=12 | ||
|hitAdv=-5 | |hitAdv=-5 | ||
|total=22 | |total=22 | ||
Line 459: | Line 484: | ||
|image=SS_Charlotte_66B.png | |image=SS_Charlotte_66B.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_66B_hitbox.png | |||
|name=66B | |name=66B | ||
|data= | |data= | ||
Line 465: | Line 491: | ||
|guard=Mid | |guard=Mid | ||
|startup=9 | |startup=9 | ||
|active= | |active=7 | ||
|recovery= | |recovery=8 | ||
|hitAdv=-4 | |hitAdv=-4 | ||
|total= | |total=23 | ||
|blockAdv=-35 | |blockAdv=-35 | ||
|guardDmg=10 | |guardDmg=10 | ||
Line 483: | Line 509: | ||
|image=SS_Charlotte_66C.png | |image=SS_Charlotte_66C.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_66C_hitbox.png | |||
|hitboxCaption=Top to bottom: 15~18F, 21~24F | |||
|name=66C | |name=66C | ||
|data= | |data= | ||
Line 489: | Line 517: | ||
|guard=Mid | |guard=Mid | ||
|startup=15 | |startup=15 | ||
|active= | |active=4 (2) 4 | ||
|recovery= | |recovery=29 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=53 | |total=53 | ||
Line 507: | Line 535: | ||
|image=SS_Charlotte_66D.png | |image=SS_Charlotte_66D.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_66D_hitbox.png | |||
|name=66D | |name=66D | ||
|data= | |data= | ||
Line 513: | Line 542: | ||
|guard=Low | |guard=Low | ||
|startup=8 | |startup=8 | ||
|active= | |active=9 | ||
|recovery= | |recovery=22 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=38 | |total=38 | ||
Line 532: | Line 561: | ||
|image=SS_Charlotte_jA.png | |image=SS_Charlotte_jA.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_jA_hitbox.png | |||
|name=j.A | |name=j.A | ||
|data= | |data= | ||
Line 538: | Line 568: | ||
|guard=High | |guard=High | ||
|startup=8 | |startup=8 | ||
|active= | |active=10 | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= | ||
Line 556: | Line 586: | ||
|image=SS_Charlotte_jB.png | |image=SS_Charlotte_jB.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_jB_hitbox.png | |||
|name=j.B | |name=j.B | ||
|data= | |data= | ||
Line 562: | Line 593: | ||
|guard=High | |guard=High | ||
|startup=10 | |startup=10 | ||
|active= | |active=8 | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= | ||
Line 580: | Line 611: | ||
|image=SS_Charlotte_jC.png | |image=SS_Charlotte_jC.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_jC_hitbox.png | |||
|hitboxCaption=Top to bottom: 15~19F, 22~25F | |||
|name=j.C | |name=j.C | ||
|data= | |data= | ||
Line 586: | Line 619: | ||
|guard=High | |guard=High | ||
|startup=13,15 | |startup=13,15 | ||
|active= | |active={{Tooltip |text=4 |hovertext=2 (0) 2}} | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= | ||
Line 604: | Line 637: | ||
|image=SS_Charlotte_jD.png | |image=SS_Charlotte_jD.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_jD_hitbox.png | |||
|name=j.D | |name=j.D | ||
|data= | |data= | ||
Line 610: | Line 644: | ||
|guard=High | |guard=High | ||
|startup=8 | |startup=8 | ||
|active= | |active=7 | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= | ||
Line 629: | Line 663: | ||
|image=SS_Charlotte_u5S.png | |image=SS_Charlotte_u5S.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_u5S_hitbox.png | |||
|name=u.5S | |name=u.5S | ||
|data= | |data= | ||
Line 635: | Line 670: | ||
|guard=Mid | |guard=Mid | ||
|startup=6 | |startup=6 | ||
|active= | |active=5 | ||
|recovery= | |recovery=13 | ||
|hitAdv=3 | |hitAdv=+3 | ||
|total=23 | |total=23 | ||
|blockAdv=-3 | |blockAdv=-3 | ||
Line 653: | Line 688: | ||
|image=SS_Charlotte_u2S.png | |image=SS_Charlotte_u2S.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_u2S_hitbox.png | |||
|name=u.2S | |name=u.2S | ||
|data= | |data= | ||
Line 659: | Line 695: | ||
|guard=Mid | |guard=Mid | ||
|startup=6 | |startup=6 | ||
|active= | |active=7 | ||
|recovery= | |recovery=16 | ||
|hitAdv=-2 | |hitAdv=-2 | ||
|total=28 | |total=28 | ||
Line 677: | Line 713: | ||
|image=SS_Charlotte_juS.png | |image=SS_Charlotte_juS.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_juS_hitbox.png | |||
|name=ju.S | |name=ju.S | ||
|data= | |data= | ||
Line 683: | Line 720: | ||
|guard=High | |guard=High | ||
|startup=6 | |startup=6 | ||
|active= | |active=8 | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= | ||
Line 701: | Line 738: | ||
|image=SS_Charlotte_u66S.png | |image=SS_Charlotte_u66S.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_u66S_hitbox.png | |||
|hitboxCaption=Top to bottom: Frame 5, 6~10F | |||
|name=u.66S | |name=u.66S | ||
|data= | |data= | ||
Line 707: | Line 746: | ||
|guard=Mid | |guard=Mid | ||
|startup=5 | |startup=5 | ||
|active= | |active=6 | ||
|recovery= | |recovery=20 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=30 | |total=30 | ||
Line 725: | Line 764: | ||
|image=SS_Charlotte_u66D.png | |image=SS_Charlotte_u66D.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_u66D_hitbox.png | |||
|hitboxCaption=Top to bottom: Frame 15, Frame 16, 18~20F | |||
|name=u.66D | |name=u.66D | ||
|data= | |data= | ||
Line 730: | Line 771: | ||
|damage=70(30,40) | |damage=70(30,40) | ||
|guard=High | |guard=High | ||
|startup= | |startup=15,18 | ||
|active= | |active=2 (1) 3 | ||
|recovery= | |recovery=28 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=48 | |total=48 | ||
Line 741: | Line 782: | ||
|deflect=No | |deflect=No | ||
|unarmed=Only | |unarmed=Only | ||
|description=While disarmed, Charlotte's 66D turns from a slide into a 2-hit somersault attack. | |description=While disarmed, Charlotte's 66D turns from a slide into a 2-hit somersault attack. It's an overhead that knocks down the opponent, making it a great tool for high-low mixup. | ||
}} | }} | ||
}} | }} | ||
Line 760: | Line 801: | ||
|guard=Throw | |guard=Throw | ||
|startup=3 | |startup=3 | ||
|active= | |active=1 | ||
|recovery=71 | |recovery=71 | ||
|hitAdv=+20 | |hitAdv=+20 | ||
Line 777: | Line 818: | ||
|guard=Throw | |guard=Throw | ||
|startup=5 | |startup=5 | ||
|active= | |active=1 | ||
|recovery=69 | |recovery=69 | ||
|hitAdv=+25 | |hitAdv=+25 | ||
Line 793: | Line 834: | ||
{{MoveData | {{MoveData | ||
|image=SS_Charlotte_5BC.png | |image=SS_Charlotte_5BC.png | ||
|caption= | |image2=SS_Charlotte_u5BC.png | ||
|hitbox=SS_Charlotte_5BC_hitbox.png | |||
|hitbox2=SS_Charlotte_u5BC_hitbox.png | |||
|caption=Armed | |||
|caption2=Unarmed | |||
|name=Surprise Attack (Overhead) | |name=Surprise Attack (Overhead) | ||
|input=5B+C | |input=5B+C | ||
|data= | |data= | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|version= | |version=Armed | ||
|damage=60 | |damage=60 | ||
|guard=High | |guard=High | ||
|startup=20 | |startup=20 | ||
|active= | |active=4 | ||
|recovery= | |recovery=21 | ||
|hitAdv=+1 | |hitAdv=+1 | ||
|total=44 | |total=44 | ||
Line 812: | Line 857: | ||
|deflect=No | |deflect=No | ||
|unarmed=No | |unarmed=No | ||
|description=Universal overhead. Doesn't knock down | |description=Universal overhead. Doesn't knock down. | ||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|version= | |version=Unarmed | ||
|damage=60 | |damage=60 | ||
|guard=High | |guard=High | ||
|startup=24 | |startup=24 | ||
|active= | |active=3 | ||
|recovery= | |recovery=22 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=48 | |total=48 | ||
Line 871: | Line 908: | ||
|image=SS_Charlotte_gAB.png | |image=SS_Charlotte_gAB.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_gAB_hitbox.png | |||
|name=Stance Break | |name=Stance Break | ||
|input=A+B during Just Defense | |input=A+B during Just Defense | ||
Line 879: | Line 917: | ||
|guard=Mid | |guard=Mid | ||
|startup=5 | |startup=5 | ||
|active= | |active=10 | ||
|recovery= | |recovery=38 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=52 | |total=52 | ||
Line 895: | Line 933: | ||
{{MoveData | {{MoveData | ||
|image=SS_Charlotte_236AB.png | |image=SS_Charlotte_236AB.png | ||
|hitbox=SS_Charlotte_236AB_hitbox.png | |||
|caption=Counter | |caption=Counter | ||
|image2=SS_Charlotte_u236AB.png | |image2=SS_Charlotte_u236AB.png | ||
|hitbox2=SS_Charlotte_u236AB_hitbox.png | |||
|caption2=Blade Catch | |caption2=Blade Catch | ||
|name=Counter / Blade Catch | |name=Counter / Blade Catch | ||
Line 906: | Line 946: | ||
|guard=N/A | |guard=N/A | ||
|startup=2 | |startup=2 | ||
|active= | |active=12 | ||
|recovery= | |recovery=33 | ||
|hitAdv=+35~+59 | |hitAdv=+35~+59 | ||
|total=46 | |total=46 | ||
Line 923: | Line 963: | ||
|guard=N/A | |guard=N/A | ||
|startup=2 | |startup=2 | ||
|active= | |active=11 | ||
|recovery= | |recovery=10 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=22 | |total=22 | ||
Line 940: | Line 980: | ||
|image=SS_Charlotte_5ABC.png | |image=SS_Charlotte_5ABC.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_5ABC_hitbox.png | |||
|name=Rage Explosion | |name=Rage Explosion | ||
|input=5A+B+C | |input=5A+B+C | ||
Line 948: | Line 989: | ||
|guard=Unblockable | |guard=Unblockable | ||
|startup=21 | |startup=21 | ||
|active= | |active=3 | ||
|recovery= | |recovery=35 | ||
|hitAdv=0 | |hitAdv=0 | ||
|total=58 | |total=58 | ||
Line 964: | Line 1,005: | ||
{{MoveData | {{MoveData | ||
|image=SS_Charlotte_Issen.png | |image=SS_Charlotte_Issen.png | ||
|hitbox=SS_Charlotte_Issen_hitbox.png | |||
|caption= | |caption= | ||
|name=Lightning Blade (Issen) | |name=Lightning Blade (Issen) | ||
Line 973: | Line 1,015: | ||
|guard=Mid | |guard=Mid | ||
|startup=9 | |startup=9 | ||
|active= | |active=8 | ||
|recovery= | |recovery=65 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total= | |total=81 | ||
|blockAdv=-44 | |blockAdv=-44 | ||
|cancel= | |cancel= | ||
Line 989: | Line 1,031: | ||
====== <font style="visibility:hidden" size="0">Power Gradation</font> ====== | ====== <font style="visibility:hidden" size="0">Power Gradation</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=SS_Charlotte_623S. | |image=SS_Charlotte_623S.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_623S_hitbox.png | |||
|hitboxCaption=623A Top to bottom: 6~7F, 8~10F, 11~20F | |||
|hitboxCaption2=623B Top to bottom: 8~11F, 12~14F, 15~26F | |||
|hitboxCaption3=623C Top to bottom: 14~19F, 20~22F, 23~38F | |||
|name=Power Gradation | |name=Power Gradation | ||
|input=623S | |input=623S | ||
Line 999: | Line 1,045: | ||
|guard=Mid | |guard=Mid | ||
|startup=6 | |startup=6 | ||
|active= | |active=15 | ||
|recovery= | |recovery=38 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=58 | |total=58 | ||
Line 1,010: | Line 1,056: | ||
|unarmed=No | |unarmed=No | ||
|description=This is a decent anti air and punish tool due to its lightning quick 6f startup. Does not have any kind of invincibility as of patch 1.11. | |description=This is a decent anti air and punish tool due to its lightning quick 6f startup. Does not have any kind of invincibility as of patch 1.11. | ||
* Airborne 8~41F | |||
* 17F landing recovery | |||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
Line 1,016: | Line 1,064: | ||
|damage=120 | |damage=120 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=8 | ||
|active= | |active=19 | ||
|recovery= | |recovery=49 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=75 | |total=75 | ||
Line 1,027: | Line 1,075: | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description=As of Patch 1.11, this is now her go to antiair as it has | |description=As of Patch 1.11, this is now her go to antiair as it has invincibility against jumping attacks from 1~11F. | ||
* Airborne 12~58F | |||
* 17F landing recovery | |||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
Line 1,035: | Line 1,085: | ||
|guard=Mid | |guard=Mid | ||
|startup=14 | |startup=14 | ||
|active= | |active=25 | ||
|recovery= | |recovery=54 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=92 | |total=92 | ||
Line 1,045: | Line 1,095: | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description=A Combo breaker/Callout button. Has startup invincibility from 1~19F. | |description=A Combo breaker/Callout button. Has startup invincibility from 1~19F. | ||
* Airborne 15~75F | |||
* 17F landing recovery | |||
}} | }} | ||
}} | }} | ||
Line 1,051: | Line 1,103: | ||
====== <font style="visibility:hidden" size="0">Splash Fount</font> ====== | ====== <font style="visibility:hidden" size="0">Splash Fount</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SS_Charlotte_6SSSS.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_6SSSS_hitbox.png | |||
|hitboxCaption=Initial hitboxes appear as above (First one pictured); Final hitbox pictured below | |||
|name=Splash Fount | |name=Splash Fount | ||
|input=6S (repeatedly) | |input=6S (repeatedly) | ||
Line 1,060: | Line 1,114: | ||
|damage=100(15x5,25) | |damage=100(15x5,25) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=27 | ||
|active= | |active={{Tooltip |text=20 |hovertext=1 [(2) 1]*4 (4) 3}} | ||
|recovery= | |recovery=27 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total= | |total=73 | ||
|blockAdv=-14 | |blockAdv=-14 | ||
|guardDmg=11 | |guardDmg=11 | ||
Line 1,071: | Line 1,125: | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
Line 1,079: | Line 1,133: | ||
|guard=Mid | |guard=Mid | ||
|startup=30 | |startup=30 | ||
|active= | |active={{Tooltip |text=23 |hovertext=1 (1) 1 (2) 1 (2) 1 (1) 1 (2) 1 (2) 1 (3) 3}} | ||
|recovery= | |recovery=34 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=86 | |total=86 | ||
Line 1,097: | Line 1,151: | ||
|guard=Mid | |guard=Mid | ||
|startup=34 | |startup=34 | ||
|active= | |active={{Tooltip |text=28 |hovertext=1 (1) 1 (2) 1 (2) 1 (1) 1 (2) 1 (1) 1 (2) 1 (1) 1 (4) 3}} | ||
|recovery= | |recovery=36 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=97 | |total=97 | ||
Line 1,107: | Line 1,161: | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description= | |description=Needs 4 slash inputs (A, B or C) to activate. The last button press determines the version. All versions are punishable on block. Outside of chipping people out, this special has incredibly limited usefulness. | ||
}} | }} | ||
}} | }} | ||
Line 1,114: | Line 1,168: | ||
{{MoveData | {{MoveData | ||
|image=SS_Charlotte_236S.png | |image=SS_Charlotte_236S.png | ||
|hitbox=SS_Charlotte_236S_hitbox.png | |||
|caption= | |caption= | ||
|name=Tri-Slash | |name=Tri-Slash | ||
Line 1,123: | Line 1,178: | ||
|guard=Mid | |guard=Mid | ||
|startup=40 | |startup=40 | ||
|active= | |active=33 | ||
|recovery= | |recovery=27 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=67 | |total=67 | ||
Line 1,142: | Line 1,197: | ||
|guard=Mid | |guard=Mid | ||
|startup=46 | |startup=46 | ||
|active= | |active=34 | ||
|recovery= | |recovery=29 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=75 | |total=75 | ||
Line 1,161: | Line 1,216: | ||
|guard=Mid | |guard=Mid | ||
|startup=45 | |startup=45 | ||
|active= | |active=36 | ||
|recovery= | |recovery=32 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=77 | |total=77 | ||
Line 1,180: | Line 1,235: | ||
|guard=Mid | |guard=Mid | ||
|startup=45 | |startup=45 | ||
|active= | |active=36 | ||
|recovery= | |recovery=32 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=77 | |total=77 | ||
Line 1,192: | Line 1,247: | ||
|description=Heavy version during rage becomes a 3-hit projectile. Limited utility is added from rage, however during Rage Explosion, if the opponent gets hit from a distance, you can link an Issen after the third hit before the attack launches the opponent into the air. | |description=Heavy version during rage becomes a 3-hit projectile. Limited utility is added from rage, however during Rage Explosion, if the opponent gets hit from a distance, you can link an Issen after the third hit before the attack launches the opponent into the air. | ||
Can be held up to 67f. | Can be held up to 67f. | ||
<br> | <br>It's now chargeable and hits 6 times when it's at its fullest. | ||
}} | }} | ||
}} | }} | ||
Line 1,200: | Line 1,255: | ||
|image=SS_Charlotte_214S.png | |image=SS_Charlotte_214S.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_214A_hitbox.png | |||
|hitboxCaption=Top to bottom: 23~24F, 25~28F, 29~32F | |||
|hitbox2=SS_Charlotte_214B_hitbox.png | |||
|hitboxCaption2=Top to bottom: 30~31F, 32~33F, 34~36F | |||
|hitbox3=SS_Charlotte_214C_hitbox.png | |||
|hitboxCaption3=Top to bottom: 35~37F, 38~40F, Frame 41, Frame 42, Frame 43 | |||
|name=Bayonet Lunge | |name=Bayonet Lunge | ||
|input=214S | |input=214S | ||
Line 1,208: | Line 1,269: | ||
|guard=Mid | |guard=Mid | ||
|startup=23 | |startup=23 | ||
|active= | |active=10 | ||
|recovery= | |recovery=17 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=49 | |total=49 | ||
Line 1,226: | Line 1,287: | ||
|guard=Mid | |guard=Mid | ||
|startup=30 | |startup=30 | ||
|active= | |active=7 | ||
|recovery= | |recovery=20 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=56 | |total=56 | ||
Line 1,244: | Line 1,305: | ||
|guard=Mid | |guard=Mid | ||
|startup=35 | |startup=35 | ||
|active= | |active=8 | ||
|recovery= | |recovery=23 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total= | |total=65 | ||
|blockAdv=-25 | |blockAdv=-25 | ||
|guardDmg=14 | |guardDmg=14 | ||
Line 1,260: | Line 1,321: | ||
====== <font style="visibility:hidden" size="0">Lance De Lion</font> ====== | ====== <font style="visibility:hidden" size="0">Lance De Lion</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image=SS_Charlotte_236D.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_236D_hitbox.png | |||
|name=Lance De Lion | |name=Lance De Lion | ||
|input=236D | |input=236D | ||
Line 1,270: | Line 1,332: | ||
|guard=Low | |guard=Low | ||
|startup=18 | |startup=18 | ||
|active= | |active=11 | ||
|recovery= | |recovery=25 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=53 | |total=53 | ||
Line 1,289: | Line 1,351: | ||
|image=SS_Charlotte_WFT.png | |image=SS_Charlotte_WFT.png | ||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_WFT_hitbox.png | |||
|hitboxCaption=Ordered top to bottom, left to right | |||
|name=Splash Gradation | |name=Splash Gradation | ||
|input=236B+C | |input=236B+C | ||
Line 1,297: | Line 1,361: | ||
|guard=Mid | |guard=Mid | ||
|startup=1+6 | |startup=1+6 | ||
|active= | |active={{Tooltip |text=67 |hovertext=7 (2) 7 (2) 8 (2) 7 (2) 7 (2) 7 (2) 12}} | ||
|recovery= | |recovery=62 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total= | |total=135 | ||
|blockAdv=-48 | |blockAdv=-48 | ||
|cancel= | |cancel= | ||
Line 1,312: | Line 1,376: | ||
===Super Special Move=== | ===Super Special Move=== | ||
{{MoveData | {{MoveData | ||
|image=SS_Charlotte_SSM.png | |image=SS_Charlotte_641236CD.png | ||
|image2=SS_Charlotte_SSM.png | |||
|caption= | |caption= | ||
|hitbox=SS_Charlotte_641236CD_hitbox.png | |||
|name=La Danse De La Rose | |name=La Danse De La Rose | ||
|input=641236C+D | |input=641236C+D | ||
Line 1,322: | Line 1,388: | ||
|guard=Mid | |guard=Mid | ||
|startup=10+19 | |startup=10+19 | ||
|active= | |active=4 | ||
|recovery= | |recovery=74 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total= | |total=106 | ||
|blockAdv=-45 | |blockAdv=-45 | ||
|cancel= | |cancel= | ||
Line 1,351: | Line 1,417: | ||
** '''236D''' - Deep hit combo with long reach, Jump B needs to be quite deep to connect 236D. | ** '''236D''' - Deep hit combo with long reach, Jump B needs to be quite deep to connect 236D. | ||
** '''Far 5B / Far 2B / All kicks''' - Less risky follow up. | ** '''Far 5B / Far 2B / All kicks''' - Less risky follow up. | ||
** '''5C/2C''' - Almost useless, both slashes don't knocks down the opponent, except | ** '''5C/2C''' - Almost useless, both slashes don't knocks down the opponent, except 5C from cross up deep hit. | ||
*'''Forward throw ...''' | *'''Forward throw ...''' | ||
Line 1,379: | Line 1,445: | ||
** '''66C / Run-up 623C'''<br>''Knocks down.'' | ** '''66C / Run-up 623C'''<br>''Knocks down.'' | ||
** '''WFT'''<br>''Some of the hits will miss.'' | ** '''WFT'''<br>''Some of the hits will miss.'' | ||
** ''' | ** '''Lightning Blade'''<br>''Universal Issen combo.'' | ||
*'''n.5C...'''<br>''Combo second hit...'' | *'''n.5C...'''<br>''Combo second hit...'' | ||
** '''236D'''<br>''Most damaging in rage.'' | ** '''236D'''<br>''Most damaging in rage.'' | ||
** '''WFT'''<br>''WFT combo.'' | ** '''WFT'''<br>''WFT combo.'' | ||
** ''' | ** '''Lightning Blade'''<br>''Universal Issen combo, combo from second hit.'' | ||
*'''5C...'''<br>''Combo second hit...'' | *'''5C...'''<br>''Combo second hit...'' | ||
** '''236D'''<br>''Most damaging in rage.'' | ** '''236D'''<br>''Most damaging in rage.'' | ||
** '''WFT'''<br>''WFT combo.'' | ** '''WFT'''<br>''WFT combo.'' | ||
** ''' | ** '''Lightning Blade'''<br>''Universal Issen combo, combo from second hit.'' | ||
*'''n.5C...'''<br>''Cancel second hit...'' | *'''n.5C...'''<br>''Cancel second hit...'' | ||
Line 1,404: | Line 1,470: | ||
==Colors== | ==Colors== | ||
===Default=== | |||
{{Colors-SS2019 | {{Colors-SS2019 | ||
|Character=SS_Charlotte | |Character=SS_Charlotte | ||
}} | }} | ||
===3D Retro Costume=== | |||
==Retro | {{Colors-SS2019 | ||
|Character=SS_Charlotte_Retro | |||
}} | |||
==External Links== | ==External Links== |
Latest revision as of 14:39, 21 June 2023
シャルロット, Sharurotto |
|
Introduction
Charlotte plays a very effective low-risk poking game from half-screen, relying mainly on her 5B and 2B as well as her Bayonet Thrust and Tri-Slash special moves to chip away at, and frustrate the opponent. Once they try to jump, her invincible Power Gradation DP is sure to take them out of the skies with style. Tri-Slash can also be delayed to cause people who try to jump it on reaction to land in the projectile’s hitbox instead.
She’s extremely good at sitting on a life-lead and acting as a defensive wall, as trades generally go in her favour, damage-wise. And while she doesn’t have any scary mixups to speak of, she can take a lot of damage off the opponent just by playing the neutral game solidly. Charlotte’s mobility is not the best so she has to rely on her buttons to keep the opponent off of her. This means that she is more prone to getting her weapon deflected than other characters, and with so much of her game centering around having great pokes, being disarmed is quite a price to pay.
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Strengths | Weaknesses |
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Gameplan
Charlotte wants to use her great normals to force opponents to take risks and punish them for it. She doesn't have any gimmicks, so basically play solid and let her kit do the work.
Neutral
Depending on the opponent, you'll want to use well-placed pokes such as 5B and 2B to annoy the opponent and force them into a bad situation. If opponents don't have amazing projectiles, you can throw trislash to make your opponent want to jump which you can antiair with several moves listed below. You can use 5D to advance without committing to a dash and it's able to hop over some grounded projectiles as well. Use 623A, j.D or j.B to antiair opponents close to you and 5C for further away.
Okizeme
Upon knockdown in the corner, you can position yourself to catch rolls with j.C or stand in a range that covers both getup options with 5b. she also gets to mixup with overheads, empty hops, and grabs. No gimmicks, just good old fashioned mixups.
Corner Safejump Setups vs: Stationary Getup
Note: Safejump setups involving deflect as a framekill setup no longer work after Patch 1.11 due to increased recovery on deflect.
L.DP>back hop>whiff lp>uf j.C (can follow up on landed j.C with L.DP>back hop>repeat safejump)
L.Bayonet Lunge>whiff H.Bayonet Lunge> uf j.C
66C>back hop>whiff L>uf j.C
H.DP>whiff M.Bayonet Lunge>uf j.C (only can stuff dps)
236K to corner>whiff c.M>uf. j.C
L.DP from any distance>whiff L.Bayonet Lunge>uf j.C
Corner Safejump Setups vs: Backroll Getup
M.DP>whiff reflect>uf.JC
H.DP>whiff M.Bayonet Lunge>uf.JC (gets you behind dp)
Grab>/dash H>back hop>whiff L>uf j.C
Corner Safejump Setup vs: Forwardroll Getup
M.DP>whiff reflect>uf.JC (can follow up with nj.C, jb.C safejumps endlessly vs fwd rolls and is a left/right)
Midscreen Safejump Setup and Backroll Chase
Grab>66C>run to body and 66K>uf j.C
Normal Moves
Far Slashes
5A
5A
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Toggle Hitboxes Toggle Hitboxes
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5B
5B
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Toggle Hitboxes Toggle Hitboxes
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5C
5C Top to bottom: 14~16F, 18~20F, 22~25F
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Toggle Hitboxes Toggle Hitboxes
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2A
2A
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Toggle Hitboxes Toggle Hitboxes
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2B
2B
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Toggle Hitboxes Toggle Hitboxes
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2C
2C Top to bottom: 17~23F, 25~28F, 29~31F
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Toggle Hitboxes Toggle Hitboxes
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Near Slashes
n.5A
n.5A
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n.5B
n.5B
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n.5C
n.5C Top to bottom: 14~15F, 19~20F, 23~24F
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Toggle Hitboxes Toggle Hitboxes
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n.2A
n.2A
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n.2B
n.2B
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Toggle Hitboxes Toggle Hitboxes
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Kicks
5D
5D
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Toggle Hitboxes Toggle Hitboxes
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6D
6D
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Toggle Hitboxes Toggle Hitboxes
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2D
2D
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Toggle Hitboxes Toggle Hitboxes
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3D
3D
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Toggle Hitboxes Toggle Hitboxes
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Dash Normals
66A
66A Frame 6 above; 7~11F bellow
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Toggle Hitboxes Toggle Hitboxes
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66B
66B
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Toggle Hitboxes Toggle Hitboxes
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66C
66C Top to bottom: 15~18F, 21~24F
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Toggle Hitboxes Toggle Hitboxes
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66D
66D
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Toggle Hitboxes Toggle Hitboxes
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Air Normals
j.A
j.A
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Toggle Hitboxes Toggle Hitboxes
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j.B
j.B
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Toggle Hitboxes Toggle Hitboxes
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j.C
j.C Top to bottom: 15~19F, 22~25F
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Toggle Hitboxes Toggle Hitboxes
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j.D
j.D
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Toggle Hitboxes Toggle Hitboxes
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Unarmed Normals
u.5S
u.5S
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Toggle Hitboxes Toggle Hitboxes
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u.2S
u.2S
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Toggle Hitboxes Toggle Hitboxes
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ju.S
ju.S
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Toggle Hitboxes Toggle Hitboxes
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u.66S
u.66S Top to bottom: Frame 5, 6~10F
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Toggle Hitboxes Toggle Hitboxes
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u.66D
u.66D Top to bottom: Frame 15, Frame 16, 18~20F
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Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Guard Break
Guard Break (Throw) 4/6C+D Forward Throw Forward Throw Back Throw Back Throw
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Surprise Attack
Surprise Attack (Overhead) 5B+C Armed Armed Unarmed Unarmed
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Toggle Hitboxes Toggle Hitboxes
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Dodge
Dodge
5A+B |
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Stance Break
Stance Break
A+B during Just Defense |
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Toggle Hitboxes Toggle Hitboxes
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Counter / Blade Catch
Counter / Blade Catch 236A+B Counter Counter Blade Catch Blade Catch
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Toggle Hitboxes Toggle Hitboxes
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Rage Explosion
Rage Explosion
5A+B+C |
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Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion |
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Special Moves
Power Gradation
Power Gradation 623S 623A Top to bottom: 6~7F, 8~10F, 11~20F 623B Top to bottom: 8~11F, 12~14F, 15~26F 623C Top to bottom: 14~19F, 20~22F, 23~38F
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Splash Fount
Splash Fount 6S (repeatedly) Initial hitboxes appear as above (First one pictured); Final hitbox pictured below
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Tri-Slash
Tri-Slash
236S |
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Toggle Hitboxes Toggle Hitboxes
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Bayonet Lunge
Bayonet Lunge 214S Top to bottom: 23~24F, 25~28F, 29~32F Top to bottom: 30~31F, 32~33F, 34~36F Top to bottom: 35~37F, 38~40F, Frame 41, Frame 42, Frame 43
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Lance De Lion
Lance De Lion
236D |
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Supers
Weapon Flipping Technique
Splash Gradation 236B+C Ordered top to bottom, left to right
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Super Special Move
La Danse De La Rose
641236C+D |
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Combos
List combos, use numpad notation.
Midscreen
- Near 5A or Near 2A ...
- 623A/B
- WFT - Fast 6 frames punish combo starts with Near 5A
- Near 5B / Near 2B ...
- 623A/B/C / WFT - the most damaging basic / WFT punish combo.
- 236D - Switch side combo. Throws the opponent far away, useful to defend dropped weapon.
- Jump B / Jump C (Deep hit) ...
- Near 5B/2B xx 623C / WFT - the most damaging basic / WTF combo, but 5B only connects WFT from cross up deep hit or at point-blank range from forward jump.
- 236D - Deep hit combo with long reach, Jump B needs to be quite deep to connect 236D.
- Far 5B / Far 2B / All kicks - Less risky follow up.
- 5C/2C - Almost useless, both slashes don't knocks down the opponent, except 5C from cross up deep hit.
- Forward throw ...
- 5C/2C - 2C deals a little less damage but quicker.
- (dash) WFT - Some characters whiff or only land 6 hits instead of 7 without the dash.
- Back throw ...
- 5C/2C - 2C deals a little less damage but quicker.
- (dash) WFT - Must dash to connect WFT from back throw.
- Unarmed jump A/B/C
- 3D - hits low.
- 6D - hits low and knocks down.
- Jump D (Deep hit)
- 236D - Useful combo while unarmed.
- Tri-Slash (Rage) > Lightning Blade - Connects before the opponent knocked into the air (max of total 4 hits), works beyond the range of light Bayonet Lunge.
Corner
- Forward Throw / Back Throw ...
- Near 5B xx 623C / WFT - Best combo when throws the opponent into the corner.
Guard Crush
- 5C...
After recovery...(At max range only one hit will connect)- 66C / Run-up 623C
Knocks down. - WFT
Some of the hits will miss. - Lightning Blade
Universal Issen combo.
- 66C / Run-up 623C
- n.5C...
Combo second hit...- 236D
Most damaging in rage. - WFT
WFT combo. - Lightning Blade
Universal Issen combo, combo from second hit.
- 236D
- 5C...
Combo second hit...- 236D
Most damaging in rage. - WFT
WFT combo. - Lightning Blade
Universal Issen combo, combo from second hit.
- 236D
- n.5C...
Cancel second hit...- 623C
Most damaging without rage.
- 623C
Charlotte's options are kind of limited so just keep in mind that DP will whiff if combo from second hits due to push back (even in corner won't work) Her 214A, 236D, and WFT will combo, when not in rage just DP from canceling the second hit of near 5C does the most damage.
Videos
- Charlotte tutorial and combos by LegendaryWolf Shirou
- How to play Charlotte by SonicSol
- Charlotte's Zero To Hero Guide/Tutorial! by Geoff The Hero
- Laggia vs AndyOCR at Hyper Drive 2020
- BadIntent vs TakiTonfa at Kumite in Tennessee 2022
Colors
Default
3D Retro Costume
External Links
- Twitter hashtag: #SS_CH
- Charlotte matchup and punishment guide by KowtowRobinson, filled by various Discord members
- Charlotte guide by munchiAZ