Samurai Shodown/Gongsun Li: Difference between revisions
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[[File:SS_Gongsun_Profile.png|<center><font size="4"><b>Gongsun Li</b></br>公孫離</font></center>| | {| class="wikitable" style="float:right; margin-left:10px;" | ||
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|[[File:SS_Gongsun_Profile.png|350px|center|]] | |||
<center><font size="4"><b>Gongsun Li</b></br>公孫離, Gōngsūn Lí</font></center> | |||
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| {{#lst:Samurai Shodown/System Data|Gongsun Data}} | |||
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{{TOClimit|2}} | {{TOClimit|2}} | ||
==Introduction== | ==Introduction== | ||
For whatever reason she's here, she's not here to fight you, she's here to dance to you. Most of moves have a dance motif or they just look like a dance move. She doesn't have any sharp edge on her umbrella, so she would not hurt you. | For whatever reason she's here, she's not here to fight you, she's here to dance to you. Most of her moves have a dance motif or they just look like a dance move. She doesn't have any sharp edge on her umbrella, so she would not hurt you. | ||
Gongsun Li has a quite different game style from the rest of cast as half of the time she will fight without her weapon. Where her umbrella is the destination for her teleports, she can't really be trapped in the corner and be at basically two places in a given time if the umbrella is within the screen bound. Her fireball is fast as well, she will not lose to any fireball war. | Gongsun Li has a quite different game style from the rest of cast as half of the time she will fight without her weapon. Where her umbrella is the destination for her teleports, she can't really be trapped in the corner and be at basically two places in a given time if the umbrella is within the screen bound. Her fireball is fast as well, she will not lose to any fireball war. | ||
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Her neutral is pretty strong and do not struggle too much with close combat as she has great buttons both with or without her weapon, especially her air normals. But her overall movement is pretty floaty and slow making her not good against rush down style characters. | Her neutral is pretty strong and do not struggle too much with close combat as she has great buttons both with or without her weapon, especially her air normals. But her overall movement is pretty floaty and slow making her not good against rush down style characters. | ||
{ | {{ProConTable | ||
| | |intro=<center>[[File:SS_Gongsun_Icon.png|40px]] '''Gongsun Li''' is a runaway zoner who dictates the pace of the match with her great fireball, fast teleports and strong unarmed toolset.</center> | ||
|pros= | |||
| | *'''Great zoning:''' Li's 214D is a great high fireball with fast startup and low recovery. She can also use the much faster and mid-hitting 236S/D "umbrella throw" to keep opponents on her toes. Furthermore, every 214D she lands fills her unique "petal gauge". When this gauge is full, her next 214D will do much more damage, gain juggle properties on hit and become advantageous on block, granting her pressure opportunities. | ||
*'''Tricky teleports:''' Li's ''Flash Step'' can be used after her 236S and 214S specials to quickly teleport to her umbrella's location. This provides a lot of utility in the form of unique punish opportunities, escapes from the corner, fireball circumvention, teleporting under jumping opponents to AA them and etcetera. | |||
* | *'''Great when disarmed:''' Li is the best disarmed character in the game. She retains many more unique normals than the average disarmed character and can more or less play a normal game without her weapon. Furthermore, some of her mix-up and poking tools become safer without her weapon and she also has access to blade catch as usual, which is much safer than a normal deflect and can make opponents scared to use their best normals against her. | ||
*'''Amazing air control:''' Li has a bevy of AA options that work for every situation. Her air normals have massive disjointed hitboxes and fast startup, making it easy for her to catch opponents jumping away from her or above her. Her fast A normals are good for poking out shallow or empty jumps. Her 5D hits high in the air and her 214S is air-invincible and works as a DP anti-air. | |||
*She | *'''Long mid-ranged normals:''' Li's 5B has great range and is great for stopping aggression and her 2B is a great cancellable normal that gives her good reward off of mid-screen pokes and whiff punishes. | ||
*'''Strong poking game:''' Li's 5A, 2A, 2D, cl.5A and cl.2A all have great hitboxes and frame data, making it easy for her to mash opponents off of her and counter-poke stray normals. Her armed and unarmed 66A are also fantastic running pokes with huge disjointed hitboxes that are good for applying pressure. | |||
*'''Good mix-up:''' Li has great 50/50 options both with and without her weapon including her excellent 66C overhead and long-ranged slides, making her mix-up game very strong. | |||
|cons= | |||
* | *'''Umbrella throw is risky:''' Li's umbrella throw is not without risks. If the umbrella ends up outside the screen her teleport gains significant recovery and can be easily raw punished. Furthermore, Li cannot rage explode while disarmed, which can make defending yourself against the threat of an opponent's issen very challenging. | ||
* | *'''Unsafe mid-range normals:''' Li's 5B cannot hit lows and her 5B and 2B both have higher-than-average startup and recovery, making it risky for her to commit to a mid-range footsie game. | ||
* | *'''Situational SSM: ''' Li's SSM is unique in that it can only be used while disarmed with her umbrella deployed and that the hitbox tracks to the umbrella's position. While this grants her some nifty anti-air and anti-zoning utility it also limits her access to SSM punishes that are standard for other characters. | ||
}} | |||
| | |||
==Gameplan== | ==Gameplan== | ||
As much as this is a weapon based fighting game, GSL is set play both armed and unarmed. Her gameplan is pretty flexible as she's fine at any range. When at longer range, her fast fireball can just make her chill and if her umbrella is set somewhere on the side of the opponent, she will be fine even the opponent tries to get very close to her. | As much as this is a weapon based fighting game, GSL is set to play both armed and unarmed. Her gameplan is pretty flexible as she's fine at any range. When at longer range, her fast fireball can just make her chill and if her umbrella is set somewhere on the side of the opponent, she will be fine even if the opponent tries to get very close to her. | ||
===Zoning=== | ===Zoning=== | ||
Both armed and unarmed. On most characters, she can just throw fireballs to zone and prompt the opponent to jump for it, then she can choose to either use 214C to anti air if it's a good angle when she's armed but at anytime she can just do a neutral j.B or j.C or forward jump to air to air them, she will win 80% of the time. Keep in mind that her FB is easy to be low profiled. | |||
===Armed=== | ===Armed=== | ||
When armed, her 5B is a great poke to check dash-ins, and her damage is generally higher. Most of the time is recommended to set her umbrella to an ideal place and fight unarmed since that's when she gets more of her damage on Oki and setups. | When armed, her 5B is a great poke to check dash-ins, and her damage is generally higher. Most of the time is recommended to set her umbrella to an ideal place and fight unarmed since that's when she gets more of her damage on Oki and setups. | ||
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Her best Oki's come from when she's unarmed. The easiest one would be her high/low mix up. Key moves: 66C, UOH, 66D, 2C. | Her best Oki's come from when she's unarmed. The easiest one would be her high/low mix up. Key moves: 66C, UOH, 66D, 2C. | ||
Her 66C is an overhead both armed and unarmed, but it's quite unsafe on block, though it's a good move to catch opponents wanting to jump on wake up. The same goes for 66D where she does a split and takes forever to recover, it's not a good slide | Her 66C is an overhead both armed and unarmed, but it's quite unsafe on block, though it's a good move to catch opponents wanting to jump on wake up. The same goes for 66D where she does a split and takes forever to recover, it's not a good slide compare to most of the ones in game but it still knocks down. Her universal overhead will knock down when she's unarmed which is pretty safe on block, this move is pretty annoying though it does little damage. If you condition your opponent to stand on wake up, you can go for a 2C and cancel into fireball, though this could mean no knock down if you don't have a full charge. | ||
Another way for her mix is her umbrella setting and teleport. As it's very quick when it's within screen bound, you can potentially go for a left/right mix up. E.g. umbrella is set to in front of the opponent if they forward roll and you stand on their face, when they roll you teleport | Another way for her mix is her umbrella setting and teleport. As it's very quick when it's within screen bound, you can potentially go for a left/right mix up. E.g. umbrella is set to in front of the opponent if they forward roll and you stand on their face, when they roll you teleport and go for n.5B into 214A. | ||
==Normal Moves== | ==Normal Moves== | ||
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{{MoveData | {{MoveData | ||
|image=SS7 GSL 5A.jpg | |image=SS7 GSL 5A.jpg | ||
|hitbox=SS7 GSL 5A hb.png | |||
|caption= | |caption= | ||
|name=5A | |name=5A | ||
Line 61: | Line 64: | ||
|guard=Mid | |guard=Mid | ||
|startup=7 | |startup=7 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|total=23 | |total=23 | ||
Line 71: | Line 74: | ||
|deflect=No | |deflect=No | ||
|unarmed=No | |unarmed=No | ||
|description=Fast hand attack and | |description=Fast hand attack and cancellable. | ||
}} | }} | ||
}} | }} | ||
Line 78: | Line 81: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL 5B.jpg | |image=SS7 GSL 5B.jpg | ||
|hitbox=SS7 GSL 5B hb.png | |||
|caption= | |caption= | ||
|name=5B | |name=5B | ||
Line 85: | Line 89: | ||
|guard=Mid | |guard=Mid | ||
|startup=15 | |startup=15 | ||
|active= | |active=4 | ||
|recovery= | |recovery= | ||
|total=39 | |total=39 | ||
Line 102: | Line 106: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL 5C.jpg | |image=SS7 GSL 5C.jpg | ||
|hitbox=SS7 GSL 5C hb.png | |||
|caption= | |caption= | ||
|name=5C | |name=5C | ||
Line 109: | Line 114: | ||
|guard=Mid | |guard=Mid | ||
|startup=22 | |startup=22 | ||
|active= | |active=4 | ||
|recovery= | |recovery= | ||
|total=64 | |total=64 | ||
Line 119: | Line 124: | ||
|deflect=Disarm | |deflect=Disarm | ||
|unarmed=No | |unarmed=No | ||
|description=Similar to 5B | |description=Similar to 5B with good damage, but much slower and vulnerable to whiff punish. | ||
}} | }} | ||
}} | }} | ||
Line 126: | Line 131: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL 2A.jpg | |image=SS7 GSL 2A.jpg | ||
|hitbox=SS7 GSL 2A hb.png | |||
|caption= | |caption= | ||
|name=2A | |name=2A | ||
Line 133: | Line 139: | ||
|guard=Mid | |guard=Mid | ||
|startup=5 | |startup=5 | ||
|active= | |active=5 | ||
|recovery= | |recovery= | ||
|total=20 | |total=20 | ||
Line 143: | Line 149: | ||
|deflect=No | |deflect=No | ||
|unarmed=No | |unarmed=No | ||
|description=Fast hand attack and | |description=Fast hand attack and cancellable. | ||
}} | }} | ||
}} | }} | ||
Line 150: | Line 156: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL 2B.jpg | |image=SS7 GSL 2B.jpg | ||
|hitbox=SS7 GSL 2B hb.png | |||
|caption= | |caption= | ||
|name=2B | |name=2B | ||
Line 157: | Line 164: | ||
|guard=Mid | |guard=Mid | ||
|startup=12 | |startup=12 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|total=37 | |total=37 | ||
Line 167: | Line 174: | ||
|deflect=Yes | |deflect=Yes | ||
|unarmed=No | |unarmed=No | ||
|description=Mid range poke which is | |description=Mid range poke which is cancellable. It doesn't hit low despite the animation. Could cancel late into 214A as option select. | ||
}} | }} | ||
}} | }} | ||
Line 174: | Line 181: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL 2C.jpg | |image=SS7 GSL 2C.jpg | ||
|hitbox=SS7 GSL 2C hb.png | |||
|caption= | |caption= | ||
|name=2C | |name=2C | ||
Line 181: | Line 189: | ||
|guard=Low | |guard=Low | ||
|startup=19 | |startup=19 | ||
|active= | |active=4 | ||
|recovery= | |recovery= | ||
|total=53 | |total=53 | ||
Line 198: | Line 206: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL 3C.jpg | |image=SS7 GSL 3C.jpg | ||
|hitbox=SS7 GSL 3C hb.png | |||
|caption=Twisting Maple | |caption=Twisting Maple | ||
|name=3C | |name=3C | ||
Line 205: | Line 214: | ||
|guard=Low | |guard=Low | ||
|startup=17 | |startup=17 | ||
|active= | |active=4 | ||
|recovery= | |recovery= | ||
|total= | |total=45 | ||
|hitAdv=KD(+94) | |hitAdv=KD(+94) | ||
|blockAdv=- | |blockAdv=-28 | ||
|guardDmg=8 | |guardDmg=8 | ||
|cancel=No | |cancel=No | ||
Line 224: | Line 233: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL n5A.jpg | |image=SS7 GSL n5A.jpg | ||
|hitbox=SS7 GSL n5A hb.png | |||
|caption= | |caption= | ||
|name=n.5A | |name=n.5A | ||
Line 231: | Line 241: | ||
|guard=Mid | |guard=Mid | ||
|startup=5 | |startup=5 | ||
|active= | |active=5 | ||
|recovery= | |recovery= | ||
|total=17 | |total=17 | ||
Line 241: | Line 251: | ||
|deflect=No | |deflect=No | ||
|unarmed=No | |unarmed=No | ||
|description=Fast hand attack and | |description=Fast hand attack and cancellable, safe on block. | ||
}} | }} | ||
}} | }} | ||
Line 248: | Line 258: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL n5B.jpg | |image=SS7 GSL n5B.jpg | ||
|hitbox=SS7 GSL n5B hb.png | |||
|caption= | |caption= | ||
|name=n.5B | |name=n.5B | ||
Line 255: | Line 266: | ||
|guard=Mid | |guard=Mid | ||
|startup=9 | |startup=9 | ||
|active= | |active=2 | ||
|recovery= | |recovery= | ||
|total= | |total=31 | ||
|hitAdv=-2 | |hitAdv=-2 | ||
|blockAdv=-12 | |blockAdv=-12 | ||
Line 265: | Line 276: | ||
|deflect=Yes | |deflect=Yes | ||
|unarmed=No | |unarmed=No | ||
|description=Fast near slash which is her main combo | |description=Fast near slash which is her main combo tool. | ||
}} | }} | ||
}} | }} | ||
Line 272: | Line 283: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL n5C.jpg | |image=SS7 GSL n5C.jpg | ||
|hitbox=SS7 GSL n5C hb.png | |||
|caption= | |caption= | ||
|name=n.5C | |name=n.5C | ||
Line 278: | Line 290: | ||
|damage=220 | |damage=220 | ||
|guard=Mid | |guard=Mid | ||
|startup=15,23 | |startup=15,19,23 | ||
|active= | |active=3,3,3 | ||
|recovery= | |recovery= | ||
|total=45 | |total=45 | ||
Line 289: | Line 301: | ||
|deflect=Disarm | |deflect=Disarm | ||
|unarmed=No | |unarmed=No | ||
|description=Standard near heavy slash with good damage. | |description=Standard near heavy slash with good damage, could be used for anti neutral jump. | ||
}} | }} | ||
}} | }} | ||
Line 296: | Line 308: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL n2A.jpg | |image=SS7 GSL n2A.jpg | ||
|hitbox=SS7 GSL n2A hb.png | |||
|caption= | |caption= | ||
|name=n.2A | |name=n.2A | ||
Line 303: | Line 316: | ||
|guard=Mid | |guard=Mid | ||
|startup=5 | |startup=5 | ||
|active= | |active=4 | ||
|recovery= | |recovery= | ||
|total= | |total=18 | ||
|hitAdv=-1 | |hitAdv=-1 | ||
|blockAdv=-4 | |blockAdv=-4 | ||
Line 313: | Line 326: | ||
|deflect=No | |deflect=No | ||
|unarmed=No | |unarmed=No | ||
|description=Fast hand attack and | |description=Fast hand attack and cancellable, safe on block. | ||
}} | }} | ||
}} | }} | ||
Line 321: | Line 334: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL 5D.jpg | |image=SS7 GSL 5D.jpg | ||
|hitbox=SS7 GSL 5D hb.png | |||
|caption= | |caption= | ||
|name=5D | |name=5D | ||
Line 328: | Line 342: | ||
|guard=Mid | |guard=Mid | ||
|startup=12 | |startup=12 | ||
|active= | |active=4 | ||
|recovery= | |recovery= | ||
|total=29 | |total=29 | ||
Line 345: | Line 359: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL 6D.jpg | |image=SS7 GSL 6D.jpg | ||
|hitbox=SS7 GSL 6D hb.png | |||
|caption= | |caption= | ||
|name=6D | |name=6D | ||
Line 352: | Line 367: | ||
|guard=Mid | |guard=Mid | ||
|startup=20 | |startup=20 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|total=45 | |total=45 | ||
Line 369: | Line 384: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL 2D.jpg | |image=SS7 GSL 2D.jpg | ||
|hitbox=SS7 GSL 2D hb.png | |||
|caption= | |caption= | ||
|name=2D | |name=2D | ||
Line 376: | Line 392: | ||
|guard=Low | |guard=Low | ||
|startup=5 | |startup=5 | ||
|active= | |active=6 | ||
|recovery= | |recovery= | ||
|total=17 | |total=17 | ||
Line 393: | Line 409: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL 3D.jpg | |image=SS7 GSL 3D.jpg | ||
|hitbox=SS7 GSL 3D hb.png | |||
|caption= | |caption= | ||
|name=3D | |name=3D | ||
Line 418: | Line 435: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL 66A.jpg | |image=SS7 GSL 66A.jpg | ||
|hitbox=SS7 GSL 66A hb.png | |||
|caption= | |caption= | ||
|name=66A | |name=66A | ||
Line 425: | Line 443: | ||
|guard=Mid | |guard=Mid | ||
|startup=5 | |startup=5 | ||
|active= | |active=5 | ||
|recovery= | |recovery= | ||
|total=32 | |total=32 | ||
Line 442: | Line 460: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL 66B.jpg | |image=SS7 GSL 66B.jpg | ||
|hitbox=SS7 GSL 66B hb.png | |||
|caption= | |caption= | ||
|name=66B | |name=66B | ||
Line 449: | Line 468: | ||
|guard=Mid | |guard=Mid | ||
|startup=11 | |startup=11 | ||
|active= | |active=2 | ||
|recovery= | |recovery= | ||
|total=33 | |total=33 | ||
Line 466: | Line 485: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL 66C.jpg | |image=SS7 GSL 66C.jpg | ||
|hitbox=SS7 GSL 66C hb.png | |||
|caption= | |caption= | ||
|name=66C | |name=66C | ||
Line 473: | Line 493: | ||
|guard=High | |guard=High | ||
|startup=22 | |startup=22 | ||
|active= | |active=4 | ||
|recovery= | |recovery= | ||
|total=64 | |total=64 | ||
Line 483: | Line 503: | ||
|deflect=No | |deflect=No | ||
|unarmed=No | |unarmed=No | ||
|description=Running overhead with good damage and knocks down. | |description=Running overhead with good damage and knocks down but very punishable, airborne starting from frame 8. | ||
}} | }} | ||
}} | }} | ||
Line 490: | Line 510: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL 66D.jpg | |image=SS7 GSL 66D.jpg | ||
|hitbox=SS7 GSL 66D hb.png | |||
|caption= | |caption= | ||
|name=66D | |name=66D | ||
Line 515: | Line 536: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL jA.jpg | |image=SS7 GSL jA.jpg | ||
|hitbox=SS7 GSL jA hb.png | |||
|caption= | |caption= | ||
|name=j.A | |name=j.A | ||
Line 522: | Line 544: | ||
|guard=High | |guard=High | ||
|startup=6 | |startup=6 | ||
|active= | |active=5 | ||
|recovery= | |recovery= | ||
|total= | |total= | ||
Line 539: | Line 561: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL jB.jpg | |image=SS7 GSL jB.jpg | ||
|hitbox=SS7 GSL jB hb.png | |||
|caption= | |caption= | ||
|name=j.B | |name=j.B | ||
Line 546: | Line 569: | ||
|guard=High | |guard=High | ||
|startup=11 | |startup=11 | ||
|active= | |active=4 | ||
|recovery= | |recovery= | ||
|total= | |total= | ||
Line 563: | Line 586: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL jC.jpg | |image=SS7 GSL jC.jpg | ||
|hitbox=SS7 GSL jC hb.png | |||
|caption= | |caption= | ||
|name=j.C | |name=j.C | ||
Line 570: | Line 594: | ||
|guard=High | |guard=High | ||
|startup=14 | |startup=14 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|total= | |total= | ||
Line 576: | Line 600: | ||
|blockAdv= | |blockAdv= | ||
|guardDmg=20 | |guardDmg=20 | ||
|cancel= | |cancel=Yes | ||
|recoil=No | |recoil=No | ||
|deflect=No | |deflect=No | ||
Line 587: | Line 611: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL jD.jpg | |image=SS7 GSL jD.jpg | ||
|hitbox=SS7 GSL jD hb.png | |||
|caption= | |caption= | ||
|name=j.D | |name=j.D | ||
Line 594: | Line 619: | ||
|guard=High | |guard=High | ||
|startup=8 | |startup=8 | ||
|active= | |active=7 | ||
|recovery= | |recovery= | ||
|total= | |total= | ||
Line 612: | Line 637: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL u5A.jpg | |image=SS7 GSL u5A.jpg | ||
|hitbox=SS7 GSL u5A hb.png | |||
|caption= | |caption= | ||
|name=u.5A/B | |name=u.5A/B | ||
Line 619: | Line 645: | ||
|guard=Mid | |guard=Mid | ||
|startup=6 | |startup=6 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|total=22 | |total=22 | ||
Line 628: | Line 654: | ||
|recoil=No | |recoil=No | ||
|deflect=No | |deflect=No | ||
|unarmed=Only | |unarmed=Only | ||
|description=Similar to armed 5A with more damage and even faster. | |description=Similar to armed 5A with more damage and even faster. | ||
}} | }} | ||
Line 636: | Line 662: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL un5A.jpg | |image=SS7 GSL un5A.jpg | ||
|hitbox=SS7 GSL un5A hb.png | |||
|caption= | |caption= | ||
|name=un.5A/B | |name=un.5A/B | ||
Line 643: | Line 670: | ||
|guard=Mid | |guard=Mid | ||
|startup=4 | |startup=4 | ||
|active= | |active=5 | ||
|recovery= | |recovery= | ||
|total=16 | |total=16 | ||
Line 652: | Line 679: | ||
|recoil=No | |recoil=No | ||
|deflect=No | |deflect=No | ||
|unarmed=Only | |unarmed=Only | ||
|description=Similar to armed near 5A with more damage and even faster. | |description=Similar to armed near 5A with more damage and even faster. | ||
}} | }} | ||
Line 660: | Line 687: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL u5C.jpg | |image=SS7 GSL u5C.jpg | ||
|hitbox=SS7 GSL u5C hb.png | |||
|caption= | |caption= | ||
|name=u.5C | |name=u.5C | ||
Line 667: | Line 695: | ||
|guard=Mid | |guard=Mid | ||
|startup=17 | |startup=17 | ||
|active= | |active=2 | ||
|recovery= | |recovery= | ||
|total=53 | |total=53 | ||
Line 676: | Line 704: | ||
|recoil=No | |recoil=No | ||
|deflect=No | |deflect=No | ||
|unarmed=Only | |unarmed=Only | ||
|description=Similar to armed 5C with less range and damage, but its start-up is much faster. | |description=Similar to armed 5C with less range and damage, but its start-up is much faster. | ||
}} | }} | ||
Line 684: | Line 712: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL un5C.jpg | |image=SS7 GSL un5C.jpg | ||
|hitbox=SS7 GSL un5C hb.png | |||
|caption= | |caption= | ||
|name=un.5C | |name=un.5C | ||
Line 691: | Line 720: | ||
|guard=Mid | |guard=Mid | ||
|startup=13 | |startup=13 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|total=41 | |total=41 | ||
Line 700: | Line 729: | ||
|recoil=No | |recoil=No | ||
|deflect=No | |deflect=No | ||
|unarmed=Only | |unarmed=Only | ||
|description=Less damage than armed near 5C, but faster and cancellable. | |description=Less damage than armed near 5C, but faster and cancellable. | ||
}} | }} | ||
Line 708: | Line 737: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL u2A.jpg | |image=SS7 GSL u2A.jpg | ||
|hitbox=SS7 GSL u2A hb.png | |||
|caption= | |caption= | ||
|name=u.2A/B | |name=u.2A/B | ||
Line 715: | Line 745: | ||
|guard=Mid | |guard=Mid | ||
|startup=5 | |startup=5 | ||
|active= | |active=5 | ||
|recovery= | |recovery= | ||
|total=20 | |total=20 | ||
Line 724: | Line 754: | ||
|recoil=No | |recoil=No | ||
|deflect=No | |deflect=No | ||
|unarmed=Only | |unarmed=Only | ||
|description=Similar to armed 2A with more damage. | |description=Similar to armed 2A with more damage. | ||
}} | }} | ||
Line 732: | Line 762: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL un2A.jpg | |image=SS7 GSL un2A.jpg | ||
|hitbox=SS7 GSL un2A hb.png | |||
|caption= | |caption= | ||
|name=un.2A/B | |name=un.2A/B | ||
Line 739: | Line 770: | ||
|guard=Mid | |guard=Mid | ||
|startup=4 | |startup=4 | ||
|active= | |active=4 | ||
|recovery= | |recovery= | ||
|total=17 | |total=17 | ||
Line 748: | Line 779: | ||
|recoil=No | |recoil=No | ||
|deflect=No | |deflect=No | ||
|unarmed=Only | |unarmed=Only | ||
|description=Similar to armed near 2A with more damage and even faster. | |description=Similar to armed near 2A with more damage and even faster. | ||
}} | }} | ||
Line 756: | Line 787: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL u2C.jpg | |image=SS7 GSL u2C.jpg | ||
|hitbox=SS7 GSL u2C hb.png | |||
|caption= | |caption= | ||
|name=u.2C | |name=u.2C | ||
Line 763: | Line 795: | ||
|guard=Low | |guard=Low | ||
|startup=17 | |startup=17 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|total=49 | |total=49 | ||
Line 772: | Line 804: | ||
|recoil=No | |recoil=No | ||
|deflect=No | |deflect=No | ||
|unarmed=Only | |unarmed=Only | ||
|description=Less range and damage comparing to armed 2C, but faster and cancellable. | |description=Less range and damage comparing to armed 2C, but faster and cancellable, also connects after throw. | ||
}} | }} | ||
}} | }} | ||
Line 780: | Line 812: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL u3C.jpg | |image=SS7 GSL u3C.jpg | ||
|hitbox=SS7 GSL u3C hb.png | |||
|caption=Twisting Maple | |caption=Twisting Maple | ||
|name=u.3C | |name=u.3C | ||
Line 787: | Line 820: | ||
|guard=Low | |guard=Low | ||
|startup=14 | |startup=14 | ||
|active= | |active=4 | ||
|recovery= | |recovery= | ||
|total=45 | |total=45 | ||
Line 796: | Line 829: | ||
|recoil=No | |recoil=No | ||
|deflect=No | |deflect=No | ||
|unarmed=Only | |unarmed=Only | ||
|description=Similar to armed 3C with less damage and has faster start up. | |description=Similar to armed 3C with less damage and has faster start up. | ||
}} | }} | ||
Line 804: | Line 837: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL ujA.jpg | |image=SS7 GSL ujA.jpg | ||
|hitbox=SS7 GSL ujA hb.png | |||
|caption= | |caption= | ||
|name=ju.A | |name=ju.A | ||
Line 811: | Line 845: | ||
|guard=High | |guard=High | ||
|startup=5 | |startup=5 | ||
|active= | |active=5 | ||
|recovery= | |recovery= | ||
|total= | |total= | ||
Line 820: | Line 854: | ||
|recoil=No | |recoil=No | ||
|deflect=No | |deflect=No | ||
|unarmed=Only | |unarmed=Only | ||
|description=Similar to armed jump A with less damage and faster, but not cancellable. | |description=Similar to armed jump A with less damage and faster, but not cancellable. | ||
}} | }} | ||
Line 828: | Line 862: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL ujB.jpg | |image=SS7 GSL ujB.jpg | ||
|hitbox=SS7 GSL ujB hb.png | |||
|caption= | |caption= | ||
|name=ju.B | |name=ju.B | ||
Line 835: | Line 870: | ||
|guard=High | |guard=High | ||
|startup=8 | |startup=8 | ||
|active= | |active=4 | ||
|recovery= | |recovery= | ||
|total= | |total= | ||
Line 844: | Line 879: | ||
|recoil=No | |recoil=No | ||
|deflect=No | |deflect=No | ||
|unarmed=Only | |unarmed=Only | ||
|description=Similar to armed jump B with less damage and faster, but not cancellable. | |description=Similar to armed jump B with less damage and faster, but not cancellable. | ||
}} | }} | ||
Line 852: | Line 887: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL ujC.jpg | |image=SS7 GSL ujC.jpg | ||
|hitbox=SS7 GSL ujC hb.png | |||
|caption= | |caption= | ||
|name=ju.C | |name=ju.C | ||
Line 859: | Line 895: | ||
|guard=High | |guard=High | ||
|startup=9 | |startup=9 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|total= | |total= | ||
Line 868: | Line 904: | ||
|recoil=No | |recoil=No | ||
|deflect=No | |deflect=No | ||
|unarmed=Only | |unarmed=Only | ||
|description=Similar to armed jump C with less damage and faster, but not cancellable. | |description=Similar to armed jump C with less damage and faster, but not cancellable. | ||
}} | }} | ||
Line 876: | Line 912: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL u66A.jpg | |image=SS7 GSL u66A.jpg | ||
|hitbox=SS7 GSL u66A hb.png | |||
|caption= | |caption= | ||
|name=u.66A/B | |name=u.66A/B | ||
Line 883: | Line 920: | ||
|guard=Mid | |guard=Mid | ||
|startup=6 | |startup=6 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|total=29 | |total=29 | ||
Line 892: | Line 929: | ||
|recoil=No | |recoil=No | ||
|deflect=No | |deflect=No | ||
|unarmed=Only | |unarmed=Only | ||
|description=Standard unarmed running attack that knocks down. | |description=Standard unarmed running attack that knocks down. | ||
}} | }} | ||
Line 900: | Line 937: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL u66C.jpg | |image=SS7 GSL u66C.jpg | ||
|hitbox=SS7 GSL u66C hb.png | |||
|caption= | |caption= | ||
|name=u.66C | |name=u.66C | ||
Line 907: | Line 945: | ||
|guard=High | |guard=High | ||
|startup=19 | |startup=19 | ||
|active= | |active=4 | ||
|recovery= | |recovery= | ||
|total=51 | |total=51 | ||
Line 916: | Line 954: | ||
|recoil=No | |recoil=No | ||
|deflect=No | |deflect=No | ||
|unarmed=Only | |unarmed=Only | ||
|description=Similar to armed 66C with less damage and faster, | |description=Similar to armed 66C with less damage and faster, airborne starting from frame 5. | ||
}} | }} | ||
}} | }} | ||
Line 925: | Line 963: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL 6CD.jpg | |image=SS7 GSL 6CD.jpg | ||
|hitbox=SS7 GSL 6CD hb.png | |||
|caption=Neutral / Forward Throw | |caption=Neutral / Forward Throw | ||
|image2=SS7 GSL 4CD.jpg | |image2=SS7 GSL 4CD.jpg | ||
|hitbox2=SS7 GSL 4CD hb.png | |||
|caption2=Back Throw | |caption2=Back Throw | ||
|name=Guard Break (Throw) | |name=Guard Break (Throw) | ||
Line 936: | Line 976: | ||
|guard=Throw | |guard=Throw | ||
|startup=3 | |startup=3 | ||
|active= | |active=1 | ||
|recovery= | |recovery=71 | ||
|hitAdv=+20 | |hitAdv=+20 | ||
|total=74 | |||
|blockAdv=N/A | |blockAdv=N/A | ||
|cancel=No | |cancel=No | ||
| | |recoil=No | ||
|deflect=No | |deflect=No | ||
|unarmed=Yes | |unarmed=Yes | ||
|description=Universal throw. Can be followed up with an attack. | |description=Universal throw. Can be followed up with an attack. | ||
Line 949: | Line 990: | ||
|header=no | |header=no | ||
|version=Back | |version=Back | ||
|damage=0 | |damage=0 | ||
|guard=Throw | |guard=Throw | ||
|startup=5 | |startup=5 | ||
|active= | |active=1 | ||
|recovery= | |recovery=69 | ||
|hitAdv=+25 | |hitAdv=+25 | ||
|total=74 | |||
|blockAdv=N/A | |blockAdv=N/A | ||
|cancel=No | |cancel=No | ||
| | |recoil=No | ||
|deflect=No | |deflect=No | ||
|unarmed=Yes | |unarmed=Yes | ||
|description=Universal throw. Can be followed up with an attack. | |description=Universal throw. Can be followed up with an attack. | ||
Line 967: | Line 1,009: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL Overhead.jpg | |image=SS7 GSL Overhead.jpg | ||
|caption= | |hitbox=SS7 GSL Overhead hb.png | ||
|caption=Armed | |||
|image2=SS7 GSL uOH.jpg | |image2=SS7 GSL uOH.jpg | ||
|caption2= | |hitbox2=SS7 GSL uOH hb.png | ||
|caption2=Unarmed | |||
|name=Surprise Attack (Overhead) | |name=Surprise Attack (Overhead) | ||
|input=5B+C | |input=5B+C | ||
Line 976: | Line 1,020: | ||
|version=Armed | |version=Armed | ||
|damage=70 | |damage=70 | ||
|guard= | |guard=High | ||
|startup=21 | |startup=21 | ||
|active= | |active=2 | ||
|recovery= | |recovery= | ||
|hitAdv=0 | |hitAdv=0 | ||
|total=56 | |||
|blockAdv=-15 | |blockAdv=-15 | ||
|guardDmg=10 | |guardDmg=10 | ||
Line 986: | Line 1,031: | ||
|clash= | |clash= | ||
|deflect=No | |deflect=No | ||
|unarmed= | |unarmed=No | ||
|description=Universal overhead. | |description=Universal overhead with good range, airborne starting from frame 14. | ||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|version= | |version=Unarmed | ||
|header=no | |header=no | ||
|damage=70 | |damage=70 | ||
|guard= | |guard=High | ||
|startup=23 | |startup=23 | ||
|active= | |active=2 | ||
|recovery= | |recovery= | ||
|total=45 | |total=45 | ||
Line 1,004: | Line 1,049: | ||
|clash= | |clash= | ||
|deflect=No | |deflect=No | ||
|unarmed= | |unarmed=Only | ||
|description= | |description=Universal unarmed overhead with good range and knocks down, airborne starting from frame 8. | ||
}} | }} | ||
}} | }} | ||
Line 1,012: | Line 1,057: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL Dodge.jpg | |image=SS7 GSL Dodge.jpg | ||
|hitbox=SS7 GSL Dodge hb.png | |||
|caption= | |caption= | ||
|name=Dodge | |name=Dodge | ||
Line 1,024: | Line 1,070: | ||
|recovery=22 | |recovery=22 | ||
|hitAdv=N/A | |hitAdv=N/A | ||
|total=38 | |||
|blockAdv=N/A | |blockAdv=N/A | ||
|cancel=N/A | |cancel=N/A | ||
Line 1,036: | Line 1,083: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL gAB.jpg | |image=SS7 GSL gAB.jpg | ||
|hitbox=SS7 GSL gAB hb.png | |||
|caption= | |caption= | ||
|name=Stance Break | |name=Stance Break | ||
Line 1,060: | Line 1,108: | ||
====== <font style="visibility:hidden" size="0">Counter / Blade Catch</font> ====== | ====== <font style="visibility:hidden" size="0">Counter / Blade Catch</font> ====== | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL | |image=SS7 GSL Counter.jpg | ||
|hitbox=SS7 GSL Counter.png | |||
|caption=Counter | |caption=Counter | ||
|image2=SS7 GSL Blade catch2.jpg | |image2=SS7 GSL Blade catch1.jpg | ||
|hitbox2=SS7 GSL Blade catch hb.png | |||
|image3=SS7 GSL Blade catch2.jpg | |||
|caption2=Blade Catch | |caption2=Blade Catch | ||
|name=Counter / Blade Catch | |name=Counter / Blade Catch | ||
Line 1,075: | Line 1,126: | ||
|recovery=34 | |recovery=34 | ||
|hitAdv=+35~+59 | |hitAdv=+35~+59 | ||
|total=46 | |||
|blockAdv=N/A | |blockAdv=N/A | ||
|cancel=N/A | |cancel=N/A | ||
Line 1,089: | Line 1,141: | ||
|startup=2 | |startup=2 | ||
|active=12 | |active=12 | ||
|recovery= | |recovery=9 | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=22 | |||
|blockAdv=N/A | |blockAdv=N/A | ||
|cancel=N/A | |cancel=N/A | ||
Line 1,103: | Line 1,156: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL RE.jpg | |image=SS7 GSL RE.jpg | ||
|hitbox=SS7 GSL RE hb.png | |||
|caption= | |caption= | ||
|name=Rage Explosion | |name=Rage Explosion | ||
Line 1,110: | Line 1,164: | ||
|version= | |version= | ||
|damage=0 | |damage=0 | ||
|guard= | |guard=Unblockable | ||
|startup= | |startup=21 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=0 | ||
|total=58 | |||
|blockAdv= | |blockAdv= | ||
|cancel= | |cancel= | ||
Line 1,127: | Line 1,182: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL Issen.jpg | |image=SS7 GSL Issen.jpg | ||
|hitbox=SS7 GSL Issen hb.png | |||
|caption= | |caption= | ||
|name=Lightning Blade (Issen) | |name=Lightning Blade (Issen) | ||
Line 1,133: | Line 1,189: | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|version= | |version= | ||
|damage=300~ | |damage=300~709 | ||
|guard=Mid | |guard=Mid | ||
|startup=9 | |startup=9 | ||
|active= | |active=8 | ||
|recovery= | |recovery= | ||
|hitAdv=KD | |hitAdv=KD | ||
|total= | |||
|blockAdv=-44 | |blockAdv=-44 | ||
|cancel=No | |cancel=No | ||
| | |recoil=No | ||
|deflect=No | |deflect=No | ||
|unarmed=No | |unarmed=No | ||
|description=Has full invincibility and can anti-air. Damage scales up based on remaining health. | |description=Has full invincibility and can anti-air. Damage scales up based on remaining health. | ||
Line 1,152: | Line 1,209: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL 214D.jpg | |image=SS7 GSL 214D.jpg | ||
|hitbox=SS7 GSL 214D hb.png | |||
|caption= | |caption= | ||
|name=Cloud Fall | |name=Cloud Fall | ||
Line 1,157: | Line 1,215: | ||
|data= | |data= | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|version= | |version=Armed | ||
|damage=50 | |damage=50 | ||
|guard=Mid | |guard=Mid | ||
|startup=17 | |startup=17 | ||
|active= | |active=34(29) | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=-9 | ||
|blockAdv= | |blockAdv=-16~+16 | ||
|total=56 | |||
|guardDmg=5 | |guardDmg=5 | ||
|cancel= | |cancel= | ||
|clash= | |clash= | ||
|deflect= | |deflect= | ||
|unarmed= | |unarmed=No | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|version=Max | |version=Max (Armed) | ||
|header=no | |header=no | ||
|damage=170 (50,120) | |damage=170 (50,120) | ||
|guard=Mid | |guard=Mid | ||
|startup=17 | |startup=17 | ||
|active= | |active=34(29) | ||
|recovery= | |recovery= | ||
|hitAdv=KD | |hitAdv=KD | ||
|blockAdv= | |blockAdv=-3~+29 | ||
|total=49 | |||
|guardDmg=10 | |guardDmg=10 | ||
|cancel= | |cancel= | ||
|clash= | |clash= | ||
|deflect= | |deflect= | ||
|unarmed= | |unarmed=No | ||
|description=A maple leaf projectile that travels very fast, it charges the maple gauge on hit. When the maple gauge is full, the next one deplete the gauge to enhance the damage and allows follow up attacks. During max rage, it travels faster | |description=A maple leaf projectile that travels very fast, it charges the maple gauge on hit. When the maple gauge is full, the next one deplete the gauge to enhance the damage and allows follow up attacks (except WFT/Issen) and recovers sooner by 7 frames. During max rage, it travels faster (reaches full screen 5 frames earlier than normal version). No longer knocks down mid air opponents. | ||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|version= | |version=Unarmed | ||
|damage= | |header=no | ||
|damage=50 | |||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=15 | ||
|active= | |active=30(26) | ||
|recovery= | |recovery= | ||
| | |hitAdv=-5 | ||
| | |blockAdv=-12~+16 | ||
| | |total=50 | ||
|guardDmg= | |guardDmg=5 | ||
|cancel= | |cancel= | ||
|clash= | |clash= | ||
|deflect= | |deflect= | ||
|unarmed= | |unarmed=Only | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|version= | |version=Max (Unarmed) | ||
|header=no | |header=no | ||
|damage=120 | |damage=170 (50,120) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=15 | ||
|active= | |active=30(26) | ||
|recovery= | |recovery= | ||
| | |hitAdv=KD (+119) | ||
| | |blockAdv=+1~+29 | ||
| | |total=43 | ||
|guardDmg= | |guardDmg=10 | ||
|cancel= | |cancel= | ||
|clash= | |clash= | ||
|deflect= | |deflect= | ||
|unarmed= | |unarmed=Only | ||
|description= | |description=Its start up is 2 frames faster while unarmed and the leaf projectile also travels faster. | ||
}} | }} | ||
}} | |||
====== <font style="visibility:hidden" size="0">Lunar Recall (Ground)</font> ====== | |||
{{MoveData | |||
|image=SS7 GSL 214A.jpg | |||
|hitbox=SS7 GSL 214A hb.png | |||
|caption=214A | |||
|image2=SS7 GSL 214B.jpg | |||
|hitbox2=SS7 GSL 214B hb.png | |||
|caption2=214B | |||
|image3=SS7 GSL 214C.jpg | |||
|hitbox3=SS7 GSL 214C hb.png | |||
|caption3=214C | |||
|name=Lunar Recall (Ground) | |||
|input=214S | |||
|data= | |||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|version= | |version=A | ||
|damage=120 | |||
|damage= | |||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=13 | ||
|active= | |active=11 | ||
|recovery= | |recovery= | ||
|total= | |total=54 | ||
|hitAdv=KD | |hitAdv=KD(+91) | ||
|blockAdv=- | |blockAdv=-17~-16 | ||
|guardDmg=20 | |guardDmg=20 | ||
|cancel= | |cancel= | ||
|clash= | |clash= | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|version= | |version=B | ||
|damage= | |header=no | ||
|damage=135 | |||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=11 | ||
|active= | |active=14 | ||
|recovery= | |recovery= | ||
|total=64 | |||
|hitAdv=KD | |hitAdv=KD | ||
|blockAdv= | |blockAdv=?? | ||
|guardDmg=20 | |guardDmg=20 | ||
|cancel= | |cancel= | ||
Line 1,277: | Line 1,337: | ||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|version= | |version=C | ||
|header=no | |header=no | ||
|damage=140 | |damage=140 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=15 | ||
|active= | |active=31 | ||
|recovery= | |recovery= | ||
|hitAdv=KD | |total=103 | ||
|blockAdv= | |hitAdv=KD (+35) | ||
|blockAdv=-73 | |||
|guardDmg=20 | |guardDmg=20 | ||
|cancel= | |cancel= | ||
|clash= | |clash= | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description= | |description=Li opens her umbrella on the ground and leaves it floating there, and then travels forward / backwards / upwards. The B version only hits the opponent behind her (e.g. The opponent teleports to her back or the opponent rolls behind her), it can cancel into SSM, making it possible to punish wake up DPs. The C version has invincibility against air attacks from frame 2. | ||
}} | }} | ||
}} | |||
====== <font style="visibility:hidden" size="0">Lunar Recall (Air)</font> ====== | |||
{{MoveData | |||
|image=SS7 GSL j214A.jpg | |||
|hitbox=SS7 GSL j214A hb.png | |||
|caption=214A | |||
|image2=SS7 GSL j214B.jpg | |||
|hitbox2=SS7 GSL j214B hb.png | |||
|caption2=214B | |||
|image3=SS7 GSL j214C.jpg | |||
|hitbox3=SS7 GSL j214C hb.png | |||
|caption3=214C | |||
|name=Lunar Recall (Air) | |||
|input=j.214S | |||
|data= | |||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|version= | |version=A | ||
|damage=140 | |||
|damage= | |||
|guard=Mid | |guard=Mid | ||
|startup=15 | |startup=15 | ||
|active= | |active=20 | ||
|recovery=28(Landing) | |recovery=28(Landing) | ||
|hitAdv=KD | |hitAdv=KD | ||
Line 1,306: | Line 1,382: | ||
|cancel= | |cancel= | ||
|clash= | |clash= | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|version= | |version=B | ||
|damage= | |header=no | ||
|damage=140 | |||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=21 | ||
|active= | |active=14 | ||
|recovery= | |recovery=28(Landing) | ||
|hitAdv=KD | |||
|hitAdv= | |blockAdv= | ||
|blockAdv= | |guardDmg=20 | ||
|guardDmg= | |||
|cancel= | |cancel= | ||
|clash= | |clash= | ||
Line 1,337: | Line 1,404: | ||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|version= | |version=C | ||
|header=no | |header=no | ||
|damage= | |damage=120 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=15 | ||
|active= | |active= | ||
|recovery= | |recovery=32(Landing) | ||
|hitAdv=KD | |||
|hitAdv= | |blockAdv=-24 | ||
|blockAdv=- | |guardDmg=20 | ||
|guardDmg= | |||
|cancel= | |cancel= | ||
|clash= | |clash= | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description= | |description=Li opens her umbrella in the air and leaves it floating there, and then travels forward / backwards / downwards. The B version only hits the opponent behind her (e.g. She jumps over the opponent and uses 214B). The C version can hit cross up. (e.g. She stands next to the opponent, and then neutral jumps and 214C). | ||
}} | }} | ||
}} | |||
====== <font style="visibility:hidden" size="0">Autumn Tide</font> ====== | |||
{{MoveData | |||
|image=SS7 GSL 236S.jpg | |||
|hitbox=SS7 GSL 236S hb.png | |||
|caption=214A/B | |||
|image2=SS7 GSL 236C.jpg | |||
|hitbox2=SS7 GSL 236C hb.png | |||
|caption2=214C/D | |||
|name=Autumn Tide | |||
|input=236X | |||
|data= | |||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|version= | |version=A | ||
|damage=30 | |damage=30 | ||
|guard=Mid | |guard=Mid | ||
|startup=17 | |startup=17 | ||
|active= | |active=10 | ||
|recovery= | |recovery= | ||
|total=58 | |total=58 | ||
Line 1,373: | Line 1,451: | ||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|version= | |version=B | ||
|header=no | |header=no | ||
|damage=30 | |damage=30 | ||
|guard=Mid | |guard=Mid | ||
|startup=17 | |startup=17 | ||
|active= | |active=20 | ||
|recovery= | |recovery= | ||
|total=58 | |total=58 | ||
Line 1,386: | Line 1,464: | ||
|cancel= | |cancel= | ||
|clash= | |clash= | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description= | |description= | ||
}} | |||
{{AttackData-SS2019 | |||
|version=C | |||
|header=no | |||
|damage=30 | |||
|guard=Mid | |||
|startup=17 | |||
|active=24 | |||
|recovery= | |||
|total=58 | |||
|hitAdv=-8 | |||
|blockAdv=-20 | |||
|guardDmg=5 | |||
|cancel= | |||
|clash= | |||
|deflect= | |||
|unarmed=No | |||
|description= | |||
}} | }} | ||
}} | {{AttackData-SS2019 | ||
|version=D | |||
====== <font style="visibility:hidden" size="0">Flash Step</font> ====== | |header=no | ||
{{MoveData | |damage=30 | ||
|image=SS7 GSL TP.jpg | |guard=Mid | ||
|caption= | |startup=17 | ||
|name=Flash Step | |active=13 | ||
|input=236S while umbrella floating | |recovery= | ||
|data= | |total=58 | ||
|hitAdv=-8 | |||
|blockAdv=-20 | |||
|guardDmg=5 | |||
|cancel= | |||
|clash= | |||
|deflect= | |||
|unarmed=No | |||
|description=Li throws her umbrella forward / upwards and leaves it floating, it's considered as projectile but doesn't cancel any projectile. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">Flash Step</font> ====== | |||
{{MoveData | |||
|image=SS7 GSL TP.jpg | |||
|hitbox=SS7 GSL TP hb.png | |||
|caption=umbrella on the ground | |||
|image2=SS7 GSL TP2.jpg | |||
|hitbox2=SS7 GSL TP2 hb.png | |||
|caption2=umbrella in the air | |||
|name=Flash Step | |||
|input=236S while umbrella floating | |||
|data= | |||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|version=Ground | |version=Ground | ||
|damage=N/A | |damage=N/A | ||
|guard= | |guard= | ||
|startup= | |startup=11 | ||
|active= | |active=5 | ||
|recovery= | |recovery=10 / 29 | ||
|total=25 / 44 | |total=25 / 44 | ||
|hitAdv= | |hitAdv= | ||
|blockAdv= | |blockAdv= | ||
Line 1,413: | Line 1,531: | ||
|clash= | |clash= | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description= | |description= | ||
}} | }} | ||
Line 1,421: | Line 1,539: | ||
|damage=N/A | |damage=N/A | ||
|guard= | |guard= | ||
|startup= | |startup=11 | ||
|active= | |active=5 | ||
|recovery=13 | |recovery=13 / 23 | ||
|total=28 / 38 | |total=28 / 38 | ||
|hitAdv= | |hitAdv= | ||
Line 1,431: | Line 1,549: | ||
|clash= | |clash= | ||
|deflect= | |deflect= | ||
|unarmed=No | |unarmed=No | ||
|description=Li teleports to the floating umbrella and grabs it. Although the teleport location is obvious, but the start-up and recovery is very fast. She stays in the original position from frame 1~ | |description=Li teleports to the floating umbrella and grabs it. Although the teleport location is obvious, but the start-up and recovery is very fast. She stays in the original position from frame 1~10, and disappear from frame 11~15, and then show up at frame 16. | ||
<br> | <br>It increases recovery frames by 19/10 when umbrella is outside screen on the ground / in the air. | ||
}} | }} | ||
}} | }} | ||
Line 1,441: | Line 1,559: | ||
{{MoveData | {{MoveData | ||
|image=SS7 GSL WFT.jpg | |image=SS7 GSL WFT.jpg | ||
|hitbox=SS7 GSL WFT hb.png | |||
|caption= | |caption= | ||
|name=Gust of Illusion | |name=Gust of Illusion | ||
Line 1,449: | Line 1,568: | ||
|damage=384 (448) | |damage=384 (448) | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=1+7 | ||
|active= | |active=3 | ||
|recovery= | |recovery= | ||
|total= | |||
|hitAdv= | |hitAdv= | ||
|blockAdv=-40 | |blockAdv=-40 | ||
Line 1,466: | Line 1,586: | ||
|image=SS7 GSL SSM1.jpg | |image=SS7 GSL SSM1.jpg | ||
|image2=SS7 GSL SSM2.jpg | |image2=SS7 GSL SSM2.jpg | ||
|hitbox=SS7 GSL SSM hb.png | |||
|caption= | |caption= | ||
|name=Maple Dance | |name=Maple Dance | ||
|input=641236C+D while umbrella floating | |input=641236C+D while umbrella floating | ||
|data= | |data= | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|version= | |version= | ||
|damage=670 | |damage=670 | ||
|guard=Mid | |guard=Mid | ||
|startup= | |startup=10+14 | ||
|active= | |active=4 | ||
|recovery= | |recovery= | ||
|hitAdv= | |total= | ||
|blockAdv=-50 | |hitAdv= | ||
|cancel= | |blockAdv=-50 | ||
|clash= | |cancel= | ||
|deflect= | |clash= | ||
|unarmed=No | |deflect= | ||
|description=Available only once per match. Full invincible from frame 1~10. Very unique SSM with fast start up, but can only be used after 214S & 236S. Ground 214B can cancel into SSM from frame 15, make it 39 frames while armed. | |unarmed=No | ||
}} | |description=Available only once per match. Full invincible from frame 1~10. Very unique SSM with fast start up, but can only be used after 214S & 236S. Ground 214B can cancel into SSM from frame 15, make it 39 frames while armed. | ||
}} | }} | ||
}} | |||
==Combos== | |||
List combos, use numpad notation. | |||
===Armed=== | |||
* '''n.5B xx 214A / 214C / WFT''' <br>''Standard punish combo.'' | |||
* '''66B xx 214A / 214C / WFT''' <br>''Far range punish combo.'' | |||
* '''2B xx 214A / 214C / WFT'''<br>''214A connects at all ranges, others might whiff at far range.'' | |||
* '''5CD / 4CD...''' | |||
** '''66B xx 214A / 214C / WFT''' <br>''Standard throw combo.'' | |||
** '''5C''' <br>''It only connects after back throw, more damage than 66B xx 214C'' | |||
* '''4CD xx SSM'''<br>''Works for ground or low air floating umbrella behind her, but the damage is 335 only.'' | |||
* ''' | |||
* '''jump B / C (Deep hit)...''' | * '''jump B / C (Deep hit)...''' | ||
Line 1,507: | Line 1,631: | ||
===Unarmed=== | ===Unarmed=== | ||
* '''u.2C / 214D'''<br>''Midscreen punish combo.'' | * '''u.2C/un.5C xx 214D'''<br>''Midscreen punish combo.'' | ||
* '''5CD / 4CD...''' | * '''5CD / 4CD...''' | ||
** '''u.2C xx 214D''' <br>''Standard throw combo.'' | ** '''u.2C xx 214D''' <br>''Standard throw combo.'' | ||
** '''u.5C''' <br>''Works with its faster start up.'' | ** '''u.5C''' <br>''Works with its faster start up.'' | ||
** '''un.5C xx 214D''' <br>''More damage than 2C, corner only.'' | ** '''(walk forward) un.5C xx 214D''' <br>''More damage than 2C, corner only.'' | ||
** '''u.66C''' <br>''Knocks down the opponent to pick up weapon.'' | |||
* '''jump B / C (Deep hit)...''' | * '''jump B / C (Deep hit)...''' | ||
Line 1,520: | Line 1,645: | ||
===Max Cloud Fall=== | ===Max Cloud Fall=== | ||
* ''' | * '''2B/n5B/66B xx 214D xx 66A / 214A''' <br>''Mid screen combo. Use 66B after grab.'' | ||
* '''2B/n5B/66B xx 214D xx 214A''' <br>''Corner combo. Works after grab.'' | |||
* '''un.5C xx 214D xx u.66A/ | * '''u.2C/un.5C xx 214D xx u.66A''' <br>''Unarmed mid screen combo. After mid screen throw, use u.2C because un.5C doesn't connect.'' | ||
* '''u.2C/un.5C xx 214D xx u.5C''' <br>''Unarmed corner combo. After grab, un.5C only connects by micro walking forward in the corner .'' | |||
===Guard Crush=== | ===Guard Crush=== | ||
Line 1,534: | Line 1,661: | ||
==Videos== | ==Videos== | ||
*[https://www.youtube.com/watch?v=VJkrZAXQtPI Gongsun Li Tutorial and Combos] by LegendaryWolf Shirou (2020) | *[https://www.youtube.com/watch?v=VJkrZAXQtPI Gongsun Li Tutorial and Combos] by LegendaryWolf Shirou (2020) | ||
*[https://www.youtube.com/watch?v=R_FEKbKoyVc&t=2820s Tao vs Cochory at WNF Online Edition] | |||
==Colors== | ==Colors== |
Latest revision as of 14:53, 21 June 2023
公孫離, Gōngsūn Lí |
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Introduction
For whatever reason she's here, she's not here to fight you, she's here to dance to you. Most of her moves have a dance motif or they just look like a dance move. She doesn't have any sharp edge on her umbrella, so she would not hurt you.
Gongsun Li has a quite different game style from the rest of cast as half of the time she will fight without her weapon. Where her umbrella is the destination for her teleports, she can't really be trapped in the corner and be at basically two places in a given time if the umbrella is within the screen bound. Her fireball is fast as well, she will not lose to any fireball war.
With these traits she is set to play a zoning style or anti-zoning, if her umbrella is set behind an opponent she can potentially teleport to punish a fireball from behind. Her umbrella setting gives her good mobility at some degree, which makes her have tricky movement and play with gimmicks.
Her neutral is pretty strong and do not struggle too much with close combat as she has great buttons both with or without her weapon, especially her air normals. But her overall movement is pretty floaty and slow making her not good against rush down style characters.
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Strengths | Weaknesses |
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Gameplan
As much as this is a weapon based fighting game, GSL is set to play both armed and unarmed. Her gameplan is pretty flexible as she's fine at any range. When at longer range, her fast fireball can just make her chill and if her umbrella is set somewhere on the side of the opponent, she will be fine even if the opponent tries to get very close to her.
Zoning
Both armed and unarmed. On most characters, she can just throw fireballs to zone and prompt the opponent to jump for it, then she can choose to either use 214C to anti air if it's a good angle when she's armed but at anytime she can just do a neutral j.B or j.C or forward jump to air to air them, she will win 80% of the time. Keep in mind that her FB is easy to be low profiled.
Armed
When armed, her 5B is a great poke to check dash-ins, and her damage is generally higher. Most of the time is recommended to set her umbrella to an ideal place and fight unarmed since that's when she gets more of her damage on Oki and setups.
Unarmed
So an important part of GSL is to fight unarmed. Her normals remain mostly the same unarmed, but they usually have faster start up. When she set her umbrella away somewhere, she can first zone and get her Max fireball combos after throw when she gets a full charge. When her umbrella is in screen, her recovery on her teleport will be quite fast and hard to react. So she can teleport to punish from behind, get a throw, or escape from the corner.
When she's disarmed her u66A/B will knock down, and it's totally a set up for blade catch when blocked since virtually no normal can actually punish it. Her u5A/B is surprisingly a good anti air for its fast start up as she use her hand to smack people out of the air. She will not likely to struggle in close combat as she is truly brawling with others.
Okizeme
Her best Oki's come from when she's unarmed. The easiest one would be her high/low mix up. Key moves: 66C, UOH, 66D, 2C.
Her 66C is an overhead both armed and unarmed, but it's quite unsafe on block, though it's a good move to catch opponents wanting to jump on wake up. The same goes for 66D where she does a split and takes forever to recover, it's not a good slide compare to most of the ones in game but it still knocks down. Her universal overhead will knock down when she's unarmed which is pretty safe on block, this move is pretty annoying though it does little damage. If you condition your opponent to stand on wake up, you can go for a 2C and cancel into fireball, though this could mean no knock down if you don't have a full charge.
Another way for her mix is her umbrella setting and teleport. As it's very quick when it's within screen bound, you can potentially go for a left/right mix up. E.g. umbrella is set to in front of the opponent if they forward roll and you stand on their face, when they roll you teleport and go for n.5B into 214A.
Normal Moves
Far Slashes
5A
5A
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5B
5B
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5C
5C
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2A
2A
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2B
2B
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2C
2C
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3C
3C Twisting Maple Twisting Maple
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Near Slashes
n.5A
n.5A
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n.5B
n.5B
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n.5C
n.5C
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n.2A
n.2A
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Kicks
5D
5D
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6D
6D
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2D
2D
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3D
3D
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Dash Normals
66A
66A
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66B
66B
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66C
66C
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66D
66D
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Air Normals
j.A
j.A
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j.B
j.B
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j.C
j.C
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j.D
j.D
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Unarmed Normals
u.5S
u.5A/B
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un.5S
un.5A/B
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u.5C
u.5C
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un.5C
un.5C
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u.2S
u.2A/B
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un.2S
un.2A/B
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u.2C
u.2C
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u.3C
u.3C Twisting Maple Twisting Maple
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ju.A
ju.A
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ju.B
ju.B
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ju.C
ju.C
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u.66S
u.66A/B
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u.66C
u.66C
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Universal Mechanics
Guard Break
Guard Break (Throw) 5/6C+D / 4C+D Neutral / Forward Throw Neutral / Forward Throw Back Throw Back Throw
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Surprise Attack
Surprise Attack (Overhead) 5B+C Armed Armed Unarmed Unarmed
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Dodge
Dodge
5A+B |
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Stance Break
Stance Break
A+B during Just Defense |
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Counter / Blade Catch
Counter / Blade Catch 236A+B Counter Counter Blade Catch Blade Catch
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Rage Explosion
Rage Explosion
5A+B+C |
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Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion |
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Special Moves
Cloud Fall
Cloud Fall
214D |
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Lunar Recall (Ground)
Lunar Recall (Ground) 214S 214A 214A 214B 214B 214C 214C
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Lunar Recall (Air)
Lunar Recall (Air) j.214S 214A 214A 214B 214B 214C 214C
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Autumn Tide
Autumn Tide 236X 214A/B 214A/B 214C/D 214C/D
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Flash Step
Flash Step 236S while umbrella floating umbrella on the ground umbrella on the ground umbrella in the air umbrella in the air
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Supers
Weapon Flipping Technique
Gust of Illusion
236B+C |
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Super Special Move
Maple Dance
641236C+D while umbrella floating |
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Combos
List combos, use numpad notation.
Armed
- n.5B xx 214A / 214C / WFT
Standard punish combo.
- 66B xx 214A / 214C / WFT
Far range punish combo.
- 2B xx 214A / 214C / WFT
214A connects at all ranges, others might whiff at far range.
- 5CD / 4CD...
- 66B xx 214A / 214C / WFT
Standard throw combo. - 5C
It only connects after back throw, more damage than 66B xx 214C
- 66B xx 214A / 214C / WFT
- 4CD xx SSM
Works for ground or low air floating umbrella behind her, but the damage is 335 only.
- jump B / C (Deep hit)...
- n.5B xx 214A / 214C / WFT
Standard combo. - 66B xx 214A / 214C / WFT
Optimal combo. - 2B xx 214A / 214C / WFT
The cancel might whiff at far range. - 5C / n5C
Universal combo after jump C deep hit.
- n.5B xx 214A / 214C / WFT
Unarmed
- u.2C/un.5C xx 214D
Midscreen punish combo.
- 5CD / 4CD...
- u.2C xx 214D
Standard throw combo. - u.5C
Works with its faster start up. - (walk forward) un.5C xx 214D
More damage than 2C, corner only. - u.66C
Knocks down the opponent to pick up weapon.
- u.2C xx 214D
- jump B / C (Deep hit)...
- u.2C xx 214D
Standard combo. - un.5C xx 214D
More damage than 2C, corner only. - u.5C / un.5C
Universal combo after jump C deep hit.
- u.2C xx 214D
Max Cloud Fall
- 2B/n5B/66B xx 214D xx 66A / 214A
Mid screen combo. Use 66B after grab. - 2B/n5B/66B xx 214D xx 214A
Corner combo. Works after grab.
- u.2C/un.5C xx 214D xx u.66A
Unarmed mid screen combo. After mid screen throw, use u.2C because un.5C doesn't connect. - u.2C/un.5C xx 214D xx u.5C
Unarmed corner combo. After grab, un.5C only connects by micro walking forward in the corner .
Guard Crush
- n.5C / 5C...
After recovery...- 66B xx 214A / 214C / WFT
Standard follow up.
- 66B xx 214A / 214C / WFT
- n.5C...
Cancel recovery...- Lighting Blade
Universal Issen combo. - 214B xx SSM
Leave umbrella in place for SSM. (Be careful with opponent bursting to avoid it)
- Lighting Blade
Videos
- Gongsun Li Tutorial and Combos by LegendaryWolf Shirou (2020)
- Tao vs Cochory at WNF Online Edition
Colors
External Links
Link to docs hosted in other sites.
- Twitter hashtag: #SS_LI