Battle Craze!!/Sherm/S-Side: Difference between revisions
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(→Move Overview: added move data.) |
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===Universal Mechanics=== | ===Universal Mechanics=== | ||
====Craze Tech==== | ====Craze Tech==== | ||
{{MoveData | |||
|image=Shekctech 1.png | |||
|name=Messatsu Flip (CT) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= N/A | |||
| guard= N/A | |||
| startup= 37 | |||
| advHit= N/A | |||
| advBlock= N/A | |||
| punishState= Dire | |||
| direEffect= N/A | |||
| description= Evil Sherm's flip stance, basically only used for mix-ups. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Shekctech 2.png | |||
|name=Messatsu Flip-Jouken (CT~LP) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 112 | |||
| guard= Mid | |||
| startup= 12 | |||
| advHit= | |||
| advBlock= | |||
| punishState= Dire | |||
| direEffect= Stagger | |||
| description= Fireball out of flip stance, moves Evil Sherm back a bit. Good against an opponent trying to anti-air you. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Shekctech 3.png | |||
|name=Messatsu Garbage Grab (CT~SP) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 136 | |||
| guard= N/A | |||
| startup= 2 | |||
| advHit= +18 | |||
| advBlock= N/A | |||
| punishState= Dire | |||
| direEffect= Ground Bounce | |||
| description= Command grab, death on whiff. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Shek1SK.png | |||
|name=Messatsu Footsie (CT~LK) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 152 | |||
| guard= Low | |||
| startup= 6 | |||
| advHit= +42 | |||
| advBlock= -11 | |||
| punishState= Dire | |||
| direEffect= Spinout | |||
| description= Sweep, has to land before it comes out making this move super slow and really minus, only use if the opponent is super scared into blocking overhead. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Shekctech 4.png | |||
|name=Messatsu Screw (CT~LK) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 152 | |||
| guard= Overhead | |||
| startup= 6 | |||
| advHit= +3 | |||
| advBlock= -3 | |||
| punishState= Dire | |||
| direEffect= Spinout | |||
| description= Divekick, beats people trying to jump the command grab/sweep. Floor splats on air hits, allowing a combo. | |||
}} | |||
}} | |||
====Throws==== | |||
{{MoveData | |||
|image=Shekthrowf.png | |||
|caption= | |||
|name=That Won't Messatsu! (5GP) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 3 | |||
| advHit= +13 | |||
| advBlock= N/A | |||
| description= Evil Sherm's forward throw, knocks the opponent away. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Shekthrowb.png | |||
|caption= | |||
|name=Look! Messatsu! (4GP) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 3 | |||
| advHit= +13 | |||
| advBlock= N/A | |||
| description= Evil Sherm's back throw, knocks the opponent far behind him. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Shekthrowju.png | |||
|caption= | |||
|name= I Messatsu My Back! (j.5GP) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 2 | |||
| advHit= +16 | |||
| advBlock= N/A | |||
| description= Evil Sherm's air throw, if it's hit raw it tumbles the opponent for a combo. Pretty awkward to combo from mid-screen compared to other air throws. | |||
}} | |||
}} | |||
====Heartbreaker==== | |||
{{MoveData | |||
|image=ShekHB.png | |||
|caption= | |||
|name= Heartbreaker (5CT while blocking) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 32 | |||
| guard= Mid | |||
| startup= 2 | |||
| advHit= +1 | |||
| advBlock= -23 | |||
| description= Evil Sherm's heartbreaker, uses 236P's animation. | |||
}} | |||
}} | |||
===Normals=== | |||
====Standing==== | |||
{{MoveData | |||
|image=Shek5LP.png | |||
|caption= | |||
|name=5LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 36 | |||
| guard= Mid | |||
| startup= 4 | |||
| advHit= +1 | |||
| advBlock= -1 | |||
| description= Poke and combo filler. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=ShekclSP 1.png | |||
|image2=ShekclSP 2.png | |||
|caption= | |||
|name=5SP (close) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Mid | |||
| startup= 4 | |||
| advHit= +2 | |||
| advBlock= -2 | |||
| description= Extremely fast, good for juggles. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Shek5SP.png | |||
|caption= | |||
|name=5SP (far) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Mid | |||
| startup= 9 | |||
| advHit= +2 | |||
| advBlock= -6 | |||
| description= Decent poke. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=ShekclLK.png | |||
|caption= | |||
|name=5LK (close) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 36 | |||
| guard= Mid | |||
| startup= 4 | |||
| advHit= +4 | |||
| advBlock= -1 | |||
| description= Can be linked into after cl.SK in the corner, allows Evil Sherm to do another cl.SK. Also can link into itself. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Shek5LK.png | |||
|caption= | |||
|name=5LK (far) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 44 | |||
| guard= Mid | |||
| startup= 7 | |||
| advHit= +3 | |||
| advBlock= -3 | |||
| description= Reaches farther than 5LP but has a bit more start up. Low-profiles. Animation used in one of the best winning animations in the game. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=ShekclSK 1.png | |||
|image2=ShekclSK 2.png | |||
|name=5SK (close) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 56-28 (84) | |||
| guard= Mid | |||
| startup= 6 | |||
| advHit= +5 | |||
| advBlock= -2 | |||
| description= Can be linked back to lights, main heavy combo extender on standing opponents. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Shek5SK.png | |||
|caption= | |||
|name=5SK (far) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Mid | |||
| startup= 12 | |||
| advHit= +2 | |||
| advBlock= -2 | |||
| description= Could be used as an anti-air. | |||
}} | |||
}}<br> | |||
====Crouching==== | |||
{{MoveData | |||
|image=Shek2LP.png | |||
|caption= | |||
|name=2LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 36 | |||
| guard= Mid | |||
| startup= 4 | |||
| advHit= +1 | |||
| advBlock= -1 | |||
| description= Crouching version of 5LP. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Shek2SP 1.png | |||
|image2=Shek2SP 2.png | |||
|caption= | |||
|name=2SP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 88 | |||
| guard= Mid | |||
| startup= 6 | |||
| advHit= -1 | |||
| advBlock= -5 | |||
| description= Good anti-air button. Really good in juggles. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Shek2LK.png | |||
|caption= | |||
|name=2LK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 36 | |||
| guard= Low | |||
| startup= 4 | |||
| advHit= +2 | |||
| advBlock= -2 | |||
| description= Evil Sherm's fastest low. One of the few 4 frame 2LKs in the game | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Shek2SK.png | |||
|caption= | |||
|name=2SK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Low | |||
| startup= 9 | |||
| advHit= +44 | |||
| advBlock= -7 | |||
| description= Evil Sherm's sweep. | |||
}} | |||
}}<br> | |||
====Jumping==== | |||
{{MoveData | |||
|image=ShekjuLP.png | |||
|caption= | |||
|name=j.5LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 30-10 (40) | |||
| guard= Overhead | |||
| startup= 4 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Useful for combos, decent air-to-air. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=ShekjuSP.png | |||
|caption= | |||
|name=j.5SP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Overhead | |||
| startup= 7 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Good for air-to-air conversions, combo filler. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=ShekjuLK.png | |||
|caption= | |||
|name=j.5LK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 36 | |||
| guard= Overhead | |||
| startup= 5 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Your best jump-in. Very good at cross-ups and has pretty decent range. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=ShekjuSK.png | |||
|caption= | |||
|name=j.5SK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 88 | |||
| guard= Overhead | |||
| startup= 6 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Generally really good air normal, helps with jump-ins and air-to-airs. | |||
}} | |||
}}<br> | |||
====Command Normals==== | |||
{{MoveData | |||
|image=Shek6LP.png | |||
|caption= | |||
|name=6LP | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 80 | |||
| guard= Overhead | |||
| startup= 21 | |||
| advHit= 0 | |||
| advBlock= -6 | |||
| punishState = Counter | |||
| direEffect = Stagger | |||
| description= Basic overhead normal, reaches surprisingly far. Floor splats with the raw/9LP version. Can combo into 41236SK. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Shek1SK.png | |||
|caption= | |||
|name=1SK | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 80 | |||
| guard= Low | |||
| startup= 6 | |||
| advHit= 0 | |||
| advBlock= -5 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= THE footsie button, reaches super far and has really low start up for how far it goes. | |||
}} | |||
}}<br> | |||
===Specials=== | |||
{{MoveData | |||
|image=Shek236P.png | |||
|image2=Shekctech 2.png | |||
|caption= | |||
|name=Messatsu Habjouken (236P, air OK) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= Grounded | |||
| damage= 120 | |||
| guard= Mid | |||
| startup= 11 | |||
| advHit= - | |||
| advBlock= - | |||
| punishState = Dire | |||
| direEffect = Stagger | |||
| description= A very good fireball. Can be used for some really high damage juggles. LP travels slower and SP travels faster. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= Air | |||
| damage= 112 | |||
| guard= Mid | |||
| startup= 9 | |||
| advHit= - | |||
| advBlock= - | |||
| punishState = Dire | |||
| direEffect = Stagger | |||
| description= Air fireball, incredibly strong tool for Evil Sherm's zoning and approach. Fireballs travel diagonally. SP pushes Evil Sherm back. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Shek624P.png | |||
|caption= | |||
|name= Double Messatsu Habjouken (41236P) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LP | |||
| damage= 128 | |||
| guard= Mid | |||
| startup= 23 | |||
| advHit= - | |||
| advBlock= - | |||
| punishState = Dire | |||
| direEffect = Crumple | |||
| description= Stronger fireball with more hitstun and damage. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SP | |||
| damage= 168 | |||
| guard= Mid | |||
| startup= 23 | |||
| advHit= - | |||
| advBlock= - | |||
| punishState = Dire | |||
| direEffect = Crumple | |||
| description= Multi-hitting fireball with more damage and recovery. Tends to beat other fireballs. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Shek214K.png | |||
|caption= | |||
|name=Messatsu Hurricane Senpuukyakuu(214K, air OK) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LK | |||
| damage= 104 | |||
| guard= Mid | |||
| startup= 11 | |||
| advHit= - | |||
| advBlock= -9 | |||
| punishState = Dire | |||
| direEffect = Spinout | |||
| description= 1 hit Tatsu, very good juggle starter. Pauses Evil Sherm's momentum in the air for a bit. +2 if tiger kneed. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SK | |||
| damage= 158 | |||
| guard= Mid | |||
| startup= 11 | |||
| advHit= - | |||
| advBlock= -3 | |||
| punishState = Dire | |||
| direEffect = Spinout | |||
| description= 3 hit Tatsu. Good meterless combo ender. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Shek623P_1.png | |||
|image2=Shek623P_2.png | |||
|name=Messatsu Shermyuken (623P) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LP | |||
| damage= 120 | |||
| guard= Mid | |||
| startup= 4 | |||
| advHit= +18 | |||
| advBlock= -18 | |||
| punishState = Dire | |||
| direEffect = Power Launch | |||
| description= Evil Sherm's Dragon Punch, this version specifically is better for combos as Evil Sherm doesn't go as high into the air as the heavy version. This version doesn't have any invuln. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SP | |||
| damage= 136 | |||
| guard= Mid | |||
| startup= 7 | |||
| advHit= +11 | |||
| advBlock= -25 | |||
| punishState = Dire | |||
| direEffect = Power Launch | |||
| description= An actual reversal, invuln to everything except supers on frame 1. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Shek623KK.png | |||
|name=A-Sherm-Raw Warp(623KK or 421KK) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= Teleport | |||
| damage= N/A | |||
| guard= N/A | |||
| startup= 20 | |||
| advHit= N/A | |||
| advBlock= N/A | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Teleport, strike invuln through the entire move. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= Feint | |||
| damage= N/A | |||
| guard= N/A | |||
| startup= 20 | |||
| advHit= N/A | |||
| advBlock= N/A | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Feint teleport, still keeps strike invuln. | |||
}} | |||
}}<br> | |||
===Supers=== | |||
====All-Out Attack==== | |||
{{MoveData | |||
|image=Shek236236P.png | |||
|caption= | |||
|name=Messatsu Hyper-Jouken (236236P) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 208 | |||
| guard= Mid | |||
| startup= 16 | |||
| advHit= +54 | |||
| advBlock= -24 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Full screen beam super, super good for full-screen punishes. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Shek623P 1.png | |||
|image2=Shek623P 2.png | |||
|caption= | |||
|name= Messatsu Go-Shermryu(236236K) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 248 | |||
| guard= Mid | |||
| startup= 4 | |||
| advHit= +56 | |||
| advBlock= -14 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Reversal super and highest damage level 1. Combo ender. | |||
}} | |||
}}<br> | |||
====All-Out EX==== | |||
{{MoveData | |||
|image=Shek623P 1.png | |||
|image2=Shek623P 2.png | |||
|caption= | |||
|name= Messatsu Hurricane Gore Fest(236236KK) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 302 | |||
| guard= Mid | |||
| startup= 4 | |||
| advHit= +24 | |||
| advBlock= -14 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Combo ender and reversal, incredibly long. | |||
}} | |||
}}<br> | |||
====All-Out Destruction==== | |||
{{MoveData | |||
|image=ShekSGS.png | |||
|caption= | |||
|name= Sherm Goku Satsu (LP LP 6 LK SP) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 384 | |||
| guard= N/A | |||
| startup= 4 | |||
| advHit= +12 | |||
| advBlock= N/A | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Raging Demon. Low profile through the entire move. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Shek214214PP.png | |||
|caption= | |||
|name= Messatsu To All That Oppose Me Slash (222PP) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 400 | |||
| guard= Mid | |||
| startup= 7 | |||
| advHit= +23 | |||
| advBlock= -24 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= KKZ, Combo ender level 3. | |||
}} | |||
}}<br> | |||
{{Navbox-BC}} | |||
[[Category:Battle Craze!!]] | |||
[[Category:Sherm]] |
Revision as of 20:30, 7 September 2023
Overview
Playstyle
Statistics
Trait | "Messatsu Mortis": After Sherm’s life drops below a certain point, his damage will be increased for the rest of the round. |
Health | 875 |
Mobility | Dash |
Move Overview
Universal Mechanics
Craze Tech
Messatsu Flip (CT)
|
---|
Messatsu Flip-Jouken (CT~LP)
|
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Messatsu Garbage Grab (CT~SP)
|
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Messatsu Footsie (CT~LK)
|
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Messatsu Screw (CT~LK)
|
---|
Throws
That Won't Messatsu! (5GP)
|
---|
Look! Messatsu! (4GP)
|
---|
I Messatsu My Back! (j.5GP)
|
---|
Heartbreaker
Heartbreaker (5CT while blocking)
|
---|
Normals
Standing
5LP
|
---|
5SP (close)
|
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5SP (far)
|
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5LK (close)
|
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5LK (far)
|
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5SK (close)
|
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5SK (far)
|
---|
Crouching
2LP
|
---|
2SP
|
---|
2LK
|
---|
2SK
|
---|
Jumping
j.5LP
|
---|
j.5SP
|
---|
j.5LK
|
---|
j.5SK
|
---|
Command Normals
6LP
|
---|
1SK
|
---|
Specials
Messatsu Habjouken (236P, air OK)
|
---|
Double Messatsu Habjouken (41236P)
|
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Messatsu Hurricane Senpuukyakuu(214K, air OK)
|
---|
Messatsu Shermyuken (623P)
|
---|
A-Sherm-Raw Warp(623KK or 421KK)
|
---|
Supers
All-Out Attack
Messatsu Hyper-Jouken (236236P)
|
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Messatsu Go-Shermryu(236236K)
|
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All-Out EX
Messatsu Hurricane Gore Fest(236236KK)
|
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All-Out Destruction
Sherm Goku Satsu (LP LP 6 LK SP)
|
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Messatsu To All That Oppose Me Slash (222PP)
|
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