Battle Craze!!/Sherm/C-Side: Difference between revisions
< Battle Craze!! | Sherm
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* ''' | *'''Projectile:''' C-Sherm has a very powerful projectile. | ||
*'''Block Strings:''' C-Sherm has amazing block strings with many safe options and built in frame traps. | |||
* | *'''Anti-Airs:''' C-Sherm has a large selection of good anti-airs, allowing him to shut down lots of air approaches. | ||
* | |||
|cons= | |cons= | ||
|tablewidth=80}} | |tablewidth=80}} | ||
Revision as of 20:31, 10 September 2023
Overview
Playstyle
C-Sherm neutral and pressure are some of his best qualities. If you master his charge input his habjoken can be done incredibly fast, and be combined with footsie for huge damage. This is not even mentioning his run craze tech, which can trip up any opponent not looking for it. He may look like a joke, but this guy is more than your average blue dude. | |
Pros | Cons |
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Statistics
Trait | "Vigor Mortis": After Sherm’s life drops below a certain point, his Adrenaline will automatically fill up for the rest of the round. |
Health | 1000 |
Mobility | Dash |
Move Overview
Universal Mechanics
Craze Tech
Just Keep Running! (CT)
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Actually Maybe Not (CT~1)
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Run-Jouken (CT~LP)
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Run-Ryuken (CT~SP)
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Run-Senpuukyakuu (CT~LK)
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Run-Power-Punch(CT~SK)
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Run-Tauntin'/Run-Jokin' (CT~6CT or CT~6T)/(CT~4CT or CT~4T)
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Sick Taunt!/Evade, Then Make a Joke! (236CT or 236T)/(214CT or 214T)
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6T
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Throws
That Won't Work! (5GP)
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Look Over There! (4GP)
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I Broke My Back! (j.5GP)
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Heartbreaker
Heartbreaker (5CT while blocking)
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Normals
Standing
5LP
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5SP (close)
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5SP (far)
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5LK (close)
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5LK (far)
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5SK (close)
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5SK (far)
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Crouching
2LP
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2SP
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2LK
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2SK
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Jumping
j.5LP
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j.5SP
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j.5LK
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j.5SK
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Command Normals
6LP
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1SK
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4/6SK
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Specials
Habjouken ([4]6P)
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Hurricane Senpuukyakuu([4]6K)
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Shermyuken ([2]8P)
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Power Punch ([2]8K)
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Supers
All-Out Attack
Stinky Habjouken (236236P)
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Shermkyugen Ougi! Ranbu Ken(214214P)
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I'm the Best!(214214T/236236T or 214214CT/236236CT)
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All-Out EX
Shermkyugen Ougi! Ranbu Ken EX(214214PP)
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All-Out Destruction
SHIN SHERMYUKEN (236236KK)
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