Battle Craze!!/Sherm/C-Side: Difference between revisions
< Battle Craze!! | Sherm
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ScaredCrow (talk | contribs) m (→Standing) |
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| guard= Mid | | guard= Mid | ||
| startup= 4 | | startup= 4 | ||
| active = 2 | |||
| advHit= +1 | | advHit= +1 | ||
| advBlock= -1 | | advBlock= -1 | ||
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| guard= Mid | | guard= Mid | ||
| startup= 4 | | startup= 4 | ||
| active = 4 | |||
| advHit= +2 | | advHit= +2 | ||
| advBlock= -2 | | advBlock= -2 | ||
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| guard= Mid | | guard= Mid | ||
| startup= 9 | | startup= 9 | ||
| active = 2 | |||
| advHit= +2 | | advHit= +2 | ||
| advBlock= -6 | | advBlock= -6 | ||
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| guard= Mid | | guard= Mid | ||
| startup= 4 | | startup= 4 | ||
| active = 2 | |||
| advHit= +4 | | advHit= +4 | ||
| advBlock= -1 | | advBlock= -1 | ||
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| guard= Mid | | guard= Mid | ||
| startup= 7 | | startup= 7 | ||
| active = 2 | |||
| advHit= +3 | | advHit= +3 | ||
| advBlock= -3 | | advBlock= -3 | ||
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| guard= Mid | | guard= Mid | ||
| startup= 6 | | startup= 6 | ||
| active = 3-2 | |||
| advHit= +5 | | advHit= +5 | ||
| advBlock= -2 | | advBlock= -2 | ||
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| guard= Mid | | guard= Mid | ||
| startup= 12 | | startup= 12 | ||
| active = 4 | |||
| advHit= +2 | | advHit= +2 | ||
| advBlock= -2 | | advBlock= -2 |
Revision as of 08:21, 22 September 2023
Overview
Playstyle
C-Sherm is an all rounder with many shoto elements, despite being a charge character. | |
Pros | Cons |
|
Statistics
Trait | "Vigor Mortis": After Sherm’s life drops below a certain point, his Adrenaline will automatically fill up for the rest of the round. |
Health | 1000 |
Mobility | Dash |
Move Overview
Universal Mechanics
Craze Tech
Just Keep Running!
CT |
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Actually Maybe Not
CT~1 |
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Run-Jouken
CT~LP |
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Run-Ryuken
CT~SP |
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Run-Senpuukyakuu
CT~LK |
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Run-Power-Punch
CT~SK |
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Run-Tauntin'/Run-Jokin'
CT~6CT or CT~6T/CT~4CT or CT~4T |
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Sick Taunt!/Evade, Then Make a Joke!
236CT or 236T/214CT or 214T |
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6T
|
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Throws
That Won't Work!
5GP |
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Look Over There!
4GP |
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I Broke My Back!
j.5GP |
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Heartbreaker
Heartbreaker
5CT while blocking |
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Normals
Standing
5LP
|
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5SP (close)
|
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5SP (far)
|
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5LK (close)
|
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5LK (far)
|
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5SK (close)
|
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5SK (far)
|
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Crouching
2LP
|
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2SP
|
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2LK
|
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2SK
|
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Jumping
j.5LP
|
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j.5SP
|
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j.5LK
|
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j.5SK
|
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Command Normals
Can I Get Uuuuuuuuh Overhead?
6LP |
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Footsie!
1SK |
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What If I Flip the Sprite? And...
4/6SK |
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Specials
Habjouken
[4]6P |
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Hurricane Senpuukyakuu
214K (air OK) |
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Shermyuken
[2]8P |
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Power Punch
[2]8K |
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Supers
All-Out Attack
Stinky Habjouken
236236P |
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Shermkyugen Ougi! Ranbu Ken
214214P |
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I'm the Best!
214214T/236236T or 214214CT/236236CT |
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All-Out EX
Shermkyugen Ougi! Ranbu Ken EX
214214PP |
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All-Out Destruction
SHIN SHERMYUKEN
236236KK |
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