Battle Craze!!/Ikue/C-Side: Difference between revisions
< Battle Craze!! | Ikue
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*Brackets represent charged version | *Brackets represent charged version | ||
*Charged version | *Charged version floor splats with catch time 24, but only 17 on its Dire Counter ground bounce | ||
*Advances the user on use, but steps back a bit if it isn't canceled into another move | *Advances the user on use, but steps back a bit if it isn't canceled into another move | ||
Ikue's command overhead. Despite its speed, it combos out of every normal in her arsenal except for near max-range 2SP. The charged version doesn't look too appealing, but it SHREDS the opponent's guard bar. It's even more threatening on C-Ikue, who can cancel it into Over Crush for a double overhead or into charged Over Crush to destroy guard bars even faster. | Ikue's command overhead. Despite its speed, it combos out of every normal in her arsenal except for near max-range 2SP. The charged version doesn't look too appealing, but it SHREDS the opponent's guard bar. It's even more threatening on C-Ikue, who can cancel it into Over Crush for a double overhead or into charged Over Crush to destroy guard bars even faster. | ||
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*Only the first hit you land will apply damage scaling | *Only the first hit you land will apply damage scaling | ||
*Slides forward during startup | *Slides forward during startup | ||
A very slow, but still meterless reversal. Most light buttons and even some heavy buttons are fast enough to block it afterwards, so it's at its best when timed between pressure gaps. If your opponent is covered by projectiles, this can be a cheesy, if incredibly situational, counterplay. At any point where this would be fast enough to end a combo, | A very slow, but still meterless reversal. Most light buttons and even some heavy buttons are fast enough to block it afterwards, so it's at its best when timed between pressure gaps. If your opponent is covered by projectiles, this can be a cheesy, if incredibly situational, counterplay. At any point where this would be fast enough to end a combo, you can usually extend with Slash Kick instead. | ||
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Revision as of 13:24, 16 October 2023
Overview
Playstyle
Statistics
Trait | "Constant Fight-or-Flight": Ikue can hold up to 4 stocks of Adrenaline. She can also perform EX versions of her Special Moves using half of an Adrenaline stock. |
Health | 1000 |
Mobility | Run, air dash, double jump |
Move Overview
Universal Mechanics
Craze Tech
Over Crush
5CT |
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Throws
Kenjutsu Practice
5GP |
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Raijin Slash
4GP |
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Falling Denjin
j.5GP |
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Heartbreaker
Heartbreaker
5CT while blocking |
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Normals
Standing
5LP (close)
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5LP (far)
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5SP
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5LK (close)
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5LK (far)
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5SK (close) Essential pressure tool Essential pressure tool
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5SK (far) This Is Knuckle Busters This Is Knuckle Busters
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Crouching
2LP
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2SP The floor is lava, but again The floor is lava, but again
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2LK
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2SK
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Jumping
j.LP
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j.SP
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j.LK
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j.SK
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Command Normals
Helm Breaker IN YOUR FACE IN YOUR FACE
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Back Slash
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Specials
Base Specials
Blade Bullet
236P |
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Slash Kick 214P Makisenpu Kyakutatsu Makisenpu Kyakutatsu
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Rising Dragon
623P |
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EX Specials
All of these moves cost half a bar of Adrenaline.
Blade Inferno
236CT |
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Cutting Edge Kick 214CT Caught you sleepin' Caught you sleepin'
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Rage of the Dragon
623CT |
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Supers
All-Out Attacks
Infinite Blade
236236P |
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Killing Blade
214214P |
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Soaring Blade
236236K |
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All-Out EX
Decimating Blade
214214PP |
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All-Out Destruction
Blade Finale
236236KK |
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