Skullgirls/Marie: Difference between revisions
SeenConnroy (talk | contribs) (→Move List: Added move names and caption.) |
SeenConnroy (talk | contribs) (→Standing Normals: Frame data) |
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| input = '''s.'''{{NotationIcon-SG|LP}} | | input = '''s.'''{{NotationIcon-SG|LP}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard = Mid | |||
| guard = | | properties = - | ||
| properties = | | dmg = 250 | ||
| dmg = | | meter = 2.5% | ||
| meter = | | startup = 7 | ||
| startup = | | active = 2 | ||
| active = | | recovery = 17 | ||
| recovery = | | hitstop = 7 | ||
| hitstop = | | hitstun = 17 | ||
| hitstun = | | blockstun = 14 | ||
| blockstun = | | onhit = -1 | ||
| onhit = | | onblock = -4 | ||
| onblock = | |||
| onpushblock = | | onpushblock = | ||
| superhitstop = | | superhitstop = N/A | ||
| framedata = [[File: | | framedata = [[File:SG_mar_slp_fd.png|left]]}} | ||
| | | | ||
* | * Semi-standard jab due to disjoint and lack of advantage. | ||
* Mostly should be used for end strings in combos, checking/mashing on the opponent where 5LK won't hit, and tick throws. | |||
}} | }} | ||
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| input = '''s.'''{{NotationIcon-SG|MP}} | | input = '''s.'''{{NotationIcon-SG|MP}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard = | | guard = Mid | ||
| properties = | | properties = - | ||
| dmg = | | dmg = 600 | ||
| meter = | | meter = 7.5% | ||
| startup = | | startup = 13 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 29 | ||
| hitstop = | | hitstop = 12 | ||
| hitstun = | | hitstun = 30 | ||
| blockstun = | | blockstun = 27 | ||
| onhit = | | onhit = -2 | ||
| onblock = | | onblock = -5 | ||
| onpushblock = | | onpushblock = | ||
| superhitstop = | | superhitstop = | ||
| framedata = [[File:SG_mar_smp_fd.png|left]]}} | | framedata = [[File:SG_mar_smp_fd.png|left]]}} | ||
| | | | ||
* | * Primary hitconfirm due to sheer amount of stun on contact, easily confirming into either 5/2MK and/or 2HP, moving Marie forward, and being her safest medium on block. | ||
* Alternative button to keep OTG, while 5MK is better, but the amount of hitstun buys you time for Hilgard summons. | |||
}} | }} | ||
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| input = '''s.'''{{NotationIcon-SG|HP}} | | input = '''s.'''{{NotationIcon-SG|HP}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard = | | guard = Mid | ||
| properties = | | properties = {{Property-SG|Projectile}} (2nd hit) | ||
| dmg = | | dmg = 600, 300 | ||
| meter = | | meter = 4.5% x2 | ||
| startup = | | startup = 24 | ||
| active = | | active = 2, (19), 1 | ||
| recovery = | | recovery = 36 | ||
| hitstop = | | hitstop = 13, 4 | ||
| hitstun = | | hitstun = 30, 22 | ||
| blockstun = | | blockstun = 9, 15 | ||
| onhit = | | onhit = -15 | ||
| onblock = | | onblock = -29 | ||
| onpushblock = | | onpushblock = | ||
| superhitstop = | | superhitstop = | ||
| framedata = [[File:SG_mar_shp_fd.png|left]]}} | | framedata = [[File:SG_mar_shp_fd.png|left]]}} | ||
| | | | ||
* | * Long range overhand smash that vacuums in on hit | ||
* | * Second hit is a projectile. | ||
* Combo fodder when scaling is high due to being 2 hits, good option after Level 3 anywhere to keep OTG, but the second hit may vacuum them behind you if they're very high. | |||
* Currently (10/23/23) 5HP>L Haymaker does not work on Annie, Squigly, and Bella crouching so it is better to do 2HP first string. | |||
}} | }} | ||
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| input = '''s.'''{{NotationIcon-SG|LK}} | | input = '''s.'''{{NotationIcon-SG|LK}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard = | | guard = Mid | ||
| properties = | | properties = - | ||
| dmg = | | dmg = 400 | ||
| meter = | | meter = 2.5% | ||
| startup = | | startup = 5 | ||
| active = | | active = 3 | ||
| recovery = | | recovery = 17 | ||
| hitstop = | | hitstop = 7 | ||
| hitstun = | | hitstun = 21 | ||
| blockstun = | | blockstun = 21 | ||
| onhit = | | onhit = +2 | ||
| onblock = | | onblock = +2 | ||
| onpushblock = | | onpushblock = | ||
| superhitstop = | | superhitstop = | ||
| framedata = [[File:SG_mar_slk_fd.png|left]]}} | | framedata = [[File:SG_mar_slk_fd.png|left]]}} | ||
| | | | ||
* Marie's fastest and only other normal with plus frames on contact. | |||
* Marie's fastest normal | * Abare option if the opponent is breathing on you, otherwise is used for linking after M Shoulder and keeping OTG due to how high it hits. | ||
}} | }} | ||
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| input = '''s.'''{{NotationIcon-SG|MK}} | | input = '''s.'''{{NotationIcon-SG|MK}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard = | | guard = Mid | ||
| properties = | | properties = - | ||
| dmg = | | dmg = 550 | ||
| meter = | | meter = 7.5% | ||
| startup = | | startup = 11 | ||
| active = | | active = 2 | ||
| recovery = | | recovery = 24 | ||
| hitstop = | | hitstop = 9 | ||
| hitstun = | | hitstun = 25 | ||
| blockstun = | | blockstun = 18 | ||
| onhit = | | onhit = ±0 | ||
| onblock = | | onblock = -7 | ||
| onpushblock = | | onpushblock = | ||
| superhitstop = | | superhitstop = | ||
| framedata = [[File:SG_mar_smk_fd.png|left]]}} | | framedata = [[File:SG_mar_smk_fd.png|left]]}} | ||
| | | | ||
* | * Primarily combo fodder button that moves Marie forward and is good at keeping OTG against airborne opponents. | ||
}} | }} | ||
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| input = '''s.'''{{NotationIcon-SG|HK}} | | input = '''s.'''{{NotationIcon-SG|HK}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard = | | guard = Mid | ||
| properties = | | properties = {{Property-SG|Launcher}} | ||
| dmg = | | dmg = 750 | ||
| meter = | | meter = 10% | ||
| startup = | | startup = 17 | ||
| active = | | active = 4 | ||
| recovery = | | recovery = 28 | ||
| hitstop = | | hitstop = 8 | ||
| hitstun = | | hitstun = 31 | ||
| blockstun = | | blockstun = 19 | ||
| onhit = | | onhit = 0 | ||
| onblock = | | onblock = -13 | ||
| onpushblock = | | onpushblock = | ||
| superhitstop = | | superhitstop = | ||
| framedata = [[File:SG_mar_shk_fd.png|left]]}} | | framedata = [[File:SG_mar_shk_fd.png|left]]}} | ||
| | | | ||
* | * Standard launcher, very disjointed. | ||
}} | }} | ||
Revision as of 13:50, 23 October 2023
Story
Marie used to be a maid, now she sweeps a different street.
Overview
Marie is still in Alpha, so this is just a placeholder/template page. Don't take any information here as correct or complete just yet.
Some information, such as colour/palette references, could be filled out right now.
(Outline of how this character plays goes here)
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Strengths | Weaknesses |
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Stats
Movement
Weight | Dash | Double Jump | Airdash | IAD Lockout |
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Light (Medium outside of combos) | Step → Run | Yes | N/A | N/A |
Wakeup Time
Forward Tech | Backward Tech | Sliding KD | Hard KD | Crumple |
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39 | 39 | 55 |
Assists
5HP (default assist)
- Big normal that pulls the opponent in on hit and restands them
- Two hits of lockdown is not too bad.
236HK (default assist)
- Charging fullscreen punch. The skeleton has two hits of armor
- The skeleton waits for a long time before punching, but Marie is vulnerable the whole time. If Marie is hit, the skeleton will go away
236LP
- Dust bunny lockdown. If Marie is hit, the dust bunny goes away
Move List
Standing Normals
Backhanded Compliment Toggle Hitboxes Toggle Hitboxes
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Clean Cut Toggle Hitboxes Toggle Hitboxes
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Voided Warranty Toggle Hitboxes Toggle Hitboxes
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Batter-ment Toggle Hitboxes Toggle Hitboxes
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Helping Hands Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
Scrub Scrubber Toggle Hitboxes Toggle Hitboxes
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Pain Cushion Toggle Hitboxes Toggle Hitboxes
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Dead Lift Toggle Hitboxes Toggle Hitboxes
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Bellows Blast Toggle Hitboxes Toggle Hitboxes
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Tidying Up Toggle Hitboxes Toggle Hitboxes
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Literally a Sweep Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
Dust Devil Toggle Hitboxes Toggle Hitboxes
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NO SOLICITORS Toggle Hitboxes Toggle Hitboxes
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Clean Cleave Toggle Hitboxes Toggle Hitboxes
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Helper Skelter Toggle Hitboxes Toggle Hitboxes
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3-2-1 Dust-off Toggle Hitboxes Toggle Hitboxes
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Maidieval Flail Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
May I cut In? Toggle Hitboxes Toggle Hitboxes
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Hoover Maneuver Toggle Hitboxes Toggle Hitboxes
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A Clean Trick Toggle Hitboxes Toggle Hitboxes
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Formal Challenge Toggle Hitboxes Toggle Hitboxes
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Specials
"Feast on their flesh." Toggle Hitboxes Toggle Hitboxes
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"Crush!" Toggle Hitboxes Toggle Hitboxes
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"Swing big Mr. Hilgard!" Toggle Hitboxes Toggle Hitboxes
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"Our will burns!" Toggle Hitboxes Toggle Hitboxes
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"Hold still! Time... to clean house!" Toggle Hitboxes Toggle Hitboxes
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Supers
"Here comes the giant fist!" Toggle Hitboxes Toggle Hitboxes
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"Let's address this mess." Toggle Hitboxes Toggle Hitboxes
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"Everyone, grant me your power!" Toggle Hitboxes Toggle Hitboxes
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Taunt
"Thank you for coming." Toggle Hitboxes Toggle Hitboxes
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Colors
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Color 1![]() Default color palette. |
Color 2![]() Original alternate color palette. |
Color 3![]() Original alternate color palette. |
Color 4![]() Original alternate color palette. |
Color 5![]() Original alternate color palette. |
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Color 6![]() Original alternate color palette. |
Color 7![]() Original alternate color palette. |
Color 8![]() Based on |
Color 9![]() Based on |
Color 10![]() Based on |
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Color 11![]() Based on |
Color 12![]() Based on |
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Color 15![]() Based on |
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Color 16![]() Based on |
Color 17![]() Based on |
Color 18![]() Based on |
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Color 21![]() Based on |
Color 22![]() Based on |
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Color 26![]() Based on |
Color 27![]() Based on |
Color 28![]() Based on |
Color 29![]() Based on |
Color 30![]() Based on |
File:SG mar color31.png | ||||
Color 31![]() Based on |
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Intro Poses
File:SG intropose marL.jpg | Intro pose 1: Hold ![]() ![]() Intro pose description. Voice line placeholder! Voice line placeholder 2... |
File:SG intropose marM.jpg | Intro pose 2: Hold ![]() ![]() Intro pose description. Voice line placeholder! Voice line placeholder 2... |
File:SG intropose marH.jpg | Intro pose 3: Hold ![]() ![]() Intro pose description. Voice line placeholder! Voice line placeholder 2... |
Win Poses
File:SG winpose marLP.jpg | Intro pose 1: Hold ![]() Win pose description. Voice line placeholder! Voice line placeholder 2... |
File:SG winpose marMP.jpg | Intro pose 2: Hold ![]() Win pose description. Voice line placeholder! Voice line placeholder 2... |
File:SG winpose marHP.jpg | Intro pose 3: Hold ![]() Win pose description. Voice line placeholder! Voice line placeholder 2... |
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
---|---|---|---|---|
PlayerName | ![]() United States NY |
Active | ![]() ![]() ![]() Playstyle blurb Example Play | |
PlayerName | ![]() European Union |
Active | ![]() ![]() ![]() Playstyle blurb Example Play | |
PlayerName | ![]() Japan |
Active | ![]() ![]() ![]() Playstyle blurb Example Play |