Battle Craze!!/Ikue/C-Side: Difference between revisions
< Battle Craze!! | Ikue
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(→Heartbreaker: sorry for pinging the discord twice but i just noticed that i left this in) |
m (So I accidentally put 5SP as -1 at some point) |
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(4 intermediate revisions by 2 users not shown) | |||
Line 151: | Line 151: | ||
| startup= 10 | | startup= 10 | ||
| advHit= +1 | | advHit= +1 | ||
| advBlock= - | | advBlock= -5 | ||
| description= Really fast for its range and disjoint. Less risky than 2SP, though not as big. Starts combos at all ranges. | | description= Really fast for its range and disjoint. Less risky than 2SP, though not as big. Starts combos at all ranges. | ||
}} | }} | ||
Line 291: | Line 291: | ||
| advHit= - | | advHit= - | ||
| advBlock= - | | advBlock= - | ||
| description= Big, dedicated air-to-air | | description= Big, dedicated air-to-air. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 336: | Line 336: | ||
| description= | | description= | ||
*Brackets represent charged version | *Brackets represent charged version | ||
*Charged version | *Charged version floor splats with catch time 24, but only 17 on its Dire Counter ground bounce | ||
*Advances the user on use, but steps back a bit if it isn't canceled into another move | *Advances the user on use, but steps back a bit if it isn't canceled into another move | ||
Ikue's command overhead. Despite its speed, it combos out of every normal in her arsenal except for near max-range 2SP. The charged version doesn't look too appealing, but it SHREDS the opponent's guard bar. It's even more threatening on C-Ikue, who can cancel it into Over Crush for a double overhead or into charged Over Crush to destroy guard bars even faster. | Ikue's command overhead. Despite its speed, it combos out of every normal in her arsenal except for near max-range 2SP. The charged version doesn't look too appealing, but it SHREDS the opponent's guard bar. It's even more threatening on C-Ikue, who can cancel it into Over Crush for a double overhead or into charged Over Crush to destroy guard bars even faster. | ||
Line 406: | Line 406: | ||
}} | }} | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| header= no | |||
| version= SK | | version= SK | ||
| damage= 144 | | damage= 144 | ||
Line 445: | Line 446: | ||
| header= no | | header= no | ||
| version= SP | | version= SP | ||
| damage= 80 | | damage= 80,80,80 (160) | ||
160 | |||
| guard= Mid | | guard= Mid | ||
| startup= 21 | | startup= 21 | ||
Line 459: | Line 459: | ||
*Only the first hit you land will apply damage scaling | *Only the first hit you land will apply damage scaling | ||
*Slides forward during startup | *Slides forward during startup | ||
A very slow, but still meterless reversal. Most light buttons and even some heavy buttons are fast enough to block it afterwards, so it's at its best when timed between pressure gaps. If your opponent is covered by projectiles, this can be a cheesy, if incredibly situational, counterplay. At any point where this would be fast enough to end a combo, | A very slow, but still meterless reversal. Most light buttons and even some heavy buttons are fast enough to block it afterwards, so it's at its best when timed between pressure gaps. If your opponent is covered by projectiles, this can be a cheesy, if incredibly situational, counterplay. At any point where this would be fast enough to end a combo, you can usually extend with Slash Kick instead. | ||
}} | }} | ||
}} | }} | ||
====EX Specials==== | ====EX Specials==== | ||
All of these moves cost half a bar of Adrenaline. | All of these moves cost half a bar of Adrenaline. | ||
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| advBlock= -7 | | advBlock= -7 | ||
| punishState = Dire | | punishState = Dire | ||
| direEffect = | | direEffect = Spinout | ||
| description= | | description= | ||
*Hits five times, but after three hits, it pops the opponent up and prevents any remaining hitboxes from connecting | *Hits five times, but after three hits, it pops the opponent up and prevents any remaining hitboxes from connecting | ||
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{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| version= EX | | version= EX | ||
| damage= 40 | | damage= 40,40,40,40,40,40 (150) | ||
150 | |||
| guard= Mid | | guard= Mid | ||
| startup= 5, 11, 14 | | startup= 5, 11, 14 | ||
Line 536: | Line 536: | ||
{{MoveData | {{MoveData | ||
|image=Ikue236236P 1.png | |image=Ikue236236P 1.png | ||
| | |image2=Ikue236236P 2.png | ||
|name=Infinite Blade | |name=Infinite Blade | ||
|input=236236P | |input=236236P | ||
Line 547: | Line 547: | ||
| advBlock= -27~-25 | | advBlock= -27~-25 | ||
| punishState = Dire | | punishState = Dire | ||
| direEffect = | | direEffect = N/A | ||
| description= | | description= | ||
*Ikue's animation freezes until the disc projectile becomes inactive, locking this move at a maximum of -25 on block | *Ikue's animation freezes until the disc projectile becomes inactive, locking this move at a maximum of -25 on block | ||
Line 567: | Line 567: | ||
| advBlock= -16 | | advBlock= -16 | ||
| punishState = Dire | | punishState = Dire | ||
| direEffect = | | direEffect = N/A | ||
| description= | | description= | ||
*Advancing super | *Advancing super | ||
Line 576: | Line 576: | ||
{{MoveData | {{MoveData | ||
|image=Ikue236236K 1.png | |image=Ikue236236K 1.png | ||
| | |image2=Ikue236236K 2.png | ||
|name=Soaring Blade | |name=Soaring Blade | ||
|input=236236K | |input=236236K | ||
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| advBlock= -40 | | advBlock= -40 | ||
| punishState = Dire | | punishState = Dire | ||
| direEffect = | | direEffect = N/A | ||
| description= | | description= | ||
*Invulnerable frames 1-7 | *Invulnerable frames 1-7 | ||
Line 606: | Line 606: | ||
| advBlock= -16 | | advBlock= -16 | ||
| punishState = Dire | | punishState = Dire | ||
| direEffect = | | direEffect = N/A | ||
| description= | | description= | ||
*Costs 2 Adrenaline bars | *Costs 2 Adrenaline bars | ||
Line 617: | Line 617: | ||
{{MoveData | {{MoveData | ||
|image=Ikue236236KK 1.png | |image=Ikue236236KK 1.png | ||
| | |image2=Ikue236236KK 2.png | ||
| | |image3=Ikue236236KK 3.png | ||
|name=Blade Finale | |name=Blade Finale | ||
|input=236236KK | |input=236236KK | ||
Line 629: | Line 629: | ||
| advBlock= -23 | | advBlock= -23 | ||
| punishState = Dire | | punishState = Dire | ||
| direEffect = | | direEffect = N/A | ||
| description= | | description= | ||
*Costs 3 Adrenaline bars | *Costs 3 Adrenaline bars | ||
Line 642: | Line 642: | ||
[[Category:Battle Craze!!]] | [[Category:Battle Craze!!]] | ||
[[Category:Ikue]] | [[Category:Ikue]] | ||
Latest revision as of 02:46, 14 January 2024
Overview
Playstyle
Statistics
Trait | "Constant Fight-or-Flight": Ikue can hold up to 4 stocks of Adrenaline. She can also perform EX versions of her Special Moves using half of an Adrenaline stock. |
Health | 1000 |
Mobility | Run, air dash, double jump |
Move Overview
Universal Mechanics
Craze Tech
Over Crush
5CT |
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Throws
Kenjutsu Practice
5GP |
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Raijin Slash
4GP |
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Falling Denjin
j.5GP |
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Heartbreaker
Heartbreaker
5CT while blocking |
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Normals
Standing
5LP (close)
|
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5LP (far)
|
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5SP
|
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5LK (close)
|
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5LK (far)
|
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5SK (close)
|
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5SK (far)
|
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Crouching
2LP
|
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2SP
|
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2LK
|
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2SK
|
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Jumping
j.LP
|
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j.SP
|
---|
j.LK
|
---|
j.SK
|
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Command Normals
Helm Breaker
|
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Back Slash
|
---|
Specials
Base Specials
Blade Bullet
236P |
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Slash Kick
214P |
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Rising Dragon
623P |
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EX Specials
All of these moves cost half a bar of Adrenaline.
Blade Inferno
236CT |
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Cutting Edge Kick
214CT |
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Rage of the Dragon
623CT |
---|
Supers
All-Out Attacks
Infinite Blade
236236P |
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Killing Blade
214214P |
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Soaring Blade
236236K |
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All-Out EX
Decimating Blade
214214PP |
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All-Out Destruction
Blade Finale
236236KK |
---|