Eternal Fighter Zero/Akane Satomura: Difference between revisions

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=== Final Memory ===
=== Final Memory ===


'''Unpleasant Hell Murder (嫌獄殺)'''
{| border="0" cellspacing="5" width="1000"
* Akane, with one leg raised and bent, slowly slides forward.  On connecting, the screen turns black for a few seconds, and then Akane is seen looking away from the downed opponent.  If this move drains the last of the opponent's hit points, the kanji for "Unpleasant" (嫌) appears in the background.
| width="" | [[image:AkaneFM.png‎‎|center|180px]]
* Even though this move is unblockable, Akane can still be hit out of it very easily.
| width="" style="background:#f0f0f0;"| '''AA6BC - Unpleasant Hell Murder (嫌獄殺)'''
 
Akane, with one leg raised and bent, slowly slides forward.  On connecting, the screen turns black for a few seconds, and then Akane is seen looking away from the downed opponent.  If this move drains the last of the opponent's hit points, the kanji for "Unpleasant" (嫌) appears in the background. Even though this move is unblockable, Akane can still be hit out of it very easily.
|}


== Strategy, Tactics, and Combos ==
== Strategy, Tactics, and Combos ==

Revision as of 11:59, 26 November 2016

Introduction

Akane-efz.png

Satomura Akane (里村 茜) is an elegant fighter who uses her shapeshifting hair as a weapon. Her friend Shiko is always eager to help out when called for. Her hair gives her a decent range, and her multiple Leaps give her a sense of unpredictability.

Akane is one of the heroines of ONE, a visual novel produced by Tactics in 1998. She is a classmate of Kouhei. When it rains, one will always find Akane at the grassy field, looking as if she was waiting for someone. She is very quiet to the point where you could say she isolates herself from others. During ONE, Kouhei learns the reason for Akane's melancholy, which is connected to his own fate...

Stage: Rainy Field (雨の空き地)

BGM: A Tair

Character-Specific Notes

  • Akane is able to air jump once, and air dash/backstep once.
  • A few of Akane's moves call forth her friend Shiko to the battle. If Shiko is already on-screen, Akane will not be able to use any Shiko-centric moves until Shiko is off-screen again.

Normal Moves

The notation for the movelists can be found under Notation.

Move Hits Damage Guard Move
Cancel
Jump
Cancel
IC
Cancel
5A 1 170 Ground Yes Yes Yes
2A 1 170 Low Yes Yes Yes
j.A 1 180 High/Air Yes Yes Yes
66A 1 170 Ground Yes No Yes
662A 1 170 Low Yes No Yes
5B(c) 1 360 Ground Yes Yes Yes
5B(f) 1 400 Ground Yes Yes Yes
2B 1 370 Low Yes Yes Yes
j.B 1 380 High/Air Yes Yes Yes
66B 3 430 Ground Yes Yes Yes
662B 1 370 Low Yes No Yes
5C 9 ≈675 Ground Yes No Yes
2C 1 540 Ground Yes Yes Yes
j.C 1 600 High/Air Yes Yes Yes
66C 1 650 Ground Yes Yes Yes
662C 1 600 High/Air Yes No Yes
Throw 2 1000 Throw No No Yes
j.Throw 2 1200 Air Throw No No No
Side Hammer
j.6C 1 550 High/Air Yes Yes Yes


Standing

Akane5a.png
5A

[ Startup: 4 | Hit:+3 | Block:+2 ]

Akane does a quick slap to the opponent's face. Has very short range compared to most characters. Almost impossible to link two 5As together. Using the 2A would be safer.

c5B

[ Startup: 5 | Hit:+3 | Block:+1 ]

Akane tosses her hair forward into the opponent.

Akanef5b.png
f5B

[ Startup: 7 | Hit:+0 | Block:-2 ]

Akane's hair forms into a blade and stabs directly forward.

Akane5c.png
5C

[ Startup: 10 | Hit:-3~+5 | Block:-5~+3 ]

Akane's hair forms into a large drill in front of her and spins. Since this move hits multiple times and cannot be guarded normally in the air, it can be an effective move against opponents jumping in.

Crouching

Akane2a.png
2A

[ Startup: 5 | Hit:+3 | Block:+2 ]

Akane does a small kick at the opponent's feet.

Akane2b.png
2B

[ Startup: 6 | Hit:-5 | Block:-7 ]

Akane slides forward feet first as a kick. As this attack moves you closer to the enemy, it has some uses for tick throwing.

Akane2c.png
2C

[ Startup: 10 | Hit:--- | Block:-6 ]

Akane extends her head out almost touching the ground and back again, allowing her hair to cut a wide arc in front of her. This move will knock down the opponent if it connects. It's a good combo starter if you have the meter to IC. Otherwise, you can set up some oki tricks off a non IC'd hit.

Jumping

Akanej5a.png
j5A

[ Startup: 6 ]

Akane does short diagonal kick that extends more down than forward.

Akanej5b.png
j5B

[ Startup: 6 ]

Akane spins in midair, causing her hair to extend out a good distance horizontally.

Akanej5c.png
j5C

[ Startup: 11 ]

Akane's hair forms into a large hammer, which she then swings down hard. This move will cause the opponent to shoot towards the ground on hit and should only be used for ending an air combo.

Akanej6c.png
j6C

[ Startup: 8 ]

Akane's hair forms into a large hammer, which she then swings forward with good horizontal range.

Dashing

Akane66a.png
66A

[ Startup: 7 | Hit:+4 | Block:+3 ]

Akane does a quick slap to the opponent's face.

66B

[ Startup: 7 | Hit:-5~+1 | Block:-7~-1 ]

Akane tosses her hair forward into the opponent. Two trailing shadows repeat the motion.

Akane66c.png
66C

[ Startup: 8 | Hit:+5 | Block:+3 ]

Akane puts all of her body into a two-handed shove. This move causes wallbounce when used on airborne opponents. This property makes this move one of Akane's most useful normal moves to use during combos.

Akane662a.png
662A

[ Startup: 6 | Hit:+3 | Block:+2 ]

Akane does a small kick at the opponent's feet.

Akane662b.png
662B

[ Startup: 6 | Hit:-4 | Block:-6 ]

Akane slides forward feet first as a kick.

Akane662c.png
662C

[ Startup: 26 | Hit:+6 | Block:+4 ]

Akane does a short running hop, turns her hair into a large hammer, and swings down hard. Because of the long startup time for this move, it is really only useful as an overhead attack on a waking opponent.

Special Moves

The notation for the movelists can be found under Notation.

Move Hits Damage Guard IC
Cancel
Shiko-san Appears
236A 1 650 Any No
236B 1 500 Any No
236C 1 810 Any No
Bad Waffle
j.236A ~3 ≈675 High Yes
j.236B ~3 ≈700 High Yes
j.236C ~14 ≈1400 High Yes
Rainy Spin
623A 7 ≈790 Any Yes
623B 9 ≈940 Any Yes
623C 13 ≈1480 Any Yes
Assault Leap [Can be done midair]
214A/C 1 475 Low Yes
214B 0 N/A N/A No
Trick Leap [Can be done midair]
412A/B/C 0 N/A N/A No
> Air Sting [During Assault/Trick Leap]
> C 1 400 Any Yes
> Air Carrier [During Assault Leap]
> 4C 2 1000 Unblockable No
> Pile Masher [During Trick Leap]
> 2C 3 ≈710 Any No
> Stun Needle [During Assault/Trick Leap]
> 236A/B 3 ≈580 Any Yes (FIC)
> 236C 3 ≈850 Any Yes (FIC)
>> (guarded) 3 ≈280 Any N/A
Rain of Tears [SP Level 1-3]
236236A ≈13 ≈2100 Any No
236236B ≈19 ≈2900 Any No
236236C ≈27 ≈3400 Any No
Absolute Rejection Barrier [SP Level 1]
214214A/B/C 1 510 Any No
Dempshiko Roll [SP Level 1-3]
641236A 9 ≈2375 Any Yes
641236B 15 ≈2775 Any Yes
641236C 1 3500 Unblockable No
Unpleasant Hell Murder [1/3 HP, SP Level 3]
AA6BC 23 4500 Unblockable No

Specials

Akane236a.png
Akane236b.png
Akane236c.png
236* - Enter Shiko-san (詩子さん登場です)
  • A: Shiko appears from offscreen behind Akane, and twirls across the upper half of the screen.
  • B: Shiko runs from offscreen behind Akane to where the opponent was when the move was performed, and throws a punch.
  • C: Shiko appears from offscreen behind the opponent riding a scooter, and drives across the screen.

In all versions, Shiko can be knocked down for several seconds with one hit. This move will not work if Shiko is already onscreen.

Akane623a.png
Akane623bc.png
623* - Rainy Spin (レイニースピン)
  • A: Akane spins into the air.
  • B: Akane runs along the ground and then spins into the air.
  • C: Same as above.

Akane spins up and forward, dealing multiple hits as her hair twirls around her.

Akane214,412.png
Akaneempty214.png
Akane214--4c.png
Akane214--236p2.png
Akane412--2c.png
214* - Assault Leap (アサルトリープ)

Akane somersaults into the air. If no followup is used, she lands and does a low sweep.

  • A: Akane leaps slightly forward.
  • B: Akane leaps slightly backwards.
  • C: Akane leaps forwards.

412* - Trick Leap (トリックリープ)

Akane quickly leaps a certain distance forward in the air, and drops straight down.

  • A: Akane leaps a short distance forward.
  • B: Akane leaps a medium distance forward.
  • C: Akane leaps a long distance forward.

Followups:

C - Air Sting (エアスティング)

Akane abruptly kicks down and slightly toward the opponent.

236* - Stun Needle (スタンニードル)

Akane throws 3 fast hair needles forward and slightly down at the opponent. If the C version needles are blocked, they will bounce up into the air and fall down on the opponent. The angle of the needles is exceptional for playing a good keepaway game, and can be used to punish various long range setups. Using various heights can be effective in confusing a player, too.

4C - Air Carrier (エアキャリア)

From Assault Leap only.

During Akane's Assault Leap, Akane stops somersaulting and reaches out with her hand. On connecting, the opponent is first airthrown, and then launched into the air. This move requires strict timing. Once the move is performed, Akane's hand must reach the opponent within about half a second, otherwise the move becomes harmless and can be easily punished. This move can set up for high damage combos in the corner, though it's difficult to follow up out of corner.

2C - Pile Masher (パイルマッシャー)

From Trick Leap only.

Akane's hair forms a drill around her feet and drills straight down. This move will knock down the opponent if it connects. This attack can be used for ridiculous crossup oki. Be careful not to use the wrong Trick leap, though.

Akanej236.png
j236* - Bad Waffle (バッドワッフル)

Akane's hair transforms into a giant waffle surrounding Akane, and spins diagonally down-forward until reaching the ground.

Eternity Specials

Akane236236p2.png
236236* - Rain of Tears (レインオブティア)

Akane launches several hair swords straight up off screen. A moment later, the swords fall aimed at the opponent. The opponent can be hit by both the launched swords going up and the falling swords coming down. The number of swords that fall is directly related to the number of swords Akane launches. If she is interrupted by an opponent during the move and only launches 5 swords, only 5 swords will fall. In the corner, this attack can be comboed after a 214 4C. Don't use this randomly, you will be thrown and their throw invincibility will make it a total waste.

214214* - Absolute Rejection Barrier (絶対拒否障壁)

Akane turns her back toward the opponent as a light-blue barrier appears in the specified location.

  • A: The barrier appears a short distance in front of Akane.
  • B: The barrier appears a medium distance in front of Akane.
  • C: The barrier appears a short distance above Akane.

This super uses only 1 Level of SP for all 3 versions.

This, in combination with Akane's drill-hair, can be used to combo on oki crossup tricks.

Akane641236a.png
Akane641236b.png
641236* - Dempshiko Roll (デンプ詩子ロール)
  • A: Shiko jumps in front of Akane with boxing gloves and performs a Dempsey Roll boxing technique, ending with an uppercut.
  • B: Shiko jumps in front of Akane with boxing gloves and hits the opponent by moving her head in a figure-eight pattern (part of the Dempsey Roll boxing technique). Shiko then finishes the move with an uppercut.
  • C: Shiko jumps in front of Akane with boxing gloves and moves her head in a figure-eight pattern (part of the Dempsey Roll boxing technique) in the background. After a few seconds, Shiko launches herself straight up and slightly forward to do a powerful and unblockable frog uppercut.
    • For the C version, Akane is able to move after Shiko starts moving her head. This time should be used to keep the opponent in the exit path of Shiko's uppercut.

Final Memory

AkaneFM.png
AA6BC - Unpleasant Hell Murder (嫌獄殺)

Akane, with one leg raised and bent, slowly slides forward. On connecting, the screen turns black for a few seconds, and then Akane is seen looking away from the downed opponent. If this move drains the last of the opponent's hit points, the kanji for "Unpleasant" (嫌) appears in the background. Even though this move is unblockable, Akane can still be hit out of it very easily.

Strategy, Tactics, and Combos

Combos

Non-IC


A>B>B>2C>623B - 1947 damage(rep2-1)

A>B>C>236B>662B>623B - 2188 damage(rep2-2)

214C>4C>j6C>214C>4C>j6C>j6C - 2700 damage(rep2-3)


Red-IC


Midscreen :

A>B>2C>236C>A>5B>2C>IAD>jB>66B>jBj6C>jBjC>j236A - 3412 damage(rep2-4)

2369A(TK)>IC>5B>2C>IAD>jB>5B>2C>IAD>jB>66B>jBj6C>jBjC> j236A - 3251 damage(rep2-5)

2369A(TK)>IC>66B>jB>66>jB>214C>4C>j6C>j6C - 2439 damage(rep2-6)

2369A(TK)>IC>66B>jB>66>jB>214C>4C>236236A/B/C>214C>4C - 3k->4k+ damage(rep2-7)

2369A(TK)>IC>5B>2C>IAD>jB>5B>2C>IAD>jB>66C>236A>66> 236236A - 3950 damage(rep2-8)

2369A(TK)>5B>2C>IAD>jB>5B>2C>IAD>jB>66C>662A(whiff)> 214214A>jAjBjC - 3500 damage(rep2-9)

2369A(TK)>IC>5C>412B>5C>5B>214C>5C>5A>66C>236A>66>236236A - 2439 damage(rep3-1)

2369A(TK)>IC>5C>412B>5C>5B>B>2C>IAD>jB>66C>236A>66>236236A -2800 damage(rep3-2)


Corner :

A>B>B>2C>IC>66C>766>jB>5B>jBj6C>jBjC>j236A - 3132 damage(rep3-3)

A>B>B>2C>IC>66C>214B>5C>66A>66C>236A>44>236236A>412A 2C>2A>5B>jBj6C>jBjC - 2813-2833 damage(rep3-4)

jC>2B>2C>IC>66C>744>j214B>5C>5B>2C>IAD>jB>66C>236A>44> 236236A - 3500 damage(rep3-5)

A>B>B>2C>IC>66C>412B(412A)>2C>2A5B2C>412C>2C>2A>5B jBj6C>jBjC>j236A - 3599 damage(rep3-6)

2369A(TK) IC 66C 766 jB 66C 412B 2C 2A5B2C 412C 2C 2A5B jBj6C jBjC - 3601 damage(rep3-7)


Blue-IC


Midscreen :

A>B>2C>IC>66B>jB>66>jB>jB>66>jB>214C>4C>236236C>214C>4C - 5741 damage(rep3-8)

A>B>B>2C>IC>662B>66A>66C>214C>5C>j6C>j6C>j214C>4C> 236236C - 6000 damage(rep3-9)

Grab>IC>5B>214C>5C>5B>214C>5C>5B>214C>5C>5A>66C>236A> 66>236236C - 6239 damage(rep4-1)

Grab>IC>66C>214B>5C>66>jB>66>jB>j214C>4C>236236C>j6C>j 214C>4C - 6153 damage(rep4-2)

Grab>IC>66B>IAD>jB>66B>jB>9jB>66>jB>j214C>4C>236236C - 5731 damage(rep4-3)

Grab>IC>66B>IAD>jB>IAD>jB>66B>jB>66>jB>j214C>4C>236236C - 5578 damage(rep4-4)

Grab>IC>66B>214C>5C>5C>412B>5C>5B>214C>5C>5B>2C>IAD> jB>66C>236A>44>236236A - 4900 damage(rep4-5)


Corner :

A>B>B>2C>IC>66C>766>jB>66C>766jB>66C>44>66A>66C>236A> 44>236236A - 4473 damage(rep4-6)

A>B>B>2C>IC>66C>766>jB>66C>766>jB>66C>412B>2C>2A>5B>2C> 412C>2C>2A>5B>jBj6C>jBjC>j236A - 5535 damage(rep4-7)

A>B>B>2C>IC>66C>66A>66C>66A>66C>66A>66C>236236C>214C> 4C - 6248 damage(rep4-8)

A>B>B>2C>IC>66C>214B>5C>66C>214B>5C>66C>214B>5C>66C> 236A>44>236236C>214C>4C - 6634 damage(rep4-9)

A>B>B>2C>IC>66C>766>jB>66C>641236C>66A>66B>jBj6C>jBjC> 214B (land)>236B>66C>jBj6C>jBj6C>214C - 6746 damage(rep5-1)

236B>5C>623C>IC>jB>j6C>j214C>4C>236236A>236236A>236236A - 7600 damage(rep5-2)


Various FM's use!


A>B>B>2C>IC>662B>FM - (rep5-3)

A>B>2C>IC>6>5B>2C>412C>2C>5A>FM - (rep5-4)

Corner:

Grab->FM / Grab>IC>FM / A>B>B>2C>IC>66C>FM (rep5-5)


Note:

  • 662B doesnt work on everyone !
  • The combo with 236C (rep2-4) only works at midscreen!
  • For 2B>5C>IAD>jB ! its an important combo chain of Akane so you should practise it ! Choose Mio/Misaki/Ayu for dummy its easier to hit them with it. The right height for it to work is around Akane's skirt.


Replay :Download here

Win Quotes

Japanese English

私に…
構わないで下さい…

Please...
Don't bother with me...

髪の毛…
少しほど乱れて
しまいました…

My hair...
I'm sorry it was so unruly...

詩子…
学校の方は
大丈夫なんですか?

Shiko...
Is the school all right?

お終いです
分かったらすぐに
帰って下さい…

It's over.
If you understand that, please go home...

(To Ayu)
たい焼きも良いです
でもワッフルは
もっと良いです…

お店…
今度紹介しますよ

(To Ayu)
Taiyaki is good, but waffles are much better...

Next time...
I'll introduce you to a shop.

(To Mai)
不本意ですが
二対二なら
結果に問題は
ないはずです…

(To Mai)
I was a bit reluctant, but if it's 2-on-2, then there's no doubt as to what the result will be...

(To Mio)
演劇の練習も
意外に大変な
物なんですね…

(To Mio)
To suddenly have to study for a play is tough, isn't it?

(To UNKNOWN)
永遠なんて…
私には必要
有りません…

消えてください…

全てをここで
終わらせます

(To UNKNOWN)
Something like eternity...
I don't need it...

Please vanish...

It can all end here.

(To Akane)
私を狂わせでもする気ですか?
意味の無い幻は消えてください…

(To Akane)
You may displace me, but can you feel?
Illusion without meaning; go away please...

Colors

EFZ-akane-colors.png

In-game References

External References

  • The shapeshifting hair that Akane uses in many of her attacks is a reference to Millia Rage's hair, from the Guilty Gear series.
  • The A version of Akane's "Shiko-san Appears" move is based on one of Captain Commando's "Captain Strike" moves, from Marvel vs Capcom 2.
  • Akane's "Bad Waffle" move is based on Millia Rage's "Bad Moon" move, from the Guilty Gear series.
  • Akane's "Rainy Spin" move is based on Sol Badguy's "Grand Viper" move, from the Guilty Gear series.
  • Akane's "Assault Leap" and "Trick Leap" moves are based on Akuma's "Hyakki Shuu" move, from Street Fighter 3: 3rd Strike.
  • Akane's "Pile Masher" move is based on Akuma's "Hyakki Goujin" move, from Street Fighter 3: 3rd Strike.
  • Akane's "Stun Needle" move is based on Millia Rage's "Silent Force" attack, from the Guilty Gear series.
  • Akane's "Rain of Tears" move is based on War Machine's "War Destroyer" move, from the Marvel vs Capcom series.
  • Akane's "Unpleasant Hell Murder" move is based on Akuma's "Shun Goku Satsu" move, from Street Fighter 3: 3rd Strike.

ONE References

  • The raining field in the background is the one where Akane frequently visits during the game.


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Ikumi
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Kaori
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Makoto
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Minagi
Mio
Misaki
Mishio
Misuzu
Mizuka
Nayuki (asleep)
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Rumi
Sayuri
Shiori
UNKNOWN
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