Battle Craze!!/Tsugumi/S-Side: Difference between revisions
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====Craze Tech==== | ====Craze Tech==== | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|name= | |name=Million Voltage | ||
|input=5CT | |input=5CT | ||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= | | damage= N/A | ||
| guard= N/A | | guard= N/A | ||
| startup= | | startup= N/A | ||
| advHit= | | advHit= N/A | ||
| advBlock= N/A | | advBlock= N/A | ||
| punishState= | | punishState= Counter | ||
| direEffect= | | direEffect= N/A | ||
| description= | | description= Starts an install. | ||
<br>Costs one battery pip to give Robo an even further burst in speed. | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 53: | Line 54: | ||
| guard= Throw Tech | | guard= Throw Tech | ||
| startup= 4 | | startup= 4 | ||
| advHit= + | | advHit= +43 | ||
| advBlock= N/A | | advBlock= N/A | ||
| description= Robo's forward throw, knocks the opponent away. | | description= Robo's forward throw, knocks the opponent away. | ||
Line 68: | Line 69: | ||
| guard= Throw Tech | | guard= Throw Tech | ||
| startup= 4 | | startup= 4 | ||
| advHit= + | | advHit= +43 | ||
| advBlock= N/A | | advBlock= N/A | ||
| description= Robo's back throw, knocks the opponent far behind her. | | description= Robo's back throw, knocks the opponent far behind her. | ||
Line 83: | Line 84: | ||
| guard= Throw Tech | | guard= Throw Tech | ||
| startup= 2 | | startup= 2 | ||
| advHit= | | advHit= variable | ||
| advBlock= N/A | | advBlock= N/A | ||
| description= Robo's air throw, if it's hit raw it ground bounces the opponent. | | description= Robo's air throw, if it's hit raw it ground bounces the opponent. | ||
Line 193: | Line 194: | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image= | |image= | ||
|caption= | |caption= | ||
|name=2SP | |name=2SP | ||
|data= | |data= | ||
{{AttackData-BC | {{AttackData-BC | ||
| damage= | | damage= 96 | ||
| guard= Mid | | guard= Mid | ||
| startup= | | startup= 10 | ||
| advHit= +3 | | advHit= +3 | ||
| advBlock= - | | advBlock= -6 | ||
| description= | | description= A multi-hitting poke. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 302: | Line 302: | ||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| version= uncharged | |||
| damage= 80 | | damage= 80 | ||
| guard= | | guard= Mid | ||
| startup= 13 | | startup= 13 | ||
| advHit= +3 | | advHit= +3 | ||
Line 310: | Line 311: | ||
| direEffect = Stagger | | direEffect = Stagger | ||
| description= Robo step kick, any version of Tsugumi being able to kick is incredibly cursed. Also a low crush. Used a lot in basically any combo. | | description= Robo step kick, any version of Tsugumi being able to kick is incredibly cursed. Also a low crush. Used a lot in basically any combo. | ||
}} | |||
{{AttackData(Special)-BC | |||
| header = no | |||
| version = charged | |||
| damage= 80 | |||
| guard= Mid | |||
| startup= 21 | |||
| advHit= +3 | |||
| advBlock= -3 | |||
| punishState = Dire | |||
| direEffect = Wall bounce | |||
| description= Combo extender, tumbles on hit. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Tsuk2SP 1.png | |||
|image2=Tsuk2SP 2.png | |||
|caption= | |||
|name=Beautiful Flower | |||
|input=3SP | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= uncharged | |||
| damage= 84 | |||
| guard= Mid | |||
| startup= 10 | |||
| advHit= +3 | |||
| advBlock= -3 | |||
| punishState = Dire | |||
| direEffect = Power launch | |||
| description= Anti-air punch. | |||
}} | |||
{{AttackData(Special)-BC | |||
|header = no | |||
| version= charged | |||
| damage= 92 | |||
| guard= Mid | |||
| startup= 21 | |||
| advHit= +40 | |||
| advBlock= 0 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Rising uppercut, recovers in the air. | |||
<br>Really good for her combos. | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 448: | Line 493: | ||
| punishState= Dire | | punishState= Dire | ||
| direEffect= N/A | | direEffect= N/A | ||
| description= Low profile command dash. | | description= Low profile command dash. Immune to projectiles and also makes basically every rekka safe on block. | ||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Tsukctech.png | |||
|caption= | |||
|name=Thousand Catastrophe | |||
|input=63214K | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LK | |||
| damage= 152 | |||
| guard= N/A | |||
| startup= 6 | |||
| advHit= +17 | |||
| advBlock= N/A | |||
| punishState= Dire | |||
| direEffect= Power Launch | |||
| description= Command grab | |||
<br> Builds a lot of battery gauge. | |||
}} | |||
{{AttackData(Special)-BC | |||
| version = SK | |||
| damage= 152 | |||
| guard= N/A | |||
| startup=15 | |||
| advHit= +39 | |||
| advBlock= N/A | |||
| punishState= Dire | |||
| direEffect= N/A | |||
| description= Command grab | |||
<br> Spends a battery gauge to extend combos. | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 461: | Line 537: | ||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= | | damage= 216 | ||
| guard= Mid | | guard= Mid | ||
| startup= 5 | | startup= 5 | ||
Line 478: | Line 554: | ||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= | | damage= 248 | ||
| guard= Mid | | guard= Mid | ||
| startup= 17 | | startup= 17 | ||
Line 533: | Line 609: | ||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= | | damage= 402 | ||
| guard= Mid | | guard= Mid | ||
| startup= 9 | | startup= 9 | ||
Line 543: | Line 619: | ||
}} | }} | ||
}} | }} | ||
==Notable Players== | |||
{{Navbox-BC}} | {{Navbox-BC}} | ||
[[Category:Battle Craze!!]] | [[Category:Battle Craze!!]] | ||
[[Category:Tsugumi]] | [[Category:Tsugumi]] |
Latest revision as of 00:37, 29 February 2024
Overview
Playstyle
Robo-Tsugumi is a aggressive character that uses rekka attacks and her command grab to mix the opponent. | |
Pros | Cons |
|
|
Statistics
Trait | "Thrush Drive": Robo-Tsugumi has a battery gauge with 3 pips. using a SP or SK special will consume a pip and empower the attack. Otherwise, LP or LK versions will occur instead. The battery gauge charges over time, with movement, and after connecting a move. Special moves can be chained into each other up to 3 times. |
Health | 1000 |
Mobility | Run |
Move Overview
Universal Mechanics
Craze Tech
Million Voltage
5CT |
---|
Throws
Thousand Cranes
5GP |
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On a Trip
4GP |
---|
Distant Tear
j.5GP |
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Heartbreaker
Heartbreaker
5CT while blocking |
---|
Normals
Standing
5LP
|
---|
5SP (close)
|
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5SP (far)
|
---|
5LK
|
---|
5SK
|
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Crouching
2LP
|
---|
2SP
|
---|
2LK
|
---|
2SK
|
---|
Jumping
j.5LP
|
---|
j.5SP
|
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j.5LK
|
---|
j.5SK
|
---|
Command Normals
Lily Step
6LK |
---|
Beautiful Flower
3SP |
---|
Specials
Gemini (Beautiful)
236P |
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Gemini (Beloved)
236K |
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Gemini (Retreat)
214P |
---|
Mountain Peak
22P |
---|
Spring Drive
4KK, 6KK |
---|
Thousand Catastrophe
63214K |
---|
Supers
All-Out Attack
Shine of Wisdom 214214P CAPTAIN CORRIDOR! CAPTAIN CORRIDOR!
|
---|
Sparkling Dream
236236K |
---|
All-Out EX
Purity Sign
214214KK |
---|
Blessing Truth
214214K |
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All-Out Destruction
Fruits of Labor
236236PP |
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