Battle Craze!!/Ajit/C-Side: Difference between revisions
< Battle Craze!! | Ajit
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|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= | | damage= 216 | ||
| guard= Mid | | guard= Mid | ||
| startup= 9 | | startup= 9 | ||
| active = 3 | | active = 3 | ||
| advHit= | | advHit= tumble | ||
| advBlock= -25 | | advBlock= -25 | ||
| punishState = Dire | | punishState = Dire | ||
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|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= | | damage= 248 | ||
| guard= Mid | | guard= Mid | ||
| startup= 10 | | startup= 10 | ||
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|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= | | damage= 232 | ||
| guard= Mid | | guard= Mid | ||
| startup= 17 | | startup= 17 | ||
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|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= | | damage= 320 | ||
| guard= Mid | | guard= Mid | ||
| startup= 8 | | startup= 8 | ||
| active = 16 | | active = 16 | ||
| advHit= | | advHit= tumble | ||
| advBlock= -13 | | advBlock= -13 | ||
| punishState = Dire | | punishState = Dire | ||
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|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= | | damage= 396 | ||
| guard= Mid | | guard= Mid | ||
| startup= 8 | | startup= 8 | ||
| active = 56 | | active = 56 | ||
| advHit= | | advHit= tumble | ||
| advBlock= -29 | | advBlock= -29 | ||
| punishState = Dire | | punishState = Dire |
Revision as of 01:00, 29 February 2024
Overview
Playstyle
C-Ajit is an all rounder shoto with great damage, and a good answer for a lot of scenarios. | |
Pros | Cons |
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Statistics
Trait | "Tandem Link": Ajit gains a 5% attack bonus for the rest of the round after landing a Dire Counter or parrying with Future Sight, stacking up to 4 times. |
Health | 1000 |
Mobility | Run |
Move Overview
Universal Mechanics
Craze Tech
Future Sight 5CT, j.5CT initial parry initial parry counterattack counterattack
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Throws
Wake Up!
5GP |
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Back Shoot
4GP |
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Sunset Driver
j.5GP |
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Heartbreaker
Heartbreaker
4CT while blocking |
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Normals
Standing
5LP
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5SP (close)
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5SP (far)
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5LK (close)
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5LK (far)
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5SK (close) Second hit of cl.5SK Second hit of cl.5SK
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5SK (far)
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Crouching
2LP
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2SP
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2LK
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2SK
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Jumping
j.5LP
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j.5SP
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j.5LK
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j.5SK
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Command Normals
One-Inch-Punch
6LP |
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Lion Fang
6LK |
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Specials
Lion's Sunspot
236P |
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Roc Twister 214K,K,K,K, air OK Roc Twister! Roc Twister!
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Tiger Strike
623P |
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Dragon's Blaze
63214P |
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Cobra Gatling
421P |
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Supers
All-Out Attack
Solar Flare
236236P |
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Exodus
236236K |
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Heatstroke
214214K, air OK |
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All-Out EX
Exodus EX
236236KK |
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All-Out Destruction
Pillar of Fire, Pillar of Soul
214214PP |
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General Gameplan
Neutral
Pressure
Defense
Combos
Light Starter
Condition | Notation | Damage |
---|---|---|
idk you'll probably hit it some day | ooooo cold combo | 1 grillion |