Battle Craze!!/Ajit/C-Side: Difference between revisions

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(Created page with "==Overview== {{StrengthsAndWeaknesses |intro=link|50px '''C-Ajit''' is an all rounder shoto with great damage, flashy combos, and a good answer for a lot of scenarios. |pros= *'''All-Rounder:''' C-Ajit generally has a pretty strong answer for a lot of situations and a good way to pick up off of them. *'''Neutral:''' Has some of the strongest neutral in the game with good fireballs and a parry to counter other zoning attempts. *'''Extremely powerful...")
 
 
(34 intermediate revisions by 4 users not shown)
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==Overview==
==Overview==
{{StrengthsAndWeaknesses
{{StrengthsAndWeaknesses
|intro=[[file:01ajit04.png|link|50px]] '''C-Ajit''' is an all rounder shoto with great damage, flashy combos, and a good answer for a lot of scenarios.
|intro=[[file:01ajit04.png|link|50px]]  
'''C-Ajit''' is an all rounder shoto with great damage, and a good answer for a lot of scenarios.
|pros=
|pros=
*'''All-Rounder:''' C-Ajit generally has a pretty strong answer for a lot of situations and a good way to pick up off of them.
*'''All-Rounder:''' C-Ajit generally has a pretty strong answer for a lot of situations and a good way to pick up off of them.
Line 9: Line 10:
|cons=
|cons=
*'''Small normals:''' C-Ajit's normals are generally a little stubby.
*'''Small normals:''' C-Ajit's normals are generally a little stubby.
*'''Damage locked behind C-tech:''' While Ajit's damage is about average, higher damage is relient on his counter and dire punishes.
|tablewidth=80}}
|tablewidth=80}}
==Statistics==
==Statistics==
{| class= cellspacing="8" style="width:300px;border:2px solid silver;"
{| class= cellspacing="8" style="width:300px;border:2px solid silver;"
|  style="background-color:#AFAFAF;" | '''Trait'''
|  style="background-color:#AFAFAF;" | '''Trait'''
|  style="background-color:#F8F8F8;text-align:center;" | '''"Tandem Link"''': Ajit gains a 5% attack bonus for the rest of the round after landing a Dire Counter or parrying with Future Sight.
|  style="background-color:#F8F8F8;text-align:center;" | '''"Tandem Link"''': Ajit gains a 5% attack bonus for the rest of the round after landing a Dire Counter or parrying with Future Sight, stacking up to 4 times.
|-
|-
|  style="background-color:#AFAFAF;" | '''Health'''
|  style="background-color:#AFAFAF;" | '''Health'''
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|  style="background-color:#FFFFFF;text-align:center;" | Run  
|  style="background-color:#FFFFFF;text-align:center;" | Run  
|}
|}
==Move Overview==
==Move Overview==
===Universal Mechanics===
===Universal Mechanics===
Line 27: Line 31:
  |image=AJITctech.png|caption=initial parry
  |image=AJITctech.png|caption=initial parry
  |image2=AJITctech_2.png|caption2=counterattack
  |image2=AJITctech_2.png|caption2=counterattack
  |name=Future Sight (5CT, 2CT, j.5CT)
  |name=Future Sight
|input= 5CT, j.5CT
  |data=
  |data=
   {{AttackData(Special)-BC
   {{AttackData(Special)-BC
Line 45: Line 50:
   | damage= 136
   | damage= 136
   | guard= N/A
   | guard= N/A
   | startup= 29?
   | startup= 29
   | advHit= N/A
   | advHit= N/A
   | advBlock= N/A
   | advBlock= N/A
   | punishState= Dire
   | punishState= Dire
   | direEffect= N/A
   | direEffect= N/A
   | description= Counter attack following the parry, doesn't work on the rollback build for whatever reason.
   | description= Counter attack following the parry.
   }}
   }}
}}
}}
Line 57: Line 62:
  |image=AJITthrowF.png
  |image=AJITthrowF.png
  |caption=
  |caption=
  |name=Wake Up! (5GP)
  |name=Wake Up!
|input=5GP
  |data=
  |data=
   {{AttackData-BC
   {{AttackData-BC
   | damage= 16-16-16-16-56 (120)
   | damage= 16-16-16-16-56 (120)
   | guard= Throw Tech
   | guard= Throw Tech
   | startup= 3
   | startup= 4
   | advHit= +11
   | advHit= +11
   | advBlock= N/A
   | advBlock= N/A
Line 71: Line 77:
  |image=AJITthrowB.png
  |image=AJITthrowB.png
  |caption=
  |caption=
  |name=Back Shoot (4GP)
  |name=Back Shoot
|input=4GP
  |data=
  |data=
   {{AttackData-BC
   {{AttackData-BC
   | damage= 120
   | damage= 120
   | guard= Throw Tech
   | guard= Throw Tech
   | startup= 3
   | startup= 4
   | advHit= +15
   | advHit= +15
   | advBlock= N/A
   | advBlock= N/A
Line 85: Line 92:
  |image=AJITthrowJu.png
  |image=AJITthrowJu.png
  |caption=
  |caption=
  |name= Sunset Driver (j.5GP)
  |name= Sunset Driver
|input= j.5GP
  |data=
  |data=
   {{AttackData-BC
   {{AttackData-BC
Line 100: Line 108:
  |image=AJIT_HB.png
  |image=AJIT_HB.png
  |caption=
  |caption=
  |name= Heartbreaker (5CT while blocking)
  |name= Heartbreaker
|input= 4CT while blocking
  |data=
  |data=
   {{AttackData-BC
   {{AttackData-BC
   | damage= 32
   | damage= 32
   | guard= Mid
   | guard= Mid
   | startup= 2
   | startup= 17
   | advHit= +1
   | advHit= +1
   | advBlock= -23
   | advBlock= -23
Line 111: Line 120:
   }}
   }}
}}
}}
===Normals===
===Normals===
====Standing====
====Standing====
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   | guard= Mid
   | guard= Mid
   | startup= 4
   | startup= 4
  | active = 2
   | advHit= 0
   | advHit= 0
   | advBlock= -2
   | advBlock= -2
Line 136: Line 147:
   | guard= Mid
   | guard= Mid
   | startup= 6
   | startup= 6
  | active = 2
   | advHit= +5
   | advHit= +5
   | advBlock= -1
   | advBlock= -1
   | description= Can be linked back to lights. mostly outclassed by cl.5SK
   | description= Can be linked back to lights. mostly outclassed by cl.5SK but can be better for juggles.
   }}
   }}
}}
}}
Line 150: Line 162:
   | guard= Mid
   | guard= Mid
   | startup= 9
   | startup= 9
  | active = 2
   | advHit= 0
   | advHit= 0
   | advBlock= -6
   | advBlock= -6
Line 156: Line 169:
}}<br>
}}<br>
{{MoveData
{{MoveData
  |image=AJIK5LK 1.png
  |image=AJITclLK.png
  |caption=
  |caption=
  |name=5LK (close)
  |name=5LK (close)
Line 164: Line 177:
   | guard= Mid
   | guard= Mid
   | startup= 4
   | startup= 4
  | active = 2
   | advHit= +3
   | advHit= +3
   | advBlock= -1
   | advBlock= -1
Line 170: Line 184:
}}
}}
{{MoveData
{{MoveData
  |image=AJIK5LK 2.png
  |image=AJIT5LK.png
  |caption=
  |caption=
  |name=5LK (far)
  |name=5LK (far)
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   | guard= Mid
   | guard= Mid
   | startup= 6
   | startup= 6
  | active = 2
   | advHit= +3
   | advHit= +3
   | advBlock= -2
   | advBlock= -2
   | description= A quick kick to the opponents legs. <br> Your actual light combo filler since it does more damage than 5LP.
   | description= Reaches farther than 5LP but has a bit more start up.
   }}
   }}
}}<br>
}}<br>
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   | guard= Mid
   | guard= Mid
   | startup= 7
   | startup= 7
  | active = 3, 2
   | advHit= +5
   | advHit= +5
   | advBlock= -2
   | advBlock= -2
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  |data=
  |data=
   {{AttackData-BC
   {{AttackData-BC
   | damage= 80
   | damage= 88
   | guard= Mid
   | guard= Mid
   | startup= 9
   | startup= 9
   | advHit= 0
  | active = 3
   | advBlock= -6
   | advHit= +3
   | description= Mostly outclassed by far 5SK.
   | advBlock= -3
   | description= Decent heavy button, typically used to cancel into your command normals at the end of ground strings.<br>
Pushes Ajit a little bit forward
   }}
   }}
}}<br>
}}<br>
====Crouching====
====Crouching====
{{MoveData
{{MoveData
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   | guard= Mid
   | guard= Mid
   | startup= 4
   | startup= 4
  | active = 2
   | advHit= 0
   | advHit= 0
   | advBlock= -2
   | advBlock= -2
   | description= Crouching version of 5LP, almost the exact same move.
   | description= Crouching version of 5LP, nearly identical but catches low-profile.
   }}
   }}
}}<br>
}}<br>
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   | guard= Mid
   | guard= Mid
   | startup= 9
   | startup= 9
  | active = 3
   | advHit= +2
   | advHit= +2
   | advBlock= -2
   | advBlock= -2
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   | guard= Low
   | guard= Low
   | startup= 5
   | startup= 5
  | active = 2
   | advHit= +3
   | advHit= +3
   | advBlock= -3
   | advBlock= -3
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  |data=
  |data=
   {{AttackData-BC
   {{AttackData-BC
   | damage= 112
   | damage= 120
   | guard= Low
   | guard= Low
   | startup= 9
   | startup= 9
  | active = 3
   | advHit= +43
   | advHit= +43
   | advBlock= -7
   | advBlock= -7
Line 268: Line 291:
   }}
   }}
}}<br>
}}<br>
====Jumping====
====Jumping====
{{MoveData
{{MoveData
Line 279: Line 303:
   | guard= Overhead
   | guard= Overhead
   | startup= 5
   | startup= 5
  | active = Inf.
   | advHit= -
   | advHit= -
   | advBlock= -
   | advBlock= -
   | description= It's 1 frame faster than j.5LK, I guess.
   | description= Active until Ajit hits the ground, making it a forgiving jump in.
   }}
   }}
}}<br>
}}<br>
Line 293: Line 318:
   | guard= Overhead
   | guard= Overhead
   | startup= 7
   | startup= 7
  | active = 3
   | advHit= -
   | advHit= -
   | advBlock= -
   | advBlock= -
Line 307: Line 333:
   | guard= Overhead
   | guard= Overhead
   | startup= 6
   | startup= 6
  | active = 4
   | advHit= -
   | advHit= -
   | advBlock= -
   | advBlock= -
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   | guard= Overhead
   | guard= Overhead
   | startup= 9
   | startup= 9
  | active = 4
   | advHit= -
   | advHit= -
   | advBlock= -
   | advBlock= -
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   }}
   }}
}}<br>
}}<br>
====Command Normals====
====Command Normals====
{{MoveData
{{MoveData
  |image=AJIT6LP.png
  |image=AJIT6LP.png
  |caption=
  |caption=
  |name=6LP
  |name=One-Inch-Punch
|input=6LP
  |data=
  |data=
   {{AttackData(Special)-BC
   {{AttackData(Special)-BC
Line 337: Line 367:
   | guard= Mid
   | guard= Mid
   | startup= 14
   | startup= 14
  | active = 2
   | advHit= 0
   | advHit= 0
   | advBlock= -3
   | advBlock= -3
Line 347: Line 378:
  |image=AJIT6LK.png
  |image=AJIT6LK.png
  |caption=
  |caption=
  |name=6LK
  |name= Lion Fang
|input= 6LK
  |data=
  |data=
   {{AttackData(Special)-BC
   {{AttackData(Special)-BC
   | damage= 80
   | damage= 80
   | guard= Mid
   | guard= Overhead
   | startup= 14
   | startup= 20
  | active = 2
   | advHit= +1
   | advHit= +1
   | advBlock= -6
   | advBlock= -6
   | punishState = Dire
   | punishState = Dire
   | direEffect = Stagger
   | direEffect = Stagger
   | description= Basic overhead normal. Moves Ajit forward a bit which could help in certain conversions.<br>
   | description= Basic overhead normal with low-crush boxes. Moves Ajit forward a bit which could help in certain conversions.<br>
Be weary when using this for mix as it puts you in Dire state and can be punished by lights and certain close heavy normals.
Be weary when using this for mix as it puts you in Dire state and can be punished by lights and certain close heavy normals.
   }}
   }}
}}<br>
}}<br>
===Specials===
===Specials===
{{MoveData
{{MoveData
  |image=AJIT236P.png
  |image=AJIT236P.png
  |caption=
  |caption=
  |name=Lion's Sunspot (236P)
  |name=Lion's Sunspot
|input=236P
  |data=
  |data=
   {{AttackData(Special)-BC
   {{AttackData(Special)-BC
Line 384: Line 419:
  |image4=AJIT214K_4.png|caption4=Roc Twister!
  |image4=AJIT214K_4.png|caption4=Roc Twister!
  |caption=
  |caption=
  |name=Roc Twister (214K,K,K,K, air OK)
  |name=Roc Twister
|input=214K,K,K,K, air OK
  |data=
  |data=
   {{AttackData(Special)-BC
   {{AttackData(Special)-BC
Line 391: Line 427:
   | guard= Mid, Overhead (last hit)
   | guard= Mid, Overhead (last hit)
   | startup= 13, 6 (aerial)
   | startup= 13, 6 (aerial)
  | active = 3,3,2,2
   | advHit= -
   | advHit= -
   | advBlock= -
   | advBlock= -
   | punishState = Dire
   | punishState = Dire
   | direEffect = Ground Bounce (last hit)
   | direEffect = Ground Bounce (last hit)
   | description= Multi stage tatsu. This version makes Ajit go up higher.
   | description= Multi stage tatsu. This version makes Ajit go up higher and also allows him to extend combos with it.
   }}
   }}
   {{AttackData(Special)-BC
   {{AttackData(Special)-BC
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   | guard= Mid, Overhead (last hit)
   | guard= Mid, Overhead (last hit)
   | startup= 13, 6 (aerial)
   | startup= 13, 6 (aerial)
  | active = 3,3,2,2
   | advHit= -
   | advHit= -
   | advBlock= -
   | advBlock= -
Line 408: Line 446:
   | direEffect = Ground Bounce (last hit)
   | direEffect = Ground Bounce (last hit)
   | description= Multi stage tatsu. This version makes Ajit go further horizontally.<br>
   | description= Multi stage tatsu. This version makes Ajit go further horizontally.<br>
Generally more useful as you can usually be lower than the opponent on the floor splat, allowing you to extend off it.
Doesn't floor splat at all, mostly used to end combos in a restand for mix and for better corner carry.
   }}
   }}
}}<br>
}}<br>
Line 414: Line 452:
  |image=AJIT623P_1.png
  |image=AJIT623P_1.png
  |image2=AJIT623P_2.png
  |image2=AJIT623P_2.png
|image3=AJIT623P_P.png
  |caption=
  |caption=
  |name=Tiger Strike (623P)
  |name=Tiger Strike
|input= 623P
  |data=
  |data=
   {{AttackData(Special)-BC
   {{AttackData(Special)-BC
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   | guard= Mid
   | guard= Mid
   | startup= 4
   | startup= 4
  | active = 7
   | advHit= +15
   | advHit= +15
   | advBlock= -25
   | advBlock= -25
   | punishState = Dire
   | punishState = Dire
   | direEffect = N/A (forces Tiger's Whip)
   | direEffect = Ground Bounce (forces Tiger's Whip)
   | description= Ajit's Dragon Punch, this version specifically is better for combos as Ajit doesn't go as high into the air as<br
   | description= Ajit's Dragon Punch, this version specifically is better for combos as Ajit doesn't go as high into the air as<br
the heavy version. This version also doesn't have any invuln. Can be followed up by Tiger's Whip.
the heavy version. This version also doesn't have any invuln. Can be followed up by Tiger's Whip.
Line 434: Line 475:
   | damage= 128
   | damage= 128
   | guard= Mid
   | guard= Mid
   | startup= 4
   | startup= 7
  | active = 10
   | advHit= +15
   | advHit= +15
   | advBlock= -33
   | advBlock= -33
   | punishState = Dire
   | punishState = Dire
   | direEffect = N/A (forces Tiger's Whip)
   | direEffect =Ground Bounce(forces Tiger's Whip)
   | description= An actual reversal, invuln to everything except supers on frame 1. Can be followed up by Tiger's Whip.
   | description= An actual reversal, invuln to everything except supers on frame 1. Can be followed up by Tiger's Whip.
   }}
   }}
}}<br>
{{MoveData
|image=AJIT623P_P.png
|caption=
|name=Tiger's Whip (623P~P)
|data=
   {{AttackData(Special)-BC
   {{AttackData(Special)-BC
   | damage= 17
  | header= no
   | guard= Mid
  | version= 623P~P
  | subtitle=Tiger's Whip
   | damage= 145
   | guard=
   | startup= 4
   | startup= 4
   | advHit= -
   | advHit= -
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   | description= Follow-up after Tiger Strike, can't be done on guard.
   | description= Follow-up after Tiger Strike, can't be done on guard.
   }}
   }}
}}
}}<br>
{{MoveData
{{MoveData
  |image=AJIT624P.png
  |image=AJIT624P.png
  |caption=
  |caption=
  |name=Dragon's Blaze (63214P)
  |name=Dragon's Blaze
|input=63214P
  |data=
  |data=
   {{AttackData(Special)-BC
   {{AttackData(Special)-BC
Line 468: Line 508:
   | guard= Mid
   | guard= Mid
   | startup= 16
   | startup= 16
  | active = 3
   | advHit= +2
   | advHit= +2
   | advBlock= -3
   | advBlock= -3
   | punishState = Dire
   | punishState = Dire
   | direEffect = Wall Bounce
   | direEffect = Wall Bounce
   | description= Big punch, use this in block strings as it's mostly safe on block.
   | description= Big punch, use this in block strings as it's mostly safe on block. Also low profiles.
   }}
   }}
   {{AttackData(Special)-BC
   {{AttackData(Special)-BC
Line 480: Line 521:
   | guard= Mid
   | guard= Mid
   | startup= 22
   | startup= 22
   | advHit= +21
  | active = 3
   | advHit= tumble
   | advBlock= -2
   | advBlock= -2
   | punishState = Dire
   | punishState = Dire
   | direEffect = Wall Bounce
   | direEffect = Wall Bounce
   | description= Bigger punch, use this in combos in the corner after 6LP.
   | description= Bigger punch, use this in combos in the corner after 6LP. Also low profiles.
   }}
   }}
}}<br>
}}<br>
Line 490: Line 532:
  |image=AJIT412P.png
  |image=AJIT412P.png
  |caption=
  |caption=
  |name=Cobra Gatling (421P)
  |name=Cobra Gatling
|input= 421P
  |data=
  |data=
   {{AttackData(Special)-BC
   {{AttackData(Special)-BC
  | version= LP
  | damage= 144
  | guard= Mid
  | startup= 13
  | active = 16
  | advHit= +19
  | advBlock= -20
  | punishState = Dire
  | direEffect = Power Launch
  | description= Cool looking rapid punches. This is the move you want to use your Dire effect on.
  }}
  {{AttackData(Special)-BC
  | header= no
  | version= SP
   | damage= 168
   | damage= 168
   | guard= Mid
   | guard= Mid
   | startup= 17
   | startup= 17
   | advHit= +2
  | active = 32
   | advHit= +19
   | advBlock= -20
   | advBlock= -20
   | punishState = Dire
   | punishState = Dire
   | direEffect = Power Launch
   | direEffect = Power Launch
   | description= Cool looking rapid punches. This is the move you want to use your Dire effect on.
   | description= Slower, higher damaging version of the LP version. If you can combo into this you might as well since it does much more damage.
   }}
   }}
}}
}}
===Supers===
===Supers===
====All-Out Attack====
====All-Out Attack====
Line 508: Line 567:
  |image=AJIT236236P.png
  |image=AJIT236236P.png
  |caption=
  |caption=
  |name=Solar Flare (236236P)
  |name=Solar Flare
|input= 236236P
  |data=
  |data=
   {{AttackData(Special)-BC
   {{AttackData(Special)-BC
   | damage= 200
   | damage= 216
   | guard= Mid
   | guard= Mid
   | startup= 9
   | startup= 9
   | advHit= +46
  | active = 3
   | advHit= tumble
   | advBlock= -25
   | advBlock= -25
   | punishState = Dire
   | punishState = Dire
   | direEffect = N/A
   | direEffect = N/A
   | description= Big Palm strike. Probably best as a raw punish rather than a combo ender as it's his lowest damage super.
   | description= Big Palm strike with startup invulnerability. Probably best as a raw punish rather than a combo ender as it's his lowest damage super.
   }}
   }}
}}<br>
}}<br>
Line 524: Line 585:
  |image=AJIT236236K.png
  |image=AJIT236236K.png
  |caption=
  |caption=
  |name= Exodus (236236K)
  |name= Exodus
|input= 236236K
  |data=
  |data=
   {{AttackData(Special)-BC
   {{AttackData(Special)-BC
   | damage= 240
   | damage= 248
   | guard= Mid
   | guard= Mid
   | startup= 14
   | startup= 10
  | active = 16
   | advHit= +24
   | advHit= +24
   | advBlock= -13
   | advBlock= -13
Line 540: Line 603:
  |image=AJIT214214K.png
  |image=AJIT214214K.png
  |caption=
  |caption=
  |name= Heatstroke (214214K, air OK)
  |name= Heatstroke
|input=214214K, air OK
  |data=
  |data=
   {{AttackData(Special)-BC
   {{AttackData(Special)-BC
   | damage= 248
   | damage= 232
   | guard= Mid
   | guard= Mid
   | startup= 17
   | startup= 17
  | active = 4
   | advHit= +24
   | advHit= +24
   | advBlock= -23
   | advBlock= -23
Line 553: Line 618:
   }}
   }}
}}
}}
====All-Out EX====
====All-Out EX====
{{MoveData
{{MoveData
  |image=AJIT236236K.png
  |image=AJIT236236K.png
  |caption=
  |caption=
  |name= Exodus EX (236236KK)
  |name= Exodus EX
|input=236236KK
  |data=
  |data=
   {{AttackData(Special)-BC
   {{AttackData(Special)-BC
   | damage= 304
   | damage= 320
   | guard= Mid
   | guard= Mid
   | startup= 13
   | startup= 8
   | advHit= +24
  | active = 16
   | advHit= tumble
   | advBlock= -13
   | advBlock= -13
   | punishState = Dire
   | punishState = Dire
   | direEffect = N/A
   | direEffect = N/A
   | description= Ajit's only level 2 super. Basically the exact same as Exodus but with more damage.
   | description= Ajit's level 2 super. Basically the exact same as Exodus but with more damage.
   }}
   }}
}}
}}
====All-Out Destruction====
====All-Out Destruction====
{{MoveData
{{MoveData
  |image=AJIT214214PP.png
  |image=AJIT214214PP.png
  |caption=
  |caption=
  |name= Pillar of Fire, Pillar of Soul (214214PP)
  |name= Pillar of Fire, Pillar of Soul
|input=214214PP
  |data=
  |data=
   {{AttackData(Special)-BC
   {{AttackData(Special)-BC
   | damage= 392
   | damage= 396
   | guard= Mid
   | guard= Mid
   | startup= 8
   | startup= 8
   | advHit= +24
  | active = 56
   | advHit= tumble
   | advBlock= -29
   | advBlock= -29
   | punishState = Dire
   | punishState = Dire
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   }}
   }}
}}
}}
==General Gameplan==
==General Gameplan==
===Neutral===
===Neutral===
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|}
|}
{{Navbox-BC}}
{{Navbox-BC}}
[[Category:Battle Craze!!]]
[[Category:Ajit]]

Latest revision as of 01:01, 29 February 2024

Overview

Playstyle

link

C-Ajit is an all rounder shoto with great damage, and a good answer for a lot of scenarios.
Pros Cons
  • All-Rounder: C-Ajit generally has a pretty strong answer for a lot of situations and a good way to pick up off of them.
  • Neutral: Has some of the strongest neutral in the game with good fireballs and a parry to counter other zoning attempts.
  • Extremely powerful C-Tech: His C-Tech is an instant parry he can also do in the air while also giving him a damage buff for the rest of the round if he successfully lands it.
  • Straightforward: Extremely easy to pick up, not super hard to understand what you're trying to do with him at all.
  • Small normals: C-Ajit's normals are generally a little stubby.
  • Damage locked behind C-tech: While Ajit's damage is about average, higher damage is relient on his counter and dire punishes.

Statistics

Trait "Tandem Link": Ajit gains a 5% attack bonus for the rest of the round after landing a Dire Counter or parrying with Future Sight, stacking up to 4 times.
Health 1000
Mobility Run

Move Overview

Universal Mechanics

Craze Tech

Future Sight
5CT, j.5CT
AJITctech.png
initial parry
initial parry
AJITctech 2.png
counterattack
counterattack
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
Parry N/A N/A 1 - - N/A N/A Dire N/A

A parry that guards against attacks that hit mid and overhead (crouching version guards lows). Landing a successful parry gets you 25% Craze guage.

Attack 136 N/A 29 - - N/A N/A Dire N/A

Counter attack following the parry.

Throws

Wake Up!
5GP
AJITthrowF.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
16-16-16-16-56 (120) Throw Tech 4 - - +11 N/A

Ajit's forward throw, knocks the opponent away.

Back Shoot
4GP
AJITthrowB.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 4 - - +15 N/A

Ajit's back throw, knocks the opponent far behind him.

Sunset Driver
j.5GP
AJITthrowJu.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 2 - - +16 N/A

Ajit's air throw, if it's hit raw it launches the opponent up for a combo.

Heartbreaker

Heartbreaker
4CT while blocking
AJIT HB.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
32 Mid 17 - - +1 -23

Ajit's heartbreaker, uses far 5SP's animation.

Normals

Standing

5LP
AJIT5LP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
36 Mid 4 2 - 0 -2

Poke and combo filler.


5SP (close)
AJITclSP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
80 Mid 6 2 - +5 -1

Can be linked back to lights. mostly outclassed by cl.5SK but can be better for juggles.

5SP (far)
AJIT5SP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
80 Mid 9 2 - 0 -6

Mostly outclassed by far 5SK.


5LK (close)
AJITclLK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
40 Mid 4 2 - +3 -1

Your actual light combo filler since it does more damage than 5LP.

5LK (far)
AJIT5LK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
40 Mid 6 2 - +3 -2

Reaches farther than 5LP but has a bit more start up.


5SK (close)
AJITclSK 1.png
AJITclSK 2.png
Second hit of cl.5SK
Second hit of cl.5SK
Damage Guard Startup Active Recovery Adv Hit Adv Block
56-28 (84) Mid 7 3, 2 - +5 -2

Can be linked back to lights, main heavy combo extender on standing opponents.

5SK (far)
AJIT5SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
88 Mid 9 3 - +3 -3

Decent heavy button, typically used to cancel into your command normals at the end of ground strings.
Pushes Ajit a little bit forward


Crouching

2LP
AJIT2LP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
36 Mid 4 2 - 0 -2

Crouching version of 5LP, nearly identical but catches low-profile.


2SP
AJIT2SP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
88 Mid 9 3 - +2 -2

Good anti-air button, does a bit more damage than 5SP


2LK
AJIT2LK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
36 Low 5 2 - +3 -3

Ajit's fastest low.


2SK
AJIT2SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Low 9 3 - +43 -7

Ajit's sweep, you can OTG with 2LK and get a better mix-up and a little more damage.


Jumping

j.5LP
AJITjuLP 1.png
AJITjuLP 2.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
36 Overhead 5 Inf. - - -

Active until Ajit hits the ground, making it a forgiving jump in.


j.5SP
AJITjuSP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
88 Overhead 7 3 - - -

Combo filler but in the air, probably could also be used as an air-to-air button.


j.5LK
AJITjuLK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
40 Overhead 6 4 - - -

Your best jump-in. Very good at cross-ups and has pretty decent range.


j.5SK
AJITjuSK 1.png
AJITjuSK 2.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
80 Overhead 9 4 - - -

First hitbox extends pretty far outward so it could be used as a pretty risky air-to-air.


Command Normals

One-Inch-Punch
6LP
AJIT6LP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
104 Mid 14 2 - 0 -3 Counter Crumple

Only normal that combos into 63214SP.


Lion Fang
6LK
AJIT6LK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
80 Overhead 20 2 - +1 -6 Dire Stagger

Basic overhead normal with low-crush boxes. Moves Ajit forward a bit which could help in certain conversions.
Be weary when using this for mix as it puts you in Dire state and can be punished by lights and certain close heavy normals.


Specials

Lion's Sunspot
236P
AJIT236P.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
120 Mid 16 - - - - Dire Crumple

Basic fireball, LP travels slower and SP travels faster.


Roc Twister
214K,K,K,K, air OK
AJIT214K 1.png
AJIT214K 2.png
AJIT214K 3.png
AJIT214K 4.png
Roc Twister!
Roc Twister!
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
LK 96,16,16,16 (144) Mid, Overhead (last hit) 13, 6 (aerial) 3,3,2,2 - - - Dire Ground Bounce (last hit)

Multi stage tatsu. This version makes Ajit go up higher and also allows him to extend combos with it.

SK 96,16,16,16 (144) Mid, Overhead (last hit) 13, 6 (aerial) 3,3,2,2 - - - Dire Ground Bounce (last hit)

Multi stage tatsu. This version makes Ajit go further horizontally.
Doesn't floor splat at all, mostly used to end combos in a restand for mix and for better corner carry.


Tiger Strike
623P
AJIT623P 1.png
AJIT623P 2.png
AJIT623P P.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
LP 128 Mid 4 7 - +15 -25 Dire Ground Bounce (forces Tiger's Whip)

Ajit's Dragon Punch, this version specifically is better for combos as Ajit doesn't go as high into the air as<br the heavy version. This version also doesn't have any invuln. Can be followed up by Tiger's Whip.

SP 128 Mid 7 10 - +15 -33 Dire Ground Bounce(forces Tiger's Whip)

An actual reversal, invuln to everything except supers on frame 1. Can be followed up by Tiger's Whip.

623P~P
Tiger's Whip
145 - 4 - - - - Dire Ground Bounce

Follow-up after Tiger Strike, can't be done on guard.


Dragon's Blaze
63214P
AJIT624P.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
LP 136 Mid 16 3 - +2 -3 Dire Wall Bounce

Big punch, use this in block strings as it's mostly safe on block. Also low profiles.

SP 152 Mid 22 3 - tumble -2 Dire Wall Bounce

Bigger punch, use this in combos in the corner after 6LP. Also low profiles.


Cobra Gatling
421P
AJIT412P.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
LP 144 Mid 13 16 - +19 -20 Dire Power Launch

Cool looking rapid punches. This is the move you want to use your Dire effect on.

SP 168 Mid 17 32 - +19 -20 Dire Power Launch

Slower, higher damaging version of the LP version. If you can combo into this you might as well since it does much more damage.

Supers

All-Out Attack

Solar Flare
236236P
AJIT236236P.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
216 Mid 9 3 - tumble -25 Dire N/A

Big Palm strike with startup invulnerability. Probably best as a raw punish rather than a combo ender as it's his lowest damage super.


Exodus
236236K
AJIT236236K.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
248 Mid 10 16 - +24 -13 Dire N/A

KoF style rush super, use this super to end juggles.


Heatstroke
214214K, air OK
AJIT214214K.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
232 Mid 17 4 - +24 -23 Dire N/A

Air super. Highest damage out of all of his other level 1 supers but not very consistent in juggles.

All-Out EX

Exodus EX
236236KK
AJIT236236K.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
320 Mid 8 16 - tumble -13 Dire N/A

Ajit's level 2 super. Basically the exact same as Exodus but with more damage.

All-Out Destruction

Pillar of Fire, Pillar of Soul
214214PP
AJIT214214PP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
396 Mid 8 56 - tumble -29 Dire N/A

Ajit's level 3 super. Ajit's highest damaging combo ender, far less recovery on whiff for whatever reason.

General Gameplan

Neutral

Pressure

Defense

Combos

Light Starter

Condition Notation Damage
idk you'll probably hit it some day ooooo cold combo 1 grillion

Battle Craze Navigation

General
Controls
Netplay
HUD
System
FAQ
Glossary
AjitCLS
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ShermCLS
WallaceCLS
ReaperCLS
la justiciaCLS
BoundaryCLS
BaxterCLS
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NecrossCLS
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GabbyCLS
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Jane BaneCLS