Battle Craze!!/Ajit/C-Side: Difference between revisions
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{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
|intro=[[file:01ajit04.png|link|50px]] | |intro=[[file:01ajit04.png|link|50px]] | ||
'''C-Ajit''' is an all rounder shoto with great damage | '''C-Ajit''' is an all rounder shoto with great damage, and a good answer for a lot of scenarios. | ||
|pros= | |pros= | ||
*'''All-Rounder:''' C-Ajit generally has a pretty strong answer for a lot of situations and a good way to pick up off of them. | *'''All-Rounder:''' C-Ajit generally has a pretty strong answer for a lot of situations and a good way to pick up off of them. | ||
Line 10: | Line 10: | ||
|cons= | |cons= | ||
*'''Small normals:''' C-Ajit's normals are generally a little stubby. | *'''Small normals:''' C-Ajit's normals are generally a little stubby. | ||
*'''Damage locked behind C-tech:''' While Ajit's damage is about average, higher damage is relient on his counter and dire punishes. | |||
|tablewidth=80}} | |tablewidth=80}} | ||
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|image2=AJITctech_2.png|caption2=counterattack | |image2=AJITctech_2.png|caption2=counterattack | ||
|name=Future Sight | |name=Future Sight | ||
|input= 5CT | |input= 5CT, j.5CT | ||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 113: | Line 114: | ||
| damage= 32 | | damage= 32 | ||
| guard= Mid | | guard= Mid | ||
| startup= | | startup= 17 | ||
| advHit= +1 | | advHit= +1 | ||
| advBlock= -23 | | advBlock= -23 | ||
Line 119: | Line 120: | ||
}} | }} | ||
}} | }} | ||
===Normals=== | ===Normals=== | ||
====Standing==== | ====Standing==== | ||
Line 205: | Line 207: | ||
| guard= Mid | | guard= Mid | ||
| startup= 7 | | startup= 7 | ||
| active = 3, 2 | |||
| active = 3 | |||
| advHit= +5 | | advHit= +5 | ||
| advBlock= -2 | | advBlock= -2 | ||
Line 302: | Line 303: | ||
| guard= Overhead | | guard= Overhead | ||
| startup= 5 | | startup= 5 | ||
| active = | | active = Inf. | ||
| advHit= - | | advHit= - | ||
| advBlock= - | | advBlock= - | ||
Line 431: | Line 432: | ||
| punishState = Dire | | punishState = Dire | ||
| direEffect = Ground Bounce (last hit) | | direEffect = Ground Bounce (last hit) | ||
| description= Multi stage tatsu. This version makes Ajit go up higher. | | description= Multi stage tatsu. This version makes Ajit go up higher and also allows him to extend combos with it. | ||
}} | }} | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 439: | Line 440: | ||
| guard= Mid, Overhead (last hit) | | guard= Mid, Overhead (last hit) | ||
| startup= 13, 6 (aerial) | | startup= 13, 6 (aerial) | ||
| active = 3,3,2,2 | |||
| advHit= - | | advHit= - | ||
| advBlock= - | | advBlock= - | ||
Line 444: | Line 446: | ||
| direEffect = Ground Bounce (last hit) | | direEffect = Ground Bounce (last hit) | ||
| description= Multi stage tatsu. This version makes Ajit go further horizontally.<br> | | description= Multi stage tatsu. This version makes Ajit go further horizontally.<br> | ||
Doesn't floor splat at all, mostly used to end combos in a restand for mix and for better corner carry. | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 450: | Line 452: | ||
|image=AJIT623P_1.png | |image=AJIT623P_1.png | ||
|image2=AJIT623P_2.png | |image2=AJIT623P_2.png | ||
|image3=AJIT623P_P.png | |||
|caption= | |caption= | ||
|name=Tiger Strike | |name=Tiger Strike | ||
Line 463: | Line 466: | ||
| advBlock= -25 | | advBlock= -25 | ||
| punishState = Dire | | punishState = Dire | ||
| direEffect = | | direEffect = Ground Bounce (forces Tiger's Whip) | ||
| description= Ajit's Dragon Punch, this version specifically is better for combos as Ajit doesn't go as high into the air as<br | | description= Ajit's Dragon Punch, this version specifically is better for combos as Ajit doesn't go as high into the air as<br | ||
the heavy version. This version also doesn't have any invuln. Can be followed up by Tiger's Whip. | the heavy version. This version also doesn't have any invuln. Can be followed up by Tiger's Whip. | ||
Line 477: | Line 480: | ||
| advBlock= -33 | | advBlock= -33 | ||
| punishState = Dire | | punishState = Dire | ||
| direEffect = | | direEffect =Ground Bounce(forces Tiger's Whip) | ||
| description= An actual reversal, invuln to everything except supers on frame 1. Can be followed up by Tiger's Whip. | | description= An actual reversal, invuln to everything except supers on frame 1. Can be followed up by Tiger's Whip. | ||
}} | }} | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= | | header= no | ||
| guard= | | version= 623P~P | ||
| subtitle=Tiger's Whip | |||
| damage= 145 | |||
| guard= | |||
| startup= 4 | | startup= 4 | ||
| advHit= - | | advHit= - | ||
Line 523: | Line 522: | ||
| startup= 22 | | startup= 22 | ||
| active = 3 | | active = 3 | ||
| advHit= | | advHit= tumble | ||
| advBlock= -2 | | advBlock= -2 | ||
| punishState = Dire | | punishState = Dire | ||
Line 572: | Line 571: | ||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= | | damage= 216 | ||
| guard= Mid | | guard= Mid | ||
| startup= 9 | | startup= 9 | ||
| advHit= | | active = 3 | ||
| advHit= tumble | |||
| advBlock= -25 | | advBlock= -25 | ||
| punishState = Dire | | punishState = Dire | ||
Line 589: | Line 589: | ||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= | | damage= 248 | ||
| guard= Mid | | guard= Mid | ||
| startup= 10 | | startup= 10 | ||
| active = 16 | |||
| advHit= +24 | | advHit= +24 | ||
| advBlock= -13 | | advBlock= -13 | ||
Line 606: | Line 607: | ||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= | | damage= 232 | ||
| guard= Mid | | guard= Mid | ||
| startup= 17 | | startup= 17 | ||
| active = 4 | |||
| advHit= +24 | | advHit= +24 | ||
| advBlock= -23 | | advBlock= -23 | ||
Line 625: | Line 627: | ||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= | | damage= 320 | ||
| guard= Mid | | guard= Mid | ||
| startup= 8 | | startup= 8 | ||
| advHit= | | active = 16 | ||
| advHit= tumble | |||
| advBlock= -13 | | advBlock= -13 | ||
| punishState = Dire | | punishState = Dire | ||
Line 644: | Line 647: | ||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= | | damage= 396 | ||
| guard= Mid | | guard= Mid | ||
| startup= 8 | | startup= 8 | ||
| advHit= | | active = 56 | ||
| advHit= tumble | |||
| advBlock= -29 | | advBlock= -29 | ||
| punishState = Dire | | punishState = Dire |
Latest revision as of 01:01, 29 February 2024
Overview
Playstyle
C-Ajit is an all rounder shoto with great damage, and a good answer for a lot of scenarios. | |
Pros | Cons |
|
|
Statistics
Trait | "Tandem Link": Ajit gains a 5% attack bonus for the rest of the round after landing a Dire Counter or parrying with Future Sight, stacking up to 4 times. |
Health | 1000 |
Mobility | Run |
Move Overview
Universal Mechanics
Craze Tech
Future Sight 5CT, j.5CT initial parry initial parry counterattack counterattack
|
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Throws
Wake Up!
5GP |
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Back Shoot
4GP |
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Sunset Driver
j.5GP |
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Heartbreaker
Heartbreaker
4CT while blocking |
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Normals
Standing
5LP
|
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5SP (close)
|
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5SP (far)
|
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5LK (close)
|
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5LK (far)
|
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5SK (close) Second hit of cl.5SK Second hit of cl.5SK
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5SK (far)
|
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Crouching
2LP
|
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2SP
|
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2LK
|
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2SK
|
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Jumping
j.5LP
|
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j.5SP
|
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j.5LK
|
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j.5SK
|
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Command Normals
One-Inch-Punch
6LP |
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Lion Fang
6LK |
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Specials
Lion's Sunspot
236P |
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Roc Twister 214K,K,K,K, air OK Roc Twister! Roc Twister!
|
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Tiger Strike
623P |
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Dragon's Blaze
63214P |
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Cobra Gatling
421P |
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Supers
All-Out Attack
Solar Flare
236236P |
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Exodus
236236K |
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Heatstroke
214214K, air OK |
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All-Out EX
Exodus EX
236236KK |
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All-Out Destruction
Pillar of Fire, Pillar of Soul
214214PP |
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General Gameplan
Neutral
Pressure
Defense
Combos
Light Starter
Condition | Notation | Damage |
---|---|---|
idk you'll probably hit it some day | ooooo cold combo | 1 grillion |