Battle Craze!!/Ajit/L-Side: Difference between revisions
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|pros= | |pros= | ||
* *'''All-Rounder:''' L-Ajit generally has a pretty strong answer for a lot of situations and a good way to pick up off of them. | * *'''All-Rounder:''' L-Ajit generally has a pretty strong answer for a lot of situations and a good way to pick up off of them. | ||
*'''Neutral:''' Has some of the strongest neutral in the game with good fireballs and | *'''Neutral:''' Has some of the strongest neutral in the game with good fireballs and EX fireball to shutdown other zoning attempts. | ||
*'''Control of Craze Guage:''' His C-Tech can increase his Craze Gauge. | *'''Control of Craze Guage:''' His C-Tech can increase his Craze Gauge. | ||
*'''High damage:''' Using EX moves increase damage. combining this with "Cobra Minigun" restands can let Ajit melt opponents. | *'''High damage:''' Using EX moves increase damage. combining this with "Cobra Minigun" restands can let Ajit melt opponents. | ||
|cons= | |cons= | ||
*'''Small normals:''' L-Ajit's normals are generally a little stubby. | *'''Small normals:''' L-Ajit's normals are generally a little stubby. | ||
*'''Reliance on Craze | *'''Reliance on Craze Gauge:''' Since EX moves drain the Craze Gauge there may be less opportunities to take advantage of its utility. | ||
|tablewidth=80}} | |tablewidth=80}} | ||
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{| class= cellspacing="8" style="width:300px;border:2px solid silver;" | {| class= cellspacing="8" style="width:300px;border:2px solid silver;" | ||
| style="background-color:#AFAFAF;" | '''Trait''' | | style="background-color:#AFAFAF;" | '''Trait''' | ||
| style="background-color:#F8F8F8;text-align:center;" | '''"Fuel to the Fire"''': Ajit has access to EX moves with the use of Craze Gauge. Consuming Craze Gauge grants Ajit | | style="background-color:#F8F8F8;text-align:center;" | '''"Fuel to the Fire"''': Ajit has access to EX moves with the use of Craze Gauge. Consuming Craze Gauge grants Ajit an 6% damage bonus for each Gauge spent. This bonus decays over time. | ||
|- | |- | ||
| style="background-color:#AFAFAF;" | '''Health''' | | style="background-color:#AFAFAF;" | '''Health''' | ||
Line 29: | Line 29: | ||
===Universal Mechanics=== | ===Universal Mechanics=== | ||
====Craze Tech==== | ====Craze Tech==== | ||
{{MoveData | |||
|image=AJIXctech.png | |||
|name=Burn Meditation | |||
|input=5CT, air OK | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= N/A | |||
| guard= N/A | |||
| startup= 28 | |||
| advHit= N/A | |||
| advBlock= N/A | |||
| punishState= Counter | |||
| direEffect= N/A | |||
| description= Gives you about 2% Craze Gauge. Can be canceled into after every special. | |||
}} | |||
}} | |||
====Throws==== | |||
{{MoveData | |||
|image=AJITthrowF.png | |||
|caption= | |||
|name=Wake Up! | |||
|input=5GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 16-16-16-16-56 (120) | |||
| guard= Throw Tech | |||
| startup= 4 | |||
| advHit= +11 | |||
| advBlock= N/A | |||
| description= Ajit's forward throw, knocks the opponent away. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=AJITthrowB.png | |||
|caption= | |||
|name=Back Shoot | |||
|input=4GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 4 | |||
| advHit= +15 | |||
| advBlock= N/A | |||
| description= Ajit's back throw, knocks the opponent far behind him. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=AJITthrowJu.png | |||
|caption= | |||
|name= Sunset Driver | |||
|input= j.5GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 2 | |||
| advHit= +16 | |||
| advBlock= N/A | |||
| description= Ajit's air throw, if it's hit raw it launches the opponent up for a combo. | |||
}} | |||
}} | |||
====Heartbreaker==== | |||
{{MoveData | |||
|image=AJIT_HB.png | |||
|caption= | |||
|name= Heartbreaker | |||
|input= 5CT while blocking | |||
|data= | |||
{{AttackData-BC | |||
| damage= 32 | |||
| guard= Mid | |||
| startup= 17 | |||
| advHit= +1 | |||
| advBlock= -23 | |||
| description= Ajit's heartbreaker, uses far 5SP's animation. | |||
}} | |||
}} | |||
===Normals=== | |||
====Standing==== | |||
{{MoveData | |||
|image=AJIT5LP.png | |||
|caption= | |||
|name=5LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 36 | |||
| guard= Mid | |||
| startup= 4 | |||
| advHit= 0 | |||
| advBlock= -2 | |||
| description= Poke and combo filler. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=AJITclSP.png | |||
|caption= | |||
|name=5SP (close) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 80 | |||
| guard= Mid | |||
| startup= 6 | |||
| advHit= +5 | |||
| advBlock= -1 | |||
| description= Can be linked back to lights. mostly outclassed by cl.5SK but can be better for juggles. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=AJIT5SP.png | |||
|caption= | |||
|name=5SP (far) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 80 | |||
| guard= Mid | |||
| startup= 9 | |||
| advHit= 0 | |||
| advBlock= -6 | |||
| description= Mostly outclassed by far 5SK. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=AJITclLK.png | |||
|caption= | |||
|name=5LK (close) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 40 | |||
| guard= Mid | |||
| startup= 4 | |||
| advHit= +3 | |||
| advBlock= -1 | |||
| description= Your actual light combo filler since it does more damage than 5LP. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=AJIT5LK.png | |||
|caption= | |||
|name=5LK (far) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 40 | |||
| guard= Mid | |||
| startup= 6 | |||
| advHit= +3 | |||
| advBlock= -2 | |||
| description= Reaches farther than 5LP but has a bit more start up. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=AJITclSK 1.png | |||
|image2=AJITclSK 2.png|caption2=Second hit of cl.5SK | |||
|name=5SK (close) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 56-28 (84) | |||
| guard= Mid | |||
| startup= 7 | |||
| advHit= +5 | |||
| advBlock= -2 | |||
| description= Can be linked back to lights, main heavy combo extender on standing opponents. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=AJIT5SK.png | |||
|caption= | |||
|name=5SK (far) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 88 | |||
| guard= Mid | |||
| startup= 9 | |||
| advHit= +3 | |||
| advBlock= -3 | |||
| description= Decent heavy button, typically used to cancel into your command normals at the end of ground strings.<br> | |||
Pushes Ajit a little bit forward | |||
}} | |||
}}<br> | |||
====Crouching==== | |||
{{MoveData | |||
|image=AJIT2LP.png | |||
|caption= | |||
|name=2LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 36 | |||
| guard= Mid | |||
| startup= 4 | |||
| advHit= 0 | |||
| advBlock= -2 | |||
| description= Crouching version of 5LP, nearly identical but catches low-profile. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=AJIT2SP.png | |||
|caption= | |||
|name=2SP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 88 | |||
| guard= Mid | |||
| startup= 9 | |||
| advHit= +2 | |||
| advBlock= -2 | |||
| description= Good anti-air button, does a bit more damage than 5SP | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=AJIT2LK.png | |||
|caption= | |||
|name=2LK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 36 | |||
| guard= Low | |||
| startup= 5 | |||
| advHit= +3 | |||
| advBlock= -3 | |||
| description= Ajit's fastest low. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=AJIT2SK.png | |||
|caption= | |||
|name=2SK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Low | |||
| startup= 9 | |||
| advHit= +43 | |||
| advBlock= -7 | |||
| description= Ajit's sweep, you can OTG with 2LK and get a better mix-up and a little more damage. | |||
}} | |||
}}<br> | |||
====Jumping==== | |||
{{MoveData | |||
|image=AJITjuLP_1.png | |||
|image2=AJITjuLP_2.png | |||
|caption= | |||
|name=j.5LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 36 | |||
| guard= Overhead | |||
| startup= 5 | |||
| advHit= - | |||
| advBlock= - | |||
| description= It's 1 frame faster than j.5LK, I guess. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=AJITjuSP.png | |||
|caption= | |||
|name=j.5SP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 88 | |||
| guard= Overhead | |||
| startup= 7 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Combo filler but in the air, probably could also be used as an air-to-air button. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=AJITjuLK.png | |||
|caption= | |||
|name=j.5LK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 40 | |||
| guard= Overhead | |||
| startup= 6 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Your best jump-in. Very good at cross-ups and has pretty decent range. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=AJITjuSK_1.png | |||
|image2=AJITjuSK_2.png | |||
|caption= | |||
|name=j.5SK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 80 | |||
| guard= Overhead | |||
| startup= 9 | |||
| advHit= - | |||
| advBlock= - | |||
| description= First hitbox extends pretty far outward so it could be used as a pretty risky air-to-air. | |||
}} | |||
}}<br> | |||
====Command Normals==== | |||
{{MoveData | |||
|image=AJIT6LP.png | |||
|caption= | |||
|name=One-Inch-Punch | |||
|input=6LP | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 104 | |||
| guard= Mid | |||
| startup= 14 | |||
| advHit= 0 | |||
| advBlock= -3 | |||
| punishState = Counter | |||
| direEffect = Crumple | |||
| description= Only normal that combos into 63214SP. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=AJIT6LK.png | |||
|caption= | |||
|name= Lion Fang | |||
|input= 6LK | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 80 | |||
| guard= Overhead | |||
| startup= 20 | |||
| advHit= +1 | |||
| advBlock= -6 | |||
| punishState = Dire | |||
| direEffect = Stagger | |||
| description= Basic overhead normal with low-crush boxes. Moves Ajit forward a bit which could help in certain conversions.<br> | |||
Be weary when using this for mix as it puts you in Dire state and can be punished by lights and certain close heavy normals. | |||
}} | |||
}}<br> | |||
===Specials=== | |||
{{MoveData | |||
|image=AJIT236P.png | |||
|caption= | |||
|name=Lion's Sunspot | |||
|input=236P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= non-EX | |||
| damage= 120 | |||
| guard= Mid | |||
| startup= 16 | |||
| advHit= - | |||
| advBlock= - | |||
| punishState = Dire | |||
| direEffect = Crumple | |||
| description= Basic fireball, LP travels slower and SP travels faster. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= EX | |||
| damage= 86-29-29 (144) | |||
| guard= Mid | |||
| startup= 16 | |||
| advHit= - | |||
| advBlock= - | |||
| punishState = Dire | |||
| direEffect = Crumple | |||
| description= Multi-hit fireball that does more damage. Beats most fireballs in the game. Due to it's multi-hit properties it has better advantage on block because it continues to hit their block as Ajit finishes the animation. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=AJIT214K_1.png | |||
|image2=AJIT214K_2.png | |||
|image3=AJIT214K_3.png | |||
|image4=AJIT214K_4.png|caption4=Roc Twister! | |||
|caption= | |||
|name=Roc Twister | |||
|input=214K,K,K,K, air OK | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LK | |||
| damage= 96,16,16,16 (144) | |||
| guard= Mid, Overhead (last hit) | |||
| startup= 13, 6 (aerial) | |||
| advHit= - | |||
| advBlock= - | |||
| punishState = Dire | |||
| direEffect = Ground Bounce (last hit) | |||
| description= Hits twice and flips opponents out, allowing for resets. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SK | |||
| damage= 96,16,16,16 (144) | |||
| guard= Mid, Overhead (last hit) | |||
| startup= 13, 6 (aerial) | |||
| advHit= - | |||
| advBlock= - | |||
| punishState = Dire | |||
| direEffect = Ground Bounce (last hit) | |||
| description= The full 4 hit tatsu. Worse on block but does more damage and has better carry.<br> | |||
Generally more useful as you can usually be lower than the opponent on the floor splat, allowing you to extend off it. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= EX | |||
| damage= 27,27,27,27,31,34 (174) | |||
| guard= Mid, Overhead (last hit) | |||
| startup= 6 | |||
| advHit= - | |||
| advBlock= - | |||
| punishState = Dire | |||
| direEffect = Ground Bounce (last hit) | |||
| description= Goes pretty high like the light version, adds an extra 2 hits and does more overall damage. Always does every hit. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=AJIT623P_1.png | |||
|image2=AJIT623P_2.png | |||
|image3=AJIT623P_P.png | |||
|caption= | |||
|name=Tiger Strike | |||
|input= 623P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LP | |||
| damage= 128 | |||
| guard= Mid | |||
| startup= 4 | |||
| advHit= +15 | |||
| advBlock= -25 | |||
| punishState = Dire | |||
| direEffect = N/A (forces Tiger's Whip) | |||
| description= Ajit's Dragon Punch, this version specifically is better for combos as Ajit doesn't go as high into the air as<br | |||
the heavy version. This version also doesn't have any invuln. Can be followed up by Tiger's Whip. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SP | |||
| damage= 128 | |||
| guard= Mid | |||
| startup= 4 | |||
| advHit= +15 | |||
| advBlock= -33 | |||
| punishState = Dire | |||
| direEffect = N/A (forces Tiger's Whip) | |||
| description= An actual reversal, invuln to everything except supers on frame 1. Can be followed up by Tiger's Whip. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= EX | |||
| damage= 150-18 (169) | |||
| guard= Mid | |||
| startup= 9 | |||
| advHit= +46 | |||
| advBlock= -21 | |||
| punishState = Dire | |||
| direEffect = Ground Bounce | |||
| description= Also a reversal, does more damage than the other dps even without the forced Tiger's Whip. Extremely plus on hit. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= 623P~P | |||
| subtitle=Tiger's Whip | |||
| damage= 145 | |||
| guard= | |||
| startup= 4 | |||
| advHit= - | |||
| advBlock= - | |||
| punishState = Dire | |||
| direEffect = Ground Bounce | |||
| description= Follow-up after Tiger Strike, can't be done on guard. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=AJIT624P.png | |||
|caption= | |||
|name=Dragon's Blaze | |||
|input=63214P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LP | |||
| damage= 136 | |||
| guard= Mid | |||
| startup= 16 | |||
| advHit= +2 | |||
| advBlock= -3 | |||
| punishState = Dire | |||
| direEffect = Wall Bounce | |||
| description= Big punch, use this in block strings as it's mostly safe on block. Also low profiles. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SP | |||
| damage= 152 | |||
| guard= Mid | |||
| startup= 22 | |||
| advHit= tumble | |||
| advBlock= -2 | |||
| punishState = Dire | |||
| direEffect = Wall Bounce | |||
| description= Bigger punch, use this in combos in the corner after 6LP. Also low profiles. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= EX | |||
| damage= 167 | |||
| guard= Mid | |||
| startup= 16 | |||
| advHit= tumble | |||
| advBlock= -3 | |||
| punishState = Dire | |||
| direEffect = Wall Bounce | |||
| description= Has the speed of the light version with the on hit properties of the heavy version | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=AJIT412P.png | |||
|caption= | |||
|name=Cobra Gatling | |||
|input= 421P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LP | |||
| damage= 120 | |||
| guard= Mid | |||
| startup= 13 | |||
| advHit= +19 | |||
| advBlock= -20 | |||
| punishState = Dire | |||
| direEffect = Power Launch | |||
| description= Cool looking rapid punches. This is the move you want to use your Dire effect on. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SP | |||
| damage= 144 | |||
| guard= Mid | |||
| startup= 17 | |||
| advHit= +19 | |||
| advBlock= -20 | |||
| punishState = Dire | |||
| direEffect = Power Launch | |||
| description= Slower, higher damaging version of the LP version. If you can combo into this you might as well since it does much more damage. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= EX | |||
| damage= 157 | |||
| guard= Mid | |||
| startup= 15 | |||
| advHit= +4 | |||
| advBlock= -20 | |||
| punishState = Dire | |||
| direEffect = Crumple | |||
| description= Even cooler looking rapid punches, restands for mixups or combo extensions. | |||
}} | |||
}} | |||
===Supers=== | |||
====All-Out Attack==== | |||
{{MoveData | |||
|image=AJIT236236P.png | |||
|caption= | |||
|name=Solar Flare | |||
|input= 236236P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 216 | |||
| guard= Mid | |||
| startup= 9 | |||
| advHit= tumble | |||
| advBlock= -25 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Big Palm strike with startup invulnerability. Probably best as a raw punish rather than a combo ender as it's his lowest damage super. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=AJIT236236K.png | |||
|caption= | |||
|name= Exodus | |||
|input= 236236K | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 248 | |||
| guard= Mid | |||
| startup= 10 | |||
| advHit= +24 | |||
| advBlock= -13 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= KoF style rush super, use this super to end juggles. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=AJIT214214K.png | |||
|caption= | |||
|name= Heatstroke | |||
|input=214214K, air OK | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 232 | |||
| guard= Mid | |||
| startup= 17 | |||
| advHit= +24 | |||
| advBlock= -23 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Air super. Highest damage out of all of his other level 1 supers but not very consistent in juggles. | |||
}} | |||
}} | |||
====All-Out EX==== | |||
{{MoveData | |||
|image=AJIT236236K.png | |||
|caption= | |||
|name= Exodus EX | |||
|input=236236KK | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 320 | |||
| guard= Mid | |||
| startup= 8 | |||
| advHit= tumble | |||
| advBlock= -13 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Ajit's level 2 super. Basically the exact same as Exodus but with more damage. | |||
}} | |||
}} | |||
====All-Out Destruction==== | |||
{{MoveData | |||
|image=AJIT214214PP.png | |||
|caption= | |||
|name= Pillar of Fire, Pillar of Soul | |||
|input=214214PP | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 396 | |||
| guard= Mid | |||
| startup= 8 | |||
| advHit= tumble | |||
| advBlock= -29 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Ajit's level 3 super. Ajit's highest damaging combo ender, far less recovery on whiff for whatever reason. | |||
}} | |||
}} | |||
==Combos== | |||
{{CollapsingComboTable-BC | |||
|data= | |||
{{CollapsingComboData-BC | |||
|condition=Normal starter, grounded opponent | |||
|damage= 295 | |||
|metergen=? | |||
|metero=? | |||
|link=? | |||
|input=* 5A > 5B > 5D > 6A > 421C, 5A > 5B > 2C > 6B > 214D, 2A > 25 > 5D > 6B > 214D | |||
|simput= | |||
|note=Grounded BNB. You can pick your favorite special/ex/super move to end the combo with. | |||
}} | |||
}} | |||
====Misc==== | |||
Any close ground hit can go into 5A > 5B > cl.5D(2), 5A etc for extra damage at the start of your combo. Point blank you can do 5A > cl5D(2), 5A > cl5D(2), 5A etc. | |||
{{Navbox-BC}} | |||
[[Category: Battle Craze!!]] | |||
[[Category: Ajit]] |
Latest revision as of 17:43, 2 March 2024
Overview
Playstyle
L-Ajit is great if you're sick of the limit in damage or your opponent is not throwing many projectiles. CT granting him craze meter is useful, but you will need to manage that with your craze cancels in order to get the best use out of it. | |
Pros | Cons |
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Statistics
Trait | "Fuel to the Fire": Ajit has access to EX moves with the use of Craze Gauge. Consuming Craze Gauge grants Ajit an 6% damage bonus for each Gauge spent. This bonus decays over time. |
Health | 1000 |
Mobility | Run |
Move Overview
Universal Mechanics
Craze Tech
Burn Meditation
5CT, air OK |
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Throws
Wake Up!
5GP |
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Back Shoot
4GP |
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Sunset Driver
j.5GP |
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Heartbreaker
Heartbreaker
5CT while blocking |
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Normals
Standing
5LP
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5SP (close)
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5SP (far)
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5LK (close)
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5LK (far)
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5SK (close) Second hit of cl.5SK Second hit of cl.5SK
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5SK (far)
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Crouching
2LP
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2SP
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2LK
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2SK
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Jumping
j.5LP
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j.5SP
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j.5LK
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j.5SK
|
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Command Normals
One-Inch-Punch
6LP |
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Lion Fang
6LK |
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Specials
Lion's Sunspot
236P |
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Roc Twister 214K,K,K,K, air OK Roc Twister! Roc Twister!
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Tiger Strike
623P |
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Dragon's Blaze
63214P |
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Cobra Gatling
421P |
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Supers
All-Out Attack
Solar Flare
236236P |
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Exodus
236236K |
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Heatstroke
214214K, air OK |
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All-Out EX
Exodus EX
236236KK |
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All-Out Destruction
Pillar of Fire, Pillar of Soul
214214PP |
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Combos
Misc
Any close ground hit can go into 5A > 5B > cl.5D(2), 5A etc for extra damage at the start of your combo. Point blank you can do 5A > cl5D(2), 5A > cl5D(2), 5A etc.