Samurai Shodown/Tam Tam: Difference between revisions
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==Introduction== | ==Introduction== | ||
Tam Tam is the most offensive of the Zoners, as his relatively low damage output forces him to go in and gamble on hard 50/50s which, on block, leave him wide open for punishment. | |||
He has some of the best ranged normals in the game. His far 5A in particular is an absurd button that stops grounded approaches dead in their tracks, but recovers fast enough to Anti-Air predictive jumps afterwards as well. His Kicks are excellent, having fast startup, good range and being very safe on block. Tam Tam can use his good lights, to set up tick throws into his damaging, albeit reactable command grab, or throw caution to the wind entirely and bet the farm on his infamous j.C / 2C 50/50. | |||
Tam Tam is very reliant on being in control of the match at all times, since he can’t handle being on the defensive at all. His fastest normal is 6f and his only reversal is slow and incredibly unsafe on block. Most of his specials are also very awkward to use effectively and need a big commitment | |||
{{ProConTable | {{ProConTable | ||
|intro=<center>[[File:SS_TamTam_Icon.png|40px]] '''Tam Tam''' is an aggressive zoning character, who can easily force you into hard 50/50 mixups.</center> | |intro=<center>[[File:SS_TamTam_Icon.png|40px]] '''Tam Tam''' is an aggressive zoning character, who can easily force you into hard 50/50 mixups.</center> | ||
|pros= | |pros= | ||
* | *'''Far, fast pokes:''' Tam Tam has some of the longest pokes and best A and D normals in the game. He also has a good variety of air normals with great hitboxes, giving him quite a good control over the neutral. | ||
*'''Mix-ups:'''Tam Tam can mix the opponent between his IOH, j.C, numerous lows and far-reaching command-grab. | |||
* | *'''Good anti-airs:''' Tam Tam's 2B, 66B and 66C are excellent anti-air options. | ||
*Good | *'''Strong zoning:''' Tam Tam's skull projecitles and fire pillars give Tam Tam him a good zoning game. He also has a far-reaching SSM to punish enemy zoning attempts. | ||
*Strong zoning | |||
|cons= | |cons= | ||
* | *'''High-risk, low reward:''' Tam Tam's farthest reaching normals have long recovery, can be punished heavily if misused, and are mostly easy to deflect. His 50/50 mix-up is also incredibly unsafe | ||
*'''Low damage:''' Tam Tam does quite low damage overall, and gets little reward off of Guard Crushes. This forces him to go in and gamble on additional mix-ups. | |||
*'''Bad movement:''' Tam has one of the slowest runs and a very floaty jump, making his movement risky and committal. His jump is so floaty that is j.C IOH is punishable in certain matchups. | |||
* | *'''Gimmicky:''' Tam has many special moves that lack either lack practical use (''Paguna Paguna'') or are too risky to use in neutral compared to his other tools (''Gaboora Gaboora'' and ''Ahaooh Gaboora''). | ||
* | |||
* | |||
}} | }} | ||
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{{MoveData | {{MoveData | ||
|image=ss_tam_5A.jpg | |image=ss_tam_5A.jpg | ||
|hitbox=Ss_tam_5a_hb.png | |||
|caption= | |caption= | ||
|name=5A | |name=5A | ||
Line 84: | Line 72: | ||
{{MoveData | {{MoveData | ||
|image=ss_tam_5B.jpg | |image=ss_tam_5B.jpg | ||
|hitbox=Ss_tam_5b_hb.png | |||
|caption= | |caption= | ||
|name=5B | |name=5B | ||
Line 112: | Line 101: | ||
{{MoveData | {{MoveData | ||
|image=ss_tam_5C.jpg | |image=ss_tam_5C.jpg | ||
|hitbox=Ss_tam_5c1_hb.png | |||
|hitbox2=Ss_tam_5c2_hb.png | |||
|caption= | |caption= | ||
|name=5C | |name=5C | ||
Line 139: | Line 130: | ||
{{MoveData | {{MoveData | ||
|image=ss_tam_2A.jpg | |image=ss_tam_2A.jpg | ||
|hitbox=Ss_tam_2a_hb.png | |||
|caption= | |caption= | ||
|name=2A | |name=2A | ||
Line 167: | Line 159: | ||
{{MoveData | {{MoveData | ||
|image=ss_tam_2B.jpg | |image=ss_tam_2B.jpg | ||
|hitbox=Ss_tam_2b_hb.png | |||
|caption= | |caption= | ||
|name=2B | |name=2B | ||
Line 193: | Line 186: | ||
{{MoveData | {{MoveData | ||
|image=ss_tam_2C.jpg | |image=ss_tam_2C.jpg | ||
|hitbox=Ss_tam_2c_hb.png | |||
|caption= | |caption= | ||
|name=2C | |name=2C | ||
Line 221: | Line 215: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_n5A.jpg | |image=SS_TamTam_n5A.jpg | ||
|hitbox=Ss_tam_n5a_hb.png | |||
|caption= | |caption= | ||
|name=n.5A | |name=n.5A | ||
Line 247: | Line 242: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_n5B.jpg | |image=SS_TamTam_n5B.jpg | ||
|hitbox=Ss_tam_n5b_hb.png | |||
|caption= | |caption= | ||
|name=n.5B | |name=n.5B | ||
Line 273: | Line 269: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_n5C.jpg | |image=SS_TamTam_n5C.jpg | ||
|hitbox=Ss_tam_n5c1_hb.png | |||
|hitbox2=Ss_tam_n5c2_hb.png | |||
|caption= | |caption= | ||
|name=n.5C | |name=n.5C | ||
Line 301: | Line 299: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_5D.jpg | |image=SS_TamTam_5D.jpg | ||
|hitbox=Ss_tam_5d_hb.png | |||
|caption= | |caption= | ||
|name=5D | |name=5D | ||
Line 328: | Line 327: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_6D.jpg | |image=SS_TamTam_6D.jpg | ||
|hitbox=Ss_tam_6d_hb.png | |||
|caption= | |caption= | ||
|name=6D | |name=6D | ||
Line 356: | Line 356: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_2D.jpg | |image=SS_TamTam_2D.jpg | ||
|hitbox=Ss_tam_2d_hb.png | |||
|caption= | |caption= | ||
|name=2D | |name=2D | ||
Line 383: | Line 384: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_3D.jpg | |image=SS_TamTam_3D.jpg | ||
|hitbox=Ss_tam_3d_hb.png | |||
|caption= | |caption= | ||
|name=3D | |name=3D | ||
Line 394: | Line 396: | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=40 | |total=40 | ||
|blockAdv=-5 | |blockAdv=-5~+1 | ||
|guardDmg=5 | |guardDmg=5 | ||
|cancel= No | |cancel= No | ||
Line 411: | Line 413: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_66A.jpg | |image=SS_TamTam_66A.jpg | ||
|hitbox=Ss_tam_66a_hb.png | |||
|caption= | |caption= | ||
|name=66A | |name=66A | ||
Line 437: | Line 440: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_66B.jpg | |image=SS_TamTam_66B.jpg | ||
|hitbox=Ss_tam_66b_hb.png | |||
|caption= | |caption= | ||
|name=66B | |name=66B | ||
Line 464: | Line 468: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_66C.jpg | |image=SS_TamTam_66C.jpg | ||
|hitbox=Ss_tam_66c_hb.png | |||
|caption= | |caption= | ||
|name=66C | |name=66C | ||
Line 483: | Line 488: | ||
|description=Tam Tam does a running, forward facing stab | |description=Tam Tam does a running, forward facing stab | ||
* Strong (for Tam Tam) ranged punisher that can be accessed from a run | * Strong (for Tam Tam) ranged punisher that can be accessed from a run | ||
* | * Reach is far bigger than it looks. | ||
* Lots of active frames. | |||
}} | }} | ||
}} | }} | ||
Line 490: | Line 496: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_66D.jpg | |image=SS_TamTam_66D.jpg | ||
|hitbox=Ss_tam_66d_hb.png | |||
|caption= | |caption= | ||
|name=66D | |name=66D | ||
Line 517: | Line 524: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_jA.jpg | |image=SS_TamTam_jA.jpg | ||
|hitbox=Ss_tam_ja_hb.png | |||
|caption= | |caption= | ||
|name=j.A | |name=j.A | ||
Line 543: | Line 551: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_jB.jpg | |image=SS_TamTam_jB.jpg | ||
|hitbox=Ss_tam_jb_hb.png | |||
|caption= | |caption= | ||
|name=j.B | |name=j.B | ||
Line 570: | Line 579: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_jC.jpg | |image=SS_TamTam_jC.jpg | ||
|hitbox=Ss_tam_jc_hb.png | |||
|caption= | |caption= | ||
|name=j.C | |name=j.C | ||
Line 597: | Line 607: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_jD.jpg | |image=SS_TamTam_jD.jpg | ||
|hitbox=Ss_tam_jd_hb.png | |||
|caption= | |caption= | ||
|name=j.D | |name=j.D | ||
Line 626: | Line 637: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_u5S.jpg | |image=SS_TamTam_u5S.jpg | ||
|hitbox=Ss_tam_u5s_hb.png | |||
|caption= | |caption= | ||
|name=u.5S | |name=u.5S | ||
Line 653: | Line 665: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_u2S.jpg | |image=SS_TamTam_u2S.jpg | ||
|hitbox=Ss_tam_u2s_hb.png | |||
|caption= | |caption= | ||
|name=u.2S | |name=u.2S | ||
Line 680: | Line 693: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_juS.jpg | |image=SS_TamTam_juS.jpg | ||
|hitbox=Ss_tam_jus_hb.png | |||
|caption= | |caption= | ||
|name=ju.S | |name=ju.S | ||
Line 706: | Line 720: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_u66S.jpg | |image=SS_TamTam_u66S.jpg | ||
|hitbox=Ss_tam_u66s_hb.png | |||
|caption= | |caption= | ||
|name=u.66S | |name=u.66S | ||
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{{MoveData | {{MoveData | ||
|image=SS_TamTam_5CD.jpeg | |image=SS_TamTam_5CD.jpeg | ||
|hitbox=Ss_tam_cd_hb.png | |||
|caption=Neutral / Forward Throw | |caption=Neutral / Forward Throw | ||
|image2=SS_TamTam_4CD.jpeg | |image2=SS_TamTam_4CD.jpeg | ||
Line 781: | Line 797: | ||
{{MoveData | {{MoveData | ||
|image=SS TamTam 5BC.jpg | |image=SS TamTam 5BC.jpg | ||
| | |hitbox=Ss_tam_5bc_hb.png | ||
|hitbox2=Ss_tam_u5bc_hb.png | |||
|caption2=Strong sneeze gone wrong | |||
|name=Surprise Attack (Overhead) | |name=Surprise Attack (Overhead) | ||
|input=5B+C | |input=5B+C | ||
Line 809: | Line 827: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_5AB.jpeg | |image=SS_TamTam_5AB.jpeg | ||
|hitbox=Ss_tam_5ab_hb.png | |||
|caption= | |caption= | ||
|name=Dodge | |name=Dodge | ||
Line 835: | Line 854: | ||
{{MoveData | {{MoveData | ||
|image=SS7 Tam gAB.jpg | |image=SS7 Tam gAB.jpg | ||
|hitbox=Ss_tam_gab_hb.png | |||
|caption= | |caption= | ||
|name=Stance Break | |name=Stance Break | ||
Line 860: | Line 880: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_236AB.jpeg | |image=SS_TamTam_236AB.jpeg | ||
|hitbox=Ss_tam_236ab_hb.png | |||
|hitbox2=Ss_tam_u236ab_hb.png | |||
|caption=Counter | |caption=Counter | ||
|image2=SS TamTam u236AB.JPG | |image2=SS TamTam u236AB.JPG | ||
Line 905: | Line 927: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_5ABC.jpeg | |image=SS_TamTam_5ABC.jpeg | ||
|hitbox=Ss_tam_5abc_hb.png | |||
|caption= | |caption= | ||
|name=Rage Explosion | |name=Rage Explosion | ||
Line 930: | Line 953: | ||
{{MoveData | {{MoveData | ||
|image=SS7 Tam Issen.jpg | |image=SS7 Tam Issen.jpg | ||
|hitbox=Ss_tam_issen_hb.png | |||
|caption= | |caption= | ||
|name=Lightning Blade (Issen) | |name=Lightning Blade (Issen) | ||
Line 956: | Line 980: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_6SSS.jpg | |image=SS_TamTam_6SSS.jpg | ||
|hitbox=Ss_tam_6sss_hb.png | |||
|caption=You mashed the B version on accident, didn't you? | |||
|name=Paguna Paguna | |name=Paguna Paguna | ||
|input=6S (repeatedly) | |input=6S (repeatedly) | ||
Line 1,010: | Line 1,036: | ||
|deflect= No | |deflect= No | ||
|unarmed= No | |unarmed= No | ||
|description= | |description= Lovingly referred to as "propeller blade". Tam Tam spins his sword in front of him while moving forward | ||
* While performing this move, you can slide towards your opponents slightly | |||
Despite its appearance it can actually be jumped over by most characters (upper hitbox reduced after season 1) | * No matter how late into the move's active phase you connect with this, you'll always get the same/max damage | ||
* Punishing the heavy (C) version with a slash can be dangerous since this one's active phase is deceptively long | |||
Needs 4 slash inputs (A, B or C) to activate. Last button determines the version | * Not really all that useful because of it's long startup | ||
* Despite its appearance it can actually be jumped over by most characters (upper hitbox reduced after season 1) | |||
* Needs 4 slash inputs (A, B or C) to activate. Last button determines the version | |||
}} | }} | ||
}} | }} | ||
Line 1,021: | Line 1,049: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_623S.jpg | |image=SS_TamTam_623S.jpg | ||
|hitbox=Ss_tam_623s_hb.png | |||
|caption= | |caption= | ||
|name=Ahaooh Gaboora | |name=Ahaooh Gaboora | ||
Line 1,027: | Line 1,056: | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|version=A | |version=A | ||
|damage= | |damage= 50,70 | ||
|guard= Mid | |guard= Mid | ||
|startup=39 | |startup=39 | ||
Line 1,045: | Line 1,074: | ||
|header=no | |header=no | ||
|version=B | |version=B | ||
|damage= | |damage= 50,70 | ||
|guard= Mid | |guard= Mid | ||
|startup=61 | |startup=61 | ||
Line 1,063: | Line 1,092: | ||
|header=no | |header=no | ||
|version=C | |version=C | ||
|damage= | |damage= 50,70 | ||
|guard= Mid | |guard= Mid | ||
|startup=70 | |startup=70 | ||
Line 1,076: | Line 1,105: | ||
|deflect= No | |deflect= No | ||
|unarmed=Yes | |unarmed=Yes | ||
|description=Tam Tam spits a fireball at the opponent's feet, launching them into the air. Distance traveled by the fireball depends on strength of slash button used | |description=Also referred to as "pillar". Tam Tam spits a fireball at the opponent's feet, launching them into the air. | ||
* Distance traveled by the fireball depends on strength of slash button used | |||
* A goes right before Tam Tam, B goes to midscreen, and C can hit from full screen | |||
* Knocks down on hit | |||
* Too slow to combo from anything | |||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|header=no | |header=no | ||
|version=Rage | |version=Rage | ||
|damage= | |damage=10x2,20x2,40x2 | ||
|guard= Mid | |guard= Mid | ||
|startup=70 | |startup=70 | ||
Line 1,094: | Line 1,127: | ||
|deflect= No | |deflect= No | ||
|unarmed=Yes | |unarmed=Yes | ||
|description= When fully raged, | |description= | ||
* When fully raged, the C version powers up and does more damage | |||
}} | }} | ||
}} | }} | ||
Line 1,101: | Line 1,135: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_236D.jpg | |image=SS_TamTam_236D.jpg | ||
|hitbox=Ss_tam_236d_hb.png | |||
|name=Gaboora Gaboora | |name=Gaboora Gaboora | ||
|input=236D | |input=236D | ||
Line 1,106: | Line 1,141: | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|version= | |version= | ||
|damage= | |damage=150 | ||
|guard=No | |guard=No | ||
|startup=24 | |startup=24 | ||
Line 1,119: | Line 1,154: | ||
|deflect=No | |deflect=No | ||
|unarmed=Yes | |unarmed=Yes | ||
|description= Tam Tam's command grab | |description=Tam Tam grabs the opponent and snacks on them a little. | ||
* Tam Tam's slow but long-ranged command grab | |||
* Doesn't catch airborne opponents like it used to in 5sp | |||
* You can tick into it from 66A or n.2A | |||
* Unarmed version does slightly less damage | |||
}} | }} | ||
}} | }} | ||
Line 1,126: | Line 1,165: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_421S.jpg | |image=SS_TamTam_421S.jpg | ||
|hitbox=Ss_tam_421s_hb.png | |||
|name=Pagoona Dios | |name=Pagoona Dios | ||
|input=421S | |input=421S | ||
Line 1,144: | Line 1,184: | ||
|deflect= No | |deflect= No | ||
|unarmed=Yes | |unarmed=Yes | ||
|description= | |description=Also referred to as "Spin". Tam Tam balances on his fingers and spins his legs around | ||
* All versions knock down on hit | |||
* very unsafe on block | |||
* A version moves forwards | |||
* Fast Startup | |||
* Preferred combo ender | |||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
Line 1,156: | Line 1,202: | ||
|hitAdv=KD | |hitAdv=KD | ||
|total=-25 | |total=-25 | ||
|blockAdv=-37 | |blockAdv=-37~-25 | ||
|guardDmg=9*3 | |guardDmg=9*3 | ||
|cancel= No | |cancel= No | ||
Line 1,162: | Line 1,208: | ||
|deflect= No | |deflect= No | ||
|unarmed= Yes | |unarmed= Yes | ||
|description= | |description= | ||
* B version is stationary | |||
* Pretty long windup phase. | |||
* Invul from frames 1-20 | |||
* Like a slower, slightly more damaging version of his 3D | |||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
Line 1,180: | Line 1,230: | ||
|deflect= No | |deflect= No | ||
|unarmed= Yes | |unarmed= Yes | ||
|description=Tam Tam does a backdash, then launches into a very fast forward spin. The noise he makes during the backdash is different from his usual backdash noise, so it's not a perfect fake-out. If you do this close enough to the opponent and they block, you can get 6 hits of decent chip damage, about the same amount as a 2B. | |description= | ||
* Tam Tam does a backdash, then launches into a very fast forward spin. | |||
* Invul from frames 1-19 (until he lands from his backdash) | |||
* The noise he makes during the backdash is different from his usual backdash noise, so it's not a perfect fake-out. | |||
* If you do this close enough to the opponent and they block, you can get 6 hits of decent chip damage, about the same amount as a 2B. | |||
}} | }} | ||
}} | }} | ||
Line 1,187: | Line 1,241: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_236LMS.jpg | |image=SS_TamTam_236LMS.jpg | ||
|hitbox=Ss_tam_236a_hb.png | |||
|hitbox2=Ss_tam_236b_hb.png | |||
|caption= | |caption= | ||
|name=Mula Mula | |name=Mula Mula | ||
Line 1,192: | Line 1,248: | ||
|data= | |data= | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|version= | |version=A | ||
|damage= 60 | |||
|guard= Mid | |||
|startup=18 | |||
|active= | |||
|recovery= | |||
|hitAdv= | |||
|total=48 | |||
|blockAdv=-22 | |||
|guardDmg=3*3 | |||
|cancel= No | |||
|recoil= No | |||
|deflect= No | |||
|unarmed=Yes | |||
|description=Tam Tam throws a skull through the air or along the ground. | |||
* 236A fires high flying skulls that sail right over most standing opponents heads | |||
* Will catch jumpers and backdashes | |||
* Will hit earthquake standing | |||
}} | |||
{{AttackData-SS2019 | |||
|version=B | |||
|damage= 60 | |damage= 60 | ||
|guard= | |guard= Low | ||
|startup=18 | |startup=18 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= | ||
|total= | |total=54 | ||
|blockAdv=-22 | |blockAdv=-22 | ||
|guardDmg=3*3 | |guardDmg=3*3 | ||
Line 1,206: | Line 1,282: | ||
|deflect= No | |deflect= No | ||
|unarmed=Yes | |unarmed=Yes | ||
|description= | |description= | ||
* 236B fires low flying skulls | |||
* Hits low, so they can't be parried by command parries | |||
* Can combo into itself at closer ranges | |||
<br> | |||
You can fire up to three skulls by inputting the 236S motion one or two more times, and also mix up low and high skulls. The timing between consecutive skull throws can be slightly varied and delayed. | |||
}} | }} | ||
}} | }} | ||
Line 1,215: | Line 1,295: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_WFT.jpg | |image=SS_TamTam_WFT.jpg | ||
|hitbox=Ss_tam_236bc_hb.png | |||
|caption= | |caption= | ||
|name=Ahau Teotihuacan | |name=Ahau Teotihuacan | ||
Line 1,233: | Line 1,314: | ||
|deflect=No | |deflect=No | ||
|unarmed=No | |unarmed=No | ||
|description=Available only during Max Rage or Rage Explosion. Disarms on hit. | |description=Tam Tam Jumps into the air and releases a powerful fireball, similar to his Ahaooh Gaboora "pillar" | ||
* Available only during Max Rage or Rage Explosion. | |||
* Disarms on hit. | |||
* Combos from 5B on both forward and back throws. | |||
* Be aware that they can use rage explosion to dodge the flame pillar and punish you with pretty much anything they want. | |||
* The safest option is forward throw into WFT, as the opponent's rage explosion will knock you out of your animation every time. | |||
* In corner converting it from 2B or n.5B shouldn't be burst avoidable. | |||
}} | }} | ||
}} | }} | ||
Line 1,240: | Line 1,327: | ||
{{MoveData | {{MoveData | ||
|image=SS_TamTam_SSM.jpg | |image=SS_TamTam_SSM.jpg | ||
|hitbox=Ss_tam_ssm_hb.png | |||
|caption= | |caption= | ||
|name=Magnus Dios Zahl | |name=Magnus Dios Zahl | ||
Line 1,258: | Line 1,346: | ||
|deflect=No | |deflect=No | ||
|unarmed=No | |unarmed=No | ||
|description= | |description=Tam Tam leaps across the screen onto his opponent. | ||
* Available only once per match | |||
* Unblockable, so basically a leaping command grab that leads to a ton of damage | |||
* Best used on reaction VS an opponent's projectile, although it will get stuffed by some such as Wu's high 236C | |||
* Can be steered by using 4 or 6 to change where Tam Tam will land, thus giving it more flexibility | |||
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Latest revision as of 23:53, 8 June 2024
タムタム, Tamu Tamu |
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Introduction
Tam Tam is the most offensive of the Zoners, as his relatively low damage output forces him to go in and gamble on hard 50/50s which, on block, leave him wide open for punishment.
He has some of the best ranged normals in the game. His far 5A in particular is an absurd button that stops grounded approaches dead in their tracks, but recovers fast enough to Anti-Air predictive jumps afterwards as well. His Kicks are excellent, having fast startup, good range and being very safe on block. Tam Tam can use his good lights, to set up tick throws into his damaging, albeit reactable command grab, or throw caution to the wind entirely and bet the farm on his infamous j.C / 2C 50/50.
Tam Tam is very reliant on being in control of the match at all times, since he can’t handle being on the defensive at all. His fastest normal is 6f and his only reversal is slow and incredibly unsafe on block. Most of his specials are also very awkward to use effectively and need a big commitment
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Gameplan
Tam Tam makes one of the best zoning character, he's made to play a keep out game as long as possible. Most of his damaging normals are safer at mid and long range, if the opponent dash-in onto his face when he did a far button, it will whiff the opponent as they are too close. Some of his key buttons are: 5A, 5B, 2C, j.B, and j.C, plus his UOH, fireball and 421S, he can play a good and efficient game in neutral.
Neutral
Using 5A and 5B interchangeably as a poke to stop the opponent from getting into any range less than half screen. Adding some 2C to mess things up a little and beat out deflect attempts. When the opponent is about to jump, you may try using 236A to air reset the opponent, or jump back with j.C to anti-air (or use j.B which is faster), his jump is one of the highest in the game but it's very slow making it not the best for offense. Another AA option is his 623S, but it require good predication, if the opponent jumps at the distance of 623A and do an air normal, it often trades in the opponent's favor. So his 623S is mostly used to beat out attempts of zoning back on him using the C version.
When the range is less than half screen he has another approach which is mostly High / Low mix-ups game. If the opponent is not the best pressure keeping character (such as they have moderate to slow jumps), he can easily neutral j.C for an instant overhead, and use 2C to catch a standing opponent. This is a risky approach as he does better when he's at longer range. If the opponent does have a low jump or other pressure inducing skills, he shouldn't be staying in close combat, try using 421A or C to catch opponents off guard thus creating some space.
Okizeme
His Oki is mostly High-Low mix-ups. Neutral j.C is still good but there's a better approach. His UOH is plus on hit using it repeatedly to catch a crouching opponent on wake-up. When the opponent is conditioned to stand, use 3D or 421A and B for more damage. This is a good way to get some small damage stacked up.
Normal Moves
Far Slashes
5A
5A
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5B
5B
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5C
5C
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2A
2A
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2B
2B
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2C
2C
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Near Slashes
n.5A
n.5A
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n.5B
n.5B
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n.5C
n.5C
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Kicks
5D
5D
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6D
6D
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2D
2D
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3D
3D
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Dash Normals
66A
66A
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66B
66B
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66C
66C
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66D
66D
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Air Normals
j.A
j.A
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j.B
j.B
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j.C
j.C
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j.D
j.D
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Unarmed Normals
u.5S
u.5S
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u.2S
u.2S
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ju.S
ju.S
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u.66S
u.66S
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Universal Mechanics
Guard Break
Guard Break (Throw)
5/6C+D / 4C+D |
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Surprise Attack
Surprise Attack (Overhead)
5B+C |
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Dodge
Dodge
5A+B |
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Stance Break
Stance Break
A+B during Just Defense |
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Counter / Blade Catch
Counter / Blade Catch
236A+B |
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Rage Explosion
Rage Explosion
5A+B+C |
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Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion |
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Special Moves
Paguna Paguna
Paguna Paguna
6S (repeatedly) |
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Ahaooh Gaboora
Ahaooh Gaboora
623S |
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Gaboora Gaboora
Gaboora Gaboora
236D |
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Pagoona Dios
Pagoona Dios
421S |
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Mula Mula
Mula Mula
236A or 236B (can use 3x consecutively) |
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Supers
Weapon Flipping Technique
Ahau Teotihuacan
236B+C |
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Super Special Move
Magnus Dios Zahl
641236C+D |
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Combos
Midscreen
- (2A/n.5A) xx 421A
Combo from lights.
- 5D xx 421A
Combo from kick.
- (5B/2B/n.5B) xx 421A / WFT
Using 5B the follow up can whiff and the opponent can burst to punish WFT converted from 5B.
- (2B/n.5B) xx 236B (3x)
Close B into three skulls. The skull inputs have to be done pretty fast, but careful to not mash them out too recklessly or you might get 623B instead
- 5CD/4CD...
- 2C
Simple but reliable. - '5B xx 421A
Standard throw combo. - WFT
Go straight into WFT to avoid being bursted to punish. - 5C
Only after back throw, timing is strict but possible.
- 2C
Corner
- 5CD/4CD...
- (2B/n.5B) xx 421A / WFT
Same damage for both medium, WFT won't be burst avoidable at this close range. - n.5C
Works in corner throw.
- (2B/n.5B) xx 421A / WFT
Guard Crush
- n.5C...
Combo from second hit...- 421A
When there's no rage. - 236B (3x)
More damage but no knock down. - WFT
Combo into WFT. - Lightning Blade
Universal Issen combo, combo from second hit.
- 421A
- 5C...
Combo from second hit...- Lightning Blade
Universal Issen combo, combo from second hit. - The other combos from near 5C will work if at closer range.
- Lightning Blade
- 5C...
Cancel second hit...- 236A...
Whiff high skull...- 2C
Probably the most reliable follow up from far 5C.
- 2C
- 236A...
Videos
- Tam Tam tutorial and combos by LegendaryWolf Shirou
- ScrubSaibot vs LewdStares
Colors
External Links
- Twitter hashtag: #SS_TA