Skullgirls/Valentine: Difference between revisions
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==Overview== | ==Overview== | ||
Valentine is an evasive character with good control over the air game. She has both a double jump and an airdash that moves upwards slightly. She also has air shurikens (j236P) which control the air to ground angle and stalls her air momentum. On the ground, she can backdash which puts her airborne, then cancel the backdash into an airdash by simply tapping forward. This is a strong tool both for evasion and offense, since you can shift your movement forward if they whiff. Doing the fastest possible backdash > airdash > jMP or jHP is a strong way to attack with an airdash up close since it's faster than her IAD. jMP is multi hit with many active frames, and jHP has a good crossup hitbox. It's also worth noting her air hurtbox is very small which passively aids in her evasion ability and makes her feel difficult to catch against a Valentine with good movement. | |||
She has a special mechanic where she loads a vial of poison, then can apply one of three status effects to the opponent on hit: damage over time, increased hitstun, or extra input delay. With the aid of an assist she can load and apply poison in the same combo. Because of that and her limited assist options, she's often played on point. | |||
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| intro = [[file:SG_val_icon.png|32px]] '''Valentine''' is a mobile all-rounder that specializes in whiff punishing bad approaches. | | intro = [[file:SG_val_icon.png|32px]] '''Valentine''' is a mobile all-rounder that specializes in whiff punishing bad approaches. | ||
| pros = | | pros = | ||
* '''Mobility''': Valentine is | * '''Mobility''': Valentine is arguably the most mobile character in the game. She has access to a wide array of useful movement options, especially when in the air. | ||
*'''Mixups''': | * '''Mixups''': Valentine has some very strong resets, and also has access to Orange Vial which inflicts input delay and makes mixups even harder to see. | ||
* ''' | * '''Air Normals''': All of her air normals are great for a variety of purposes - rushdown, mobility, mix-ups, pokes in neutral, and defensive utility. | ||
* '''Vial Damage''': Valentine's damage rockets when her Purple Vial is used, especially at Level 3. | |||
* '''Unique Backdash''': Her grounded backdash is airborne and airdash cancellable allowing for quick overheads, as well as sometimes high profiling lows. Her airborne backdash can be used to quickly retreat and make herself safe after whiffing air normals. | |||
| cons= | | cons= | ||
* '''Poor Assists''': | * '''Poor Assists''': Outside of one decent horizontal assist in H Bypass, Valentine's assist selection is lacking in variety and options. | ||
* '''Reversals''': | * '''Lackluster DHCs''': No safe DHC, and needs a vial (or 5 bars) to gain access to a combo DHC. Her damage DHCs are decent, but not exceptional. | ||
* ''' | * '''Reversals''': No meterless reversal. Metered reversals have notable weaknesses (Scalpels loses to meaties, EKG needs DHC to convert, Counter explodes to throws). Does have a postflash-unactable air super, though (air EKG). | ||
* '''Stablity''': Some of her strongest combos and mixups can be gatekept by a high degree of jank that is often character-specific in nature. This is true for every character to some degree, but it feels particularly so with Valentine. | |||
|tablewidth=80 | |tablewidth=80 | ||
}} | }} | ||
<br> | <br> | ||
<div class="heading" style="text-align: center;">'''Video Overview'''</div> | <div class="heading" style="text-align: center;">'''Video Overview'''</div> | ||
{{# | <div style= "margin: 20px;">{{#ev:youtube|https://youtu.be/QMlK6ZrYVqg||center|||start=4282}}</div> | ||
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}} | |||
}} | }} | ||
==Stats== | ==Stats== | ||
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| forwardtech = 37 | | forwardtech = 37 | ||
| backwardtech = 37 | | backwardtech = 37 | ||
| slidingkd = | | slidingkd = 90 | ||
| hardkd = 35 | | hardkd = 35 | ||
| crumple = 32 | | crumple = 32 | ||
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| airchain = 6 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} → {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} → {{NotationIcon-SG|HK}} | | airchain = 6 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} → {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} → {{NotationIcon-SG|HK}} | ||
}} | }} | ||
==Assists== | |||
<gallery style="float:right"> | |||
Image:SG_val_cmk.png|500px|'''2MK (default assist)''' | |||
Image:SG_val_throw.png|500px|'''Throw (default assist)''' | |||
Image:SG_val_qcfk_assist.png|'''H Savage Bypass (236K)''' | |||
Image:SG_val_qcbp_assist.png|500px|'''Vial Hazard (214P)''' | |||
File:SG_val_qcbthrow.png|500px|'''Mortuary Drop (214LP+LK)''' | |||
File:SG_val_smk.png|500px|'''5MK''' | |||
</gallery> | |||
===2MK (default assist)=== | |||
Two hit [[Skullgirls/Team_Building#Low_assists|low assist]]. | |||
===Throw (default assist)=== | |||
Valentine's normal throw causes crumple state making it easy to combo from. | |||
===H Savage Bypass (236K)=== | |||
Valentine rushes forward to nearly fullscreen distance. Pushes the opponent very far back on block, and on hit knocks them backwards for a conversion. This is generally Valentine's best assist. | |||
===Vial Hazard (214P)=== | |||
A [[Skullgirls/Team_Building#Setup_assists|setup assist]]. If Val doesn't already have a vial loaded, she will load up a poison and leave the screen. If called a second time, or whenever she still has a vial loaded, she will perform Flew Shot to throw the loaded vial at the opponent. Between the 3 variations of poisons, this assist has a variety of utility between pure damage, combo setups, or stronger resets. | |||
===Mortuary Drop (214LP+LK)=== | |||
A long range [[Skullgirls/Team_Building#Throw_assists|throw assist]] that gives the point character time to [[Skullgirls/Team_Building#Setup_assists|set up]] resources. | |||
===5MK=== | |||
5 hit short ranged lockdown assist | |||
<br clear=all/> | |||
==Move List== | ==Move List== | ||
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* Far disjointed range with 3 chainable hits. | * Far disjointed range with 3 chainable hits. | ||
* Valentine's jabs with a randomly chosen scalpel, tongue depressor, or lollipop. All items have the same properties. | * Valentine's jabs with a randomly chosen scalpel, tongue depressor, or lollipop. All items have the same properties. | ||
* Used for confirms into 2hp when her other normals are unable to hit. | |||
}} | }} | ||
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| | | | ||
* Combo filler. | * Combo filler. | ||
* Does more damage than the first hit of 2lk, making it better for combo enders. | |||
}} | }} | ||
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* {{NotationIcon-SG|HP}} ''Type C: Input Lag'' | * {{NotationIcon-SG|HP}} ''Type C: Input Lag'' | ||
** The orange poison causes an input lag effect for the defending character | ** The orange poison causes an input lag effect for the defending character. | ||
*** Level 1: 4f input lag effect; ~180f duration. | *** Level 1: 4f input lag effect; ~180f duration. | ||
*** Level 2: 6f input lag effect; ~270f duration. | *** Level 2: 6f input lag effect; ~270f duration. | ||
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| | | | ||
* After loading up a <b>Vial Hazard</b>, Valentine's counter stabs the opponent with a syringe. This deals direct damage, always applies the level 3 vial effect, and hits the defending character with enough hit stop to allow Valentine to combo out of it mid screen. | * After loading up a <b>Vial Hazard</b>, Valentine's counter stabs the opponent with a syringe. This deals direct damage, always applies the level 3 vial effect, and hits the defending character with enough hit stop to allow Valentine to combo out of it mid screen. | ||
* | * Negates armor and invincibility on successful counter like Acquisitive Prescription. | ||
*if the | * Whiffing the counter does not consume the vial, but it does consume the meter. | ||
* On successful counter, Val will teleport right next to the opponent before performing the stab. | |||
** She only moves horizontally, so it's possible in rare situations for the stab to whiff if the opponent is high enough and using a disjointed move. | |||
** If the stab whiffs, she loses both the vial and the meter. | |||
* As Valentine is invincible throughout the entire recovery <b>Countervenom</b>, this move is very effective anti-assist tool as Valentine will still be safe against any attempted punishes from the opponent, even if the point character is not forced to block. | * As Valentine is invincible throughout the entire recovery <b>Countervenom</b>, this move is very effective anti-assist tool as Valentine will still be safe against any attempted punishes from the opponent, even if the point character is not forced to block. | ||
* If <b>Vial Hazard</b> is prepared, Valentine can use <b>Countervenom</b> as a DHC. This version has reduced damage, is unsafe on block, and always applies the level 1 version of a given <b>Vial Hazard</b> status effect. | * If <b>Vial Hazard</b> is prepared, Valentine can use <b>Countervenom</b> as a DHC. This version has reduced damage, is unsafe on block, and always applies the level 1 version of a given <b>Vial Hazard</b> status effect. | ||
* Strangely, if a successful Countervenom is immediately DHCed from right after the stab, it will still be Stage 2. | |||
** For supers that don't hit such as installs, this can allow for very high damage followups. | |||
<br> | <br> | ||
:The first frame data graph shows the move on whiff. The second shows it countering on the first possible frame. | :The first frame data graph shows the move on whiff. The second shows it countering on the first possible frame. | ||
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* Valentine can take mercy on the opponent and shorten the animation by holding any punch button as the screen fades out. | * Valentine can take mercy on the opponent and shorten the animation by holding any punch button as the screen fades out. | ||
* Holding a punch button will load one level of '''Vial Hazard''' poison for that button. If no button is held, Type A poison is loaded. | * Holding a punch button will load one level of '''Vial Hazard''' poison for that button. If no button is held, Type A poison is loaded. | ||
* Curiously, this move has 55% minimum damage scaling, rather than the normal 45% for | * Curiously, this move has 55% minimum damage scaling, rather than the normal 45% for Level 3s. | ||
* | * Travels very far and fast with a generously-tall hitbox, making it very useful in neutral to punish the opponent whiffing anything. Also makes it very easy and stable to DHC into. | ||
* | * Middling-at-best damage for a Level 3 super. | ||
* The opponent is not able to perform actions after the flash if they are within half a screen of her and committed to an attack/dash/etc, but if they haven't committed to anything they can start blocking from any distance (similar to Beowulf's arm super, or Fukua's BFF) | |||
}} | }} | ||
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| text25=Based on [http://wiki.shoryuken.com/Marvel_vs_Capcom_2/Strider Strider] from Marvel vs. Capcom 2. Crowdfunding request. | | text25=Based on [http://wiki.shoryuken.com/Marvel_vs_Capcom_2/Strider Strider] from Marvel vs. Capcom 2. Crowdfunding request. | ||
| text27=Based on [https://overwatch.fandom.com/wiki/Mercy Mercy] from Overwatch. | | text27=Based on [https://overwatch.fandom.com/wiki/Mercy Mercy] from Overwatch. | ||
| text26= | | text26=Unknown, but suspected to be [https://megatenwiki.com/wiki/Nemissa Nemissa] from Soul Hackers. | ||
| text28=Based on [https://bulbapedia.bulbagarden.net/wiki/Nurse_Joy Nurse Joy] from the Pokemon series. | | text28=Based on [https://bulbapedia.bulbagarden.net/wiki/Nurse_Joy Nurse Joy] from the Pokemon series. | ||
| text29=Based on [https://zelda.fandom.com/wiki/Sheik Sheik] from the Legend of Zelda series. | | text29=Based on [https://zelda.fandom.com/wiki/Sheik Sheik] from the Legend of Zelda series. | ||
| text30 = Based on [https://bleach.fandom.com/wiki/Yoruichi_Shih%C5%8Din Yoruichi] from Bleach. | | text30=Based on [https://bleach.fandom.com/wiki/Yoruichi_Shih%C5%8Din Yoruichi] from Bleach. | ||
| text31=Based on [https://naruto.fandom.com/wiki/Kakashi_Hatake Kakashi Hatake] from Naruto. | |||
| color1=SG_val_color1.png | | color1=SG_val_color1.png | ||
| color2=SG_val_color2.png | | color2=SG_val_color2.png | ||
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| color28=SG_val_color28.png | | color28=SG_val_color28.png | ||
| color29=SG_val_color29.png | | color29=SG_val_color29.png | ||
| color30=SG_val_color30.png}} | | color30=SG_val_color30.png | ||
| color31=SG_val_color31.png | |||
}} | |||
==Intro Poses== | ==Intro Poses== | ||
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|status = Active | |status = Active | ||
|notes = {{CharLink-SG|val| H Bypass}} / {{CharLink-SG|cer| Excella}} / {{CharLink-SG|dbl| M Bomber}} <br>Cloudkong at it again. Strongest Val/Bella/Double player. <br>[https://www.youtube.com/watch?v=sBSL7ZbZrWU&feature=youtu.be&t=7215 Example Play] | |notes = {{CharLink-SG|val| H Bypass}} / {{CharLink-SG|cer| Excella}} / {{CharLink-SG|dbl| M Bomber}} <br>Cloudkong at it again. Strongest Val/Bella/Double player. <br>[https://www.youtube.com/watch?v=sBSL7ZbZrWU&feature=youtu.be&t=7215 Example Play] | ||
}} | }} | ||
{{PlayerListEntry | {{PlayerListEntry | ||
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{{PlayerListEntry | {{PlayerListEntry | ||
|name = MPGame | |name = MPGame | ||
|color = | |color = 28 | ||
|region = us | |region = us | ||
|regionNote = MD | |regionNote = MD | ||
|status = Active | |status = Active | ||
|notes = {{CharLink-SG|val| H Bypass}} / {{CharLink-SG| | |notes = {{CharLink-SG|val| H Bypass}} / {{CharLink-SG|rfo| H Beam}} / {{CharLink-SG|fuk| M Shadow}}<br>MPGAMING <br>[https://www.youtube.com/watch?v=yG-aQnPr6mY Example Play] | ||
}} | }} | ||
{{PlayerListEntry | {{PlayerListEntry | ||
Line 1,470: | Line 1,494: | ||
|region = fr | |region = fr | ||
|status = Inactive | |status = Inactive | ||
|notes = {{CharLink-SG|val| H Bypass}} / {{CharLink-SG|squ| DnB}} <br> <br>[https://www.youtube.com/watch?v=vTQFAGEvFco&feature=youtu.be&t=16575 Example Play] | |notes = {{CharLink-SG|val| H Bypass}} / {{CharLink-SG|squ| DnB}} <br>Very strong EU Val. Known for his optimized combo routes, frequently making use of TK Bypass.<br>[https://www.youtube.com/watch?v=vTQFAGEvFco&feature=youtu.be&t=16575 Example Play] | ||
}} | }} | ||
{{PlayerListEntry | {{PlayerListEntry | ||
Line 1,492: | Line 1,516: | ||
|status = Active | |status = Active | ||
|notes = {{CharLink-SG|val| H Bypass}} / {{CharLink-SG|pwl| H Nail}} / {{CharLink-SG|cer| Kanchou}} <br>Jogo kd meu super <br>[https://youtu.be/7nv277xp8z4?t=3656 Example Play] | |notes = {{CharLink-SG|val| H Bypass}} / {{CharLink-SG|pwl| H Nail}} / {{CharLink-SG|cer| Kanchou}} <br>Jogo kd meu super <br>[https://youtu.be/7nv277xp8z4?t=3656 Example Play] | ||
}} | |||
{{PlayerListEntry | |||
|name = Bootyballspoepeyes | |||
|color = 5 | |||
|region = us | |||
|status = Active | |||
|notes = {{CharLink-SG|val| 2MK}} / {{CharLink-SG|dbl| H Bomber}} / {{CharLink-SG|eli| H Spiral}} <br>bbp👍 <br>[https://www.youtube.com/live/V9d7N5Nft6k?si=avHE-iKEbVCoBUsp&t=2748 Example Play] | |||
}} | }} | ||
}} | }} |
Latest revision as of 09:10, 23 June 2024
Story
Valentine is the only survivor of the Last Hope, a group of special Anti-Skullgirl Lab operatives. Before meeting their end at the hands of the Skullgirl, the Last Hope worked for the mysterious Lab Zero and performed duties ranging from reconnaissance and sabotage to advanced research.
Now Valentine dutifully serves the Skullgirl, carrying out her will from the shadows. She keeps to herself, so much of her true nature and personality are unknown.
Overview
Valentine is an evasive character with good control over the air game. She has both a double jump and an airdash that moves upwards slightly. She also has air shurikens (j236P) which control the air to ground angle and stalls her air momentum. On the ground, she can backdash which puts her airborne, then cancel the backdash into an airdash by simply tapping forward. This is a strong tool both for evasion and offense, since you can shift your movement forward if they whiff. Doing the fastest possible backdash > airdash > jMP or jHP is a strong way to attack with an airdash up close since it's faster than her IAD. jMP is multi hit with many active frames, and jHP has a good crossup hitbox. It's also worth noting her air hurtbox is very small which passively aids in her evasion ability and makes her feel difficult to catch against a Valentine with good movement.
She has a special mechanic where she loads a vial of poison, then can apply one of three status effects to the opponent on hit: damage over time, increased hitstun, or extra input delay. With the aid of an assist she can load and apply poison in the same combo. Because of that and her limited assist options, she's often played on point.
Stats
Movement
Weight | Dash | Double Jump | Airdash | IAD Lockout |
---|---|---|---|---|
Light | Run | Yes | Yes | 8 |
Wakeup Time
Forward Tech | Backward Tech | Sliding KD | Hard KD | Crumple |
---|---|---|---|---|
37 | 37 | 90 | 35 | 32 |
Assists
2MK (default assist)
Two hit low assist.
Throw (default assist)
Valentine's normal throw causes crumple state making it easy to combo from.
H Savage Bypass (236K)
Valentine rushes forward to nearly fullscreen distance. Pushes the opponent very far back on block, and on hit knocks them backwards for a conversion. This is generally Valentine's best assist.
Vial Hazard (214P)
A setup assist. If Val doesn't already have a vial loaded, she will load up a poison and leave the screen. If called a second time, or whenever she still has a vial loaded, she will perform Flew Shot to throw the loaded vial at the opponent. Between the 3 variations of poisons, this assist has a variety of utility between pure damage, combo setups, or stronger resets.
Mortuary Drop (214LP+LK)
A long range throw assist that gives the point character time to set up resources.
5MK
5 hit short ranged lockdown assist
Move List
Standing Normals
Check-up Toggle Hitboxes Toggle Hitboxes
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Transfemoral Amputation Toggle Hitboxes Toggle Hitboxes
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Shin Splint Toggle Hitboxes Toggle Hitboxes
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Chishibuki Juuji Toggle Hitboxes Toggle Hitboxes
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IV Naginata Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
Knee-jerk Hammer Toggle Hitboxes Toggle Hitboxes
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Venesection Toggle Hitboxes Toggle Hitboxes
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Skyward Strike Toggle Hitboxes Toggle Hitboxes
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Gedan Juuji Toggle Hitboxes Toggle Hitboxes
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Kakushi Caliper Toggle Hitboxes Toggle Hitboxes
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Kiri Barai Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
Stethoscope Toggle Hitboxes Toggle Hitboxes
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Forequarter Amputation Toggle Hitboxes Toggle Hitboxes
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Craniotomy Toggle Hitboxes Toggle Hitboxes
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Tobi Juuji Toggle Hitboxes Toggle Hitboxes
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Patellar Reflex Toggle Hitboxes Toggle Hitboxes
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Cadaver Clone Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Anesthesia Toggle Hitboxes Toggle Hitboxes
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Larengectomy Toggle Hitboxes Toggle Hitboxes
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Cloak and Sever Toggle Hitboxes Toggle Hitboxes
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AED Shockwave Toggle Hitboxes Toggle Hitboxes
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Specials
Toggle Hitboxes Toggle Hitboxes
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Toggle Hitboxes Toggle Hitboxes
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"Ready for your shots?" (Lv 1)
"Let's up the dose." (Lv 2) "This might pinch!" (Lv 3) |
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Toggle Hitboxes Toggle Hitboxes
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Going down? Toggle Hitboxes Toggle Hitboxes
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Supers
"Making the incision!" Toggle Hitboxes Toggle Hitboxes
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"Major surgery!" Toggle Hitboxes Toggle Hitboxes
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"Did you miss me?"
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"Don't make me laugh." Toggle Hitboxes Toggle Hitboxes
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"Tell me where it hurts..." Toggle Hitboxes Toggle Hitboxes
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"Clear!" Toggle Hitboxes Toggle Hitboxes
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Taunt
"Cheat day!"
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"Can't catch me."
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Colors
Color 1 Default color palette. |
Color 2 Original alternate color palette. |
Color 3 Based on Mai Shiranui from King of Fighters. |
Color 4 Original color palette based on Hallow of the Last Hope. |
Color 5 Original color palette based on Patty of the Last Hope. |
Color 6 Original color palette based on Easter of the Last Hope. |
Color 7 Original color palette based on Valentine's story mode ending. |
Color 8 Original color palette based on Christmas of the Last Hope. |
Color 9 Based on the nurse monsters from Silent Hill. |
Color 10 Based on Trish from Persona 2. |
Color 11 Original alternate color palette. |
Color 12 Based on Sheena Fujibayashi from Tales of Symphonia. |
Color 13 Based on Anesthesia from Rumble Roses. |
Color 14 Based on Baiken from Guilty Gear. |
Color 15 Based on Sam, an NPC from Gaia Online. |
Color 16 Based on the Vocaloid Yowane Haku. |
Color 17 Based on Haruko Haruhara from Fooly Cooly. |
Color 18 Based on Kasumi from Dead or Alive. |
Color 19 Based on Kyoko Needleworker from Disgaea. |
Color 20 Based on Shinobu from No More Heroes. Crowdfunding request. |
Color 21 Based on Nu-13 from BlazBlue. Crowdfunding request. |
Color 22 Based on Taki from Soul Calibur. Crowdfunding request. |
Color 23 Original alternate color palette. Crowdfunding request. |
Color 24 Original alternate color palette. Crowdfunding request. |
Color 25 Based on Strider from Marvel vs. Capcom 2. Crowdfunding request. |
Color 26 Unknown, but suspected to be Nemissa from Soul Hackers. |
Color 27 Based on Mercy from Overwatch. |
Color 28 Based on Nurse Joy from the Pokemon series. |
Color 29 Based on Sheik from the Legend of Zelda series. |
Color 30 Based on Yoruichi from Bleach. |
Color 31 Based on Kakashi Hatake from Naruto. |
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Intro Poses
Valentine has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match.
Intro pose 1: Hold OR Valentine does a ninja flip. Hiyah! | |
Intro pose 2: Hold OR Valentine glides with a body bag. This may sting...a bit. Time for your physical. | |
Intro pose 3: Hold OR Valentine hides behind a curtain and then cuts it in half. I'll cut you down to size. Side effects may include nausea, headaches... and death! |
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
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Cloud @cloudking211 |
United States NJ |
Active | H Bypass / Excella / M Bomber Cloudkong at it again. Strongest Val/Bella/Double player. Example Play | |
Izzmo | Germany |
Active | H Bypass / L Bomber / H Spiral Very aggressive playstyle loves to rushdown, powers up everytime he drops Example Play | |
MPGame | United States MD |
Active | H Bypass / H Beam / M Shadow MPGAMING Example Play | |
Neffros | France |
Inactive | H Bypass / DnB Very strong EU Val. Known for his optimized combo routes, frequently making use of TK Bypass. Example Play | |
Outlaw_Spike | United States |
Active(?) | N/A Old Solo val player. Example Play | |
Ranger | Russia |
Active | H Bypass / H Hairball / H LNL or H Hairball / H LNL / H Bypass Hi Example Play | |
Ikkisoad @Ikkisoad |
Brazil |
Active | H Bypass / H Nail / Kanchou Jogo kd meu super Example Play | |
Bootyballspoepeyes | United States |
Active | 2MK / H Bomber / H Spiral bbp👍 Example Play |