Eternal Fighter Zero: Difference between revisions
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== EFZ Revival == | == EFZ Revival == | ||
Originally released in November 2014, this fanmade rollback netplay client and patch includes compatibility fixes for modern Windows, improved training mode options, replay takeover functionality, and more. | |||
[https://concerto-efz.shib.live/ Concerto] released support for EFZ on January 1st | [https://concerto-efz.shib.live/ Concerto] released support for EFZ on January 1st 2023, providing a lobby system and visual front end for EFZ Revival. | ||
== Key Features == | == Key Features == | ||
* '''Anime Fighter''': Characters | * '''Anime Fighter''': Characters can chain their normals, double jump, airdash, air block, air recover, and air throw. The [[Eternal Fighter Zero/Controls|control scheme]] is simple, featuring 3 buttons for various strengths of attacks and an extra button used for actions like controlling a puppet or changing stances. | ||
* [[Eternal_Fighter_Zero/ | * [[Eternal_Fighter_Zero/Combo_Basics#How_do_combos_work_in_EFZ?_A_quick_primer|'''Custom Juggle Combos''']]: Once in juggle state, the player can combo the opponent in almost any way they like, allowing for a vast variety of combo options for all situations, with plenty of room for individual self expression. | ||
* '''[[ | * '''[[Eternal_Fighter_Zero/Game_Mechanics#Recoil_Guard_(RG) | Recoil Guard]]''': EFZ's version of an Instant Block/Just Defend mechanic, performed by blocking just before getting hit. Recoil Guard negates all chip damage and pushback while allowing the defender to guard cancel into almost anything. However, the defender can also time a [https://www.youtube.com/watch?v=Iw83Aqcobyk Recoil Guard in response] to the opponent's counter attack, allowing for intense reflex-based Recoil Guard battles. Somewhat similar to Shield Counters in [[Melty Blood/MBTL | Type Lumina]]. | ||
* [[Eternal_Fighter_Zero/Game_Mechanics#Reinforce_Gauge_(RF_Gauge)|'''Reinforce Gauge''']]: | * [[Eternal_Fighter_Zero/Game_Mechanics#Reinforce_Gauge_(RF_Gauge)|'''Reinforce Gauge''']]: Underneath the super meter (SP Gauge) is the unique [[Eternal Fighter Zero/Game Mechanics#Reinforce Gauge (RF Gauge) | RF Gauge]] which builds passively over time and is used for [[Eternal Fighter Zero/Game Mechanics#Reinforce Attack (RF Attack/EX Attack) | EX moves]] and [[Eternal Fighter Zero/Game Mechanics#Instant Charge (IC) | roman cancels]]. | ||
== Character Selection == | == Character Selection == | ||
< | <imagemap> | ||
image:EFZ Char Select Gameplay.png | |||
[[ | rect 47 20 107 68 [[Eternal Fighter Zero/Mizuka Nagamori|Mizuka]] | ||
[[ | rect 127 20 187 68 [[Eternal Fighter Zero/Rumi Nanase|Rumi]] | ||
[[ | rect 207 20 277 68 [[Eternal Fighter Zero/Akane Satomura|Akane]] | ||
rect 35 72 95 120 [[Eternal Fighter Zero/Misaki Kawana|Misaki]] | |||
rect 115 72 175 120 [[Eternal Fighter Zero/Mayu Shiina|Mayu]] | |||
rect 195 72 255 120 [[Eternal Fighter Zero/Mio Kouzuki|Mio]] | |||
rect 47 124 107 172 [[Eternal Fighter Zero/Ayu Tsukimiya|Ayu]] | |||
rect 127 124 187 172 [[Eternal Fighter Zero/Nayuki Minase (asleep)|Nayuki (asleep)]] | |||
rect 207 124 277 172 [[Eternal Fighter Zero/Makoto Sawatari|Makoto]] | |||
rect 35 176 95 224 [[Eternal Fighter Zero/Shiori Misaka|Shiori]] | |||
rect 115 176 175 224 [[Eternal Fighter Zero/Mai Kawasumi|Mai]] | |||
rect 195 176 255 224 [[Eternal Fighter Zero/Sayuri Kurata|Sayuri]] | |||
rect 47 228 107 276 [[Eternal Fighter Zero/Misuzu Kamio|Misuzu]] | |||
rect 127 228 187 276 [[Eternal Fighter Zero/Kano Kirishima|Kano]] | |||
rect 207 228 267 276 [[Eternal Fighter Zero/Minagi Tohno|Minagi]] | |||
rect 35 280 95 328 [[Eternal Fighter Zero/Ikumi Amasawa|Ikumi]] | |||
rect 115 280 175 328 [[Eternal Fighter Zero/Doppel Nanase|Doppel]] | |||
rect 195 280 255 328 [[Eternal Fighter Zero/UNKNOWN|Unknown]] | |||
rect 47 332 107 380 [[Eternal Fighter Zero/Nayuki Minase (awake)|Nayuki (awake)]] | |||
rect 127 332 187 380 [[Eternal Fighter Zero/Mishio Amano|Mishio]] | |||
rect 207 332 267 380 [[Eternal Fighter Zero/Kaori Misaka|Kaori]] | |||
rect 35 384 95 432 [[Eternal Fighter Zero/Akiko Minase|Akiko]] | |||
rect 115 384 175 432 [[Eternal Fighter Zero/???|???]] | |||
rect 195 384 255 432 [[Eternal Fighter Zero/Kanna|Kanna]] | |||
[[ | rect 366 446 590 458 [[Eternal_Fighter_Zero/Game_Mechanics#SP_Gauge_(Super_Meter)|Super Meter]] | ||
[[ | rect 662 458 886 446 [[Eternal_Fighter_Zero/Game_Mechanics#SP_Gauge_(Super_Meter)|Super Meter]] | ||
[[ | rect 310 412 376 476 [[Eternal_Fighter_Zero/Game_Mechanics#SP_Gauge_(Super_Meter)|Super Meter]] | ||
rect 878 412 943 478 [[Eternal_Fighter_Zero/Game_Mechanics#SP_Gauge_(Super_Meter)|Super Meter]] | |||
[[ | rect 460 462 585 470 [[Eternal_Fighter_Zero/Game_Mechanics#Reinforce_Gauge_(RF_Gauge)|Reinforce Gauge]] | ||
[[ | rect 664 468 792 462 [[Eternal_Fighter_Zero/Game_Mechanics#Reinforce_Gauge_(RF_Gauge)|Reinforce Gauge]] | ||
[[ | rect 310 119 440 201 [[Eternal_Fighter_Zero/Combo_Basics#How_do_combos_work_in_EFZ?_A_quick_primer|Combo Primer]] | ||
[[ | rect 538 240 739 410 [[Eternal_Fighter_Zero/Mio_Kouzuki#SR_Air_Throw|Mio Air Throw]] | ||
[[ | rect 882 36 946 74 [[Eternal Fighter Zero/Sayuri Kurata|Sayuri]] | ||
[[ | rect 306 34 370 74 [[Eternal Fighter Zero/Mio Kouzuki|Mio]] | ||
[[ | rect 342 36 582 48 [[Eternal_Fighter_Zero/Advanced_Mechanics#Health|Health Bar]] | ||
rect 670 36 910 48 [[Eternal_Fighter_Zero/Advanced_Mechanics#Health|Health Bar]] | |||
[[ | |||
[[ | rect 588 8 664 58 [[Eternal_Fighter_Zero/FAQ#Gameplay|64 FPS? Wait, where's the timer?]] | ||
</ | desc none | ||
</imagemap> | |||
== Wiki Roadmap == | == Wiki Roadmap == | ||
Interested in contributing to the wiki? Check out our [[Eternal Fighter Zero | Interested in contributing to the wiki? Check out our [[Eternal Fighter Zero:Get Started Editing|get started editing page!]] | ||
{{#lst:Mizuumi Wiki:Roadmap|EFZ}} | {{#lst:Mizuumi Wiki:Roadmap|EFZ}} | ||
Revision as of 09:54, 24 June 2024
Eternal Fighter Zero -Memorial- Edition (EFZ) | |
---|---|
Version |
Memorial 4.02 |
Developers |
Tasogare Frontier |
Systems |
PC (Windows 98) |
Official Websites | |
Online Play |
Rollback via EfzRevival 1.02h
Netplay Lobbies via Concerto |
Player Resources | |
EN Community YouTube | |
JP Community YouTube | |
Japanese Wiki | |
Community Channels | |
South American Discord Server | |
Japanese Discord Server | |
#efz at irc.rizon.net |
Eternal Fighter Zero -Memorial- Edition is the fourth and final major version of Eternal Fighter Zero, a 2D doujin fighter developed by Tasofro (known for developing Immaterial and Missing Power and Touhou Hisoutensoku) and originally released on August 11th, 2000. Its colorful cast of characters are originally from the visual novels Moon., One: Kagayaku Kisetsu e, Kanon, and Air, along with one extra character. Many of the characters’ attacks reference other fighting games such as Guilty Gear, King of Fighters, and Last Blade. Memorial Edition (EFZ 4.0) released in 2005 and included three new playable characters, gameplay changes, a completely redone soundtrack, and more.
EFZ Revival
Originally released in November 2014, this fanmade rollback netplay client and patch includes compatibility fixes for modern Windows, improved training mode options, replay takeover functionality, and more.
Concerto released support for EFZ on January 1st 2023, providing a lobby system and visual front end for EFZ Revival.
Key Features
- Anime Fighter: Characters can chain their normals, double jump, airdash, air block, air recover, and air throw. The control scheme is simple, featuring 3 buttons for various strengths of attacks and an extra button used for actions like controlling a puppet or changing stances.
- Custom Juggle Combos: Once in juggle state, the player can combo the opponent in almost any way they like, allowing for a vast variety of combo options for all situations, with plenty of room for individual self expression.
- Recoil Guard: EFZ's version of an Instant Block/Just Defend mechanic, performed by blocking just before getting hit. Recoil Guard negates all chip damage and pushback while allowing the defender to guard cancel into almost anything. However, the defender can also time a Recoil Guard in response to the opponent's counter attack, allowing for intense reflex-based Recoil Guard battles. Somewhat similar to Shield Counters in Type Lumina.
- Reinforce Gauge: Underneath the super meter (SP Gauge) is the unique RF Gauge which builds passively over time and is used for EX moves and roman cancels.
Character Selection
![EFZ Char Select Gameplay.png](/images/b/b0/EFZ_Char_Select_Gameplay.png)
Wiki Roadmap
Interested in contributing to the wiki? Check out our get started editing page!
70% complete | ||
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In Progress / Completed | To-do |
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