Eternal Fighter Zero: Difference between revisions

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(→‎Key Features: Should probably be linking to the game mechanics explanation of RG as this key features section is aimed at newer players who's eyes will glaze over if they try and make sense of the in-depth guide)
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* '''Anime Fighter''': Characters can chain their normals, double jump, airdash, air block, air recover, and air throw. The [[Eternal Fighter Zero/Controls|control scheme]] is simple, featuring 3 buttons for various strengths of attacks and an extra button used for actions like controlling a puppet or changing stances.
* '''Anime Fighter''': Characters can chain their normals, double jump, airdash, air block, air recover, and air throw. The [[Eternal Fighter Zero/Controls|control scheme]] is simple, featuring 3 buttons for various strengths of attacks and an extra button used for actions like controlling a puppet or changing stances.
* [[Eternal_Fighter_Zero/Combo_Basics#How_do_combos_work_in_EFZ?_A_quick_primer|'''Custom Juggle Combos''']]: Once in juggle state, the player can combo the opponent in almost any way they like, allowing for a vast variety of combo options for all situations, with plenty of room for individual self expression.
* [[Eternal_Fighter_Zero/Combo_Basics#How_do_combos_work_in_EFZ?_A_quick_primer|'''Custom Juggle Combos''']]: Once in juggle state, the player can combo the opponent in almost any way they like, allowing for a vast variety of combo options for all situations, with plenty of room for individual self expression.
* '''[[Eternal Fighter Zero/Strategy#An In-Depth Introduction to Recoil Guard | Recoil Guard]]''': EFZ's version of an Instant Block/Just Defend mechanic, performed by blocking just before getting hit. Recoil Guard negates all chip damage and pushback while allowing the defender to guard cancel into almost anything. However, the defender can also time a [https://www.youtube.com/watch?v=Iw83Aqcobyk Recoil Guard in response] to the opponent's counter attack, allowing for intense reflex-based Recoil Guard battles. Somewhat similar to Shield Counters in [[Melty Blood/MBTL | Type Lumina]].
* '''[[Eternal_Fighter_Zero/Game_Mechanics#Recoil_Guard_(RG) | Recoil Guard]]''': EFZ's version of an Instant Block/Just Defend mechanic, performed by blocking just before getting hit. Recoil Guard negates all chip damage and pushback while allowing the defender to guard cancel into almost anything. However, the defender can also time a [https://www.youtube.com/watch?v=Iw83Aqcobyk Recoil Guard in response] to the opponent's counter attack, allowing for intense reflex-based Recoil Guard battles. Somewhat similar to Shield Counters in [[Melty Blood/MBTL | Type Lumina]].
* [[Eternal_Fighter_Zero/Game_Mechanics#Reinforce_Gauge_(RF_Gauge)|'''Reinforce Gauge''']]: Underneath the super meter (SP Gauge) is the unique [[Eternal Fighter Zero/Game Mechanics#Reinforce Gauge (RF Gauge) | RF Gauge]] which builds passively over time and is used for [[Eternal Fighter Zero/Game Mechanics#Reinforce Attack (RF Attack/EX Attack) | EX moves]] and [[Eternal Fighter Zero/Game Mechanics#Instant Charge (IC) | roman cancels]].
* [[Eternal_Fighter_Zero/Game_Mechanics#Reinforce_Gauge_(RF_Gauge)|'''Reinforce Gauge''']]: Underneath the super meter (SP Gauge) is the unique [[Eternal Fighter Zero/Game Mechanics#Reinforce Gauge (RF Gauge) | RF Gauge]] which builds passively over time and is used for [[Eternal Fighter Zero/Game Mechanics#Reinforce Attack (RF Attack/EX Attack) | EX moves]] and [[Eternal Fighter Zero/Game Mechanics#Instant Charge (IC) | roman cancels]].


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rect 207 332 267 380 [[Eternal Fighter Zero/Kaori Misaka|Kaori]]
rect 35 384 95 432 [[Eternal Fighter Zero/Akiko Minase|Akiko]]
rect 35 384 95 432 [[Eternal Fighter Zero/Akiko Minase|Akiko]]
rect 115 384 175 432 [[Eternal Fighter Zero/UNKNOWN (Boss)|???]]
rect 115 384 175 432 [[Eternal Fighter Zero/???|???]]
rect 195 384 255 432 [[Eternal Fighter Zero/Kanna|Kanna]]
rect 195 384 255 432 [[Eternal Fighter Zero/Kanna|Kanna]]


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rect 878 412 943 478 [[Eternal_Fighter_Zero/Game_Mechanics#SP_Gauge_(Super_Meter)|Super Meter]]
rect 878 412 943 478 [[Eternal_Fighter_Zero/Game_Mechanics#SP_Gauge_(Super_Meter)|Super Meter]]


rect 460 462 558 470 [[Eternal_Fighter_Zero/Game_Mechanics#Reinforce_Gauge_(RF_Gauge)|Reinforce Gauge]]
rect 460 462 585 470 [[Eternal_Fighter_Zero/Game_Mechanics#Reinforce_Gauge_(RF_Gauge)|Reinforce Gauge]]
rect 664 468 792 462 [[Eternal_Fighter_Zero/Game_Mechanics#Reinforce_Gauge_(RF_Gauge)|Reinforce Gauge]]
rect 664 468 792 462 [[Eternal_Fighter_Zero/Game_Mechanics#Reinforce_Gauge_(RF_Gauge)|Reinforce Gauge]]


rect 310 119 440 201 [[Eternal_Fighter_Zero/Combo_Basics#How_do_combos_work_in_EFZ?_A_quick_primer|Combo Primer]]
rect 310 119 440 201 [[Eternal_Fighter_Zero/Combo_Basics#How_do_combos_work_in_EFZ?_A_quick_primer|Combo Primer]]


rect 538 240 739 410 [[Eternal_Fighter_Zero/Mio_Kouzuki#SR_Air_Grab|Mio Air Grab]]
rect 538 240 739 410 [[Eternal_Fighter_Zero/Mio_Kouzuki#SR_Air_Throw|Mio Air Throw]]


rect 882 36 946 74 [[Eternal Fighter Zero/Sayuri Kurata|Sayuri]]
rect 882 36 946 74 [[Eternal Fighter Zero/Sayuri Kurata|Sayuri]]
rect 306 34 370 74 [[Eternal Fighter Zero/Mio Kouzuki|Mio]]
rect 306 34 370 74 [[Eternal Fighter Zero/Mio Kouzuki|Mio]]


rect 342 36 582 48 [[Eternal_Fighter_Zero/Advanced_Mechanics#Health]]
rect 342 36 582 48 [[Eternal_Fighter_Zero/Advanced_Mechanics#Health|Health Bar]]
rect 670 36 910 48 [[Eternal_Fighter_Zero/Advanced_Mechanics#Health]]
rect 670 36 910 48 [[Eternal_Fighter_Zero/Advanced_Mechanics#Health|Health Bar]]
 
rect 588 8 664 58 [[Eternal_Fighter_Zero/FAQ#Gameplay|64 FPS? Wait, where's the timer?]]


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== Wiki Roadmap ==
== Wiki Roadmap ==


Interested in contributing to the wiki? Check out our [[Eternal Fighter Zero/FAQ#How can I contribute to the wiki%3F|editing FAQ!]]
Interested in contributing to the wiki? Check out our [[Eternal Fighter Zero:Get Started Editing|get started editing page!]]
{{#lst:Mizuumi Wiki:Roadmap|EFZ}}
{{#lst:Mizuumi Wiki:Roadmap|EFZ}}



Revision as of 09:54, 24 June 2024

Eternal Fighter Zero -Memorial- Edition
(EFZ)
Efzlogo.jpg
Version

Memorial 4.02

Developers

Tasogare Frontier

Systems

PC (Windows 98)
November 28th, 2005

Official Websites

EFZ on Tasofro.net

Online Play

Rollback via EfzRevival 1.02h

  • Peer-to-Peer Connection
  • UDP Holepunching
  • IPv6 Support

Netplay Lobbies via Concerto

Player Resources

EFZ Primer (Old)

EN Community YouTube
JP Community YouTube
Japanese Wiki
Community Channels

Global Discord Server

South American Discord Server
Japanese Discord Server
#efz at irc.rizon.net

Eternal Fighter Zero -Memorial- Edition is the fourth and final major version of Eternal Fighter Zero, a 2D doujin fighter developed by Tasofro (known for developing Immaterial and Missing Power and Touhou Hisoutensoku) and originally released on August 11th, 2000. Its colorful cast of characters are originally from the visual novels Moon., One: Kagayaku Kisetsu e, Kanon, and Air, along with one extra character. Many of the characters’ attacks reference other fighting games such as Guilty Gear, King of Fighters, and Last Blade. Memorial Edition (EFZ 4.0) released in 2005 and included three new playable characters, gameplay changes, a completely redone soundtrack, and more.

EFZ Revival

Originally released in November 2014, this fanmade rollback netplay client and patch includes compatibility fixes for modern Windows, improved training mode options, replay takeover functionality, and more.

Concerto released support for EFZ on January 1st 2023, providing a lobby system and visual front end for EFZ Revival.

Key Features

  • Anime Fighter: Characters can chain their normals, double jump, airdash, air block, air recover, and air throw. The control scheme is simple, featuring 3 buttons for various strengths of attacks and an extra button used for actions like controlling a puppet or changing stances.
  • Custom Juggle Combos: Once in juggle state, the player can combo the opponent in almost any way they like, allowing for a vast variety of combo options for all situations, with plenty of room for individual self expression.
  • Recoil Guard: EFZ's version of an Instant Block/Just Defend mechanic, performed by blocking just before getting hit. Recoil Guard negates all chip damage and pushback while allowing the defender to guard cancel into almost anything. However, the defender can also time a Recoil Guard in response to the opponent's counter attack, allowing for intense reflex-based Recoil Guard battles. Somewhat similar to Shield Counters in Type Lumina.
  • Reinforce Gauge: Underneath the super meter (SP Gauge) is the unique RF Gauge which builds passively over time and is used for EX moves and roman cancels.

Character Selection

MizukaRumiAkaneMisakiMayuMioAyuNayuki (asleep)MakotoShioriMaiSayuriMisuzuKanoMinagiIkumiDoppelUnknownNayuki (awake)MishioKaoriAkiko???KannaSuper MeterSuper MeterSuper MeterSuper MeterReinforce GaugeReinforce GaugeCombo PrimerMio Air ThrowSayuriMioHealth BarHealth Bar64 FPS? Wait, where's the timer?EFZ Char Select Gameplay.png

Wiki Roadmap

Interested in contributing to the wiki? Check out our get started editing page!

70% complete
In Progress / Completed To-do
  • Adding to blank/underdeveloped move descriptions and strategy/combo/oki sections.
  • Rewriting outdated descriptions and sections.
  • Completing remaining unfilled frame data.


General
FAQ
Media
Characters
Akane
Akiko
Ayu
Doppel
Ikumi
Kanna
Kano
Kaori
Mai
Makoto
Mayu
Minagi
Mio
Misaki
Mishio
Misuzu
Mizuka
Nayuki (asleep)
Nayuki (awake)
Rumi
Sayuri
Shiori
UNKNOWN
Mechanics
Guides
Wiki