Eternal Fighter Zero/Akane Satomura: Difference between revisions
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=== Specials === | === Specials === | ||
====== <font style="visibility:hidden" size="0">236*</font> ====== | |||
| | {{MoveData | ||
| | |image=Akane236a.png | ||
|caption=236A | |||
|image2=Akane236b.png | |||
|caption2=236B | |||
|image3=Akane236c.png | |||
|caption3=236C | |||
|name=236* - Enter Shiiko-san | |||
|data= | |||
{{AttackData-EFZ | |||
|damage=650 | |||
|guard=Any | |||
|startup=2 | |||
|active=Until off screen | |||
|recovery=― | |||
|advHit=― | |||
|advBlock=― | |||
|description='''236A''' | |||
}} | |||
{{AttackData-EFZ | |||
|damage=500 | |||
|guard=Any | |||
|startup= | |||
|active=2 | |||
|recovery= | |||
|advHit=― | |||
|advBlock=― | |||
|description='''236B''' | |||
}} | |||
{{AttackData-EFZ | |||
|damage=800 | |||
|guard=Any | |||
|startup=11 | |||
|active=Until off screen | |||
|recovery | |||
|advHit= | |||
|advBlock= | |||
|description='''236C''' | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">623*</font> ====== | |||
{{MoveData | |||
|image=Akane623a.png | |||
|caption=623A | |||
| | |image2=Akane623bc.png | ||
|caption2=623B/C | |||
*A: Akane spins into the air. | |name=623* - Rainy Spin | ||
|data= | |||
{{AttackData-EFZ | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|description=*A: Akane spins into the air. | |||
*B: Akane runs along the ground and then spins into the air. | *B: Akane runs along the ground and then spins into the air. | ||
*C: Same as above. | *C: Same as above. | ||
}} | |||
}} | |||
Akane somersaults into the air. If no followup is used, she lands and does a low sweep. | ====== <font style="visibility:hidden" size="0">214*</font> ====== | ||
{{MoveData | |||
|image=Akane214,412.png | |||
|caption=214* | |||
|image2=Akaneempty214.png | |||
|caption2=214*~No button pressed | |||
|image3=Akane214--4c.png | |||
|caption3=214*~4C | |||
|image4=Akane214--236.png | |||
|caption4= | |||
|image5=Akane214--236p2.png | |||
|caption5=214*~236* | |||
|image6=Akane214--5c.png | |||
|caption6=214*~5C* | |||
|name=214* - Assault Leap | |||
|data= | |||
{{AttackData-EFZ | |||
|damage=― | |||
|guard=― | |||
|startup=― | |||
|active=― | |||
|recovery=― | |||
|advHit=― | |||
|advBlock=― | |||
|description=Akane somersaults into the air. If no followup is used, she lands and does a low sweep. | |||
*A: Akane leaps slightly forward. | *A: Akane leaps slightly forward. | ||
*B: Akane leaps slightly backwards. | *B: Akane leaps slightly backwards. | ||
*C: Akane leaps forwards. | *C: Akane leaps forwards. | ||
}} | |||
{{AttackData-EFZ | |||
|damage=500 | |||
|guard=Low | |||
|startup=6 | |||
|active=10 | |||
|recovery=15 | |||
|advHit=― | |||
|advBlock=-5 | |||
|description='''Empty 214 - Assault Sliding*''' | |||
}} | |||
{{AttackData-EFZ | |||
|damage=1000 | |||
|guard=Grab | |||
|startup=4 | |||
|active=1 | |||
|recovery=― | |||
|advHit=― | |||
|advBlock=― | |||
|description='''214*~4C - Air Carrier''' | |||
'' | ''From Assault Leap only.'' | ||
Akane | During Akane's Assault Leap, Akane stops somersaulting and reaches out with her hand. On connecting, the opponent is first airthrown, and then launched into the air. This move requires strict timing. Once the move is performed, Akane's hand must reach the opponent within about half a second, otherwise the move becomes harmless and can be easily punished. This move can set up for high damage combos in the corner, though it's difficult to follow up out of corner. | ||
}} | |||
{{AttackData-EFZ | |||
|damage=200x3 | |||
|guard=Any | |||
|startup=13 | |||
|active=Until off screen | |||
|recovery=― | |||
|advHit=― | |||
|advBlock=― | |||
|description='''214*~236* - Stun Needle''' | |||
Akane throws 3 fast hair needles forward and slightly down at the opponent. If the C version needles are blocked, they will bounce up into the air and fall down on the opponent. The angle of the needles is exceptional for playing a good keepaway game, and can be used to punish various long range setups. Using various heights can be effective in confusing a player, too. | |||
}} | |||
{{AttackData-EFZ | |||
|damage=400 | |||
|guard=Any | |||
|startup=5 | |||
''' | |active=Until landing | ||
|recovery=― | |||
|advHit=― | |||
|advBlock=― | |||
|description='''214*~5C - Air Sting''' | |||
Akane abruptly kicks down and slightly toward the opponent. | Akane abruptly kicks down and slightly toward the opponent. | ||
}} | |||
}} | |||
Akane | ====== <font style="visibility:hidden" size="0">412*</font> ====== | ||
{{MoveData | |||
|image=Akane214,412.png | |||
|caption=412* | |||
|image2=Akane412--2c.png | |||
|caption2=412*~2C | |||
|name=412* - Trick Leap | |||
|data= | |||
{{AttackData-EFZ | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|description=Akane quickly leaps a certain distance forward in the air, and drops straight down. | |||
*A: Akane leaps a short distance forward. | |||
*B: Akane leaps a medium distance forward. | |||
*C: Akane leaps a long distance forward. | |||
'' | '''You can also use the 5C and 236* followups from Assault Leap with this move.''' | ||
}} | |||
{{AttackData-EFZ | |||
|damage=250x3 | |||
|guard=Any | |||
|startup=10 | |||
|active=Until landing | |||
|recovery=― | |||
|advHit=― | |||
|advBlock=― | |||
|description='''412*~2C - Pile Masher''' | |||
''From Trick Leap only.'' | |||
' | Akane's hair forms a drill around her feet and drills straight down. This move will knock down the opponent if it connects. This attack can be used for ridiculous crossup oki. Be careful not to use the wrong Trick leap, though. | ||
}} | |||
}} | |||
Akane's hair | ====== <font style="visibility:hidden" size="0">j236*</font> ====== | ||
{{MoveData | |||
|image=Akanej236.png | |||
|caption= | |||
|name=j236* - Bad Waffle | |||
|data= | |||
{{AttackData-EFZ | |||
|damage= | |||
|guard=High/Air | |||
|startup= | |||
|active=Until landing | |||
|recovery=― | |||
|advHit=― | |||
|advBlock=― | |||
|description=Akane's hair transforms into a giant waffle surrounding Akane, and spins diagonally down-forward until reaching the ground. | |||
}} | |||
}} | |||
=== Eternity Specials === | === Eternity Specials === | ||
====== <font style="visibility:hidden" size="0">236236*</font> ====== | |||
| | {{MoveData | ||
| | |image=Akane236236.png | ||
|caption= | |||
|image2=Akane236236p2.png | |||
|caption2= | |||
|name=236236* - Rain of Tears | |||
|data= | |||
{{AttackData-EFZ | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|description=Akane launches several hair swords straight up off screen. A moment later, the swords fall aimed at the opponent. The opponent can be hit by both the launched swords going up and the falling swords coming down. The number of swords that fall is directly related to the number of swords Akane launches. If she is interrupted by an opponent during the move and only launches 5 swords, only 5 swords will fall. In the corner, this attack can be comboed after a 214 4C. Don't use this randomly, you will be thrown and their throw invincibility will make it a total waste. | |||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">214214*</font> ====== | |||
{{MoveData | |||
|image=Akane214214a.png | |||
|caption=214214A | |||
|image2=Akane214214b.png | |||
|caption2=214214B | |||
|image2=Akane214214c.png | |||
|caption2=214214C | |||
|name=214214* - Absolute Rejection Barrier | |||
|data= | |||
{{AttackData-EFZ | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|description= | |||
Akane turns her back toward the opponent as a light-blue barrier appears in the specified location. | Akane turns her back toward the opponent as a light-blue barrier appears in the specified location. | ||
* A: The barrier appears a short distance in front of Akane. | * A: The barrier appears a short distance in front of Akane. | ||
Line 570: | Line 743: | ||
This, in combination with Akane's drill-hair, can be used to combo on oki crossup tricks. | This, in combination with Akane's drill-hair, can be used to combo on oki crossup tricks. | ||
}} | |||
}} | |||
====== <font style="visibility:hidden" size="0">641236*</font> ====== | |||
{{MoveData | |||
|image=Akane641236a.png | |||
|caption=641236A | |||
|image2=Akane641236b.png | |||
|caption2=641236B | |||
|image3=Akane641236c.png | |||
|caption3=641236C | |||
|name=641236* - Dempshiiko Roll | |||
|data= | |||
{{AttackData-EFZ | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|description= | |||
*A: Shiko jumps in front of Akane with boxing gloves and performs a Dempsey Roll boxing technique, ending with an uppercut. | *A: Shiko jumps in front of Akane with boxing gloves and performs a Dempsey Roll boxing technique, ending with an uppercut. | ||
*B: Shiko jumps in front of Akane with boxing gloves and hits the opponent by moving her head in a figure-eight pattern (part of the Dempsey Roll boxing technique). Shiko then finishes the move with an uppercut. | *B: Shiko jumps in front of Akane with boxing gloves and hits the opponent by moving her head in a figure-eight pattern (part of the Dempsey Roll boxing technique). Shiko then finishes the move with an uppercut. | ||
*C: Shiko jumps in front of Akane with boxing gloves and moves her head in a figure-eight pattern (part of the Dempsey Roll boxing technique) in the background. After a few seconds, Shiko launches herself straight up and slightly forward to do a powerful and unblockable frog uppercut. | *C: Shiko jumps in front of Akane with boxing gloves and moves her head in a figure-eight pattern (part of the Dempsey Roll boxing technique) in the background. After a few seconds, Shiko launches herself straight up and slightly forward to do a powerful and unblockable frog uppercut. | ||
** For the C version, Akane is able to move after Shiko starts moving her head. This time should be used to keep the opponent in the exit path of Shiko's uppercut. | ** For the C version, Akane is able to move after Shiko starts moving her head. This time should be used to keep the opponent in the exit path of Shiko's uppercut. | ||
}} | |||
}} | |||
=== Final Memory === | === Final Memory === | ||
====== <font style="visibility:hidden" size="0">AA6BC</font> ====== | |||
| | {{MoveData | ||
| | |image=AkaneFM.png | ||
|caption= | |||
Akane, with one leg raised and bent, slowly slides forward. On connecting, the screen turns black for a few seconds, and then Akane is seen looking away from the downed opponent. If this move drains the last of the opponent's hit points, the kanji for "Unpleasant" (嫌) appears in the background. Even though this move is unblockable, Akane can still be hit out of it very easily. | |name=AA6BC - Unpleasant Hell Murder | ||
|data= | |||
{{AttackData-EFZ | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|advHit= | |||
|advBlock= | |||
|description=Akane, with one leg raised and bent, slowly slides forward. On connecting, the screen turns black for a few seconds, and then Akane is seen looking away from the downed opponent. If this move drains the last of the opponent's hit points, the kanji for "Unpleasant" (嫌) appears in the background. Even though this move is unblockable, Akane can still be hit out of it very easily. | |||
}} | |||
}} | |||
== Strategy, Tactics, and Combos == | == Strategy, Tactics, and Combos == |
Revision as of 10:02, 12 February 2019
Introduction
Satomura Akane (里村 茜) is an elegant fighter who uses her shapeshifting hair as a weapon. Her friend Shiko is always eager to help out when called for. Her hair gives her a decent range, and her multiple Leaps give her a sense of unpredictability.
Akane is one of the heroines of ONE, a visual novel produced by Tactics in 1998. She is a classmate of Kouhei. When it rains, one will always find Akane at the grassy field, looking as if she was waiting for someone. She is very quiet to the point where you could say she isolates herself from others. During ONE, Kouhei learns the reason for Akane's melancholy, which is connected to his own fate...
Stage: Rainy Field (雨の空き地)
BGM: A Tair
Character-Specific Notes
- Akane is able to air jump once, and air dash/backstep once.
- A few of Akane's moves call forth her friend Shiko to the battle. If Shiko is already on-screen, Akane will not be able to use any Shiko-centric moves until Shiko is off-screen again.
Normal Moves
The notation for the movelists can be found under Notation.
Move | Hits | Damage | Guard | Move Cancel |
Jump Cancel |
IC Cancel |
---|---|---|---|---|---|---|
5A | 1 | 170 | Ground | Yes | Yes | Yes |
2A | 1 | 170 | Low | Yes | Yes | Yes |
j.A | 1 | 180 | High/Air | Yes | Yes | Yes |
66A | 1 | 170 | Ground | Yes | No | Yes |
662A | 1 | 170 | Low | Yes | No | Yes |
5B(c) | 1 | 360 | Ground | Yes | Yes | Yes |
5B(f) | 1 | 400 | Ground | Yes | Yes | Yes |
2B | 1 | 370 | Low | Yes | Yes | Yes |
j.B | 1 | 380 | High/Air | Yes | Yes | Yes |
66B | 3 | 430 | Ground | Yes | Yes | Yes |
662B | 1 | 370 | Low | Yes | No | Yes |
5C | 9 | ≈675 | Ground | Yes | No | Yes |
2C | 1 | 540 | Ground | Yes | Yes | Yes |
j.C | 1 | 600 | High/Air | Yes | Yes | Yes |
66C | 1 | 650 | Ground | Yes | Yes | Yes |
662C | 1 | 600 | High/Air | Yes | No | Yes |
Throw | 2 | 1000 | Throw | No | No | Yes |
j.Throw | 2 | 1200 | Air Throw | No | No | No |
Side Hammer | ||||||
j.6C | 1 | 550 | High/Air | Yes | Yes | Yes |
Standing
5A
5A
|
---|
c5B
c5B
|
---|
f5B
f5B
|
---|
5C
5C
|
---|
Crouching
2A
2A
|
---|
2B
2B
|
---|
2C
2C
|
---|
Jumping
j5A
j5A
|
---|
j5B
j5B
|
---|
j5C
j5C
|
---|
j6C
j6C
|
---|
Dashing
66A
66A
|
---|
66B
66B
|
---|
66C
66C
|
---|
662A
662A
|
---|
662B
662B
|
---|
662C
662C
|
---|
Special Moves
The notation for the movelists can be found under Notation.
Move | Hits | Damage | Guard | IC Cancel |
---|---|---|---|---|
Shiko-san Appears | ||||
236A | 1 | 650 | Any | No |
236B | 1 | 500 | Any | No |
236C | 1 | 810 | Any | No |
Bad Waffle | ||||
j.236A | ~3 | ≈675 | High | Yes |
j.236B | ~3 | ≈700 | High | Yes |
j.236C | ~14 | ≈1400 | High | Yes |
Rainy Spin | ||||
623A | 7 | ≈790 | Any | Yes |
623B | 9 | ≈940 | Any | Yes |
623C | 13 | ≈1480 | Any | Yes |
Assault Leap [Can be done midair] | ||||
214A/C | 1 | 475 | Low | Yes |
214B | 0 | N/A | N/A | No |
Trick Leap [Can be done midair] | ||||
412A/B/C | 0 | N/A | N/A | No |
> Air Sting [During Assault/Trick Leap] | ||||
> C | 1 | 400 | Any | Yes |
> Air Carrier [During Assault Leap] | ||||
> 4C | 2 | 1000 | Unblockable | No |
> Pile Masher [During Trick Leap] | ||||
> 2C | 3 | ≈710 | Any | No |
> Stun Needle [During Assault/Trick Leap] | ||||
> 236A/B | 3 | ≈580 | Any | Yes (FIC) |
> 236C | 3 | ≈850 | Any | Yes (FIC) |
>> (guarded) | 3 | ≈280 | Any | N/A |
Rain of Tears [SP Level 1-3] | ||||
236236A | ≈13 | ≈2100 | Any | No |
236236B | ≈19 | ≈2900 | Any | No |
236236C | ≈27 | ≈3400 | Any | No |
Absolute Rejection Barrier [SP Level 1] | ||||
214214A/B/C | 1 | 510 | Any | No |
Dempshiko Roll [SP Level 1-3] | ||||
641236A | 9 | ≈2375 | Any | Yes |
641236B | 15 | ≈2775 | Any | Yes |
641236C | 1 | 3500 | Unblockable | No |
Unpleasant Hell Murder [1/3 HP, SP Level 3] | ||||
AA6BC | 23 | 4500 | Unblockable | No |
Specials
236*
236* - Enter Shiiko-san 236A 236A 236B 236B 236C 236C
|
---|
623*
623* - Rainy Spin 623A 623A 623B/C 623B/C
|
---|
214*
214* - Assault Leap 214* 214* 214*~No button pressed 214*~No button pressed 214*~4C 214*~4C 214*~236* 214*~236* 214*~5C* 214*~5C*
|
---|
412*
412* - Trick Leap 412* 412* 412*~2C 412*~2C
|
---|
j236*
j236* - Bad Waffle
|
---|
Eternity Specials
236236*
236236* - Rain of Tears
|
---|
214214*
214214* - Absolute Rejection Barrier 214214A 214214A 214214C 214214C
|
---|
641236*
641236* - Dempshiiko Roll 641236A 641236A 641236B 641236B 641236C 641236C
|
---|
Final Memory
AA6BC
AA6BC - Unpleasant Hell Murder
|
---|
Strategy, Tactics, and Combos
Combos
Non-IC
5ABB 2C 623B - 1947 damage(rep2-1)
5ABC 236B 662B 623B - 2188 damage(rep2-2)
214C 4C j6C 214C 4C j6C j6C - 2700 damage(rep2-3)
Red-IC
Midscreen :
5AB 2C 236C A 5B 2C IAD jB 66B jB j6C jB jC j236A - 3412 damage(rep2-4)
2369A(TK) IC 5B 2C IAD jB 5B 2C IAD jB 66B jB j6C jBjC j236A - 3251 damage(rep2-5)
2369A(TK) IC 66B jB 66 jB 214C 4C j6C j6C - 2439 damage(rep2-6)
2369A(TK) IC 66B jB 66 jB 214C 4C 236236A/B/C 214C 4C - 3k->4k+ damage(rep2-7)
2369A(TK) IC 5B 2C IAD jB 5B 2C IAD jB 66C 236A 66 236236A - 3950 damage(rep2-8)
2369A(TK) 5B 2C IAD jB 5B 2C IAD jB 66C 662A(whiff) 214214A jABC - 3500 damage(rep2-9)
2369A(TK) IC 5C 412B 5C 5B 214C 5C 5A 66C 236A 66 236236A - 2439 damage(rep3-1)
2369A(TK) IC 5C 412B 5C 5B B 2C IAD jB 66C 236A 66 236236A -2800 damage(rep3-2)
Corner :
5ABB 2C IC 66C 766 jB 5B jB j6C jB jC j236A - 3132 damage(rep3-3)
5ABB 2C IC 66C 214B 5C 66A 66C 236A 44 236236A 412A 2C 2A 5B jB j6C jB jC - 2813-2833 damage(rep3-4)
jC 2B 2C IC 66C 744 j214B 5C 5B 2C IAD jB 66C 236A 44 236236A - 3500 damage(rep3-5)
5ABB 2C IC 66C 412B(412A) 2C 2A 5B 2C 412C 2C 2A 5B jB j6C jB jC j236A - 3599 damage(rep3-6)
2369A(TK) IC 66C 766 jB 66C 412B 2C 2A5B2C 412C 2C 2A5B jBj6C jBjC - 3601 damage(rep3-7)
Blue-IC
Midscreen :
5AB 2C IC 66B jB 66 jB jB 66 jB 214C 4C 236236C 214C 4C - 5741 damage(rep3-8)
5ABB 2C IC 662B 66A 66C 214C 5C j6C j6C j214C 4C 236236C - 6000 damage(rep3-9)
Grab IC 5B 214C 5C 5B 214C 5C 5B 214C 5C 5A 66C 236A 66 236236C - 6239 damage(rep4-1)
Grab IC 66C 214B 5C 66 jB 66 jB j214C 4C 236236C j6C j214C 4C - 6153 damage(rep4-2)
Grab IC 66B IAD jB 66B jB 9jB 66 jB j214C 4C 236236C - 5731 damage(rep4-3)
Grab IC 66B IAD jB IAD jB 66B jB 66 jB j214C 4C 236236C - 5578 damage(rep4-4)
Grab IC 66B 214C 5C 5C 412B 5C 5B 214C 5C 5B 2C IAD jB 66C 236A 44 236236A - 4900 damage(rep4-5)
Corner :
5ABB 2C IC 66C 766 jB 66C 766jB 66C 44 66A 66C 236A 44 236236A - 4473 damage(rep4-6)
5ABB 2C IC 66C 766 jB 66C 766 jB 66C 412B 2C 2A 5B 2C 412C 2C 2A 5B jB j6C jB jC j236A - 5535 damage(rep4-7)
5ABB 2C IC 66C 66A 66C 66A 66C 66A 66C 236236C 214C 4C - 6248 damage(rep4-8)
5ABB 2C IC 66C 214B 5C 66C 214B 5C 66C 214B 5C 66C 236A 44 236236C 214C 4C - 6634 damage(rep4-9)
5ABB 2C IC 66C 766 jB 66C 641236C 66A 66B jB j6C jB jC 214B (land) 236B 66C jB j6C jB j6C 214C - 6746 damage(rep5-1)
236B 5C 623C IC jB j6C j214C 4C 236236A 236236A 236236A - 7600 damage(rep5-2)
Combos into FM
5ABB 2C IC 662B FM - (rep5-3)
5AB 2C IC 6 5B 2C 412C 2C 5A FM - (rep5-4)
Corner:
Grab FM / Grab IC FM 5ABB 2C IC 66C FM (rep5-5)
Note:
- 662B doesnt work on everyone !
- The combo with 236C (rep2-4) only works at midscreen!
- For 2B 5C IAD jB its an important combo chain of Akane so you should practice it ! Choose Mio/Misaki/Ayu for dummy its easier to hit them with it. The right height for it to work is around Akane's skirt.
Replay :Download here
Win Quotes
Japanese | English |
---|---|
私に… |
Please... |
髪の毛… |
My hair... |
詩子… |
Shiko... |
お終いです |
It's over. |
(To Ayu) |
(To Ayu) |
(To Mai) |
(To Mai) |
(To Mio) |
(To Mio) |
(To UNKNOWN) |
(To UNKNOWN) |
(To Akane) |
(To Akane) |
Colors
In-game References
External References
- The shapeshifting hair that Akane uses in many of her attacks is a reference to Millia Rage's hair, from the Guilty Gear series.
- The A version of Akane's "Shiko-san Appears" move is based on one of Captain Commando's "Captain Strike" moves, from Marvel vs Capcom 2.
- Akane's "Bad Waffle" move is based on Millia Rage's "Bad Moon" move, from the Guilty Gear series.
- Akane's "Rainy Spin" move is based on Sol Badguy's "Grand Viper" move, from the Guilty Gear series.
- Akane's "Assault Leap" and "Trick Leap" moves are based on Akuma's "Hyakki Shuu" move, from Street Fighter 3: 3rd Strike.
- Akane's "Air Sting" move is based on Akuma's "Hyakki Goujin" move, from Street Fighter 3: 3rd Strike.
- Akane's "Stun Needle" move is based on Millia Rage's "Silent Force" attack, from the Guilty Gear series.
- Akane's "Rain of Tears" move is based on War Machine's "War Destroyer" move, from the Marvel vs Capcom series.
- Akane's "Unpleasant Hell Murder" move is based on Akuma's "Shun Goku Satsu" move, from Street Fighter 3: 3rd Strike.
ONE References
- The raining field in the background is the one where Akane frequently visits during the game.