Samurai Shodown/Yashamaru Kurama: Difference between revisions
Jump to navigation
Jump to search
(→Command Moves: Added Yashamaru's double jump command move) |
(→Supers: Added names for Yashamaru's supers) |
||
Line 1,045: | Line 1,045: | ||
|image=SamSho_Yashamaru_WFT.png | |image=SamSho_Yashamaru_WFT.png | ||
|caption= | |caption= | ||
|name= | |name=Ebony Tengu Feathers | ||
|input=236B+C | |input=236B+C | ||
|data= | |data= | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|version= | |version=Normal | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
Line 1,062: | Line 1,062: | ||
|deflect= | |deflect= | ||
|unarmed= | |unarmed= | ||
|description=Available only during Max Rage | |description=Available only during Max Rage. Disarms on hit. | ||
}} | |||
{{AttackData-SS2019 | |||
|header=no | |||
|version=Rage | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hitAdv= | |||
|backhitAdv= | |||
|blockAdv= | |||
|cancel= | |||
|clash= | |||
|deflect= | |||
|unarmed= | |||
|description=Available only during Rage Explosion. Disarms on hit. | |||
}} | }} | ||
}} | }} | ||
Line 1,070: | Line 1,087: | ||
|image=SamSho_Yashamaru_SSM.png | |image=SamSho_Yashamaru_SSM.png | ||
|caption= | |caption= | ||
|name= | |name=Skand's Divine Squall | ||
|input=641236C+D | |input=641236C+D | ||
|data= | |data= |
Revision as of 12:14, 21 June 2019
Introduction
Short Yashamaru intro, can be serious or a meme one, up to the editor. If you go for the latter, limit the jokes to this section only.
Strengths | Weaknesses |
---|---|
|
|
Data
We'll have info to fill in here only after release.
Gameplan
Similar to the Strategy section of the 5sp wiki pages. List Yashamaru's archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.
Neutral
Okizeme
Normal Moves
Far Slashes
5A
5A
|
---|
5B
5B
|
---|
5C
5C
|
---|
2A
2A
|
---|
2B
2B
|
---|
2C
2C
|
---|
Near Slashes
n.5A
n.5A
|
---|
n.5B
n.5B
|
---|
n.5C
n.5C
|
---|
n.2A
n.2A
|
---|
n.2B
n.2B
|
---|
n.2C
n.2C
|
---|
Kicks
5D
5D
|
---|
6D
6D
|
---|
2D
2D
|
---|
3D
3D
|
---|
Dash Normals
66A
66A
|
---|
66B
66B
|
---|
66C
66C
|
---|
66D
66D
|
---|
Air Normals
j.A
j.A
|
---|
j.B
j.B
|
---|
j.C
j.C
|
---|
j.D
j.D
|
---|
Unarmed Normals
u.5S
u.5S
|
---|
u.2S
u.2S
|
---|
ju.S
ju.S
|
---|
u.66S
u.66S
|
---|
Universal Mechanics
Guard Break
Guard Break (Throw)
4/5/6C+D |
---|
Surprise Attack
Surprise Attack (Overhead)
5B+C |
---|
Dodge
Dodge
5A+B |
---|
Counter / Blade Catch
Counter / Blade Catch
236A+B |
---|
Rage Explosion
Rage Explosion
5A+B+C |
---|
Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion |
---|
Command Moves
Double Jump
Double Jump
j.7 or j.8 or j.9 |
---|
Special Moves
Wintry Gust
Wintry Gust
j.214S |
---|
Azure Gale
Azure Gale
236S |
---|
Artic Tempest
Artic Tempest
623S |
---|
Supers
Weapon Flipping Technique
Ebony Tengu Feathers
236B+C |
---|
Super Special Move
Skand's Divine Squall
641236C+D |
---|
Combos
List combos, use numpad notation.
Midscreen
Corner
Videos
Link to Yashamaru videos and specify year it was produced or patch version in brackets.
Example: Yashamaru combo video by "name of content creator" (2019).
Colors
External Links
Link to frame data spreadsheet, Twitter Yashamaru hashtag, or docs hosted in other sites.