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| ====== <font style="visibility:hidden" size="0">Power Gradation</font> ====== | | ====== <font style="visibility:hidden" size="0">Power Gradation</font> ====== |
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| |image=SS_Charlotte_623S.png | | |image=SS_Charlotte_623S.jpg |
| |caption= | | |caption= |
| |name=Power Gradation | | |name=Power Gradation |
Revision as of 21:17, 28 June 2019
Charlotte
シャルロット, Sharurotto
Introduction
Charlotte plays a very effective low-risk poking game from half-screen, relying mainly on her 5B and 2B as well as her Bayonet Thrust and Tri-Slash special moves to chip away at, and frustrate the opponent. Once they try to jump, her invincible Power Gradation DP is sure to take them out of the skies with style. Tri-Slash can also be delayed to cause people who try to jump it on reaction to land in the projectile’s hitbox instead.
She’s extremely good at sitting on a life-lead and acting as a defensive wall, as trades generally go in her favour, damage-wise. And while she doesn’t have any scary mixups to speak of, she can take a lot of damage off the opponent just by playing the neutral game solidly. Charlotte’s mobility is not the best so she has to rely on her buttons to keep the opponent off of her. This means that she is more prone to getting her weapon deflected than other characters, and with so much of her game centering around having great pokes, being disarmed is quite a price to pay.
Strengths |
Weaknesses
|
- Amazing pokes
- Rock-solid defense
- Great keepout
|
- Struggles at close-range
- Below-average mobility
- Gets deflected easily if you’re too predictable
|
Data
- Damage Taken: 95%
- Rage Duration: 17 seconds
Gameplan
Charlotte wants to use her great normals to force opponents to take risks and punish them for it. She doesn't have any gimmicks, so basically play solid and let her kit do the work.
Neutral
Depending on the opponent, you'll want to use well-placed pokes such as 5b and 2b to annoy the opponent and force them into a bad situation. If opponents don't have amazing projectiles, you can throw trislash to make your opponent want to jump which you can antiair with several moves listed below. You can use 5d to advance without committing to a dash and it's able to hop over some grounded projectiles as well. Use 623A, j.d or j.b to antiair opponents close to you and 5c for further away.
Okizeme
Upon knockdown in the corner, you can position yourself to catch rolls with j.C or stand in a range that covers both getup options with 5b. she also gets to mixup with overheads, empty hops, and grabs. No gimmicks, just good old fashioned mixups.
Normal Moves
Far Slashes
5A
5A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
Mid
|
10
|
-
|
-
|
-
|
-2
|
-5
|
-
|
Yes
|
-
|
-
|
-
|
|
5B
5B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
Mid
|
13
|
-
|
-
|
-
|
-3
|
-12
|
-
|
No
|
-
|
-
|
-
|
|
5C
5C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
Mid
|
18
|
-
|
-
|
-
|
-9
|
-28
|
-
|
No
|
-
|
-
|
-
|
|
2A
2A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
Mid
|
9
|
-
|
-
|
-
|
-5
|
-5
|
-
|
Yes
|
-
|
-
|
-
|
|
2B
2B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
Mid
|
12
|
-
|
-
|
-
|
4
|
-12
|
-
|
No
|
-
|
-
|
-
|
|
2C
2C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
Mid
|
17
|
-
|
-
|
-
|
-5
|
-28
|
-
|
No
|
-
|
-
|
-
|
|
Near Slashes
n.5A
n.5A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
Mid
|
6
|
-
|
-
|
-
|
1
|
-2
|
-
|
Yes
|
-
|
-
|
-
|
|
n.5B
n.5B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
Mid
|
12
|
-
|
-
|
-
|
-1
|
-12
|
-
|
Yes
|
-
|
-
|
-
|
|
n.5C
n.5C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
Mid
|
20
|
-
|
-
|
-
|
-4
|
-28
|
-
|
No
|
-
|
-
|
-
|
|
n.2A
n.2A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
Mid
|
7
|
-
|
-
|
-
|
2
|
-1
|
-
|
Yes
|
-
|
-
|
-
|
|
n.2B
n.2B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
Mid
|
7
|
-
|
-
|
-
|
0
|
-12
|
-
|
Yes
|
-
|
-
|
-
|
|
n.2C
n.2C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
Mid
|
17
|
-
|
-
|
-
|
-5
|
-28
|
-
|
No
|
-
|
-
|
-
|
|
Kicks
5D
5D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
Mid
|
7
|
-
|
-
|
-
|
-3
|
-6
|
-
|
-
|
-
|
-
|
-
|
Can be spaced to be +2 OB
|
|
6D
6D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
Low
|
11
|
-
|
-
|
-
|
KND
|
-15
|
-
|
Yes
|
-
|
-
|
-
|
|
2D
2D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
Low
|
5
|
-
|
-
|
-
|
-
|
-6
|
-
|
-
|
-
|
-
|
-
|
|
3D
3D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
Low
|
7
|
-
|
-
|
-
|
KND
|
-15
|
-
|
-
|
-
|
-
|
-
|
Can be spaced to be -6 OB
|
|
Dash Normals
66A
66A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
Mid
|
5
|
-
|
-
|
-
|
-5
|
-8
|
-
|
-
|
-
|
-
|
-
|
|
66B
66B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
Mid
|
9
|
-
|
-
|
-
|
-4
|
-35
|
-
|
-
|
-
|
-
|
-
|
|
66C
66C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
Mid
|
15
|
-
|
-
|
-
|
KND
|
-10
|
-
|
-
|
-
|
-
|
-
|
|
66D
66D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
Low
|
8
|
-
|
-
|
-
|
KND
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Air Normals
j.A
j.A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
High
|
8
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.B
j.B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
High
|
10
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
j.C
j.C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
High
|
13
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
j.D
j.D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
High
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Unarmed Normals
u.5S
u.5S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Yes
|
Punches you. En français!
|
|
u.2S
u.2S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Yes
|
|
ju.S
ju.S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
High
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Yes
|
|
u.66S
u.66S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
Mid
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Yes
|
|
Universal Mechanics
Guard Break
Guard Break (Throw) 4/5/6C+D Neutral Throw Neutral Throw Forward Throw Forward Throw Back Throw Back Throw
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
Neutral
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Universal throw. Can be followed up with an attack.
|
Back
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Universal throw. Can be followed up with an attack.
|
Forward
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Universal throw. Can be followed up with an attack.
|
|
Surprise Attack
Surprise Attack (Overhead) 5B+C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
High
|
20
|
-
|
-
|
-
|
KND
|
-12
|
-
|
-
|
-
|
-
|
-
|
|
|
Dodge
Dodge 5A+B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
|
Counter / Blade Catch
Counter / Blade Catch 236A+B Counter Counter Blade Catch Blade Catch
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
Armed
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Universal counter. Allows you to follow up with a guaranteed attack of your own. The follow up depends on the strength of the attack you counter. If you counter a heavy slash, your opponent will be disarmed.
|
Disarmed
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level used.
|
|
Rage Explosion
Rage Explosion 5A+B+C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
0
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Unblockable pushback attack.
|
|
Lightning Blade
Lightning Blade (Issen) 5A+B+C during Rage Explosion
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Has projectile invulnerability and anti-airs. Damage scales up beased on reamaining health.
|
|
Special Moves
Power Gradation
Power Gradation 623S
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
A
|
-
|
Mid
|
6
|
-
|
-
|
-
|
KND
|
-33
|
-
|
-
|
-
|
-
|
-
|
This is a decent anti air. Use with caution though. It has pretty quick recovery but not really spammable and no invul.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
B
|
-
|
Mid
|
11
|
-
|
-
|
-
|
KND
|
-48
|
-
|
-
|
-
|
-
|
-
|
Decent combo breaker tool. Using this as an anti air kinda works sometimes but would prefer to use the A version.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
C
|
-
|
Mid
|
14
|
-
|
-
|
-
|
KND
|
-59
|
-
|
-
|
-
|
-
|
-
|
A Combo breaker/Callout button. Full startup invul but slow as hell.
|
|
Splash Fount
Splash Fount 6S (multiple presses)
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
A
|
-
|
Mid
|
27
|
-
|
-
|
-
|
KND
|
-24
|
-
|
-
|
-
|
-
|
-
|
Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
B
|
-
|
Mid
|
30
|
-
|
-
|
-
|
KND
|
-28
|
-
|
-
|
-
|
-
|
-
|
Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
C
|
-
|
Mid
|
34
|
-
|
-
|
-
|
KND
|
-30
|
-
|
-
|
-
|
-
|
-
|
Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.
|
|
Tri-Slash
Tri-Slash 236S
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
A
|
-
|
Mid
|
40
|
-
|
-
|
-
|
KND
|
-8
|
-
|
-
|
-
|
-
|
-
|
Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
B
|
-
|
Mid
|
46
|
-
|
-
|
-
|
KND
|
-10
|
-
|
-
|
-
|
-
|
-
|
Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
C
|
-
|
Mid
|
45
|
-
|
-
|
-
|
KND
|
-13
|
-
|
-
|
-
|
-
|
-
|
Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
Rage
|
-
|
Mid
|
45
|
-
|
-
|
-
|
KND
|
-3
|
-
|
-
|
-
|
-
|
-
|
Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.
|
|
Bayonet Lunge
Bayonet Lunge 214S
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
A
|
-
|
Mid
|
23
|
-
|
-
|
-
|
KND
|
-20
|
-
|
-
|
-
|
-
|
-
|
Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
B
|
-
|
Mid
|
30
|
-
|
-
|
-
|
KND
|
-20
|
-
|
-
|
-
|
-
|
-
|
Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
C
|
-
|
Mid
|
35
|
-
|
-
|
-
|
KND
|
-25
|
-
|
-
|
-
|
-
|
-
|
Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.
|
|
Lance De Lion
Lance De Lion 236K
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
Low
|
18
|
-
|
-
|
-
|
KND
|
-25
|
-
|
-
|
-
|
-
|
Yes
|
Side switching low. Can be spaced to be -15 OB
|
|
Supers
Weapon Flipping Technique
Splash Gradation 236B+C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
Mid
|
-
|
-
|
-
|
-
|
KND
|
-48
|
-
|
-
|
-
|
-
|
-
|
Available only during Max Rage or Rage Explosion. Disarms on hit.
|
|
Super Special Move
La Danse De La Rose 641236C+D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
Mid
|
-
|
-
|
-
|
-
|
KND
|
-45
|
-
|
-
|
-
|
-
|
-
|
Available only once per match.
|
|
Combos
List combos, use numpad notation.
Midscreen
- ... xx 623S
- ... xx WFT
- ... xx 236D
Corner
Videos
Colors
External Links