Samurai Shodown/Charlotte: Difference between revisions

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Revision as of 21:17, 28 June 2019

Charlotte
シャルロット, Sharurotto

Introduction

Charlotte plays a very effective low-risk poking game from half-screen, relying mainly on her 5B and 2B as well as her Bayonet Thrust and Tri-Slash special moves to chip away at, and frustrate the opponent. Once they try to jump, her invincible Power Gradation DP is sure to take them out of the skies with style. Tri-Slash can also be delayed to cause people who try to jump it on reaction to land in the projectile’s hitbox instead.

She’s extremely good at sitting on a life-lead and acting as a defensive wall, as trades generally go in her favour, damage-wise. And while she doesn’t have any scary mixups to speak of, she can take a lot of damage off the opponent just by playing the neutral game solidly. Charlotte’s mobility is not the best so she has to rely on her buttons to keep the opponent off of her. This means that she is more prone to getting her weapon deflected than other characters, and with so much of her game centering around having great pokes, being disarmed is quite a price to pay.


Strengths Weaknesses
  • Amazing pokes
  • Rock-solid defense
  • Great keepout
  • Struggles at close-range
  • Below-average mobility
  • Gets deflected easily if you’re too predictable

Data

  • Damage Taken: 95%
  • Rage Duration: 17 seconds

Gameplan

Charlotte wants to use her great normals to force opponents to take risks and punish them for it. She doesn't have any gimmicks, so basically play solid and let her kit do the work.

Neutral

Depending on the opponent, you'll want to use well-placed pokes such as 5b and 2b to annoy the opponent and force them into a bad situation. If opponents don't have amazing projectiles, you can throw trislash to make your opponent want to jump which you can antiair with several moves listed below. You can use 5d to advance without committing to a dash and it's able to hop over some grounded projectiles as well. Use 623A, j.d or j.b to antiair opponents close to you and 5c for further away.

Okizeme

Upon knockdown in the corner, you can position yourself to catch rolls with j.C or stand in a range that covers both getup options with 5b. she also gets to mixup with overheads, empty hops, and grabs. No gimmicks, just good old fashioned mixups.

Normal Moves

Far Slashes

5A
5A
SS Charlotte 5A.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- Mid 10 - - - -2 -5 - Yes - - -
5B
5B
SS Charlotte 5B.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- Mid 13 - - - -3 -12 - No - - -
5C
5C
SS Charlotte 5C.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- Mid 18 - - - -9 -28 - No - - -
2A
2A
SS Charlotte 2A.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- Mid 9 - - - -5 -5 - Yes - - -
2B
2B
SS Charlotte 2B.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- Mid 12 - - - 4 -12 - No - - -
2C
2C
SS Charlotte 2C.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- Mid 17 - - - -5 -28 - No - - -

Near Slashes

n.5A
n.5A
SS Charlotte n5A.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- Mid 6 - - - 1 -2 - Yes - - -
n.5B
n.5B
SS Charlotte n5B.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- Mid 12 - - - -1 -12 - Yes - - -
n.5C
n.5C
SS Charlotte n5C.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- Mid 20 - - - -4 -28 - No - - -
n.2A
n.2A
SS Charlotte n2A.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- Mid 7 - - - 2 -1 - Yes - - -
n.2B
n.2B
SS Charlotte n2B.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- Mid 7 - - - 0 -12 - Yes - - -
n.2C
n.2C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- Mid 17 - - - -5 -28 - No - - -

Kicks

5D
5D
SS Charlotte 5D.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- Mid 7 - - - -3 -6 - - - - -

Can be spaced to be +2 OB

6D
6D
SS Charlotte 6D.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- Low 11 - - - KND -15 - Yes - - -
2D
2D
SS Charlotte 2D.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- Low 5 - - - - -6 - - - - -
3D
3D
SS Charlotte 3D.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- Low 7 - - - KND -15 - - - - -

Can be spaced to be -6 OB

Dash Normals

66A
66A
SS Charlotte 66A.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- Mid 5 - - - -5 -8 - - - - -
66B
66B
SS Charlotte 66B.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- Mid 9 - - - -4 -35 - - - - -
66C
66C
SS Charlotte 66C.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- Mid 15 - - - KND -10 - - - - -
66D
66D
SS Charlotte 66D.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- Low 8 - - - KND - - - - - -

Air Normals

j.A
j.A
SS Charlotte jA.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- High 8 - - - - - - - - - -
j.B
j.B
SS Charlotte jB.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- High 10 - - - - - - - - - -
j.C
j.C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- High 13 - - - - - - - - - -

Can cross-up.

j.D
j.D
SS Charlotte jD.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- High - - - - - - - - - - -

Decent Air to Air tool

Unarmed Normals

u.5S
u.5S
SS Charlotte u5S.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- Mid - - - - - - - - - - Yes

Punches you. En français!

u.2S
u.2S
SS Charlotte u2S.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- Mid - - - - - - - - - - Yes
ju.S
ju.S
SS Charlotte juS.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- High - - - - - - - - - - Yes
u.66S
u.66S
SS Charlotte u66S.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- Mid - - - - - - - - - - Yes

Universal Mechanics

Guard Break
Guard Break (Throw)
4/5/6C+D
Neutral Throw
Neutral Throw
SS Charlotte 4CD.png
Forward Throw
Forward Throw
SS Charlotte 6CD.png
Back Throw
Back Throw
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
Neutral - - - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Back - - - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Forward - - - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Surprise Attack
Surprise Attack (Overhead)
5B+C
SS Charlotte 5BC.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- High 20 - - - KND -12 - - - - -

Universal overhead.

Dodge
Dodge
5A+B
SS Charlotte 5AB.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Universal dodge.

Counter / Blade Catch
Counter / Blade Catch
236A+B
SS Charlotte 236AB.png
Counter
Counter
SS Charlotte u236AB.png
Blade Catch
Blade Catch
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
Armed - - - - - - - - - - - - -

Universal counter. Allows you to follow up with a guaranteed attack of your own. The follow up depends on the strength of the attack you counter. If you counter a heavy slash, your opponent will be disarmed.

Disarmed - - - - - - - - - - - - -

Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level used.

Rage Explosion
Rage Explosion
5A+B+C
SS Charlotte 5ABC.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
0 - - - - - - - - - - - -

Unblockable pushback attack.

Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion
SS Charlotte Issen.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Has projectile invulnerability and anti-airs. Damage scales up beased on reamaining health.

Special Moves

Power Gradation
Power Gradation
623S
SS Charlotte 623S.jpg
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
A - Mid 6 - - - KND -33 - - - - -

This is a decent anti air. Use with caution though. It has pretty quick recovery but not really spammable and no invul.

Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
B - Mid 11 - - - KND -48 - - - - -

Decent combo breaker tool. Using this as an anti air kinda works sometimes but would prefer to use the A version.

Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
C - Mid 14 - - - KND -59 - - - - -

A Combo breaker/Callout button. Full startup invul but slow as hell.

Splash Fount
Splash Fount
6S (multiple presses)
SS Charlotte 6S.png
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
A - Mid 27 - - - KND -24 - - - - -

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.

Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
B - Mid 30 - - - KND -28 - - - - -

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.

Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
C - Mid 34 - - - KND -30 - - - - -

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.

Tri-Slash
Tri-Slash
236S
SS Charlotte 236S.png
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
A - Mid 40 - - - KND -8 - - - - -

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.

Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
B - Mid 46 - - - KND -10 - - - - -

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.

Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
C - Mid 45 - - - KND -13 - - - - -

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.

Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
Rage - Mid 45 - - - KND -3 - - - - -

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.

Bayonet Lunge
Bayonet Lunge
214S
SS Charlotte 214S.png
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
A - Mid 23 - - - KND -20 - - - - -

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.

Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
B - Mid 30 - - - KND -20 - - - - -

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.

Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
C - Mid 35 - - - KND -25 - - - - -

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.

Lance De Lion
Lance De Lion
236K
SS Charlotte 236K.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- Low 18 - - - KND -25 - - - - Yes

Side switching low. Can be spaced to be -15 OB

Supers

Weapon Flipping Technique

Splash Gradation
236B+C
SS Charlotte WFT.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- Mid - - - - KND -48 - - - - -

Available only during Max Rage or Rage Explosion. Disarms on hit.

Super Special Move

La Danse De La Rose
641236C+D
SS Charlotte SSM.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- Mid - - - - KND -45 - - - - -

Available only once per match.

Combos

List combos, use numpad notation.

Midscreen

  • (n.5A or n.2A) xx 623S
  • (n.5B or n.2B) ...
  • ... xx 623S
  • ... xx WFT
  • ... xx 236D
  • Guard Break, ...
  • ... dash, WFT
  • ... 2C

Corner

Videos

Colors

SS Charlotte 1.png
SS Charlotte 2.png
SS Charlotte 3.png
SS Charlotte 4.png


External Links


General
FAQ
Controls
Mechanics
Patch Notes
System Data
Characters
Amakusa
Baiken
Basara
Cham Cham
Charlotte
Darli
Earthquake
Galford
Genjuro
Gongsun Li
Hanzo
Haohmaru
Hibiki
Iroha
Jubei
Kazuki
Kyoshiro
Mina
Nakoruru
Rimururu
Shiki
Shizumaru
Sogetsu
Tam Tam
Ukyo
Wan-Fu
Warden
Wu
Yashamaru
Yoshitora